Added animation factory and some random tools

This commit is contained in:
KiritoDv
2023-08-24 23:13:48 -06:00
parent 15a0cf5498
commit 64eddebf4d
14 changed files with 470 additions and 11 deletions
+5 -1
View File
@@ -5,6 +5,7 @@
#include "factories/RawFactory.h"
#include "factories/BlobFactory.h"
#include "factories/TextureFactory.h"
#include "factories/AnimFactory.h"
#include <fstream>
#include <iostream>
@@ -16,8 +17,10 @@ namespace fs = std::filesystem;
static const std::unordered_map<std::string, RawFactory*> gFactories = {
{ ".png", new TextureFactory() },
{ ".anim", new AnimFactory() },
{ ".bin", new BlobFactory(LUS::ResourceType::Blob) },
{ ".sbox", new BlobFactory(LUS::ResourceType::Blob, true) },
{ ".aud", new BlobFactory(LUS::ResourceType::Blob, false) },
};
void Companion::Start() {
@@ -58,7 +61,6 @@ void Companion::ProcessAssets() {
continue;
}
std::cout << "Processed " << path << std::endl;
bool isTexture = typeid(*factory) == typeid(TextureFactory);
auto buffer = write.ToVector();
@@ -74,6 +76,8 @@ void Companion::ProcessAssets() {
output.close();
}
std::cout << "Processed " << path << std::endl;
write.Close();
}