:config:
  vram:
    addr: 0x800E45C0
    offset: 0xE51C0
  header:
    code:
      - '#include <assets/data_800E45C0.h>'
    header:
      - '#include <libultraship.h>'
      - '#include <common_structs.h>'
      - '#include <align_asset_macro.h>'
#  tables:
#    D_800E45C0:
#      range: [0x800E45C0, 0x800E4608]
#      mode: APPEND
#D_800E45C0:
#  symbol: D_800E45C0
#  type: lights
#  offset: 0x800E45C0
#D_800E45D8:
#  symbol: D_800E45D8
#  type: lights
#  offset: 0x800E45D8
#D_800E45F0:
#  symbol: D_800E45F0
#  type: lights
#  offset: 0x800E45F0
#D_800E4608:
#  symbol: D_800E4608
#  type: lights
#  offset: 0x800E4608
#D_800E4620:
#  symbol: D_800E4620
#  type: lights
#  offset: 0x800E4620
#D_800E4638:
#  symbol: D_800E4638
#  type: lights
#  offset: 0x800E4638
#D_800E4650:
#  symbol: D_800E4650
#  type: lights
#  offset: 0x800E4650
#D_800E4668:
#  symbol: D_800E4668
#  type: lights
#  offset: 0x800E4668
#D_800E4680:
#  symbol: D_800E4680
#  type: lights
#  offset: 0x800E4680
#D_800E4698:
#  symbol: D_800E4698
#  type: lights
#  offset: 0x800E4698
#D_800E46B0:
#  symbol: D_800E46B0
#  type: lights
#  offset: 0x800E46B0
#D_800E46C8:
#  symbol: D_800E46C8
#  type: lights
#  offset: 0x800E46C8
#D_800E46E0:
#  symbol: D_800E46E0
#  type: lights
#  offset: 0x800E46E0
#D_800E46F8:
#  symbol: D_800E46F8
#  type: array
#  offset: 0x800E46F8
#  count: 3
#  array_type: Vec3iu
#D_800E471C:
#  symbol: D_800E471C
#  type: array
#  offset: 0x800E471C
#  count: 7
#  array_type: u8
