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izzy
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Supermodel-uwp-gl
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History
Edoardo Canepa
e0fdcff4dd
UWP Mesa working
2024-01-31 22:49:35 +01:00
..
Legacy3D
UWP Mesa working
2024-01-31 22:49:35 +01:00
New3D
Clamp LODscale. If the object is drawn at zero we produce an Inf value which will produce Nans with later calculations.
2023-12-29 13:28:10 +00:00
FBO.cpp
Emulate the entire tilegen chip in a GLSL shader. (This is now possible with opengl 3+). The tilegen drawing was emulated on the CPU, but was one of the most expensive functions in the emulator according to a profiler. On a modern GPU it's pretty much free, because a GPU is a massive SIMD monster.
2023-09-23 15:27:04 +01:00
FBO.h
Emulate the entire tilegen chip in a GLSL shader. (This is now possible with opengl 3+). The tilegen drawing was emulated on the CPU, but was one of the most expensive functions in the emulator according to a profiler. On a modern GPU it's pretty much free, because a GPU is a massive SIMD monster.
2023-09-23 15:27:04 +01:00
IRender3D.h
Add supersampling anti-aliasing
2023-12-26 18:25:03 +00:00
Render2D.cpp
Add supersampling anti-aliasing
2023-12-26 18:25:03 +00:00
Render2D.h
Add supersampling anti-aliasing
2023-12-26 18:25:03 +00:00
Shader.cpp
fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings
2022-07-11 17:43:59 +02:00
Shader.h
missed 2 changed files with last commit
2022-07-11 18:27:44 +02:00
Shaders2D.h
gm_mathew - the line scroll values, the top 16bits are the even lines, the bottom 16bits are the odd lines. We had it swapped. This fixes the number below the word results in daytona, when you finish a game.
2023-10-31 23:50:19 +00:00
SuperAA.cpp
Add supersampling anti-aliasing
2023-12-26 18:25:03 +00:00
SuperAA.h
Add supersampling anti-aliasing
2023-12-26 18:25:03 +00:00