first commit

This commit is contained in:
izzy2lost
2025-12-16 21:51:41 -05:00
commit 23d795e60a
349 changed files with 241987 additions and 0 deletions
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#include "android_input_system.h"
#include <algorithm>
#include <cstring>
AndroidInputSystem::AndroidInputSystem()
: CInputSystem("android-sdl"),
m_keys(SDL_NUM_SCANCODES, 0)
{
}
bool AndroidInputSystem::InitializeSystem()
{
std::fill(m_keys.begin(), m_keys.end(), 0);
m_fingerHeldDir.clear();
m_fingerHeldKey.clear();
m_pulseUntilMs.clear();
return true;
}
void AndroidInputSystem::SetKey(SDL_Scancode sc, bool down)
{
if (sc <= SDL_SCANCODE_UNKNOWN || sc >= SDL_NUM_SCANCODES)
return;
m_keys[static_cast<size_t>(sc)] = down ? 1 : 0;
}
void AndroidInputSystem::PulseKey(SDL_Scancode sc, uint32_t durationMs)
{
if (sc <= SDL_SCANCODE_UNKNOWN || sc >= SDL_NUM_SCANCODES)
return;
SetKey(sc, true);
m_pulseUntilMs[sc] = SDL_GetTicks() + durationMs;
}
bool AndroidInputSystem::Poll()
{
const uint32_t now = SDL_GetTicks();
for (auto it = m_pulseUntilMs.begin(); it != m_pulseUntilMs.end();)
{
if (now >= it->second)
{
SetKey(static_cast<SDL_Scancode>(it->first), false);
it = m_pulseUntilMs.erase(it);
}
else
{
++it;
}
}
return true;
}
void AndroidInputSystem::HandleEvent(const SDL_Event& ev)
{
switch (ev.type)
{
case SDL_KEYDOWN:
HandleKeyEvent(ev.key, true);
break;
case SDL_KEYUP:
HandleKeyEvent(ev.key, false);
break;
case SDL_CONTROLLERBUTTONDOWN:
HandleControllerButtonEvent(ev.cbutton, true);
break;
case SDL_CONTROLLERBUTTONUP:
HandleControllerButtonEvent(ev.cbutton, false);
break;
case SDL_FINGERDOWN:
HandleTouch(ev.tfinger, true);
break;
case SDL_FINGERUP:
HandleTouch(ev.tfinger, false);
break;
case SDL_FINGERMOTION:
HandleTouchMotion(ev.tfinger);
break;
default:
break;
}
}
void AndroidInputSystem::HandleKeyEvent(const SDL_KeyboardEvent& key, bool down)
{
SetKey(key.keysym.scancode, down);
}
void AndroidInputSystem::HandleControllerButtonEvent(const SDL_ControllerButtonEvent& btn, bool down)
{
// Basic defaults:
// - Start: Start1
// - Right shoulder: Coin1
// - Back: TestA
// - D-pad: menu navigation
// - A/B/X/Y: map to common keys for future bindings
SDL_Scancode sc = SDL_SCANCODE_UNKNOWN;
switch (btn.button)
{
case SDL_CONTROLLER_BUTTON_START: sc = SDL_SCANCODE_1; break;
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: sc = SDL_SCANCODE_5; break;
case SDL_CONTROLLER_BUTTON_BACK: sc = SDL_SCANCODE_F2; break;
case SDL_CONTROLLER_BUTTON_DPAD_UP: sc = SDL_SCANCODE_UP; break;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN: sc = SDL_SCANCODE_DOWN; break;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT: sc = SDL_SCANCODE_LEFT; break;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: sc = SDL_SCANCODE_RIGHT; break;
case SDL_CONTROLLER_BUTTON_A: sc = SDL_SCANCODE_Z; break;
case SDL_CONTROLLER_BUTTON_B: sc = SDL_SCANCODE_X; break;
case SDL_CONTROLLER_BUTTON_X: sc = SDL_SCANCODE_C; break;
case SDL_CONTROLLER_BUTTON_Y: sc = SDL_SCANCODE_V; break;
default: break;
}
if (sc == SDL_SCANCODE_UNKNOWN)
return;
// For coin/start/test, prefer a pulse to avoid repeating while held.
if (down && (sc == SDL_SCANCODE_1 || sc == SDL_SCANCODE_5 || sc == SDL_SCANCODE_F1 || sc == SDL_SCANCODE_F2))
PulseKey(sc, 120);
else
SetKey(sc, down);
}
void AndroidInputSystem::HandleTouch(const SDL_TouchFingerEvent& tf, bool down)
{
const float x = tf.x;
const float y = tf.y;
// Tap zones (momentary):
// - Bottom-left: Coin (KEY_5)
// - Bottom-right: Start (KEY_1)
// - Top-left: Service (KEY_F1)
// - Top-right: Test (KEY_F2)
if (down)
{
if (x < 0.25f && y > 0.75f) { PulseKey(SDL_SCANCODE_5, 120); return; }
if (x > 0.75f && y > 0.75f) { PulseKey(SDL_SCANCODE_1, 120); return; }
if (x < 0.25f && y < 0.25f) { PulseKey(SDL_SCANCODE_F1, 120); return; }
if (x > 0.75f && y < 0.25f) { PulseKey(SDL_SCANCODE_F2, 120); return; }
}
// Held throttle/brake zone (right-middle): hold to accelerate/brake.
// - Upper half: throttle (KEY_W)
// - Lower half: brake (KEY_S)
const bool inPedalZone = (x > 0.55f && y >= 0.25f && y <= 0.90f);
if (inPedalZone)
{
if (!down)
{
auto it = m_fingerHeldKey.find(tf.fingerId);
if (it != m_fingerHeldKey.end())
{
SetKey(it->second, false);
m_fingerHeldKey.erase(it);
}
return;
}
SDL_Scancode pedal = (y < 0.575f) ? SDL_SCANCODE_W : SDL_SCANCODE_S;
m_fingerHeldKey[tf.fingerId] = pedal;
SetKey(pedal, true);
return;
}
// Held D-pad zone (left-middle): press one of the arrow keys based on direction.
const bool inDpadZone = (x < 0.45f && y >= 0.35f && y <= 0.75f);
if (!inDpadZone)
return;
if (!down)
{
auto it = m_fingerHeldDir.find(tf.fingerId);
if (it != m_fingerHeldDir.end())
{
SetKey(it->second, false);
m_fingerHeldDir.erase(it);
}
return;
}
// Determine direction relative to center of the d-pad zone.
const float cx = 0.225f;
const float cy = 0.55f;
const float dx = x - cx;
const float dy = y - cy;
SDL_Scancode dir = SDL_SCANCODE_UNKNOWN;
if (std::abs(dx) > std::abs(dy))
dir = (dx < 0.0f) ? SDL_SCANCODE_LEFT : SDL_SCANCODE_RIGHT;
else
dir = (dy < 0.0f) ? SDL_SCANCODE_UP : SDL_SCANCODE_DOWN;
if (dir != SDL_SCANCODE_UNKNOWN)
{
m_fingerHeldDir[tf.fingerId] = dir;
SetKey(dir, true);
}
}
void AndroidInputSystem::HandleTouchMotion(const SDL_TouchFingerEvent& tf)
{
// Update held d-pad direction.
auto it = m_fingerHeldDir.find(tf.fingerId);
if (it == m_fingerHeldDir.end())
{
// Update held pedal if this finger is a pedal touch.
auto itKey = m_fingerHeldKey.find(tf.fingerId);
if (itKey == m_fingerHeldKey.end())
return;
// Release previous pedal and re-evaluate based on new Y position.
SetKey(itKey->second, false);
m_fingerHeldKey.erase(itKey);
HandleTouch(tf, true);
return;
}
// Release previous direction and compute a new one.
SetKey(it->second, false);
m_fingerHeldDir.erase(it);
HandleTouch(tf, true);
}
SDL_Scancode AndroidInputSystem::ScancodeFromSupermodelKeyName(const char* keyName) const
{
if (!keyName || !keyName[0])
return SDL_SCANCODE_UNKNOWN;
// Fast-path common names used by our defaults.
if (strcmp(keyName, "UP") == 0) return SDL_SCANCODE_UP;
if (strcmp(keyName, "DOWN") == 0) return SDL_SCANCODE_DOWN;
if (strcmp(keyName, "LEFT") == 0) return SDL_SCANCODE_LEFT;
if (strcmp(keyName, "RIGHT") == 0) return SDL_SCANCODE_RIGHT;
if (strcmp(keyName, "RETURN") == 0) return SDL_SCANCODE_RETURN;
if (strcmp(keyName, "ESCAPE") == 0) return SDL_SCANCODE_ESCAPE;
if (strcmp(keyName, "SPACE") == 0) return SDL_SCANCODE_SPACE;
// Digits and letters match SDL key names.
if ((keyName[0] >= '0' && keyName[0] <= '9') && keyName[1] == '\0')
return SDL_GetScancodeFromName(keyName);
if ((keyName[0] >= 'A' && keyName[0] <= 'Z') && keyName[1] == '\0')
return SDL_GetScancodeFromName(keyName);
// Function keys.
if (keyName[0] == 'F' && keyName[1] >= '1' && keyName[1] <= '9')
return SDL_GetScancodeFromName(keyName);
// Try SDL's name lookup as a fallback (works for many names, albeit with different casing).
return SDL_GetScancodeFromName(keyName);
}
int AndroidInputSystem::GetKeyIndex(const char* keyName)
{
const SDL_Scancode sc = ScancodeFromSupermodelKeyName(keyName);
return (sc == SDL_SCANCODE_UNKNOWN) ? -1 : (int)sc;
}
const char* AndroidInputSystem::GetKeyName(int keyIndex)
{
if (keyIndex <= SDL_SCANCODE_UNKNOWN || keyIndex >= SDL_NUM_SCANCODES)
return "";
return SDL_GetScancodeName(static_cast<SDL_Scancode>(keyIndex));
}
bool AndroidInputSystem::IsKeyPressed(int /*kbdNum*/, int keyIndex)
{
if (keyIndex <= SDL_SCANCODE_UNKNOWN || keyIndex >= SDL_NUM_SCANCODES)
return false;
return m_keys[static_cast<size_t>(keyIndex)] != 0;
}