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fox_hud & fox_me Decompiled (#95)
* func_80092D48 * func_800927A0 * TempComp.bin.mio0 git ignored * func_800924E0 * func_80094D20 * func_80096A74 * func_80095604 * all functions done * symbols for segmented addresses * move symbols to c file for now * failed attempt to import data * fix * Import data * move data below * ready for BSS attempt * fix warnings * ordering * symbols for some segmented addresses * rename to fox_hud * clear mess * . * . * space * . * func_i2_80187530 * func_i2_8018756C * func_i2_80187650 * func_i2_801877C4 * func_i2_8018795C * func_i2_80187B08 * func_i2_80187C68 * bss again (#98) * func_i2_80187D08 * func_i2_80187D98 * func_i2_80187FF8 * func_i2_801881A8 * func_i2_80188228 * func_i2_80188298 * ARRAY_COUNT * func_i2_80188344 * func_i2_80188B84 * func_i2_80188C2C * func_i2_80188E8C * func_i2_80188F2C * func_i2_80188CAC * func_i2_80189114 * func_i2_8018B7C4 * func_i2_8018C77C * func_i2_8018C8F4 * func_i2_8018CA10 * func_i2_8018CB50 * func_i2_8018BACC co-authored-by: @inspectredc * func_i2_8018CCF8 * func_i2_8018CB50 * func_i2_8018CD8C co-authored-by: @inspectredc & @petrie911 * func_i2_8018D9EC * func_i2_8018DA6C * func_i2_8018DAEC * func_i2_8018DB6C * func_i2_8018DBEC * func_i2_8018DCE4 * func_i2_8018DE14 * func_i2_8018DF08 co-authored-by @inspectredc & @petrie911 * func_i2_8018E084 * func_i2_8018ED9C * func_i2_80188088 * func_i2_801892F0 * func_i2_8018978C co-authored-by @KiritoDv & inspectredc * fox_me DATA IMPORTED * resolve conflicts * func_i6_80197B30 * func_i6_80197CC4 * func_i6_80197F84 * func_i6_80198244 * merge and solve bss * func_i6_801983E4 * PR review --------- Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
This commit is contained in:
co-authored by
petrie911
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commit
cc970381c8
+3
-1
@@ -10,6 +10,8 @@
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// extern f32 D_i3_801C4188; Currently externed in relevant files for bss ordering
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void func_i3_801BE034(Actor*, Player*);
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void func_i3_8018DA58(Actor*);
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void func_i3_8019E5F0(Actor*);
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void func_i3_801A8BE8(Actor*);
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@@ -94,7 +96,6 @@ void func_i3_801AACF8(Player*);
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void func_i3_801ABA40(PlayerShot*);
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void func_i3_801AC274(Player*);
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void func_i3_801AC8A8(f32, f32, f32, f32, s32);
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void func_i3_801AC8A8(f32, f32, f32, f32, s32);
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void func_i3_801AC918(Effect*);
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void func_i3_801ACBB4(void);
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void func_i3_801ACE50(Player*);
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@@ -140,6 +141,7 @@ void func_i3_801BC9A0(Actor*);
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void func_i3_801BD264(Actor*);
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void func_i3_801BD54C(Actor*);
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void func_i3_801BDE6C(Actor*);
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void func_i3_801BDF14(void);
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void func_i3_801BE1FC(Object_80*);
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void func_i3_801BE3F8(Actor*);
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void func_i3_801BEB1C(Actor*);
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