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audio docs from the decomp
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@@ -1029,8 +1029,8 @@ typedef struct {
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#define SEQ_BYTE2(seqId) (((seqId) & (0xFF << 16)) >> 13 & 0xFFFF)
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// audio_synthesis
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void func_80008780(f32*, s32, f32*);
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Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen);
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void AudioSynth_HartleyTransform(f32*, s32, f32*);
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Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen);
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// audio_effects
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void Audio_SequencePlayerProcessSound(SequencePlayer* seqplayer);
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