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leftState -> leftWingState
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@@ -129,7 +129,7 @@ typedef struct PlayerShot {
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typedef struct ArwingInfo { // ArArwingInfo
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/* 0x00 */ u8 rightWingState; // rightWingState
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/* 0x01 */ u8 leftState; // leftWingState
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/* 0x01 */ u8 leftWingState; // leftWingState
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/* 0x04 */ f32 unk_04; // upperRightFlapYrot
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/* 0x08 */ f32 unk_08; // bottomRightFlapYrot
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/* 0x0C */ f32 unk_0C; // upperLeftFlapYrot
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