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more actor docs
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@@ -92,8 +92,8 @@ void Display_SetupPlayerSfxPos(Player*);
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void Display_Update(void);
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// fox_edata
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void Ve1SceneryWall1_Draw(Scenery*);
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void Ve1SceneryWall2_Draw(Scenery*);
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void Ve1Wall1_Draw(Scenery*);
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void Ve1Wall2_Draw(Scenery*);
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void Object_ApplyWaterDistortion(void);
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void AndJamesTrigger_Draw(Actor*);
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@@ -230,7 +230,7 @@ void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVe
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void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
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void ActorEvent_8006F254(Actor*);
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void ActorEvent_Update(Actor*);
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s32 Scenery111_Draw(Scenery*);
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s32 SyShipDebris_Draw(Scenery*);
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void ActorEvent_Draw(Actor*);
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void func_enmy2_800763A4(Actor*);
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void ActorEvent_Dying(Actor*);
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+1
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@@ -197,7 +197,7 @@ extern u16 D_Tex_800DACB8[][32];
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extern u16 D_Tex_800D99F8[];
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extern u16 gTextCharPalettes[];
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extern Gfx gRcpInitDL[];
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extern Gfx D_Gfx_800DAC20[];
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extern Gfx aCoHighwayShadowDL[];
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extern Gfx D_Gfx_800D9688[];
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extern u8 D_Tex_800DB4B8[];
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extern Gfx D_Gfx_800D94D0[];
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