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fox_43E80 decomped, matches and data import in fox_bg, some cleanup (#63)
* tank? * matches and data * excess files * another extra file
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+14
-3
@@ -132,9 +132,9 @@ void func_80042FDC(Object_408*);
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void func_80042FE8(Object_408*);
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// fox_43E80
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void func_80043468(Player* );
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void func_800444BC(Player *);
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void func_80047504(Player *);
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void func_80043468(Player* player);
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void func_800444BC(Player * player);
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void func_80047504(Player * player);
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// sf_496E0
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void func_80049C0C(Player *);
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@@ -512,6 +512,17 @@ void func_800B7184(Player *, s32);
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void func_800B73E0(Player *);
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void func_800B852C(s32 , Item *);
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void func_800B86CC(void);
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void func_800AD7F0(Player *player);
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void func_800ADF58(Player *player);
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void func_800B415C(Player *player);
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void func_800B41E0(Player *player);
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void func_800B41EC(Player *player);
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void func_800A46A0(Player* player);
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void func_800A86E4(Player* player);
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void func_800A887C(Player* player);
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s32 func_800A7974(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot,
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f32 zRot, f32 arg9, f32 argA, f32 argB);
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bool func_800A8054(s32 objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8);
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// fox_radio
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s32 func_800BA7BC(u16*, s32);
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