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stray }
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@@ -85,8 +85,8 @@ GameEngine::GameEngine() {
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}
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// Set external storage as app/user directory path for Ship::Context
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Ship::Context::AppDirectoryPath = baseDir;
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Ship::Context::UserDirectoryPath = baseDir;
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Ship::Context::SetAppDirectoryPath(baseDir);
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Ship::Context::SetUserDirectoryPath(baseDir);
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// Add sf64.o2r if it exists, otherwise prompt for extraction
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if (std::filesystem::exists(main_path)) {
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@@ -138,8 +138,7 @@ GameEngine::GameEngine() {
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// Initialize configuration and console variables
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this->context->InitConfiguration();
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this->context->InitConsoleVariables();
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}
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auto defaultMappings = std::make_shared<Ship::ControllerDefaultMappings>(
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// KeyboardKeyToButtonMappings - use built-in LUS defaults
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std::unordered_map<CONTROLLERBUTTONS_T, std::unordered_set<Ship::KbScancode>>(),
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