In my nightmares, I see audio_synthesis (#146)

* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup

* let's try this

* woo macros

* general

* bgm macro

* names

* audio_thread

* Update Torch

* I think it's time to move on

* Merge remote-tracking branch 'upstream/master' into play

---------

Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
This commit is contained in:
petrie911
2024-03-05 19:51:52 -03:00
committed by GitHub
co-authored by Alejandro Javier Asenjo Nitti
parent f23e2efc05
commit 7e99fe712d
17 changed files with 2168 additions and 427 deletions
+382 -271
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File diff suppressed because it is too large Load Diff
+11 -13
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@@ -1,11 +1,9 @@
#ifndef AUDIOTHREAD_CMD_H
#define AUDIOTHREAD_CMD_H
void AudioThread_QueueCmd(u32, void**);
void AudioThread_QueueCmdF32(u32, f32);
void AudioThread_QueueCmdS32(u32, u32);
void AudioThread_QueueCmdS8(u32, s8);
void AudioThread_QueueCmdF32(u32 opArgs, f32 val);
void AudioThread_QueueCmdS32(u32 opArgs, u32 val);
void AudioThread_QueueCmdS8(u32 opArgs, s8 val);
/**
* Audio thread commands to safely transfer information/requests/data
@@ -247,8 +245,8 @@ typedef enum {
* @param ioPort the index of the array to store the input-output value
* @param ioData (s8) the value that's written to the input-output array
*/
#define AUDIOCMD_SEQPLAYER_SET_IO(seqPlayerIndex, unk, ioPort, ioData) \
AudioThread_QueueCmdS8(AUDIO_MK_CMD(AUDIOCMD_OP_SEQPLAYER_SET_IO, seqPlayerIndex, unk, ioPort), ioData)
#define AUDIOCMD_SEQPLAYER_SET_IO(seqPlayerIndex, unk, ioData) \
AudioThread_QueueCmdS8(AUDIO_MK_CMD(AUDIOCMD_OP_SEQPLAYER_SET_IO, seqPlayerIndex, unk, 0), ioData)
/**
* Set the tempo (bpm) of a sequence on a given seqPlayer
@@ -344,8 +342,8 @@ typedef enum {
* @param seqId the id of the sequence to play, see `SeqId`
* @param fadeInTimer (s32) number of ticks to fade in the sequence to the requested volume
*/
#define AUDIOCMD_GLOBAL_INIT_SEQPLAYER(seqPlayerIndex, seqId, fadeInTimer) \
AudioThread_QueueCmdS32(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_INIT_SEQPLAYER, seqPlayerIndex, seqId, 0), fadeInTimer)
#define AUDIOCMD_GLOBAL_INIT_SEQPLAYER(seqPlayerIndex, seqId, arg2, fadeInTimer) \
AudioThread_QueueCmdS32(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_INIT_SEQPLAYER, seqPlayerIndex, seqId, arg2), fadeInTimer)
/**
* Disable a sequence player
@@ -456,8 +454,8 @@ typedef enum {
* @param sampleBankId the id of the samplebank to load
* @param retData return data from `externalLoadQueue`
*/
#define AUDIOCMD_GLOBAL_ASYNC_LOAD_SAMPLE_BANK(sampleBankId, retData) \
AudioThread_QueueCmdS8(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_SAMPLE_BANK, sampleBankId, 0, retData), 0)
#define AUDIOCMD_GLOBAL_ASYNC_LOAD_SAMPLE_BANK(sampleBankId, nChunks, retData) \
AudioThread_QueueCmdS8(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_SAMPLE_BANK, sampleBankId, nChunks, retData), 0)
/**
* Asynchronously load a font
@@ -465,8 +463,8 @@ typedef enum {
* @param fontId the id of the soundfont to load
* @param retData return data from `externalLoadQueue`
*/
#define AUDIOCMD_GLOBAL_ASYNC_LOAD_FONT(fontId, unk, retData) \
AudioThread_QueueCmdS8(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_FONT, fontId, unk, retData), 0)
#define AUDIOCMD_GLOBAL_ASYNC_LOAD_FONT(fontId, nChunks, retData) \
AudioThread_QueueCmdS8(AUDIO_MK_CMD(AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_FONT, fontId, nChunks, retData), 0)
/**
* Discard sequence fonts
+2 -2
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@@ -134,8 +134,8 @@ void AudioLoad_Init(void);
void func_80016A50(void);
void Audio_InitSounds(void);
void Audio_Update(void);
SPTask* func_8001DF50(void);
void func_8001EE00(void);
SPTask* AudioThread_CreateTask(void);
void AudioThread_PreNMIReset(void);
#endif
+74 -40
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@@ -262,7 +262,7 @@ typedef struct {
/* 0x005 */ s8 unk_05;
/* 0x006 */ u16 windowSize;
/* 0x008 */ u16 unk_08;
/* 0x00A */ s16 unk_0A;
/* 0x00A */ u16 unk_0A;
/* 0x00C */ u16 decayRatio; // determines how much reverb persists
/* 0x00E */ u16 unk_0E;
/* 0x010 */ s32 nextRingBufPos;
@@ -302,7 +302,7 @@ typedef struct {
/* 0x004 */ u8 seqId;
/* 0x005 */ u8 defaultFont;
/* 0x006 */ u8 unk_06[1];
/* 0x007 */ s8 playerIdx;
/* 0x007 */ s8 unk_07[1]; // indexed like an array, but that can't be
/* 0x008 */ u16 tempo; // seqTicks per minute
/* 0x00A */ u16 tempoAcc; // tempo accumulation, used in a discretized algorithm to apply tempo.
/* 0x00C */ u16 tempoChange; // Used to adjust the tempo without altering the base tempo.
@@ -318,14 +318,14 @@ typedef struct {
/* 0x02C */ f32 fadeVolumeMod;
/* 0x030 */ f32 appliedFadeVolume;
// /* 0x034 */ f32 bend;
/* 0x038 */ struct SequenceChannel* channels[16];
/* 0x078 */ SeqScriptState scriptState;
/* 0x094 */ u8* shortNoteVelocityTable;
/* 0x098 */ u8* shortNoteGateTimeTable;
/* 0x09C */ NotePool notePool;
/* 0x0DC */ s32 skipTicks;
/* 0x0E0 */ u32 scriptCounter;
/* 0x0E4 */ char
/* 0x034 */ struct SequenceChannel* channels[16];
/* 0x074 */ SeqScriptState scriptState;
/* 0x090 */ u8* shortNoteVelocityTable;
/* 0x094 */ u8* shortNoteGateTimeTable;
/* 0x098 */ NotePool notePool;
/* 0x0D8 */ s32 skipTicks;
/* 0x0DC */ u32 scriptCounter;
/* 0x0E0 */ char
padE4[0x6C]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
} SequencePlayer; // size = 0x14C
@@ -476,14 +476,28 @@ typedef struct SequenceLayer {
/* 0x7C */ char pad7C[4];
} SequenceLayer; //size = 0x80
typedef struct UnkStruct_800097A8 {
/* 0x00 */ s16* unk_0;
/* 0x04 */ s32 unk_4;
/* 0x08 */ s32 unk_8;
/* 0x0C */ s16* unk_C;
/* 0x10 */ char pad10[4];
/* 0x14 */ struct SampleDma* unk_14;
/* 0x18 */ s16 unk18;
/* 0x1A */ char pad1A[6];
} UnkStruct_800097A8; /* size = 0x20 */
typedef struct {
/* 0x000 */ s16 adpcmdecState[16];
/* 0x020 */ s16 finalResampleState[16];
/* 0x040 */ s16 mixEnvelopeState[32];
/* 0x080 */ s16 unusedState[16];
/* 0x0A0 */ s16 haasEffectDelayState[32];
/* 0x0E0 */ s16 combFilterState[128];
} NoteSynthesisBuffers; // size = 0x1E0
/* 0x040 */ UnkStruct_800097A8 unk_40;
/* 0x060 */ char pad[0x20];
/* 0x080 */ s16 panSamplesBuffer[0x20];
// /* 0x040 */ s16 mixEnvelopeState[32];
// /* 0x080 */ s16 unusedState[16];
// /* 0x0A0 */ s16 haasEffectDelayState[32];
// /* 0x0E0 */ s16 combFilterState[128];
} NoteSynthesisBuffers; // size = 0xC0
typedef struct {
/* 0x00 */ u8 restart;
@@ -547,13 +561,19 @@ typedef struct {
} bitField0;
struct {
/* 0x01 */ u8 reverbIndex : 3;
/* 0x01 */ u8 bookOffset : 2;
/* 0x01 */ u8 bookOffset : 3;
// /* 0x01 */ u8 isSyntheticWave : 1;
/* 0x01 */ u8 isSyntheticWave : 1;
/* 0x01 */ u8 hasTwoParts : 1;
/* 0x01 */ u8 useHaasEffect : 1;
} bitField1;
/* 0x02 */ u8 pad2[0xA];
/* 0x0C*/ s16* waveSampleAddr;
/* 0x02 */ u8 unk_02;
/* 0x03 */ u8 unk_03;
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 unk_05;
/* 0x06 */ u16 unk_06;
/* 0x08 */ u16 unk_08;
/* 0x0A */ u16 unk_0A;
/* 0x0C */ s16* waveSampleAddr;
} NoteSubEu; // size = 0x10
typedef struct Note {
@@ -781,7 +801,7 @@ typedef struct {
/* 0x10 */ AudioTableEntry entries[1]; // (dynamic size)
} AudioTable; // size >= 0x20
typedef struct {
typedef struct SampleDma {
/* 0x00 */ u8* ramAddr;
/* 0x04 */ u32 devAddr;
/* 0x08 */ u16 sizeUnused;
@@ -998,6 +1018,19 @@ typedef struct {
((bit10)<<21)|((bit11)<<20)|((bit12)<<19)|((bit13)<<18))
void func_80008780(f32 *, s32, f32 *);
void func_80009A2C(s32 updateIndex, s32 noteIndex);
void func_80009AAC(s32 updateIndex);
Acmd* func_8000A700(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synthState, s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 updateIndex);
Acmd* func_8000A25C(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 updateIndex);
Acmd* func_800098DC(Acmd* aList, u16 dmem, u16 startPos, s32 size, s32 reverbIndex);
Acmd* func_80009984(Acmd* aList, u16 dmem, u16 startPos, s32 size, s32 reverbIndex);
Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen);
Acmd* func_80009D78(Acmd* aList, s32 aiBufLen, s16 reverbIndex, s16 updateIndex);
Acmd* func_8000A128(Acmd* aList, s16 reverbIndex, s16 updateIndex);
Acmd* func_8000B3F0(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 numSamplesToLoad);
Acmd* func_8000B480(Acmd* aList, NoteSynthesisState* synthState, s32 size, u16 pitch, u16 inpDmem, u32 resampleFlags);
Acmd* func_8000B51C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 aiBufLen, u16 dmemSrc, s32 delaySide, s32 flags);
Acmd* func_8000B98C(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState, s32 size, s32 flags, s32 delaySide);
void AudioHeap_ResetLoadStatus(void);
void AudioHeap_DiscardFont(s32 fontId);
@@ -1039,12 +1072,12 @@ void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, u32 arg2, u8* dmaIndexRef,
void AudioLoad_InitSampleDmaBuffers(s32 numNotes);
void AudioLoad_InitTable(AudioTable* table, u8* romAddr, u16 unkMediumParam);
void* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outFontId);
void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1);
void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 flags);
s32 AudioLoad_SyncLoadSample(Sample* sample, s32 fontId);
s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId);
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
void* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts);
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
void AudioLoad_AsyncLoadSeq(s32 seqId, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts);
void AudioLoad_DiscardSeqFonts(s32 seqId);
s32 AudioLoad_DiscardFont(s32 fontId);
void AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2);
@@ -1116,19 +1149,20 @@ void func_800132E8(void);
void func_800144E4(SequencePlayer*);
void func_800145BC(AudioListItem*, AudioListItem*);
void func_8001678C(s32);
void func_80016804(s32);
void func_800168BC(void);
SPTask* func_8001DF50(void);
void func_8001E920(void);
OSMesg func_8001ECAC(s32 *);
void* func_8001ED14(s32 seqId, u32* outNumFonts);
SPTask* AudioThread_CreateTask(void);
void AudioThread_ScheduleProcessCmds(void);
u32 AudioThread_GetAsyncLoadStatus(u32 *);
u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts);
s32 func_8001ED34(void);
void func_8001ED8C(OSMesg);
void func_8001EE00(void);
void func_8001EE3C(void);
void AudioThread_ResetAudioHeap(s32);
void AudioThread_PreNMIReset(void);
void AudioThread_Init(void);
@@ -1197,14 +1231,14 @@ extern u16 gSampleBankMedium;
extern s8 gThreadCmdWritePos;
extern s8 gThreadCmdReadPos;
// extern u8 gThreadCmdWritePos;
// extern u8 gThreadCmdReadPos;
extern OSMesgQueue* gAudioTaskStartQueue;
extern OSMesgQueue* gThreadCmdProcQueue;
extern OSMesgQueue* gAudioUnkQueue;
extern OSMesgQueue* gAudioResetQueue;
extern s32 gMaxAbiCmdCnt;
extern AudioTask* gWaitingAudioTask;
extern SPTask* gWaitingAudioTask;
extern s32 D_800C7C70;
extern u8 gCurCmdReadPos;
extern u8 gThreadCmdQueueFinished;
@@ -1344,14 +1378,14 @@ extern volatile s32 gAudioTaskCountQ;
extern s32 gCurAudioFrameDmaCount;
extern s32 gAudioTaskIndexQ;
extern s32 gCurAiBuffIndex;
extern void* gAbiCmdBuffs[2];
extern Acmd* gCurAiCmdBuffer;
extern AudioTask* gAudioCurTask;
extern AudioTask gAudioRspTasks[2];
extern Acmd* gAbiCmdBuffs[2];
extern Acmd* gCurAbiCmdBuffer;
extern SPTask* gAudioCurTask;
extern SPTask gAudioRspTasks[2];
extern f32 gMaxTempoTvTypeFactors;
extern s32 gRefreshRate;
extern u16* gAiBuffers[3];
extern u16 gAiBuffLengths[3];
extern s16* gAiBuffers[3];
extern s16 gAiBuffLengths[3];
extern u32 gAudioRandom;
extern UNK_TYPE D_80155D88;
extern volatile u32 gResetTimer;