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Audio_seqplayer finished (#154)
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup * let's try this * woo macros * general * bgm macro * names * audio_thread * Update Torch * I think it's time to move on * Merge remote-tracking branch 'upstream/master' into play * playback * bss * it's over --------- Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
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co-authored by
Alejandro Javier Asenjo Nitti
parent
8ccd568cc8
commit
77959b1753
@@ -425,7 +425,7 @@ typedef struct SequenceChannel {
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/* 0x28 */ s32 pan;
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/* 0x2C */ f32 appliedVolume;
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/* 0x30 */ f32 freqMod;
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/* 0x34 */ u8 (*dynTable)[][2];
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/* 0x34 */ u8 (*dynTable)[2];
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/* 0x38 */ struct Note* noteUnused;
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/* 0x3C */ struct SequenceLayer* layerUnused;
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/* 0x40 */ Instrument* instrument;
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@@ -435,7 +435,7 @@ typedef struct SequenceChannel {
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/* 0x74 */ AdsrSettings adsr;
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/* 0x7C */ NotePool notePool;
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/* 0xBC */ s8 seqScriptIO[8]; // bridge between .seq script and audio lib, "io ports"
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/* 0xC4 */ Stereo stereo;
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/* 0xC4 */ u16 unkC4;
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} SequenceChannel; // size = 0xC8
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// Might also be known as a Track, according to sm64 debug strings (?).
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@@ -1404,7 +1404,7 @@ extern AudioBufferParameters gAudioBufferParams;
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extern s32 gSampleDmaBuffSize;
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extern s32 gMaxAudioCmds;
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extern s32 gNumNotes;
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extern u16 gMaxTempo;
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extern s16 gMaxTempo;
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extern s8 gAudioSoundMode;
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extern volatile s32 gAudioTaskCountQ;
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extern s32 gCurAudioFrameDmaCount;
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