SFX Ids complete and upgraded level select (#231)

* sfx banks

* better level select

* left the mods on

* new description for level select
This commit is contained in:
petrie911
2024-05-05 17:48:16 -03:00
committed by GitHub
parent d08678a5ac
commit 65cb9e270e
12 changed files with 546 additions and 951 deletions
+3 -2
View File
@@ -3,8 +3,9 @@
/**
* Level Select:
* Press left or right on the D-PAD to choose which level to play,
* useful for debugging and speedrunning training.
* Use the D-Pad to select a level. Press L to start in
* an advanced level phase (warp zone or Andross fight).
* Useful for debugging and speedrunning training.
*/
#define MODS_LEVEL_SELECT 0
+23 -23
View File
@@ -418,29 +418,29 @@ typedef enum EventActorId {
} EventActorId;
typedef enum EventSfx {
/* 0 */ EVSFX_0,
/* 1 */ EVSFX_1,
/* 2 */ EVSFX_2,
/* 3 */ EVSFX_3,
/* 4 */ EVSFX_4,
/* 5 */ EVSFX_5,
/* 6 */ EVSFX_6,
/* 7 */ EVSFX_7,
/* 8 */ EVSFX_8,
/* 9 */ EVSFX_9,
/* 10 */ EVSFX_10,
/* 11 */ EVSFX_11,
/* 12 */ EVSFX_12,
/* 13 */ EVSFX_13,
/* 14 */ EVSFX_14,
/* 15 */ EVSFX_15,
/* 16 */ EVSFX_16,
/* 17 */ EVSFX_17,
/* 18 */ EVSFX_18,
/* 19 */ EVSFX_19,
/* 20 */ EVSFX_20,
/* 21 */ EVSFX_21,
/* 22 */ EVSFX_22,
/* 0 */ EVSFX_OB_SLIDE_OPEN,
/* 1 */ EVSFX_OB_SLIDE_CLOSE,
/* 2 */ EVSFX_OB_STEELFRAME,
/* 3 */ EVSFX_OB_HEAVY_BOUND,
/* 4 */ EVSFX_ITEM_APPEAR,
/* 5 */ EVSFX_OB_BLOCK_APPEAR,
/* 6 */ EVSFX_OB_ROCKWALL_UP,
/* 7 */ EVSFX_EN_UNIT_GATHERING,
/* 8 */ EVSFX_EN_MOTOR_STOP,
/* 9 */ EVSFX_EN_MS_DASH,
/* 10 */ EVSFX_OB_ROCK_CRASH,
/* 11 */ EVSFX_OB_ROCK_EYE_OPEN,
/* 12 */ EVSFX_OB_SHIP_FALLDOWN,
/* 13 */ EVSFX_OB_BOUND_M,
/* 14 */ EVSFX_OB_SPEAR_PILLAR,
/* 15 */ EVSFX_OB_PILLER_ROLL,
/* 16 */ EVSFX_SEARCHLIGHT_MISS,
/* 17 */ EVSFX_OB_ROUTEGATE_OPEN_Q,
/* 18 */ EVSFX_OB_ROUTEGATE_CLOSE_Q,
/* 19 */ EVSFX_OB_ROUTEGATE_OPEN_S,
/* 20 */ EVSFX_OB_ROUTEGATE_CLOSE_S,
/* 21 */ EVSFX_OB_LIFT,
/* 22 */ EVSFX_OB_PLATE_ROLL,
} EventSfx;
typedef enum TexLineColor {
+313 -2
View File
@@ -100,9 +100,320 @@ typedef enum SfxBankId {
#define NA_SE_MARINE_BRAKE 0x09004031
#define NA_SE_MAP_ARWING_DASH 0x09000032
#define NA_SE_FALL 0x11000000
#define NA_SE_PASS 0x19000001
#define NA_SE_OB_METAL_BOUND_S 0x19030002 // Unreferenced.
#define NA_SE_OB_METAL_BOUND_M 0x19030003
#define NA_SE_EN_METAL_BOUND_M 0x19130003
#define NA_SE_EN_MS_LAND 0x19031003
#define NA_SE_OB_METAL_BOUND_L 0x19030004
#define NA_SE_OB_BLOCK_APPEAR 0x19122005
#define NA_SE_OB_BOUND_M 0x19020006
#define NA_SE_OB_ROCK_BOUND 0x19030006
#define NA_SE_OB_AC_ROCK_BOUND 0x19400007
#define NA_SE_METALBOMB_REFLECT 0x19020008
#define NA_SE_OB_MC_SWITCH_UP 0x19033008
#define NA_SE_METALBOMB_BOUND 0x19030009 // Unreferenced.
#define NA_SE_TANK_SLIDE 0x1100000A
#define NA_SE_SPLASH_LEVEL_S 0x1100000B
#define NA_SE_SPLASH_LEVEL_L 0x1100000C
#define NA_SE_OB_GATE_OPEN 0x1900000D
#define NA_SE_OB_SLIDE_OPEN 0x1903000D
#define NA_SE_OB_GATE_CLOSE 0x1900000E
#define NA_SE_OB_SLIDE_CLOSE 0x1903000E
#define NA_SE_OB_EXPLOSION_S 0x1903400F
#define NA_SE_GREATFOX_ENGINE 0x11030010
#define NA_SE_EARTHQUAKE 0x11000011
#define NA_SE_MAP_ZOOM_START 0x19003012
#define NA_SE_MAP_ZOOM_END 0x19004013
#define NA_SE_OB_WATER_BOUND_M 0x19000014
#define NA_SE_OB_STEELFRAME 0x19500015
#define NA_SE_EXPLOSION_DEMO2 0x11030016
#define NA_SE_KT_UFO_FALLING 0x11404016
#define NA_SE_IN_SPLASH_S 0x19800017
#define NA_SE_OUT_SPLASH_S 0x19800018 // Unreferenced.
#define NA_SE_IN_SPLASH_L 0x19832019
#define NA_SE_OUT_SPLASH_L 0x1983201A
#define NA_SE_OB_CRAME_MOTOR 0x1900001B
#define NA_SE_OB_BROKEN_BOX 0x1903901C
#define NA_SE_OB_MINI_BOMB 0x1903001D
#define NA_SE_OB_WT_WHEEL_ROLL 0x1903001E
#define NA_SE_OB_WALL_UP 0x1903001F
#define NA_SE_ON_SPLASH_S 0x19000020
#define NA_SE_EN_PULL_CHAIN0 0x19003021
#define NA_SE_EN_GATHER_PARTS 0x11033022
#define NA_SE_EN_HEARTBEAT 0x11003023
#define NA_SE_OB_SAND_BOUND_S 0x19000024
#define NA_SE_KT_UFO_ENGINE 0x11037025
#define NA_SE_MAP_ZOOM_OUT 0x19000026
#define NA_SE_EN_BROKEN_SPARK 0x11000027
#define NA_SE_OB_SPARK_BEAM 0x11000028
#define NA_SE_OB_BOMB_ALARM 0x19000029
#define NA_SE_WARP_HOLE 0x1900602A
#define NA_SE_OB_WING 0x1900302B
#define NA_SE_SUBMARINE_ATM 0x1100802C
#define NA_SE_WATER_PRESSURE 0x1900002D
#define NA_SE_BUBBLE_UP 0x1900002E
#define NA_SE_EN_WT_BROKEN 0x1902102F
#define NA_SE_EN_WT_DISAPPEAR_S 0x19003030
#define NA_SE_EN_WT_BOUND_M 0x19402031
#define NA_SE_OB_BOMB_ALARM_LAST 0x19000032
#define NA_SE_EN_WT_DISAPPEAR_L 0x19000033
#define NA_SE_EN_RNG_BEAM_CHARGE 0x11015034
#define NA_SE_EN_RNG_BEAM_SHOT 0x19006035
#define NA_SE_EN_SHIELD_ROLL 0x19030036
#define NA_SE_GREATFOX_SHOT_DEMO 0x19030037
#define NA_SE_WARP_RING_1 0x19404038
#define NA_SE_WARP_RING_2 0x19404139
#define NA_SE_WARP_RING_3 0x1940423A
#define NA_SE_WARP_RING_4 0x1940433B
#define NA_SE_WARP_RING_5 0x1940443C
#define NA_SE_WARP_RING_6 0x1940453D
#define NA_SE_WARP_RING_7 0x1940463E
#define NA_SE_KT_UFO_HATCH_OPEN 0x1903203F
#define NA_SE_KT_UFO_HATCH_CLOSE 0x19032040
#define NA_SE_KT_UFO_CORE_OPEN 0x19032041
#define NA_SE_BO_CORE_APPEAR 0x19034041
#define NA_SE_KT_UFO_HATCH_STOP 0x19034042
#define NA_SE_KT_UFO_LONG_CHARGE 0x11034043
#define NA_SE_KT_UFO_LAST_CHARGE 0x19406044
#define NA_SE_KT_UFO_BEAM 0x1140B045
#define NA_SE_EXPLOSION_DEMO3 0x11038046
#define NA_SE_KT_UFO_BOUND 0x19408047
#define NA_SE_OB_BARRIER_RELEASE 0x19401048
#define NA_SE_EN_SPACE_SNAKE 0x11032049
#define NA_SE_OB_ROCKWALL_UP 0x1913204A
#define NA_SE_COLONY_LEVEL 0x1100004B // Unreferenced.
#define NA_SE_MAP_MOVE 0x1100004C
#define NA_SE_MAP_ROLL 0x1100204C
#define NA_SE_MAP_LINE_DRAW 0x1900404D
#define NA_SE_SHIP_ENGINE_SPC 0x1100004E // Unreferenced.
#define NA_SE_OB_BROKEN_SPARK_L 0x1900404F
#define NA_SE_EN_SHIELD_ROLL_LEVEL 0x11002050
#define NA_SE_EN_SHIELD_ROLL_STOP 0x19004051
#define NA_SE_OB_MAGMA_WAVE 0x11002052
#define NA_SE_EN_OUT_PROMINENCE 0x19035053
#define NA_SE_EN_OUT_MAGMA 0x19036053
#define NA_SE_EN_IN_PROMINENCE 0x19035054
#define NA_SE_EN_IN_MAGMA 0x19036054
#define NA_SE_OB_SMOKE 0x11000055
#define NA_SE_OB_ROCK_CRASH 0x19032056
#define NA_SE_OB_ROCK_EYE_OPEN 0x19030057
#define NA_SE_OB_SHIP_FALLDOWN 0x19033058
#define NA_SE_EN_BMBOSS_BROKEN 0x19030059
#define NA_SE_OB_ARM_SWING 0x1903005A
#define NA_SE_OB_POLE_MOVE 0x1903205B
#define NA_SE_OB_POLE_BOUND 0x1903205C
#define NA_SE_OB_HEAVY_SWITCH 0x1940405D
#define NA_SE_OB_CONNECT_CUT 0x1940205E
#define NA_SE_OB_MC_SWITCH_ON 0x1903205F
#define NA_SE_OB_MC_SWITCH_GRN 0x19020060
#define NA_SE_OB_MC_SWITCH_RED 0x19020061
#define NA_SE_OB_POST_UP 0x19001062
#define NA_SE_OB_SIDE_GATE_CLOSE 0x11001063
#define NA_SE_OB_SPEAR_STICK 0x19032064
#define NA_SE_RAILWAY_BOUND 0x19000065
#define NA_SE_EN_MCBOSS_HATCH 0x19034066
#define NA_SE_EN_MCBOSS_CHARGE0 0x19022067
#define NA_SE_EN_MCBOSS_SHOT0 0x19023068
#define NA_SE_EN_MCBOSS_PLATECHARGE 0x19022069
#define NA_SE_VO_ANDORF_PUNCH 0x1940306A
#define NA_SE_VO_ANDORF_SLAP 0x1940306B
#define NA_SE_VO_ANDORF_WHAND 0x1940306C
#define NA_SE_VO_ANDORF_CHOKE 0x1940306D
#define NA_SE_VO_ANDORF_LAUGH 0x1940306E
#define NA_SE_VO_ANDORF_GROAN 0x1940306F
#define NA_SE_VO_ANDORF_DEATH 0x19403070
#define NA_SE_OB_ROOT_EXPLOSION0 0x11403071
#define NA_SE_OB_ROUTEGATE_OPEN_Q 0x19038072
#define NA_SE_EN_ANDORF_ROBOT 0x11030073
#define NA_SE_EN_ANDORF_BRAIN 0x11034074
#define NA_SE_EN_ANDORF_EYE 0x11032075
#define NA_SE_OB_ROOT_EXPLOSION1 0x11403076
#define NA_SE_OB_FISH_AWAY 0x19400077
#define NA_SE_OB_AC_PILLAR_BROKE 0x19021078
#define NA_SE_WARP_OUT 0x11407079
#define NA_SE_ARWING_HATCH 0x1950107A
#define NA_SE_OB_POINT_SWITCH 0x1940807B
#define NA_SE_VO_ANDORF_EXCITE 0x1940307C
#define NA_SE_OB_PILLER_ROLL 0x1903407D
#define NA_SE_OB_ROUTEGATE_CLOSE_Q 0x1903807E
#define NA_SE_OB_ROUTEGATE_OPEN_S 0x1903807F
#define NA_SE_OB_ROUTEGATE_CLOSE_S 0x19038080 // events that play this are unused
#define NA_SE_OB_LIFT 0x11032081
#define NA_SE_OB_PLATE_ROLL 0x19031082
#define NA_SE_STARFOX_SEAL 0x19031083
#define NA_SE_EXPLOSION_DEMO6 0x11020084
#define NA_SE_EXPLOSION_S 0x29000000
#define NA_SE_BIG_EXPLOSION 0x29000001 // Unreferenced.
#define NA_SE_EN_SHOT_0 0x29002002
#define NA_SE_EN_DAMAGE_M 0x29024003
#define NA_SE_OB_DAMAGE_M 0x29034003
#define NA_SE_EN_BREATH 0x31000004 // Unreferenced.
#define NA_SE_EN_WOLF_ENGINE 0x31004005
#define NA_SE_EN_WOLF_ENGINE2 0x31004006
#define NA_SE_EN_REFLECT 0x29121007
#define NA_SE_EN_EXPLOSION_S 0x2903A008
#define NA_SE_EN_EXPLOSION_M 0x2903B009
#define NA_SE_EN_EXPLOSION_L 0x2940C00A
#define NA_SE_EN_CRASH_DOWN 0x2903700B
#define NA_SE_ARWING_ENGINE_FG 0x3100000C
#define NA_SE_ARWING_SHOT_F 0x2900000D
#define NA_SE_EN_DAMAGE_S 0x2903300E
#define NA_SE_EN_DAMAGE_L 0x2900300F
#define NA_SE_EN_KNOCK_DOWN 0x2943500F
#define NA_SE_EN_S_FIGHTER_ENGINE 0x31000010 // Unreferenced.
#define NA_SE_EN_ENGINE_01 0x31000011
#define NA_SE_EN_MISSILE_ENGINE 0x31000012
#define NA_SE_EN_LONG_BEAM 0x31000013
#define NA_SE_EN_ALIEN_FLY 0x31000014
#define NA_SE_EN_SPACE_SHIP 0x31000015
#define NA_SE_EN_TANK_RB_ENGINE 0x31000016
#define NA_SE_EN_TANK_ENGINE 0x31000017
#define NA_SE_A_CARRIER_ENGINE 0x31038018
#define NA_SE_EN_HEAVY_WALK 0x29022019
#define NA_SE_EN_HATCH 0x2940201A
#define NA_SE_EN_MISSILE_SHOT 0x2903101B
#define NA_SE_EN_BARREL_SHOT 0x2903201B
#define NA_SE_EN_THROW 0x2902401C
#define NA_SE_EN_MS_PUNCH 0x2903401C
#define NA_SE_EN_FALLING_DOWN 0x2900201D
#define NA_SE_EN_LASER_BEAM 0x3100001E
#define NA_SE_EN_HEAVY_WALK1 0x2902201F
#define NA_SE_EN_HEAVY_JUMP 0x29023020
#define NA_SE_EN_HEAVY_BOUND 0x29034021
#define NA_SE_OB_HEAVY_BOUND 0x2903A021
#define NA_SE_EN_COMBINE 0x29433022
#define NA_SE_EN_MOTOR_ROLL 0x29400023
#define NA_SE_EN_MOTOR_STOP 0x29034024
#define NA_SE_EN_UNIT_COMBINE 0x29402024
#define NA_SE_EN_ENERGY_BEAM 0x31000025
#define NA_SE_EN_ZOBOSS_BEAM 0x31034025
#define NA_SE_EN_BOSS_EXPLOSION 0x2902F026
#define NA_SE_EN_STAR_EXPLOSION 0x2940F026
#define NA_SE_EN_PARTS_BROKEN 0x2940C027
#define NA_SE_EN_THROW_S 0x29000028
#define NA_SE_EN_HEAVY_WALK2 0x29406029
#define NA_SE_EN_APPEAR_SAND 0x2900502A
#define NA_SE_EN_TIBOSS_AT_CRY 0x2940702B
#define NA_SE_EN_TIBOSS_DM_CRY 0x2940802C
#define NA_SE_EN_TIBOSS_DW_CRY 0x2940902D
#define NA_SE_EXPLOSION_DEMO 0x3140402E
#define NA_SE_EXPLOSION_DEMO5 0x3143402E
#define NA_SE_EN_BOSS_BEAM0 0x3143102F
#define NA_SE_EN_BOSS_CHARGE 0x39435830
#define NA_SE_EN_BOSS_ATTACK 0x29003031
#define NA_SE_EN_SAND_BOUND_M 0x29403031
#define NA_SE_OB_SPEAR_PILLAR 0x29503032
#define NA_SE_EN_WT_EXPLOSION_S 0x29038033
#define NA_SE_EN_WT_EXPLOSION_M 0x29000034 // Unreferenced.
#define NA_SE_EN_WT_EXPLOSION_L 0x29000035 // Unreferenced.
#define NA_SE_EN_BIRD_DOWN 0x29018036
#define NA_SE_EN_BIRD_DAMAGE 0x29033037
#define NA_SE_EN_SPIDER_MOVE 0x21000038 // Unreferenced.
#define NA_SE_EN_SHIP_ENGINE_S 0x31012039
#define NA_SE_EN_SHIP_ENGINE_L 0x3100203A
#define NA_SE_EN_S_BALL_SHOT 0x2903203B
#define NA_SE_EN_SINK_PARTS 0x2940983C
#define NA_SE_EN_M_BALL_SHOT 0x2900403D
#define NA_SE_EN_PULL_CHAIN1 0x3100503E
#define NA_SE_EN_HEART_OPEN 0x2900803F
#define NA_SE_ARWING_ENGINE_FS 0x31000040
#define NA_SE_EN_SNAKE_DAMAGE 0x29034041
#define NA_SE_EN_KANI_DOWN 0x29000042 // Unreferenced.
#define NA_SE_EN_KANI_MOTOR 0x31030043
#define NA_SE_EN_DISAPPEAR_SAND 0x29000044 // Unreferenced.
#define NA_SE_EN_SANADA_DAMAGE 0x29034045
#define NA_SE_EN_SANADA_DOWN 0x2902A046
#define NA_SE_EN_SANADA_SWIM 0x31000047
#define NA_SE_EN_SANADA_APPEAR 0x29022048
#define NA_SE_EN_SEA_EXPLOSION_S 0x29018049
#define NA_SE_EN_SEA_EXPLOSION_L 0x2900004A // Unreferenced.
#define NA_SE_EN_P_BALL_SHOT 0x2903404B
#define NA_SE_EN_WT_DAMAGE_S 0x2903604C
#define NA_SE_EN_EYEFILM_DAMAGE 0x2940604C
#define NA_SE_EN_SHELL_BEAT 0x3140904D
#define NA_SE_EN_SHELL_DAMAGE 0x2940804E
#define NA_SE_EN_SHELL_DOWN 0x2940A04F
#define NA_SE_EN_KAIBASHIRA_DAMEGE 0x29036050
#define NA_SE_EN_EYEFILM_REVIVAL 0x29409051
#define NA_SE_EN_P_GUN_APPEAR 0x29400052
#define NA_SE_EN_P_GUN_DISAPPEAR 0x29000053 // Unreferenced.
#define NA_SE_EN_SHELL_CLOSE 0x29408054
#define NA_SE_EN_SHELL_FILLOPEN 0x29408055
#define NA_SE_EN_S_BEAM_CHARGE 0x31016056
#define NA_SE_EN_S_BEAM_SHOT 0x31037057
#define NA_SE_EN_S_BEAM_END 0x29038058
#define NA_SE_GREATFOX_BURNER 0x31024059
#define NA_SE_EN_BURNER_L 0x3102505A
#define NA_SE_EN_GRN_BEAM_CHARGE 0x3103605B
#define NA_SE_EN_GRN_BEAM_SHOT 0x3102705C
#define NA_SE_EN_ASBOSS_SHIELD 0x3102405D
#define NA_SE_EN_CATCH 0x2902405E
#define NA_SE_EN_PASS 0x2903305F
#define NA_SE_EN_MS_EXPLOSION_S 0x2903A060
#define NA_SE_EN_SZMIS_ENGINE 0x31032061
#define NA_SE_EN_PUNCH_ENGINE 0x3103A061
#define NA_SE_EN_BARRIER_REFLECT 0x29001062
#define NA_SE_EN_ANDORF_EXPLOSION 0x31009063
#define NA_SE_EN_SPARK_DAMAGE_M 0x29033064
#define NA_SE_EN_BMBOSS_DAMAGE 0x31034064
#define NA_SE_EN_ARM_SWING 0x29034065
#define NA_SE_EN_COVER_OPEN 0x31404066
#define NA_SE_EN_COVER_CLOSE 0x31404067
#define NA_SE_EN_COVER_MOVE_STOP 0x39404068
#define NA_SE_EN_ENERGY_BALL 0x31008069
#define NA_SE_EN_UNIT_GATHERING 0x2900306A
#define NA_SE_EN_MS_SHOT_S 0x2900306B
#define NA_SE_EN_MS_DASH 0x2902306C
#define NA_SE_EN_MS_KICK 0x2902306D
#define NA_SE_EN_MS_SHOT_L 0x2901306E
#define NA_SE_EN_MS_SHIELD_BROKEN 0x2903A06F
#define NA_SE_EN_MS_EXPLOSION_L 0x29000070 // Unreferenced.
#define NA_SE_OB_SNROCK_APPEAR 0x29000071
#define NA_SE_OB_SNROCK_DISAPPEAR 0x29000072
#define NA_SE_EN_SNBOSS_CRY 0x29432073
#define NA_SE_EN_SNBOSS_DAMAGE 0x29433074
#define NA_SE_EN_SNBOSS_BROKEN 0x29434075
#define NA_SE_EN_SNBOSS_DOWN 0x39439076
#define NA_SE_EN_SNBOSS_SWING 0x29432077
#define NA_SE_EN_SNBOSS_BREATH 0x31033078
#define NA_SE_EN_SNBOSS_ROLL 0x39033079
#define NA_SE_EN_ANGLER_DAMAGE 0x2900007A // Unreferenced.
#define NA_SE_EN_ANGLER_DOWN 0x2900007B // Unreferenced.
#define NA_SE_UNK_7C 0x2100007C // Unreferenced. Sounds like many small explosions
#define NA_SE_ROCK_REFLECT 0x2902107D
#define NA_SE_OB_MAGMA_BUBBLE 0x3140807E
#define NA_SE_UNK_7F 0x2900007F // Unreferenced. Sounds like an impact
#define NA_SE_OB_BMBOSS_WALK 0x29032080
#define NA_SE_OB_BMBOSS_JUMP 0x29033081
#define NA_SE_OB_BMBOSS_LAND 0x29034082
#define NA_SE_OB_BMBOSS_ATTACK 0x31030083
#define NA_SE_OB_BMBOSS_BOUND 0x29405084
#define NA_SE_EN_FREIGHT_TRAIN 0x31078085
#define NA_SE_EN_MCBOSS_REFLECT 0x29022086
#define NA_SE_EN_ANDORF_BREATH 0x31022087
#define NA_SE_EN_ANDORF_BITE0 0x29022088
#define NA_SE_EN_ANDORF_BITE1 0x29022089
#define NA_SE_EN_ANDORF_VOMIT 0x3140208A
#define NA_SE_EN_ANDORF_SPARK 0x3103108B
#define NA_SE_EN_WT_THROW 0x2900308C
#define NA_SE_EN_WT_SPARK_CHARGE 0x2900208D
#define NA_SE_EN_WT_SPARK_BEAM 0x3100208E
#define NA_SE_EN_AC_ZAKO_DAMAGE 0x2903408F
#define NA_SE_EN_AC_ZAKO_DOWN 0x29038090
#define NA_SE_EN_WARP_IN 0x39408091
#define NA_SE_EN_WARP_OUT 0x39408092
#define NA_SE_EN_CLBOSS_CHARGE 0x39033093
#define NA_SE_EN_CLBOSS_BEAM 0x31405094
#define NA_SE_EN_TRAIN_BREAK 0x31408095
#define NA_SE_EN_ANDORF_WARP 0x2940B096
#define NA_SE_EN_ANDORF_CATCH 0x31408097
#define NA_SE_EN_KANI_STOP 0x29030098
#define NA_SE_EN_MCBOSS_RAGE 0x29036099
#define NA_SE_EN_DOWN_IMPACT 0x2940D09A
#define NA_SE_EN_MARBLE_BEAM 0x3103109B
#define NA_SE_PAUSE_ON 0x4900F000
#define NA_SE_PAUSE_OFF 0x4900F001 // Unreferenced. Seems to be identical to NA_SE_PAUSE_ON