mirror of
https://github.com/izzy2lost/Starship.git
synced 2026-07-05 15:19:42 -07:00
SFX Ids complete and upgraded level select (#231)
* sfx banks * better level select * left the mods on * new description for level select
This commit is contained in:
+3
-2
@@ -3,8 +3,9 @@
|
||||
|
||||
/**
|
||||
* Level Select:
|
||||
* Press left or right on the D-PAD to choose which level to play,
|
||||
* useful for debugging and speedrunning training.
|
||||
* Use the D-Pad to select a level. Press L to start in
|
||||
* an advanced level phase (warp zone or Andross fight).
|
||||
* Useful for debugging and speedrunning training.
|
||||
*/
|
||||
#define MODS_LEVEL_SELECT 0
|
||||
|
||||
|
||||
+23
-23
@@ -418,29 +418,29 @@ typedef enum EventActorId {
|
||||
} EventActorId;
|
||||
|
||||
typedef enum EventSfx {
|
||||
/* 0 */ EVSFX_0,
|
||||
/* 1 */ EVSFX_1,
|
||||
/* 2 */ EVSFX_2,
|
||||
/* 3 */ EVSFX_3,
|
||||
/* 4 */ EVSFX_4,
|
||||
/* 5 */ EVSFX_5,
|
||||
/* 6 */ EVSFX_6,
|
||||
/* 7 */ EVSFX_7,
|
||||
/* 8 */ EVSFX_8,
|
||||
/* 9 */ EVSFX_9,
|
||||
/* 10 */ EVSFX_10,
|
||||
/* 11 */ EVSFX_11,
|
||||
/* 12 */ EVSFX_12,
|
||||
/* 13 */ EVSFX_13,
|
||||
/* 14 */ EVSFX_14,
|
||||
/* 15 */ EVSFX_15,
|
||||
/* 16 */ EVSFX_16,
|
||||
/* 17 */ EVSFX_17,
|
||||
/* 18 */ EVSFX_18,
|
||||
/* 19 */ EVSFX_19,
|
||||
/* 20 */ EVSFX_20,
|
||||
/* 21 */ EVSFX_21,
|
||||
/* 22 */ EVSFX_22,
|
||||
/* 0 */ EVSFX_OB_SLIDE_OPEN,
|
||||
/* 1 */ EVSFX_OB_SLIDE_CLOSE,
|
||||
/* 2 */ EVSFX_OB_STEELFRAME,
|
||||
/* 3 */ EVSFX_OB_HEAVY_BOUND,
|
||||
/* 4 */ EVSFX_ITEM_APPEAR,
|
||||
/* 5 */ EVSFX_OB_BLOCK_APPEAR,
|
||||
/* 6 */ EVSFX_OB_ROCKWALL_UP,
|
||||
/* 7 */ EVSFX_EN_UNIT_GATHERING,
|
||||
/* 8 */ EVSFX_EN_MOTOR_STOP,
|
||||
/* 9 */ EVSFX_EN_MS_DASH,
|
||||
/* 10 */ EVSFX_OB_ROCK_CRASH,
|
||||
/* 11 */ EVSFX_OB_ROCK_EYE_OPEN,
|
||||
/* 12 */ EVSFX_OB_SHIP_FALLDOWN,
|
||||
/* 13 */ EVSFX_OB_BOUND_M,
|
||||
/* 14 */ EVSFX_OB_SPEAR_PILLAR,
|
||||
/* 15 */ EVSFX_OB_PILLER_ROLL,
|
||||
/* 16 */ EVSFX_SEARCHLIGHT_MISS,
|
||||
/* 17 */ EVSFX_OB_ROUTEGATE_OPEN_Q,
|
||||
/* 18 */ EVSFX_OB_ROUTEGATE_CLOSE_Q,
|
||||
/* 19 */ EVSFX_OB_ROUTEGATE_OPEN_S,
|
||||
/* 20 */ EVSFX_OB_ROUTEGATE_CLOSE_S,
|
||||
/* 21 */ EVSFX_OB_LIFT,
|
||||
/* 22 */ EVSFX_OB_PLATE_ROLL,
|
||||
} EventSfx;
|
||||
|
||||
typedef enum TexLineColor {
|
||||
|
||||
+313
-2
@@ -100,9 +100,320 @@ typedef enum SfxBankId {
|
||||
#define NA_SE_MARINE_BRAKE 0x09004031
|
||||
#define NA_SE_MAP_ARWING_DASH 0x09000032
|
||||
|
||||
#define NA_SE_FALL 0x11000000
|
||||
#define NA_SE_PASS 0x19000001
|
||||
#define NA_SE_OB_METAL_BOUND_S 0x19030002 // Unreferenced.
|
||||
#define NA_SE_OB_METAL_BOUND_M 0x19030003
|
||||
#define NA_SE_EN_METAL_BOUND_M 0x19130003
|
||||
#define NA_SE_EN_MS_LAND 0x19031003
|
||||
#define NA_SE_OB_METAL_BOUND_L 0x19030004
|
||||
#define NA_SE_OB_BLOCK_APPEAR 0x19122005
|
||||
#define NA_SE_OB_BOUND_M 0x19020006
|
||||
#define NA_SE_OB_ROCK_BOUND 0x19030006
|
||||
#define NA_SE_OB_AC_ROCK_BOUND 0x19400007
|
||||
#define NA_SE_METALBOMB_REFLECT 0x19020008
|
||||
#define NA_SE_OB_MC_SWITCH_UP 0x19033008
|
||||
#define NA_SE_METALBOMB_BOUND 0x19030009 // Unreferenced.
|
||||
#define NA_SE_TANK_SLIDE 0x1100000A
|
||||
#define NA_SE_SPLASH_LEVEL_S 0x1100000B
|
||||
#define NA_SE_SPLASH_LEVEL_L 0x1100000C
|
||||
#define NA_SE_OB_GATE_OPEN 0x1900000D
|
||||
#define NA_SE_OB_SLIDE_OPEN 0x1903000D
|
||||
#define NA_SE_OB_GATE_CLOSE 0x1900000E
|
||||
#define NA_SE_OB_SLIDE_CLOSE 0x1903000E
|
||||
#define NA_SE_OB_EXPLOSION_S 0x1903400F
|
||||
#define NA_SE_GREATFOX_ENGINE 0x11030010
|
||||
#define NA_SE_EARTHQUAKE 0x11000011
|
||||
#define NA_SE_MAP_ZOOM_START 0x19003012
|
||||
#define NA_SE_MAP_ZOOM_END 0x19004013
|
||||
#define NA_SE_OB_WATER_BOUND_M 0x19000014
|
||||
#define NA_SE_OB_STEELFRAME 0x19500015
|
||||
#define NA_SE_EXPLOSION_DEMO2 0x11030016
|
||||
#define NA_SE_KT_UFO_FALLING 0x11404016
|
||||
#define NA_SE_IN_SPLASH_S 0x19800017
|
||||
#define NA_SE_OUT_SPLASH_S 0x19800018 // Unreferenced.
|
||||
#define NA_SE_IN_SPLASH_L 0x19832019
|
||||
#define NA_SE_OUT_SPLASH_L 0x1983201A
|
||||
#define NA_SE_OB_CRAME_MOTOR 0x1900001B
|
||||
#define NA_SE_OB_BROKEN_BOX 0x1903901C
|
||||
#define NA_SE_OB_MINI_BOMB 0x1903001D
|
||||
#define NA_SE_OB_WT_WHEEL_ROLL 0x1903001E
|
||||
#define NA_SE_OB_WALL_UP 0x1903001F
|
||||
#define NA_SE_ON_SPLASH_S 0x19000020
|
||||
#define NA_SE_EN_PULL_CHAIN0 0x19003021
|
||||
#define NA_SE_EN_GATHER_PARTS 0x11033022
|
||||
#define NA_SE_EN_HEARTBEAT 0x11003023
|
||||
#define NA_SE_OB_SAND_BOUND_S 0x19000024
|
||||
#define NA_SE_KT_UFO_ENGINE 0x11037025
|
||||
#define NA_SE_MAP_ZOOM_OUT 0x19000026
|
||||
#define NA_SE_EN_BROKEN_SPARK 0x11000027
|
||||
#define NA_SE_OB_SPARK_BEAM 0x11000028
|
||||
#define NA_SE_OB_BOMB_ALARM 0x19000029
|
||||
#define NA_SE_WARP_HOLE 0x1900602A
|
||||
#define NA_SE_OB_WING 0x1900302B
|
||||
#define NA_SE_SUBMARINE_ATM 0x1100802C
|
||||
#define NA_SE_WATER_PRESSURE 0x1900002D
|
||||
#define NA_SE_BUBBLE_UP 0x1900002E
|
||||
#define NA_SE_EN_WT_BROKEN 0x1902102F
|
||||
#define NA_SE_EN_WT_DISAPPEAR_S 0x19003030
|
||||
#define NA_SE_EN_WT_BOUND_M 0x19402031
|
||||
#define NA_SE_OB_BOMB_ALARM_LAST 0x19000032
|
||||
#define NA_SE_EN_WT_DISAPPEAR_L 0x19000033
|
||||
#define NA_SE_EN_RNG_BEAM_CHARGE 0x11015034
|
||||
#define NA_SE_EN_RNG_BEAM_SHOT 0x19006035
|
||||
#define NA_SE_EN_SHIELD_ROLL 0x19030036
|
||||
#define NA_SE_GREATFOX_SHOT_DEMO 0x19030037
|
||||
#define NA_SE_WARP_RING_1 0x19404038
|
||||
#define NA_SE_WARP_RING_2 0x19404139
|
||||
#define NA_SE_WARP_RING_3 0x1940423A
|
||||
#define NA_SE_WARP_RING_4 0x1940433B
|
||||
#define NA_SE_WARP_RING_5 0x1940443C
|
||||
#define NA_SE_WARP_RING_6 0x1940453D
|
||||
#define NA_SE_WARP_RING_7 0x1940463E
|
||||
#define NA_SE_KT_UFO_HATCH_OPEN 0x1903203F
|
||||
#define NA_SE_KT_UFO_HATCH_CLOSE 0x19032040
|
||||
#define NA_SE_KT_UFO_CORE_OPEN 0x19032041
|
||||
#define NA_SE_BO_CORE_APPEAR 0x19034041
|
||||
#define NA_SE_KT_UFO_HATCH_STOP 0x19034042
|
||||
#define NA_SE_KT_UFO_LONG_CHARGE 0x11034043
|
||||
#define NA_SE_KT_UFO_LAST_CHARGE 0x19406044
|
||||
#define NA_SE_KT_UFO_BEAM 0x1140B045
|
||||
#define NA_SE_EXPLOSION_DEMO3 0x11038046
|
||||
#define NA_SE_KT_UFO_BOUND 0x19408047
|
||||
#define NA_SE_OB_BARRIER_RELEASE 0x19401048
|
||||
#define NA_SE_EN_SPACE_SNAKE 0x11032049
|
||||
#define NA_SE_OB_ROCKWALL_UP 0x1913204A
|
||||
#define NA_SE_COLONY_LEVEL 0x1100004B // Unreferenced.
|
||||
#define NA_SE_MAP_MOVE 0x1100004C
|
||||
#define NA_SE_MAP_ROLL 0x1100204C
|
||||
#define NA_SE_MAP_LINE_DRAW 0x1900404D
|
||||
#define NA_SE_SHIP_ENGINE_SPC 0x1100004E // Unreferenced.
|
||||
#define NA_SE_OB_BROKEN_SPARK_L 0x1900404F
|
||||
#define NA_SE_EN_SHIELD_ROLL_LEVEL 0x11002050
|
||||
#define NA_SE_EN_SHIELD_ROLL_STOP 0x19004051
|
||||
#define NA_SE_OB_MAGMA_WAVE 0x11002052
|
||||
#define NA_SE_EN_OUT_PROMINENCE 0x19035053
|
||||
#define NA_SE_EN_OUT_MAGMA 0x19036053
|
||||
#define NA_SE_EN_IN_PROMINENCE 0x19035054
|
||||
#define NA_SE_EN_IN_MAGMA 0x19036054
|
||||
#define NA_SE_OB_SMOKE 0x11000055
|
||||
#define NA_SE_OB_ROCK_CRASH 0x19032056
|
||||
#define NA_SE_OB_ROCK_EYE_OPEN 0x19030057
|
||||
#define NA_SE_OB_SHIP_FALLDOWN 0x19033058
|
||||
#define NA_SE_EN_BMBOSS_BROKEN 0x19030059
|
||||
#define NA_SE_OB_ARM_SWING 0x1903005A
|
||||
#define NA_SE_OB_POLE_MOVE 0x1903205B
|
||||
#define NA_SE_OB_POLE_BOUND 0x1903205C
|
||||
#define NA_SE_OB_HEAVY_SWITCH 0x1940405D
|
||||
#define NA_SE_OB_CONNECT_CUT 0x1940205E
|
||||
#define NA_SE_OB_MC_SWITCH_ON 0x1903205F
|
||||
#define NA_SE_OB_MC_SWITCH_GRN 0x19020060
|
||||
#define NA_SE_OB_MC_SWITCH_RED 0x19020061
|
||||
#define NA_SE_OB_POST_UP 0x19001062
|
||||
#define NA_SE_OB_SIDE_GATE_CLOSE 0x11001063
|
||||
#define NA_SE_OB_SPEAR_STICK 0x19032064
|
||||
#define NA_SE_RAILWAY_BOUND 0x19000065
|
||||
#define NA_SE_EN_MCBOSS_HATCH 0x19034066
|
||||
#define NA_SE_EN_MCBOSS_CHARGE0 0x19022067
|
||||
#define NA_SE_EN_MCBOSS_SHOT0 0x19023068
|
||||
#define NA_SE_EN_MCBOSS_PLATECHARGE 0x19022069
|
||||
#define NA_SE_VO_ANDORF_PUNCH 0x1940306A
|
||||
#define NA_SE_VO_ANDORF_SLAP 0x1940306B
|
||||
#define NA_SE_VO_ANDORF_WHAND 0x1940306C
|
||||
#define NA_SE_VO_ANDORF_CHOKE 0x1940306D
|
||||
#define NA_SE_VO_ANDORF_LAUGH 0x1940306E
|
||||
#define NA_SE_VO_ANDORF_GROAN 0x1940306F
|
||||
#define NA_SE_VO_ANDORF_DEATH 0x19403070
|
||||
#define NA_SE_OB_ROOT_EXPLOSION0 0x11403071
|
||||
#define NA_SE_OB_ROUTEGATE_OPEN_Q 0x19038072
|
||||
#define NA_SE_EN_ANDORF_ROBOT 0x11030073
|
||||
#define NA_SE_EN_ANDORF_BRAIN 0x11034074
|
||||
#define NA_SE_EN_ANDORF_EYE 0x11032075
|
||||
#define NA_SE_OB_ROOT_EXPLOSION1 0x11403076
|
||||
#define NA_SE_OB_FISH_AWAY 0x19400077
|
||||
#define NA_SE_OB_AC_PILLAR_BROKE 0x19021078
|
||||
#define NA_SE_WARP_OUT 0x11407079
|
||||
#define NA_SE_ARWING_HATCH 0x1950107A
|
||||
#define NA_SE_OB_POINT_SWITCH 0x1940807B
|
||||
#define NA_SE_VO_ANDORF_EXCITE 0x1940307C
|
||||
#define NA_SE_OB_PILLER_ROLL 0x1903407D
|
||||
#define NA_SE_OB_ROUTEGATE_CLOSE_Q 0x1903807E
|
||||
#define NA_SE_OB_ROUTEGATE_OPEN_S 0x1903807F
|
||||
#define NA_SE_OB_ROUTEGATE_CLOSE_S 0x19038080 // events that play this are unused
|
||||
#define NA_SE_OB_LIFT 0x11032081
|
||||
#define NA_SE_OB_PLATE_ROLL 0x19031082
|
||||
#define NA_SE_STARFOX_SEAL 0x19031083
|
||||
#define NA_SE_EXPLOSION_DEMO6 0x11020084
|
||||
|
||||
|
||||
|
||||
#define NA_SE_EXPLOSION_S 0x29000000
|
||||
#define NA_SE_BIG_EXPLOSION 0x29000001 // Unreferenced.
|
||||
#define NA_SE_EN_SHOT_0 0x29002002
|
||||
#define NA_SE_EN_DAMAGE_M 0x29024003
|
||||
#define NA_SE_OB_DAMAGE_M 0x29034003
|
||||
#define NA_SE_EN_BREATH 0x31000004 // Unreferenced.
|
||||
#define NA_SE_EN_WOLF_ENGINE 0x31004005
|
||||
#define NA_SE_EN_WOLF_ENGINE2 0x31004006
|
||||
#define NA_SE_EN_REFLECT 0x29121007
|
||||
#define NA_SE_EN_EXPLOSION_S 0x2903A008
|
||||
#define NA_SE_EN_EXPLOSION_M 0x2903B009
|
||||
#define NA_SE_EN_EXPLOSION_L 0x2940C00A
|
||||
#define NA_SE_EN_CRASH_DOWN 0x2903700B
|
||||
#define NA_SE_ARWING_ENGINE_FG 0x3100000C
|
||||
#define NA_SE_ARWING_SHOT_F 0x2900000D
|
||||
#define NA_SE_EN_DAMAGE_S 0x2903300E
|
||||
#define NA_SE_EN_DAMAGE_L 0x2900300F
|
||||
#define NA_SE_EN_KNOCK_DOWN 0x2943500F
|
||||
#define NA_SE_EN_S_FIGHTER_ENGINE 0x31000010 // Unreferenced.
|
||||
#define NA_SE_EN_ENGINE_01 0x31000011
|
||||
#define NA_SE_EN_MISSILE_ENGINE 0x31000012
|
||||
#define NA_SE_EN_LONG_BEAM 0x31000013
|
||||
#define NA_SE_EN_ALIEN_FLY 0x31000014
|
||||
#define NA_SE_EN_SPACE_SHIP 0x31000015
|
||||
#define NA_SE_EN_TANK_RB_ENGINE 0x31000016
|
||||
#define NA_SE_EN_TANK_ENGINE 0x31000017
|
||||
#define NA_SE_A_CARRIER_ENGINE 0x31038018
|
||||
#define NA_SE_EN_HEAVY_WALK 0x29022019
|
||||
#define NA_SE_EN_HATCH 0x2940201A
|
||||
#define NA_SE_EN_MISSILE_SHOT 0x2903101B
|
||||
#define NA_SE_EN_BARREL_SHOT 0x2903201B
|
||||
#define NA_SE_EN_THROW 0x2902401C
|
||||
#define NA_SE_EN_MS_PUNCH 0x2903401C
|
||||
#define NA_SE_EN_FALLING_DOWN 0x2900201D
|
||||
#define NA_SE_EN_LASER_BEAM 0x3100001E
|
||||
#define NA_SE_EN_HEAVY_WALK1 0x2902201F
|
||||
#define NA_SE_EN_HEAVY_JUMP 0x29023020
|
||||
#define NA_SE_EN_HEAVY_BOUND 0x29034021
|
||||
#define NA_SE_OB_HEAVY_BOUND 0x2903A021
|
||||
#define NA_SE_EN_COMBINE 0x29433022
|
||||
#define NA_SE_EN_MOTOR_ROLL 0x29400023
|
||||
#define NA_SE_EN_MOTOR_STOP 0x29034024
|
||||
#define NA_SE_EN_UNIT_COMBINE 0x29402024
|
||||
#define NA_SE_EN_ENERGY_BEAM 0x31000025
|
||||
#define NA_SE_EN_ZOBOSS_BEAM 0x31034025
|
||||
#define NA_SE_EN_BOSS_EXPLOSION 0x2902F026
|
||||
#define NA_SE_EN_STAR_EXPLOSION 0x2940F026
|
||||
#define NA_SE_EN_PARTS_BROKEN 0x2940C027
|
||||
#define NA_SE_EN_THROW_S 0x29000028
|
||||
#define NA_SE_EN_HEAVY_WALK2 0x29406029
|
||||
#define NA_SE_EN_APPEAR_SAND 0x2900502A
|
||||
#define NA_SE_EN_TIBOSS_AT_CRY 0x2940702B
|
||||
#define NA_SE_EN_TIBOSS_DM_CRY 0x2940802C
|
||||
#define NA_SE_EN_TIBOSS_DW_CRY 0x2940902D
|
||||
#define NA_SE_EXPLOSION_DEMO 0x3140402E
|
||||
#define NA_SE_EXPLOSION_DEMO5 0x3143402E
|
||||
#define NA_SE_EN_BOSS_BEAM0 0x3143102F
|
||||
#define NA_SE_EN_BOSS_CHARGE 0x39435830
|
||||
#define NA_SE_EN_BOSS_ATTACK 0x29003031
|
||||
#define NA_SE_EN_SAND_BOUND_M 0x29403031
|
||||
#define NA_SE_OB_SPEAR_PILLAR 0x29503032
|
||||
#define NA_SE_EN_WT_EXPLOSION_S 0x29038033
|
||||
#define NA_SE_EN_WT_EXPLOSION_M 0x29000034 // Unreferenced.
|
||||
#define NA_SE_EN_WT_EXPLOSION_L 0x29000035 // Unreferenced.
|
||||
#define NA_SE_EN_BIRD_DOWN 0x29018036
|
||||
#define NA_SE_EN_BIRD_DAMAGE 0x29033037
|
||||
#define NA_SE_EN_SPIDER_MOVE 0x21000038 // Unreferenced.
|
||||
#define NA_SE_EN_SHIP_ENGINE_S 0x31012039
|
||||
#define NA_SE_EN_SHIP_ENGINE_L 0x3100203A
|
||||
#define NA_SE_EN_S_BALL_SHOT 0x2903203B
|
||||
#define NA_SE_EN_SINK_PARTS 0x2940983C
|
||||
#define NA_SE_EN_M_BALL_SHOT 0x2900403D
|
||||
#define NA_SE_EN_PULL_CHAIN1 0x3100503E
|
||||
#define NA_SE_EN_HEART_OPEN 0x2900803F
|
||||
#define NA_SE_ARWING_ENGINE_FS 0x31000040
|
||||
#define NA_SE_EN_SNAKE_DAMAGE 0x29034041
|
||||
#define NA_SE_EN_KANI_DOWN 0x29000042 // Unreferenced.
|
||||
#define NA_SE_EN_KANI_MOTOR 0x31030043
|
||||
#define NA_SE_EN_DISAPPEAR_SAND 0x29000044 // Unreferenced.
|
||||
#define NA_SE_EN_SANADA_DAMAGE 0x29034045
|
||||
#define NA_SE_EN_SANADA_DOWN 0x2902A046
|
||||
#define NA_SE_EN_SANADA_SWIM 0x31000047
|
||||
#define NA_SE_EN_SANADA_APPEAR 0x29022048
|
||||
#define NA_SE_EN_SEA_EXPLOSION_S 0x29018049
|
||||
#define NA_SE_EN_SEA_EXPLOSION_L 0x2900004A // Unreferenced.
|
||||
#define NA_SE_EN_P_BALL_SHOT 0x2903404B
|
||||
#define NA_SE_EN_WT_DAMAGE_S 0x2903604C
|
||||
#define NA_SE_EN_EYEFILM_DAMAGE 0x2940604C
|
||||
#define NA_SE_EN_SHELL_BEAT 0x3140904D
|
||||
#define NA_SE_EN_SHELL_DAMAGE 0x2940804E
|
||||
#define NA_SE_EN_SHELL_DOWN 0x2940A04F
|
||||
#define NA_SE_EN_KAIBASHIRA_DAMEGE 0x29036050
|
||||
#define NA_SE_EN_EYEFILM_REVIVAL 0x29409051
|
||||
#define NA_SE_EN_P_GUN_APPEAR 0x29400052
|
||||
#define NA_SE_EN_P_GUN_DISAPPEAR 0x29000053 // Unreferenced.
|
||||
#define NA_SE_EN_SHELL_CLOSE 0x29408054
|
||||
#define NA_SE_EN_SHELL_FILLOPEN 0x29408055
|
||||
#define NA_SE_EN_S_BEAM_CHARGE 0x31016056
|
||||
#define NA_SE_EN_S_BEAM_SHOT 0x31037057
|
||||
#define NA_SE_EN_S_BEAM_END 0x29038058
|
||||
#define NA_SE_GREATFOX_BURNER 0x31024059
|
||||
#define NA_SE_EN_BURNER_L 0x3102505A
|
||||
#define NA_SE_EN_GRN_BEAM_CHARGE 0x3103605B
|
||||
#define NA_SE_EN_GRN_BEAM_SHOT 0x3102705C
|
||||
#define NA_SE_EN_ASBOSS_SHIELD 0x3102405D
|
||||
#define NA_SE_EN_CATCH 0x2902405E
|
||||
#define NA_SE_EN_PASS 0x2903305F
|
||||
#define NA_SE_EN_MS_EXPLOSION_S 0x2903A060
|
||||
#define NA_SE_EN_SZMIS_ENGINE 0x31032061
|
||||
#define NA_SE_EN_PUNCH_ENGINE 0x3103A061
|
||||
#define NA_SE_EN_BARRIER_REFLECT 0x29001062
|
||||
#define NA_SE_EN_ANDORF_EXPLOSION 0x31009063
|
||||
#define NA_SE_EN_SPARK_DAMAGE_M 0x29033064
|
||||
#define NA_SE_EN_BMBOSS_DAMAGE 0x31034064
|
||||
#define NA_SE_EN_ARM_SWING 0x29034065
|
||||
#define NA_SE_EN_COVER_OPEN 0x31404066
|
||||
#define NA_SE_EN_COVER_CLOSE 0x31404067
|
||||
#define NA_SE_EN_COVER_MOVE_STOP 0x39404068
|
||||
#define NA_SE_EN_ENERGY_BALL 0x31008069
|
||||
#define NA_SE_EN_UNIT_GATHERING 0x2900306A
|
||||
#define NA_SE_EN_MS_SHOT_S 0x2900306B
|
||||
#define NA_SE_EN_MS_DASH 0x2902306C
|
||||
#define NA_SE_EN_MS_KICK 0x2902306D
|
||||
#define NA_SE_EN_MS_SHOT_L 0x2901306E
|
||||
#define NA_SE_EN_MS_SHIELD_BROKEN 0x2903A06F
|
||||
#define NA_SE_EN_MS_EXPLOSION_L 0x29000070 // Unreferenced.
|
||||
#define NA_SE_OB_SNROCK_APPEAR 0x29000071
|
||||
#define NA_SE_OB_SNROCK_DISAPPEAR 0x29000072
|
||||
#define NA_SE_EN_SNBOSS_CRY 0x29432073
|
||||
#define NA_SE_EN_SNBOSS_DAMAGE 0x29433074
|
||||
#define NA_SE_EN_SNBOSS_BROKEN 0x29434075
|
||||
#define NA_SE_EN_SNBOSS_DOWN 0x39439076
|
||||
#define NA_SE_EN_SNBOSS_SWING 0x29432077
|
||||
#define NA_SE_EN_SNBOSS_BREATH 0x31033078
|
||||
#define NA_SE_EN_SNBOSS_ROLL 0x39033079
|
||||
#define NA_SE_EN_ANGLER_DAMAGE 0x2900007A // Unreferenced.
|
||||
#define NA_SE_EN_ANGLER_DOWN 0x2900007B // Unreferenced.
|
||||
#define NA_SE_UNK_7C 0x2100007C // Unreferenced. Sounds like many small explosions
|
||||
#define NA_SE_ROCK_REFLECT 0x2902107D
|
||||
#define NA_SE_OB_MAGMA_BUBBLE 0x3140807E
|
||||
#define NA_SE_UNK_7F 0x2900007F // Unreferenced. Sounds like an impact
|
||||
#define NA_SE_OB_BMBOSS_WALK 0x29032080
|
||||
#define NA_SE_OB_BMBOSS_JUMP 0x29033081
|
||||
#define NA_SE_OB_BMBOSS_LAND 0x29034082
|
||||
#define NA_SE_OB_BMBOSS_ATTACK 0x31030083
|
||||
#define NA_SE_OB_BMBOSS_BOUND 0x29405084
|
||||
#define NA_SE_EN_FREIGHT_TRAIN 0x31078085
|
||||
#define NA_SE_EN_MCBOSS_REFLECT 0x29022086
|
||||
#define NA_SE_EN_ANDORF_BREATH 0x31022087
|
||||
#define NA_SE_EN_ANDORF_BITE0 0x29022088
|
||||
#define NA_SE_EN_ANDORF_BITE1 0x29022089
|
||||
#define NA_SE_EN_ANDORF_VOMIT 0x3140208A
|
||||
#define NA_SE_EN_ANDORF_SPARK 0x3103108B
|
||||
#define NA_SE_EN_WT_THROW 0x2900308C
|
||||
#define NA_SE_EN_WT_SPARK_CHARGE 0x2900208D
|
||||
#define NA_SE_EN_WT_SPARK_BEAM 0x3100208E
|
||||
#define NA_SE_EN_AC_ZAKO_DAMAGE 0x2903408F
|
||||
#define NA_SE_EN_AC_ZAKO_DOWN 0x29038090
|
||||
#define NA_SE_EN_WARP_IN 0x39408091
|
||||
#define NA_SE_EN_WARP_OUT 0x39408092
|
||||
#define NA_SE_EN_CLBOSS_CHARGE 0x39033093
|
||||
#define NA_SE_EN_CLBOSS_BEAM 0x31405094
|
||||
#define NA_SE_EN_TRAIN_BREAK 0x31408095
|
||||
#define NA_SE_EN_ANDORF_WARP 0x2940B096
|
||||
#define NA_SE_EN_ANDORF_CATCH 0x31408097
|
||||
#define NA_SE_EN_KANI_STOP 0x29030098
|
||||
#define NA_SE_EN_MCBOSS_RAGE 0x29036099
|
||||
#define NA_SE_EN_DOWN_IMPACT 0x2940D09A
|
||||
#define NA_SE_EN_MARBLE_BEAM 0x3103109B
|
||||
|
||||
#define NA_SE_PAUSE_ON 0x4900F000
|
||||
#define NA_SE_PAUSE_OFF 0x4900F001 // Unreferenced. Seems to be identical to NA_SE_PAUSE_ON
|
||||
|
||||
Reference in New Issue
Block a user