* Bump LUS (#190)

* Bump LUS

* Disabled shader-based linear conversion on metal

* Fixed missing mInterpolationIndex

* Bump LUS

---------

Co-authored-by: KiritoDv <kiritodev01@gmail.com>

* restore console

* bump LUS

* Reverted linear conversion on shader

---------

Co-authored-by: KiritoDv <kiritodev01@gmail.com>
This commit is contained in:
Alejandro Asenjo Nitti
2025-04-18 04:22:13 -03:00
committed by GitHub
co-authored by KiritoDv
parent a4a465151a
commit 54a4d76b6f
9 changed files with 59 additions and 49 deletions
+34 -22
View File
@@ -41,7 +41,7 @@
#include "port/patches/DisplayListPatch.h"
#include "port/mods/PortEnhancements.h"
#include <Fast3D/gfx_pc.h>
#include <Fast3D/interpreter.h>
#include <filesystem>
#ifdef __SWITCH__
@@ -453,14 +453,16 @@ void GameEngine::RunCommands(Gfx* Commands, const std::vector<std::unordered_map
return;
}
auto interpreter = wnd->GetInterpreterWeak().lock().get();
// Process window events for resize, mouse, keyboard events
wnd->HandleEvents();
gInterpolationIndex = 0;
interpreter->mInterpolationIndex = 0;
for (const auto& m : mtx_replacements) {
wnd->DrawAndRunGraphicsCommands(Commands, m);
gInterpolationIndex++;
interpreter->mInterpolationIndex++;
}
bool curAltAssets = CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0);
@@ -616,8 +618,16 @@ extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
// End
Fast::Interpreter* GameEngine_GetInterpreter() {
return static_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow())
->GetInterpreterWeak()
.lock()
.get();
}
extern "C" float GameEngine_GetAspectRatio() {
return gfx_current_dimensions.aspect_ratio;
auto interpreter = GameEngine_GetInterpreter();
return interpreter->mCurDimensions.aspect_ratio;
}
extern "C" uint32_t GameEngine_GetGameVersion() {
@@ -730,34 +740,33 @@ extern "C" uint32_t OTRGetCurrentHeight() {
return GameEngine::Instance->context->GetWindow()->GetHeight();
}
extern "C" float OTRGetAspectRatio() {
return gfx_current_dimensions.aspect_ratio;
}
extern "C" float OTRGetHUDAspectRatio() {
if (CVarGetInteger("gHUDAspectRatio.Enabled", 0) == 0 || CVarGetInteger("gHUDAspectRatio.X", 0) == 0 || CVarGetInteger("gHUDAspectRatio.Y", 0) == 0)
{
return OTRGetAspectRatio();
if (CVarGetInteger("gHUDAspectRatio.Enabled", 0) == 0 || CVarGetInteger("gHUDAspectRatio.X", 0) == 0 || CVarGetInteger("gHUDAspectRatio.Y", 0) == 0) {
return GameEngine_GetAspectRatio();
}
return ((float)CVarGetInteger("gHUDAspectRatio.X", 1) / (float)CVarGetInteger("gHUDAspectRatio.Y", 1));
}
extern "C" float OTRGetDimensionFromLeftEdge(float v) {
return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * OTRGetAspectRatio() + (v));
auto interpreter = GameEngine_GetInterpreter();
return (interpreter->mNativeDimensions.width / 2 - interpreter->mNativeDimensions.height / 2 * interpreter->mCurDimensions.aspect_ratio + (v));
}
extern "C" float OTRGetDimensionFromRightEdge(float v) {
return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * OTRGetAspectRatio() -
(gfx_native_dimensions.width - v));
auto interpreter = GameEngine_GetInterpreter();
return (interpreter->mNativeDimensions.width / 2 + interpreter->mNativeDimensions.height / 2 * interpreter->mCurDimensions.aspect_ratio -
(interpreter->mNativeDimensions.width - v));
}
extern "C" float OTRGetDimensionFromLeftEdgeForcedAspect(float v, float aspectRatio) {
return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : OTRGetAspectRatio()) + (v));
auto interpreter = GameEngine_GetInterpreter();
return (interpreter->mNativeDimensions.width / 2 - interpreter->mNativeDimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : interpreter->mCurDimensions.aspect_ratio) + (v));
}
extern "C" float OTRGetDimensionFromRightEdgeForcedAspect(float v, float aspectRatio) {
return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : OTRGetAspectRatio()) -
(gfx_native_dimensions.width - v));
auto interpreter = GameEngine_GetInterpreter();
return (interpreter->mNativeDimensions.width / 2 + interpreter->mNativeDimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : interpreter->mCurDimensions.aspect_ratio) -
(interpreter->mNativeDimensions.width - v));
}
extern "C" float OTRGetDimensionFromLeftEdgeOverride(float v) {
@@ -770,12 +779,14 @@ extern "C" float OTRGetDimensionFromRightEdgeOverride(float v) {
// Gets the width of the current render target area
extern "C" uint32_t OTRGetGameRenderWidth() {
return gfx_current_dimensions.width;
auto interpreter = GameEngine_GetInterpreter();
return interpreter->mCurDimensions.width;
}
// Gets the height of the current render target area
extern "C" uint32_t OTRGetGameRenderHeight() {
return gfx_current_dimensions.height;
auto interpreter = GameEngine_GetInterpreter();
return interpreter->mCurDimensions.height;
}
extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
@@ -803,9 +814,10 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdgeOverride(float v) {
}
extern "C" int32_t OTRConvertHUDXToScreenX(int32_t v) {
float gameAspectRatio = gfx_current_dimensions.aspect_ratio;
int32_t gameHeight = gfx_current_dimensions.height;
int32_t gameWidth = gfx_current_dimensions.width;
auto interpreter = GameEngine_GetInterpreter();
float gameAspectRatio = interpreter->mCurDimensions.aspect_ratio;
int32_t gameHeight = interpreter->mCurDimensions.height;
int32_t gameWidth = interpreter->mCurDimensions.width;
float hudAspectRatio = 4.0f / 3.0f;
int32_t hudHeight = gameHeight;
int32_t hudWidth = hudHeight * hudAspectRatio;