Idk if needed

This commit is contained in:
izzy2lost
2025-07-27 19:46:32 -04:00
committed by GitHub
parent a6642864d4
commit 174450b5c3
+4 -4
View File
@@ -252,11 +252,11 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAdpcmLoopV0>(), RESOURCE_FORMAT_BINARY,
"AdpcmLoop", static_cast<uint32_t>(SF64::ResourceType::AdpcmLoop), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 1);
// loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
// "Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 1);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSampleV0>(), RESOURCE_FORMAT_XML,
"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
// loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSampleV0>(), RESOURCE_FORMAT_XML,
// "Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySoundFontV0>(), RESOURCE_FORMAT_BINARY,
"SoundFont", static_cast<uint32_t>(SF64::ResourceType::SoundFont), 0);