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https://github.com/izzy2lost/Starship.git
synced 2026-07-05 15:19:42 -07:00
Idk if needed
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+4
-4
@@ -252,11 +252,11 @@ GameEngine::GameEngine() {
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAdpcmLoopV0>(), RESOURCE_FORMAT_BINARY,
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"AdpcmLoop", static_cast<uint32_t>(SF64::ResourceType::AdpcmLoop), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
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"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 1);
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// loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
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// "Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 1);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSampleV0>(), RESOURCE_FORMAT_XML,
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"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
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// loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSampleV0>(), RESOURCE_FORMAT_XML,
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// "Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySoundFontV0>(), RESOURCE_FORMAT_BINARY,
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"SoundFont", static_cast<uint32_t>(SF64::ResourceType::SoundFont), 0);
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