Docs relating to fox_360. Also a UB fix in audio_load. (#215)

* docs

* format

* format plz
This commit is contained in:
petrie911
2024-04-15 20:38:19 -03:00
committed by GitHub
parent 1ee6762797
commit 0e54a13433
61 changed files with 5071 additions and 4878 deletions
+9 -9
View File
@@ -276,14 +276,14 @@ func_enmy_80061E48 = 0x80061E48;
func_enmy_80061F0C = 0x80061F0C;
Object_Load = 0x80062180;
func_enmy_80062568 = 0x80062568;
func_enmy_80062664 = 0x80062664;
Object_LoadFromInit = 0x80062664;
func_enmy_80062B60 = 0x80062B60;
func_enmy_80062C38 = 0x80062C38;
func_enmy_80062D04 = 0x80062D04;
func_enmy_80062DBC = 0x80062DBC;
func_enmy_800631A8 = 0x800631A8;
func_enmy_8006326C = 0x8006326C;
func_enmy_8006351C = 0x8006351C;
Object_CheckHitboxCollision = 0x80062DBC;
Object_CheckSingleHitbox = 0x800631A8;
Object_CheckPolyCollision = 0x8006326C;
Object_CheckCollision = 0x8006351C;
func_enmy_80063CAC = 0x80063CAC;
func_enmy_80063D58 = 0x80063D58;
func_enmy_80063E5C = 0x80063E5C;
@@ -355,7 +355,7 @@ D_game_80161A10 = 0x80161A10;
D_game_80161A14 = 0x80161A14;
gPlayerInactive = 0x80161A18; //size:0x10
D_game_80161A28 = 0x80161A28;
D_game_80161A2C = 0x80161A2C;
gShowHud = 0x80161A2C;
gNextLevelStage = 0x80161A2E;
gNextLevel = 0x80161A30;
gNextGameState = 0x80161A32;
@@ -621,7 +621,7 @@ D_ctx_80178444 = 0x80178444;
D_ctx_80178448 = 0x80178448;
gCameraShakeY = 0x8017847C;
gCameraShake = 0x80178480;
D_ctx_80178488 = 0x80178488;
gLoadLevelObjects = 0x80178488;
D_ctx_801784A4 = 0x801784A4;
D_ctx_801784AC = 0x801784AC;
D_ctx_801784B8 = 0x801784B8;
@@ -750,7 +750,7 @@ func_play_800B41EC = 0x800B41EC;
func_play_800B42B0 = 0x800B42B0;
func_play_800B44C4 = 0x800B44C4;
func_play_800B46F8 = 0x800B46F8;
Player_Update1 = 0x800B48BC;
Player_Update = 0x800B48BC;
func_play_800B56BC = 0x800B56BC;
func_play_800B5D30 = 0x800B5D30;
func_play_800B5FBC = 0x800B5FBC;
@@ -759,7 +759,7 @@ func_play_800B6848 = 0x800B6848;
func_play_800B6BFC = 0x800B6BFC;
func_play_800B6F50 = 0x800B6F50;
func_play_800B7184 = 0x800B7184;
Player_Update2 = 0x800B71E4;
Player_UpdateCamera = 0x800B71E4;
func_play_800B73E0 = 0x800B73E0;
Play_UpdateLevel = 0x800B79B0;
Play_Update = 0x800B832C;