mirror of
https://github.com/izzy2lost/Starship.git
synced 2026-07-05 15:19:42 -07:00
More actor docs. starting on event IDs (#238)
* id start * stuff * comp and cam * add errors
This commit is contained in:
+29
-29
@@ -26,7 +26,7 @@ extern s32 gPrevPlanetSavedTeamShields[6];
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extern s32 gTeamDamage[6];
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extern u8 gMissionStatus;
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extern f32 gGroundHeight;
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extern f32 D_ctx_80177950; // sign of something to do with camera z rotations
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extern f32 D_ctx_80177950;
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extern f32 gPlayerTurnRate;
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extern f32 gPlayerTurnStickMod;
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extern f32 gCsCamEyeX;
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@@ -35,14 +35,14 @@ extern f32 gCsCamEyeZ;
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extern f32 gCsCamAtX;
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extern f32 gCsCamAtY;
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extern f32 gCsCamAtZ;
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extern Vec3f gPlayerCamEye;
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extern Vec3f gPlayerCamAt;
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extern Vec3f gPlayCamEye;
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extern Vec3f gPlayCamAt;
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extern bool gExpertMode;
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extern s32 D_ctx_80177A10[10];
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extern f32 D_ctx_80177A48[10];
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extern s32 gCsFrameCount;
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extern u8 D_ctx_80177A98;
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extern u8 D_ctx_80177AB0;
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extern u8 gDrawGround;
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extern u8 gDrawBackdrop; // Venom Andross is the only level with multiple backdrops
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extern u8 gAqDrawMode;
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extern s32 gTitleState;
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extern s32 gMainController;
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@@ -81,11 +81,11 @@ extern s32 gRingPassCount;
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extern Vec3f gFormationInitRot;
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extern Vec3f gFormationInitPos;
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extern UNK_TYPE F_80178020;
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extern s32 D_ctx_8017812C;
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extern s32 gGroundClipMode;
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extern LevelId gCurrentLevel;
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extern s32 gLevelPhase;
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extern s32 gBossActive;
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extern s32 D_ctx_8017828C;
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extern bool gKillEventActors;
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extern s32 gUseDynaFloor;
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extern s32 gRadioState;
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extern s32 gCurrentRadioPortrait;
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@@ -132,22 +132,22 @@ extern s32 gFogFar;
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extern UNK_TYPE F_801783E0[12];
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extern s32 gStarCount;
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extern f32 gStarWarpDistortion;
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extern f32 D_ctx_80178418;
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extern f32 gCOComplete2CamRotY;
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extern UNK_TYPE F_8017841C;
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extern f32 gStarfieldX;
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extern f32 gStarfieldY;
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extern f32 gStarfieldRoll;
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extern f32 D_ctx_8017842C;
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extern f32 D_ctx_80178430;
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extern f32 gStarfieldScrollX;
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extern f32 gStarfieldScrollY;
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extern UNK_TYPE F_80178434;
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extern UNK_TYPE F_80178438;
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extern UNK_TYPE F_8017843C;
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extern f32 D_ctx_80178440;
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extern f32 D_ctx_80178444;
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extern f32 D_ctx_80178448;
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extern f32 D_ctx_80178450[3];
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extern f32 D_ctx_80178460[3];
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extern f32 D_ctx_80178470[3];
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extern f32 gBossDeathCamAtX;
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extern f32 gBossDeathCamAtY;
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extern f32 gBossDeathCamAtZ;
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extern f32 gCsTeamTargetsX[3];
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extern f32 gCsTeamTargetsY[3];
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extern f32 gCsTeamTargetsZ[3];
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extern f32 gCameraShakeY;
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extern s32 gCameraShake;
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extern s32 D_ctx_80178484;
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@@ -155,10 +155,10 @@ extern bool gLoadLevelObjects;
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extern UNK_TYPE F_8017848C;
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extern UNK_TYPE F_80178490;
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extern s32 D_ctx_80178494;
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extern f32 D_ctx_80178498;
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extern f32 D_ctx_8017849C;
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extern f32 D_ctx_801784A0;
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extern s32 D_ctx_801784A4;
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extern f32 gShotHitPosZ;
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extern f32 gShotHitPosX;
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extern f32 gShotHitPosY;
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extern s32 gZOSnakeWaypointCount;
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extern UNK_TYPE F_801784A8;
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extern GroundType gGroundType;
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extern UNK_TYPE F_801784B0;
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@@ -221,7 +221,7 @@ extern s32 D_ctx_80161A84;
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extern s32 gGroundSurface;
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extern s32 gSavedGroundSurface;
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extern u8 gGoldRingCount[4];
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extern u8 D_ctx_80161A94[4];
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extern u8 gSavedGoldRingCount[4];
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extern s32 gHitCount;
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extern s32 gSavedHitCount;
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extern s16 gLifeCount[4];
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@@ -290,7 +290,7 @@ extern u8 gGreatFoxIntact;
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extern u8 gTiStartLandmaster;
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extern u16 gControllerRumbleTimers[4];
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extern u16 gPlayerScores[4];
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extern s32 D_ctx_80177C50;
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extern s32 gCircleWipeFrame;
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extern s32 D_ctx_80177C70;
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extern s32 gTraining360MsgTimer;
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extern s32 gTraining360MsgIndex;
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@@ -310,10 +310,10 @@ extern s32 gLeftWingFlashTimer[4];
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extern s32 gRightWingDebrisTimer[4];
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extern s32 gLeftWingDebrisTimer[4];
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extern s32 gBombCount[4];
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extern s32 D_ctx_80177DB8[4];
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extern s32 D_ctx_80177DD0[4][10];
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extern s32 D_ctx_80177E74;
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extern s32 D_ctx_80177E7C;
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extern s32 gVsPoints[4];
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extern s32 gVsKills[4][10];
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extern s32 gVsMatchOver;
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extern s32 gVsMatchStart;
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extern bool gChangeTo360;
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extern Vec3f gTeamArrowsViewPos[10];
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extern f32 D_ctx_80177F20[65];
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@@ -327,16 +327,16 @@ extern u32* gStarFillColors;
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extern UNK_TYPE F_801782A0;
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extern Scenery360* gScenery360;
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extern UNK_TYPE F_801782B0;
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extern s32 D_ctx_801782B8;
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extern s32 gDrawSmallRocks;
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extern s32 D_ctx_801782BC;
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extern PosRot* D_ctx_801782C4;
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extern PosRot* gZOSnakePosRots;
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extern f32* D_ctx_801782CC;
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extern f32* D_ctx_801782D4;
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extern f32* D_ctx_801782DC;
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extern f32* D_ctx_801782E4;
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extern f32* D_ctx_801782EC;
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extern UNK_TYPE F_801782F4;
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extern s32 D_ctx_801782FC;
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extern s32 gDynaFloorTimer;
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extern UNK_TYPE F_80178304;
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extern UNK_TYPE F_8017830C;
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extern UNK_TYPE F_80178314;
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+3
-7
@@ -21,7 +21,7 @@ void Actor272_Draw(Actor*);
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bool AllRange_PlayMessage(u16*, RadioCharacterId);
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void AllRange_GreatFoxRepair(Player*);
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void AllRange_ClearRadio(void);
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void func_360_8002EE64(Actor* this);
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void ActorAllRange_SetShadowData(Actor* this);
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void ActorAllRange_SpawnTeam(void);
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void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
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void ActorAllRange_UpdateStarWolfEvents(Actor*);
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@@ -48,7 +48,6 @@ void Background_DrawSun(void);
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void Background_DrawLensFlare(void);
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void Background_dummy_80040CDC(void);
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void Background_DrawGround(void);
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void func_bg_80042D38(void);
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// fox_boss
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void Boss_AwardBonus(Boss* boss);
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@@ -227,7 +226,7 @@ void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f
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void Actor_SpawnPlayerLaser(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
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f32 zRot);
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void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
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void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
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void ActorEvent_8006F254(Actor*);
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void ActorEvent_Update(Actor*);
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s32 Scenery111_Draw(Scenery*);
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@@ -373,10 +372,7 @@ void func_effect_80083FA8(Effect*);
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void func_effect_80084194(Effect*);
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// fox_fade
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void func_fade_80084370(s32);
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void func_fade_800843FC(s32);
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void func_fade_80084488(s32);
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void func_fade_80084688(s32, s32);
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void Wipe_Draw(WipeMode mode, s32 frame);
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// fox_hud
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void func_hud_80084B94(s32);
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@@ -64,10 +64,20 @@
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#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
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typedef enum WipeMode {
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WIPE_CIRCULAR,
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WIPE_HORIZONTAL,
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WIPE_VERTICAL,
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} WipeMode;
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typedef struct {
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u8 r, g, b;
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} Color_RGB8; // size = 0x3
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typedef struct Color_RGBA32 {
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u8 r, g, b, a;
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} Color_RGBA32; // size = 0x4
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typedef union {
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u16 data[SCREEN_HEIGHT * SCREEN_WIDTH];
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u16 array[SCREEN_HEIGHT][SCREEN_WIDTH];
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@@ -8,9 +8,9 @@
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// struct Dummy3 {int x;};
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// struct Dummy4 {int x;};
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// struct Dummy5 {int x;};
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struct Dummy6 {int x;};
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struct Dummy7 {int x;};
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struct Dummy8 {int x;};
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// struct Dummy6 {int x;};
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// struct Dummy7 {int x;};
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// struct Dummy8 {int x;};
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struct Dummy9 {int x;};
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struct Dummy10 {int x;};
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struct Dummy11 {int x;};
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+18
-18
@@ -325,8 +325,8 @@ typedef enum EventActorId {
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/* 18 */ EVID_18,
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/* 19 */ EVID_19,
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/* 20 */ EVID_20,
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/* 21 */ EVID_21,
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/* 22 */ EVID_22,
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/* 21 */ EVID_A6_MISSILE,
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/* 22 */ EVID_A6_ROCKET,
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/* 23 */ EVID_23,
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/* 24 */ EVID_24,
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/* 25 */ EVID_25,
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@@ -342,12 +342,12 @@ typedef enum EventActorId {
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/* 35 */ EVID_35,
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/* 36 */ EVID_36,
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/* 37 */ EVID_37,
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/* 38 */ EVID_38,
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/* 38 */ EVID_SX_WARP_GATE,
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/* 39 */ EVID_39,
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/* 40 */ EVID_40,
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/* 40 */ EVID_EVENT_HANDLER,
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/* 41 */ EVID_41,
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/* 42 */ EVID_42,
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/* 43 */ EVID_43,
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/* 43 */ EVID_TEAMMATE,
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/* 44 */ EVID_44,
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/* 45 */ EVID_45,
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/* 46 */ EVID_46,
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@@ -371,28 +371,28 @@ typedef enum EventActorId {
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/* 64 */ EVID_64,
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/* 65 */ EVID_65,
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/* 66 */ EVID_66,
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/* 67 */ EVID_67,
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/* 67 */ EVID_METEO_PYRAMID_SHIP,
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/* 68 */ EVID_68,
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/* 69 */ EVID_69,
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/* 70 */ EVID_70,
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/* 71 */ EVID_71,
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/* 71 */ EVID_WING_REPAIR,
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/* 72 */ EVID_72,
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/* 73 */ EVID_73,
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/* 74 */ EVID_74,
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/* 75 */ EVID_75,
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/* 76 */ EVID_76,
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/* 77 */ EVID_77,
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/* 78 */ EVID_78,
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/* 78 */ EVID_SUPPLY_CRATE,
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/* 79 */ EVID_79,
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/* 80 */ EVID_80,
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/* 81 */ EVID_81,
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/* 82 */ EVID_82,
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/* 83 */ EVID_83,
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/* 83 */ EVID_AQ_CLAM,
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/* 84 */ EVID_84,
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/* 85 */ EVID_85,
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/* 86 */ EVID_86,
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/* 85 */ EVID_BILL,
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/* 86 */ EVID_KATT,
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/* 87 */ EVID_87,
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/* 88 */ EVID_88,
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/* 88 */ EVID_AQ_STARFISH,
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/* 89 */ EVID_89,
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/* 90 */ EVID_90,
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/* 91 */ EVID_91,
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@@ -406,12 +406,12 @@ typedef enum EventActorId {
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/* 99 */ EVID_99,
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/* 100 */ EVID_100,
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/* 101 */ EVID_101,
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/* 102 */ EVID_102,
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/* 103 */ EVID_103,
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/* 104 */ EVID_104,
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/* 105 */ EVID_105,
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/* 106 */ EVID_106,
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/* 107 */ EVID_107,
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/* 102 */ EVID_TR_BARRIER,
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/* 103 */ EVID_ANDROSS_GATE,
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/* 104 */ EVID_ANDROSS_GATE_2,
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/* 105 */ EVID_SX_WARP_ENMY,
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/* 106 */ EVID_KILLER_BEE,
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/* 107 */ EVID_MA_SHOT_GATE,
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/* 200 */ EVID_200 = 200,
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/* 300 */ EVID_300 = 300,
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/* 4095*/ EVID_FFF = 4095,
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+18
-23
@@ -101,10 +101,7 @@ typedef struct {
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/* 0x20 */ f32 yRot;
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/* 0x24 */ f32 zScale;
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/* 0x28 */ f32 xyScale;
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/* 0x2C */ u8 red; // possibly a color struct
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/* 0x2D */ u8 green;
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/* 0x2E */ u8 blue;
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/* 0x2F */ u8 alpha;
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/* 0x2C */ Color_RGBA32 prim;
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} TexturedLine; // size = 0x30
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typedef struct {
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||||
@@ -155,7 +152,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ Object obj;
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||||
/* 0x1C */ ObjectInfo info;
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||||
/* 0x40 */ u8 unk_40;
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||||
/* 0x40 */ u8 pathIndex;
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||||
/* 0x41 */ char unk_41[7];
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||||
/* 0x48 */ f32 sfxSource[3];
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||||
/* 0x54 */ f32 unk_54;
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||||
@@ -170,9 +167,7 @@ typedef struct {
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/* 0x4C */ s32 timer_4C;
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||||
/* 0x50 */ s8 dmgType;
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/* 0x54 */ s32 dmgPart;
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/* 0x58 */ f32 unk_58;
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/* 0x5C */ f32 unk_5C;
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||||
/* 0x60 */ f32 unk_60;
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||||
/* 0x58 */ Vec3f effectVel;
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||||
/* 0x64 */ Vec3f vel;
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||||
/* 0x70 */ f32 sfxSource[3];
|
||||
/* 0x7C */ char pad7C[4];
|
||||
@@ -183,9 +178,9 @@ typedef struct {
|
||||
/* 0x1C */ ObjectInfo info;
|
||||
/* 0x40 */ s32 index;
|
||||
/* 0x44 */ char pad44[1];
|
||||
/* 0x45 */ u8 unk_45;
|
||||
/* 0x46 */ s8 unk_46;
|
||||
/* 0x48 */ s32 unk_48;
|
||||
/* 0x45 */ u8 sceneryId;
|
||||
/* 0x46 */ s8 destroy;
|
||||
/* 0x48 */ s32 toLeft;
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||||
} Sprite; // size = 0x4C
|
||||
|
||||
typedef struct {
|
||||
@@ -245,19 +240,19 @@ typedef struct {
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||||
/* 0x058 */ s16 timer_058;
|
||||
/* 0x05A */ s16 timer_05A;
|
||||
/* 0x05C */ s16 timer_05C;
|
||||
/* 0x05E */ u8 unk_05E;
|
||||
/* 0x05E */ u8 drawShadow;
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||||
/* 0x060 */ s16 health;
|
||||
/* 0x062 */ s8 dmgType;
|
||||
/* 0x064 */ s16 damage;
|
||||
/* 0x066 */ s16 dmgPart;
|
||||
/* 0x068 */ f32 unk_068;
|
||||
/* 0x068 */ f32 yOffset;
|
||||
/* 0x06C */ Vec3f vel;
|
||||
/* 0x078 */ Vec3f unk_078;
|
||||
/* 0x078 */ Vec3f rot_078;
|
||||
/* 0x084 */ f32 gravity;
|
||||
/* 0x088 */ s16 swork[40];
|
||||
/* 0x0D8 */ f32 fwork[50];
|
||||
/* 0x1A0 */ Vec3f vwork[50];
|
||||
/* 0x3F8 */ f32 unk_3F8;
|
||||
/* 0x3F8 */ f32 scale;
|
||||
/* 0x3FC */ f32 sfxSource[3];
|
||||
} Boss; // size = 0x408
|
||||
|
||||
@@ -279,10 +274,10 @@ typedef struct {
|
||||
/* 0x048 */ s16 unk_048;
|
||||
/* 0x04A */ s16 unk_04A;
|
||||
/* 0x04C */ s16 timer_04C;
|
||||
/* 0x04E */ s16 unk_04E;
|
||||
/* 0x04E */ s16 counter_04E;
|
||||
/* 0x050 */ s32 iwork[25];
|
||||
/* 0x0B4 */ s16 unk_0B4;
|
||||
/* 0x0B6 */ s16 unk_0B6;
|
||||
/* 0x0B4 */ s16 eventType;
|
||||
/* 0x0B6 */ s16 animFrame; // used for model type in ActorAllRange and ActorCutscene
|
||||
/* 0x0B8 */ s16 state;
|
||||
/* 0x0BA */ char pad0BA[0x2];
|
||||
/* 0x0BC */ u16 timer_0BC;
|
||||
@@ -291,8 +286,8 @@ typedef struct {
|
||||
/* 0x0C2 */ u16 timer_0C2;
|
||||
/* 0x0C4 */ u16 timer_0C4;
|
||||
/* 0x0C6 */ u16 timer_0C6;
|
||||
/* 0x0C8 */ u8 unk_0C8;
|
||||
/* 0x0C9 */ u8 unk_0C9;
|
||||
/* 0x0C8 */ u8 unk_0C8; // may have been used for scenery shadowing
|
||||
/* 0x0C9 */ u8 drawShadow;
|
||||
/* 0x0CA */ u8 lockOnTimers[4];
|
||||
/* 0x0CE */ s16 health;
|
||||
/* 0x0D0 */ s8 dmgType;
|
||||
@@ -300,10 +295,10 @@ typedef struct {
|
||||
/* 0x0D4 */ s16 dmgSource;
|
||||
/* 0x0D6 */ u16 damage;
|
||||
/* 0x0D8 */ Vec3f hitPos;
|
||||
/* 0x0E4 */ s16 aiType;
|
||||
/* 0x0E6 */ s16 aiIndex;
|
||||
/* 0x0E4 */ s16 aiType; // Actor index for AllRange, script index for Event
|
||||
/* 0x0E6 */ s16 aiIndex; // Target index for AllRange, program counter for Event
|
||||
/* 0x0E8 */ Vec3f vel;
|
||||
/* 0x0F4 */ Vec3f unk_0F4;
|
||||
/* 0x0F4 */ Vec3f rot_0F4;
|
||||
/* 0x100 */ f32 sfxSource[3];
|
||||
/* 0x10C */ f32 gravity;
|
||||
/* 0x110 */ f32 scale;
|
||||
|
||||
@@ -205,10 +205,10 @@ typedef struct Player {
|
||||
/* 0x104 */ Vec3f rot_104;
|
||||
/* 0x110 */ f32 boostSpeed;
|
||||
/* 0x114 */ f32 yRot_114;
|
||||
/* 0x118 */ f32 yRot_118;
|
||||
/* 0x118 */ f32 pathChangeYaw;
|
||||
/* 0x11C */ f32 yRotVel_11C;
|
||||
/* 0x120 */ f32 xRot_120;
|
||||
/* 0x124 */ f32 xRot_124;
|
||||
/* 0x124 */ f32 pathChangePitch;
|
||||
/* 0x128 */ char pad128[4];
|
||||
/* 0x12C */ f32 zRotBank;
|
||||
/* 0x130 */ f32 zRotBarrelRoll;
|
||||
@@ -237,7 +237,7 @@ typedef struct Player {
|
||||
/* 0x18C */ f32 unk_18C;
|
||||
/* 0x190 */ f32 unk_190;
|
||||
/* 0x194 */ f32 unk_194;
|
||||
/* 0x198 */ s32 savedCockpitView;
|
||||
/* 0x198 */ s32 savedAlternateView;
|
||||
/* 0x19C */ s32 unk_19C;
|
||||
/* 0x1A0 */ s32 unk_1A0;
|
||||
/* 0x1A4 */ s32 unk_1A4;
|
||||
@@ -266,7 +266,7 @@ typedef struct Player {
|
||||
/* 0x204 */ s32 unk_204;
|
||||
/* 0x208 */ s32 unk_208;
|
||||
/* 0x20C */ s32 unk_20C;
|
||||
/* 0x210 */ s32 timer_210;
|
||||
/* 0x210 */ s32 pathChangeTimer;
|
||||
/* 0x214 */ s32 timer_214;
|
||||
/* 0x218 */ s32 timer_218;
|
||||
/* 0x21C */ s32 unk_21C;
|
||||
@@ -276,7 +276,7 @@ typedef struct Player {
|
||||
/* 0x22C */ s32 whooshTimer;
|
||||
/* 0x230 */ s32 unk_230;
|
||||
/* 0x234 */ s32 unk_234;
|
||||
/* 0x238 */ s32 cockpitView;
|
||||
/* 0x238 */ s32 alternateView;
|
||||
/* 0x23C */ s32 shadowing;
|
||||
/* 0x240 */ s32 unk_240;
|
||||
/* 0x244 */ s32 shotTimer;
|
||||
|
||||
@@ -86,7 +86,7 @@ void Timer_CompleteTask(TimerTask*);
|
||||
void Timer_Wait(u64);
|
||||
|
||||
void Fault_ThreadEntry(OSMesg);
|
||||
void func_80007FE4(FrameBuffer*, u16, u16);
|
||||
void Fault_SetFrameBuffer(FrameBuffer*, u16, u16);
|
||||
void Fault_Init(void);
|
||||
|
||||
typedef enum {
|
||||
|
||||
+6
-6
@@ -40,18 +40,18 @@ s32 vsprintf(char* dst, const char* fmt, va_list args);
|
||||
void Game_Initialize(void);
|
||||
void Game_Update(void);
|
||||
|
||||
extern s32 gShowCrosshairs[];
|
||||
extern s32 D_game_800D2870;
|
||||
extern bool gShowCrosshairs[];
|
||||
extern bool D_game_800D2870;
|
||||
|
||||
extern f32 D_game_80161A10;
|
||||
extern f32 D_game_80161A14;
|
||||
extern f32 gNextVsViewScale;
|
||||
extern f32 gVsViewScale;
|
||||
extern s32 gPlayerInactive[4];
|
||||
extern s32 D_game_80161A28;
|
||||
extern s32 gVsMenuSelection;
|
||||
extern u8 gShowHud;
|
||||
extern u16 gNextLevelPhase;
|
||||
extern u16 gNextLevel;
|
||||
extern u16 gNextGameState;
|
||||
extern u16 D_game_80161A34;
|
||||
extern u16 gLastGameState;
|
||||
extern u16 gBgColor;
|
||||
extern u8 gBlurAlpha;
|
||||
extern u8 gGameStandby;
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@ extern Vec3f D_tank_800C9F2C;
|
||||
|
||||
// fox_display
|
||||
extern s32 D_display_800CA220;
|
||||
extern f32 D_display_800CA230;
|
||||
extern f32 gCamDistortion;
|
||||
extern Actor* gTeamHelpActor;
|
||||
extern s32 gTeamHelpTimer;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user