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https://github.com/izzy2lost/SpaghettiKart.git
synced 2026-03-26 16:57:37 -07:00
4069 lines
130 KiB
C
4069 lines
130 KiB
C
#include <libultraship.h>
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#include <macros.h>
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#include <defines.h>
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#include <decode.h>
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#include <mk64.h>
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#include "update_objects.h"
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#include "main.h"
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#include "memory.h"
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#include "camera.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "render_objects.h"
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#include "objects.h"
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#include "waypoints.h"
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#include "code_800029B0.h"
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#include "code_80005FD0.h"
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#include "code_80057C60.h"
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#include "code_8006E9C0.h"
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#include "code_80086E70.h"
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#include <assets/common_data.h>
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#include "audio/external.h"
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#include "sounds.h"
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#include <actors.h>
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#include "race_logic.h"
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#include "collision.h"
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#include "effects.h"
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#include "code_80091440.h"
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#include "menu_items.h"
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#include "podium_ceremony_actors.h"
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#include "courses/all_course_data.h"
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#include <assets/ceremony_data.h>
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#include "src/ending/ceremony_and_credits.h"
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#include "menus.h"
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#include <assets/other_textures.h>
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#include "data/some_data.h"
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#include "memory.h"
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#include "courses/all_course_offsets.h"
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#include "courses/all_course_data.h"
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#include <assets/boo_frames.h>
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#include "port/Game.h"
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float OTRGetAspectRatio(void);
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//! @todo unused?
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f32 D_800E43B0[] = { 65536.0, 0.0, 1.0, 0.0, 0.0, 65536.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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Vtx D_800E43F0[] = {
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{ { { -24, -19, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { 23, -19, 0 }, 0, { 3008, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { 23, 20, 0 }, 0, { 3008, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { -24, 20, 0 }, 0, { 0, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { -24, -19, 0 }, 0, { 3008, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { 23, -19, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { 23, 20, 0 }, 0, { 0, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { -24, 20, 0 }, 0, { 3008, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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};
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Vtx D_800E4470[] = {
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{ { { -24, -19, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { 23, -19, 0 }, 0, { 3008, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { 23, 20, 0 }, 0, { 3008, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { -24, 20, 0 }, 0, { 0, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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};
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Vtx D_800E44B0[] = {
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{ { { -24, -19, 0 }, 0, { 3008, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { 23, -19, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { 23, 20, 0 }, 0, { 0, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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{ { { -24, 20, 0 }, 0, { 3008, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
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};
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u16* gItemWindowTLUTs[] = { common_tlut_item_window_none,
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common_tlut_item_window_banana,
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common_tlut_item_window_banana_bunch,
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common_tlut_item_window_green_shell,
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common_tlut_item_window_triple_green_shell,
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common_tlut_item_window_red_shell,
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common_tlut_item_window_triple_red_shell,
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common_tlut_item_window_blue_shell,
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common_tlut_item_window_thunder_bolt,
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common_tlut_item_window_fake_item_box,
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common_tlut_item_window_star,
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common_tlut_item_window_boo,
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common_tlut_item_window_mushroom,
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common_tlut_item_window_double_mushroom,
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common_tlut_item_window_triple_mushroom,
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common_tlut_item_window_super_mushroom };
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u8* gItemWindowTextures[] = { common_texture_item_window_none,
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common_texture_item_window_banana,
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common_texture_item_window_banana_bunch,
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common_texture_item_window_green_shell,
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common_texture_item_window_triple_green_shell,
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common_texture_item_window_red_shell,
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common_texture_item_window_triple_red_shell,
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common_texture_item_window_blue_shell,
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common_texture_item_window_thunder_bolt,
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common_texture_item_window_fake_item_box,
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common_texture_item_window_star,
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common_texture_item_window_boo,
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common_texture_item_window_mushroom,
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common_texture_item_window_double_mushroom,
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common_texture_item_window_triple_mushroom,
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common_texture_item_window_super_mushroom };
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u16* gHudLapTextures[] = { common_texture_hud_lap_1_on_3, common_texture_hud_lap_2_on_3,
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common_texture_hud_lap_3_on_3 };
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u16* gPortraitTLUTs[] = { common_tlut_portrait_mario, common_tlut_portrait_luigi, common_tlut_portrait_yoshi,
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common_tlut_portrait_toad, common_tlut_portrait_donkey_kong, common_tlut_portrait_wario,
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common_tlut_portrait_peach, common_tlut_portrait_bowser };
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u8* gPortraitTextures[] = { common_texture_portrait_mario, common_texture_portrait_luigi,
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common_texture_portrait_yoshi, common_texture_portrait_toad,
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common_texture_portrait_donkey_kong, common_texture_portrait_wario,
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common_texture_portrait_peach, common_texture_portrait_bowser };
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s32 find_unused_obj_index(s32* arg0) {
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s32 temp_v0;
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s32 temp_v1;
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temp_v1 = objectListSize;
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// clang-format off
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temp_v0 = 0; do { // this two SHOULD be on the same line
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// clang-format on
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++temp_v1;
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++temp_v0;
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if (temp_v1 == OBJECT_LIST_SIZE) {
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temp_v1 = 0;
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}
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} while ((gObjectList[temp_v1].unk_0CA != 0) && (temp_v0 != OBJECT_LIST_SIZE));
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gObjectList[temp_v1].unk_0CA = 1;
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*arg0 = temp_v1;
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objectListSize = temp_v1;
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return temp_v1;
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}
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//! @warning Does not clear struct members.
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void delete_object(s32* objectIndex) {
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func_80072428(*objectIndex);
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gObjectList[*objectIndex].unk_0CA = 0;
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*objectIndex = NULL_OBJECT_ID;
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}
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s32 func_80071FBC(void) {
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s32 objectIndex;
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s32 someCount = 0;
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for (objectIndex = 0; objectIndex < OBJECT_LIST_SIZE; objectIndex++) {
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if (gObjectList[objectIndex].unk_0CA != 0) {
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someCount++;
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}
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}
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return someCount;
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}
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s32 add_unused_obj_index(s32* listIdx, s32* nextFree, s32 size) {
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s32 count;
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s32 objectIndex;
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s32* id;
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if (*nextFree >= size) {
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*nextFree = 0;
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}
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count = 0;
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id = &listIdx[*nextFree];
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/**
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* @todo This HAS to be a for-loop of some variety, but I can't make a for-loop to match.
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* If you replace this with ```for(var_v1 = 0; var_v1 < size; var_v1++)```
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* The diff gets massive.
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*/
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if (size > 0) {
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loop_3:
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if (*id == NULL_OBJECT_ID) {
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objectIndex = find_unused_obj_index(id);
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*nextFree += 1;
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} else {
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*nextFree += 1;
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if (*nextFree >= size) {
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*nextFree = 0;
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}
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count += 1;
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id = &listIdx[*nextFree];
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if (count != size) { // check if don't check all element of the list
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goto loop_3;
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}
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}
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}
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if (count == size) {
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objectIndex = NULL_OBJECT_ID;
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}
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return objectIndex;
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}
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void delete_object_wrapper(s32* arg0) {
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delete_object(arg0);
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}
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void func_80072120(s32* arg0, s32 arg1) {
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s32 i;
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for (i = 0; i < arg1; i++) {
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clear_object_flag(*arg0, 0x00600000);
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arg0++;
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}
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}
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void func_80072180(void) {
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if (gModeSelection == TIME_TRIALS) {
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if (((gPlayerOne->type & PLAYER_EXISTS) != 0) &&
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((gPlayerOne->type & (PLAYER_INVISIBLE_OR_BOMB | PLAYER_KART_AI)) == 0)) {
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D_80162DF8 = 1;
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}
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}
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}
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void set_object_flag(s32 objectIndex, s32 flag) {
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gObjectList[objectIndex].status |= flag;
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}
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void clear_object_flag(s32 objectIndex, s32 flag) {
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gObjectList[objectIndex].status &= ~flag;
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}
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UNUSED void func_80072214(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].status ^= arg1;
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}
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bool is_obj_flag_status_active(s32 objectIndex, s32 arg1) {
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s32 phi_v1 = false;
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if ((gObjectList[objectIndex].status & arg1) != 0) {
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phi_v1 = true;
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}
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return phi_v1;
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}
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s32 is_obj_index_flag_status_inactive(s32 objectIndex, s32 arg1) {
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s32 phi_v1 = 0;
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if ((gObjectList[objectIndex].status & arg1) == 0) {
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phi_v1 = 1;
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}
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return phi_v1;
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}
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void func_800722A4(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].unk_058 |= arg1;
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}
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void func_800722CC(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].unk_058 &= ~arg1;
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}
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UNUSED void func_800722F8(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].unk_058 ^= arg1;
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}
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bool func_80072320(s32 objectIndex, s32 arg1) {
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s32 b = false;
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if ((gObjectList[objectIndex].unk_058 & arg1) != 0) {
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b = true;
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}
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return b;
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}
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bool func_80072354(s32 objectIndex, s32 arg1) {
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s32 b = false;
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if ((gObjectList[objectIndex].unk_058 & arg1) == 0) {
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b = true;
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}
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return b;
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}
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void set_object_timer_state(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].isTimerActive = arg1;
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}
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void init_object(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].status = 0;
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gObjectList[objectIndex].unk_058 = 0;
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gObjectList[objectIndex].unk_05C = 0;
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gObjectList[objectIndex].unk_0CD = 0;
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gObjectList[objectIndex].unk_0CF = 0;
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set_object_timer_state(objectIndex, 0);
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gObjectList[objectIndex].unk_0D8 = arg1;
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gObjectList[objectIndex].state = 1;
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}
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UNUSED void func_80072408(s32 objectIndex) {
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set_object_timer_state(objectIndex, 0);
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}
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void func_80072428(s32 objectIndex) {
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gObjectList[objectIndex].state = 0;
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gObjectList[objectIndex].unk_0D8 = 0;
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set_object_timer_state(objectIndex, 0);
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gObjectList[objectIndex].status = 0;
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gObjectList[objectIndex].unk_058 = 0;
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gObjectList[objectIndex].unk_05C = 0;
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func_80086F60(objectIndex);
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}
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void object_next_state(s32 objectIndex) {
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set_object_timer_state(objectIndex, 0);
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clear_object_flag(objectIndex, 0x2000);
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gObjectList[objectIndex].state++;
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}
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void func_800724DC(s32 objectIndex) {
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gObjectList[objectIndex].unk_0D7 = 0;
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}
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void func_800724F8(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].unk_084[gObjectList[objectIndex].unk_0D7] = arg1;
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gObjectList[objectIndex].unk_0D7++;
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}
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s16 func_80072530(s32 objectIndex) {
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gObjectList[objectIndex].unk_0D7--;
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return gObjectList[objectIndex].unk_084[gObjectList[objectIndex].unk_0D7];
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}
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void func_80072568(s32 objectIndex, s32 arg1) {
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set_object_timer_state(objectIndex, 0);
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clear_object_flag(objectIndex, 0x2000);
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clear_object_flag(objectIndex, 8);
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object_next_state(objectIndex);
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func_800724F8(objectIndex, gObjectList[objectIndex].state);
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gObjectList[objectIndex].state = arg1;
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}
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void func_800725E8(s32 objectIndex, s32 arg1, s32 arg2) {
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set_object_timer_state(objectIndex, 0);
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clear_object_flag(objectIndex, 0x2000);
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clear_object_flag(objectIndex, 8);
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gObjectList[objectIndex].state = arg2;
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func_800724F8(objectIndex, gObjectList[objectIndex].state);
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gObjectList[objectIndex].state = arg1;
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}
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s16 func_80072530(s32); // extern
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void func_8007266C(s32 objectIndex) {
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set_object_timer_state(objectIndex, 0);
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clear_object_flag(objectIndex, 0x2000);
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clear_object_flag(objectIndex, 8);
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gObjectList[objectIndex].state = func_80072530(objectIndex);
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}
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void func_800726CC(s32 objectIndex, s32 arg1) {
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set_object_timer_state(objectIndex, 0);
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clear_object_flag(objectIndex, 0x2000);
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gObjectList[objectIndex].state = arg1;
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}
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UNUSED void func_8007271C(s32 objectIndex, s32 arg1) {
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if (gObjectList[objectIndex].isTimerActive == 0) {
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gObjectList[objectIndex].state = arg1;
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}
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}
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UNUSED void func_8007274C(s32 objectIndex) {
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if (gObjectList[objectIndex].isTimerActive == 0) {
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object_next_state(objectIndex);
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}
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}
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/**
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* @brief will return true if the timer is done
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*/
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bool set_and_run_timer_object(s32 objectIndex, s32 timer) {
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bool phi_v1;
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phi_v1 = false;
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if (gObjectList[objectIndex].isTimerActive == false) {
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set_object_timer_state(objectIndex, true);
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gObjectList[objectIndex].timer = timer;
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}
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gObjectList[objectIndex].timer--;
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if (gObjectList[objectIndex].timer < 0) {
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set_object_timer_state(objectIndex, false);
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object_next_state(objectIndex);
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phi_v1 = true;
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}
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return phi_v1;
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}
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UNUSED s32 func_8007281C(s32 objectIndex, s32 arg1) {
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s32 phi_a2;
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phi_a2 = 0;
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if (gObjectList[objectIndex].isTimerActive == 0) {
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set_object_timer_state(objectIndex, 1);
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gObjectList[objectIndex].timer = random_int((u16) arg1);
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}
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gObjectList[objectIndex].timer--;
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if (gObjectList[objectIndex].timer < 0) {
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set_object_timer_state(objectIndex, 0);
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object_next_state(objectIndex);
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phi_a2 = 1;
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}
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return phi_a2;
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}
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// arg1 or arg2 may be a uintptr_t
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UNUSED s32 func_800728B0(s32 objectIndex, s32 arg1, s32 arg2) {
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s32 phi_a3;
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phi_a3 = 0;
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if (gObjectList[objectIndex].isTimerActive == 0) {
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set_object_timer_state(objectIndex, 1);
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gObjectList[objectIndex].timer = random_int((u16) arg2) + arg1;
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}
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gObjectList[objectIndex].timer--;
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if (gObjectList[objectIndex].timer < 0) {
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set_object_timer_state(objectIndex, 0);
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object_next_state(objectIndex);
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phi_a3 = 1;
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}
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return phi_a3;
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}
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void func_80072950(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) {
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if (arg1 == arg2) {
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gObjectList[objectIndex].state = arg3;
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}
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}
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UNUSED void func_80072974(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) {
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if (arg1 != arg2) {
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gObjectList[objectIndex].state = arg3;
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}
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}
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UNUSED void func_80072998(s32 objectIndex) {
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gObjectList[objectIndex].unk_0CC = 0;
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}
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void func_800729B4(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].unk_0A2 = arg1;
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}
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void set_type_object(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].type = arg1;
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}
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UNUSED void func_80072A78(s32 objectIndex, s32 arg1) {
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gObjectList[objectIndex].textureListIndex = arg1;
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|
object_next_state(objectIndex);
|
|
}
|
|
|
|
s32 func_80072AAC(s32 objectIndex, s32 arg1, s32 arg2) {
|
|
s32 phi_v1;
|
|
|
|
phi_v1 = 0;
|
|
if (gObjectList[objectIndex].isTimerActive == 0) {
|
|
|
|
set_object_timer_state(objectIndex, 1);
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
gObjectList[objectIndex].timer = arg2;
|
|
}
|
|
|
|
gObjectList[objectIndex].timer--;
|
|
if (gObjectList[objectIndex].timer < 0) {
|
|
set_object_timer_state(objectIndex, 0);
|
|
object_next_state(objectIndex);
|
|
phi_v1 = 1;
|
|
}
|
|
|
|
return phi_v1;
|
|
}
|
|
|
|
s32 func_80072B48(s32 objectIndex, s32 arg1) {
|
|
s32 phi_v1;
|
|
|
|
phi_v1 = 0;
|
|
if (gObjectList[objectIndex].isTimerActive == 0) {
|
|
set_object_timer_state(objectIndex, 1);
|
|
set_object_flag(objectIndex, 0x80000);
|
|
gObjectList[objectIndex].textureListIndex = D_8018D140;
|
|
gObjectList[objectIndex].timer = arg1;
|
|
}
|
|
|
|
gObjectList[objectIndex].timer--;
|
|
if (gObjectList[objectIndex].timer < 0) {
|
|
clear_object_flag(objectIndex, 0x80000);
|
|
set_object_timer_state(objectIndex, 0);
|
|
object_next_state(objectIndex);
|
|
phi_v1 = 1;
|
|
}
|
|
|
|
return phi_v1;
|
|
}
|
|
|
|
void func_80072C00(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) {
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
|
|
gObjectList[objectIndex].timer = arg2;
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
gObjectList[objectIndex].unk_0D4 = 1;
|
|
gObjectList[objectIndex].unk_0CC = arg3;
|
|
set_object_flag(objectIndex, 0x2000);
|
|
} else {
|
|
gObjectList[objectIndex].timer--;
|
|
if (gObjectList[objectIndex].timer < 0) {
|
|
gObjectList[objectIndex].timer = arg2;
|
|
gObjectList[objectIndex].unk_0D4--;
|
|
if ((gObjectList[objectIndex].unk_0D4 & 1) != 0) {
|
|
clear_object_flag(objectIndex, 0x80000);
|
|
} else {
|
|
set_object_flag(objectIndex, 0x80000);
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_0D4 < 0) {
|
|
gObjectList[objectIndex].unk_0D4 = 1;
|
|
|
|
if (gObjectList[objectIndex].unk_0CC > 0) {
|
|
gObjectList[objectIndex].unk_0CC--;
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_0CC == 0) {
|
|
clear_object_flag(objectIndex, 0x2000);
|
|
object_next_state(objectIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80072D3C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
|
|
gObjectList[objectIndex].timer = arg3;
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
gObjectList[objectIndex].unk_0D4 = 1;
|
|
gObjectList[objectIndex].unk_0CC = arg4;
|
|
set_object_flag(objectIndex, 0x2000);
|
|
return;
|
|
}
|
|
|
|
gObjectList[objectIndex].timer--;
|
|
if (gObjectList[objectIndex].timer < 0) {
|
|
gObjectList[objectIndex].timer = arg3;
|
|
gObjectList[objectIndex].unk_0D4--;
|
|
if ((gObjectList[objectIndex].unk_0D4 & 1) != 0) {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
} else {
|
|
gObjectList[objectIndex].textureListIndex = arg2;
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_0D4 < 0) {
|
|
gObjectList[objectIndex].unk_0D4 = 1;
|
|
if (gObjectList[objectIndex].unk_0CC > 0) {
|
|
gObjectList[objectIndex].unk_0CC--;
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_0CC == 0) {
|
|
clear_object_flag(objectIndex, 0x2000);
|
|
object_next_state(objectIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
s32 func_80072E54(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) {
|
|
s32 sp24;
|
|
|
|
sp24 = 0;
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
gObjectList[objectIndex].timer = arg4;
|
|
gObjectList[objectIndex].unk_0CC = arg5;
|
|
set_object_timer_state(objectIndex, 1);
|
|
set_object_flag(objectIndex, 0x2000);
|
|
} else {
|
|
gObjectList[objectIndex].timer--;
|
|
if (gObjectList[objectIndex].timer <= 0) {
|
|
gObjectList[objectIndex].timer = arg4;
|
|
gObjectList[objectIndex].textureListIndex += arg3;
|
|
if (arg2 < gObjectList[objectIndex].textureListIndex) {
|
|
|
|
if (gObjectList[objectIndex].unk_0CC > 0) {
|
|
gObjectList[objectIndex].unk_0CC--;
|
|
}
|
|
if (gObjectList[objectIndex].unk_0CC == 0) {
|
|
gObjectList[objectIndex].textureListIndex = arg2;
|
|
clear_object_flag(objectIndex, 0x2000);
|
|
set_object_timer_state(objectIndex, 0);
|
|
object_next_state(objectIndex);
|
|
sp24 = 1;
|
|
} else {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return sp24;
|
|
}
|
|
|
|
bool func_80072F88(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) {
|
|
s32 sp24;
|
|
|
|
sp24 = false;
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
gObjectList[objectIndex].timer = arg4;
|
|
gObjectList[objectIndex].unk_0CC = arg5;
|
|
set_object_timer_state(objectIndex, 1);
|
|
set_object_flag(objectIndex, 0x2000);
|
|
} else {
|
|
gObjectList[objectIndex].timer--;
|
|
if (gObjectList[objectIndex].timer <= 0) {
|
|
gObjectList[objectIndex].timer = arg4;
|
|
gObjectList[objectIndex].textureListIndex -= arg3;
|
|
if (gObjectList[objectIndex].textureListIndex < arg2) {
|
|
if (gObjectList[objectIndex].unk_0CC > 0) {
|
|
gObjectList[objectIndex].unk_0CC--;
|
|
}
|
|
if (gObjectList[objectIndex].unk_0CC == 0) {
|
|
gObjectList[objectIndex].textureListIndex = arg2;
|
|
clear_object_flag(objectIndex, 0x2000);
|
|
set_object_timer_state(objectIndex, 0);
|
|
object_next_state(objectIndex);
|
|
sp24 = true;
|
|
} else {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return sp24;
|
|
}
|
|
|
|
bool func_800730BC(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) {
|
|
s32 sp24;
|
|
|
|
sp24 = false;
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
gObjectList[objectIndex].timer = arg4;
|
|
gObjectList[objectIndex].unk_0CC = arg5;
|
|
set_object_timer_state(objectIndex, 1);
|
|
set_object_flag(objectIndex, 0x2000);
|
|
clear_object_flag(objectIndex, 0x4000);
|
|
} else {
|
|
gObjectList[objectIndex].timer--;
|
|
if (gObjectList[objectIndex].timer <= 0) {
|
|
gObjectList[objectIndex].timer = arg4;
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x4000) != 0) {
|
|
gObjectList[objectIndex].textureListIndex += arg3;
|
|
if (gObjectList[objectIndex].textureListIndex >= arg2) {
|
|
gObjectList[objectIndex].textureListIndex = arg2;
|
|
set_object_flag(objectIndex, 0x4000);
|
|
}
|
|
} else {
|
|
gObjectList[objectIndex].textureListIndex -= arg3;
|
|
if (arg1 >= gObjectList[objectIndex].textureListIndex) {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
if (gObjectList[objectIndex].unk_0CC > 0) {
|
|
gObjectList[objectIndex].unk_0CC--;
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_0CC == 0) {
|
|
clear_object_flag(objectIndex, 0x80);
|
|
clear_object_flag(objectIndex, 0x2000);
|
|
set_object_timer_state(objectIndex, 0);
|
|
object_next_state(objectIndex);
|
|
sp24 = true;
|
|
} else {
|
|
clear_object_flag(objectIndex, 0x4000);
|
|
set_object_flag(objectIndex, 0x80);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return sp24;
|
|
}
|
|
|
|
s32 func_8007326C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) {
|
|
s32 sp24;
|
|
|
|
sp24 = 0;
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
gObjectList[objectIndex].timer = arg4;
|
|
gObjectList[objectIndex].unk_0CC = arg5;
|
|
set_object_timer_state(objectIndex, 1);
|
|
set_object_flag(objectIndex, 0x2000);
|
|
clear_object_flag(objectIndex, 0x4000);
|
|
} else {
|
|
gObjectList[objectIndex].timer--;
|
|
if (gObjectList[objectIndex].timer <= 0) {
|
|
gObjectList[objectIndex].timer = arg4;
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x4000) != 0) {
|
|
gObjectList[objectIndex].textureListIndex -= arg3;
|
|
if (arg2 >= gObjectList[objectIndex].textureListIndex) {
|
|
gObjectList[objectIndex].textureListIndex = arg2;
|
|
set_object_flag(objectIndex, 0x4000);
|
|
}
|
|
} else {
|
|
gObjectList[objectIndex].textureListIndex += arg3;
|
|
if (gObjectList[objectIndex].textureListIndex >= arg1) {
|
|
gObjectList[objectIndex].textureListIndex = arg1;
|
|
if (gObjectList[objectIndex].unk_0CC > 0) {
|
|
gObjectList[objectIndex].unk_0CC--;
|
|
}
|
|
if (gObjectList[objectIndex].unk_0CC == 0) {
|
|
clear_object_flag(objectIndex, 0x2000);
|
|
set_object_timer_state(objectIndex, 0);
|
|
object_next_state(objectIndex);
|
|
sp24 = 1;
|
|
} else {
|
|
clear_object_flag(objectIndex, 0x4000);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return sp24;
|
|
}
|
|
|
|
void func_80073404(s32 objectIndex, u8 arg1, u8 arg2, Vtx* arg3) {
|
|
gObjectList[objectIndex].vertex = arg3;
|
|
gObjectList[objectIndex].textureWidth = arg1;
|
|
gObjectList[objectIndex].textureHeight = arg2;
|
|
gObjectList[objectIndex].textureListIndex = 0;
|
|
gObjectList[objectIndex].unk_0D3 = -1;
|
|
gObjectList[objectIndex].status = 0;
|
|
}
|
|
|
|
void init_texture_object(s32 objectIndex, u8* texture, const char** arg2, u8 arg3, u16 arg4) {
|
|
gObjectList[objectIndex].tlutList = texture;
|
|
gObjectList[objectIndex].textureList = arg2;
|
|
gObjectList[objectIndex].textureWidth = arg3;
|
|
gObjectList[objectIndex].textureHeight = arg4;
|
|
gObjectList[objectIndex].textureListIndex = 0;
|
|
gObjectList[objectIndex].unk_0D3 = -1;
|
|
gObjectList[objectIndex].status = 0;
|
|
}
|
|
|
|
UNUSED void func_8007348C(s32 objectIndex, u8* arg1, u8 arg2, u8 arg3, Vtx* arg4) {
|
|
gObjectList[objectIndex].activeTLUT = arg1;
|
|
gObjectList[objectIndex].tlutList = arg1;
|
|
gObjectList[objectIndex].textureWidth = arg2;
|
|
gObjectList[objectIndex].textureHeight = arg3;
|
|
gObjectList[objectIndex].vertex = arg4;
|
|
gObjectList[objectIndex].textureListIndex = 0;
|
|
gObjectList[objectIndex].unk_0D3 = -1;
|
|
gObjectList[objectIndex].status = 0;
|
|
}
|
|
|
|
UNUSED void func_800734D4() {
|
|
}
|
|
|
|
void update_neon_texture(s32 objectIndex) {
|
|
// I have no idea why this typecast works
|
|
gObjectList[objectIndex].activeTLUT =
|
|
(u8*) ((u32*) gObjectList[objectIndex].tlutList + (gObjectList[objectIndex].textureListIndex * 128));
|
|
gObjectList[objectIndex].activeTexture = gObjectList[objectIndex].textureList;
|
|
}
|
|
|
|
void func_80073514(s32 objectIndex) {
|
|
gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList;
|
|
gObjectList[objectIndex].activeTexture =
|
|
gObjectList[objectIndex].textureList[gObjectList[objectIndex].textureListIndex];
|
|
}
|
|
|
|
UNUSED void func_80073568() {
|
|
}
|
|
|
|
UNUSED void func_80073570(s32 objectIndex) {
|
|
s16* test = &gObjectList[objectIndex].state;
|
|
|
|
D_8018D1EC++;
|
|
if (D_8018D1EC == 5) {
|
|
D_8018D1EC = 0;
|
|
}
|
|
(*test)++;
|
|
}
|
|
|
|
void func_800735BC(s32 objectIndex, Gfx* arg1, f32 arg2) {
|
|
gObjectList[objectIndex].status = 0;
|
|
gObjectList[objectIndex].model = arg1;
|
|
gObjectList[objectIndex].sizeScaling = arg2;
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
void func_80073600(s32 objectIndex) {
|
|
set_object_timer_state(objectIndex, 0);
|
|
gObjectList[objectIndex].unk_0D6 = 0;
|
|
gObjectList[objectIndex].unk_04C = -1;
|
|
clear_object_flag(objectIndex, 0x8000);
|
|
}
|
|
|
|
void func_80073654(s32 objectIndex) {
|
|
clear_object_flag(objectIndex, 0x8000);
|
|
++gObjectList[objectIndex].unk_0D6;
|
|
}
|
|
|
|
UNUSED void func_8007369C(s32 objectIndex, s32 arg1) {
|
|
clear_object_flag(objectIndex, 0x8000);
|
|
gObjectList[objectIndex].unk_0D6 = arg1;
|
|
}
|
|
|
|
void func_800736E0(s32 objectIndex) {
|
|
clear_object_flag(objectIndex, 0x8000);
|
|
gObjectList[objectIndex].unk_0D6 = 1;
|
|
}
|
|
|
|
void func_80073720(s32 objectIndex) {
|
|
clear_object_flag(objectIndex, 0x8000);
|
|
gObjectList[objectIndex].unk_0D6 = 0;
|
|
}
|
|
|
|
bool func_8007375C(s32 objectIndex, s32 arg1) {
|
|
s32 sp24;
|
|
|
|
sp24 = false;
|
|
if (is_obj_index_flag_status_inactive(objectIndex, 0x00008000) != 0) {
|
|
gObjectList[objectIndex].unk_04C = arg1;
|
|
set_object_flag(objectIndex, 0x00008000);
|
|
}
|
|
gObjectList[objectIndex].unk_04C--;
|
|
if (gObjectList[objectIndex].unk_04C < 0) {
|
|
clear_object_flag(objectIndex, 0x00008000);
|
|
func_80073654(objectIndex);
|
|
sp24 = true;
|
|
}
|
|
return sp24;
|
|
}
|
|
|
|
void func_80073800(s32 objectIndex, s32 arg1) {
|
|
gObjectList[objectIndex].unk_0CF = arg1;
|
|
}
|
|
|
|
void func_8007381C(s32 objectIndex) {
|
|
gObjectList[objectIndex].unk_0DC++;
|
|
}
|
|
|
|
void func_80073844(s32 objectIndex) {
|
|
func_80073800(objectIndex, 0);
|
|
gObjectList[objectIndex].unk_0DC = 1;
|
|
}
|
|
|
|
void func_80073884(s32 objectIndex) {
|
|
gObjectList[objectIndex].unk_0DC = 0;
|
|
gObjectList[objectIndex].unk_0CF = 0;
|
|
}
|
|
|
|
s32 func_800738A8(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
|
|
s32 phi_t0;
|
|
|
|
phi_t0 = 0;
|
|
if (gObjectList[objectIndex].unk_0CF == 0) {
|
|
*arg1 = arg2;
|
|
gObjectList[objectIndex].unk_0AC = arg5;
|
|
gObjectList[objectIndex].unk_0D0 = arg6;
|
|
func_80073800(objectIndex, 1);
|
|
} else {
|
|
gObjectList[objectIndex].unk_0AC--;
|
|
if (gObjectList[objectIndex].unk_0AC < 0) {
|
|
gObjectList[objectIndex].unk_0AC = arg5;
|
|
*arg1 += arg4;
|
|
if (arg3 < *arg1) {
|
|
if (gObjectList[objectIndex].unk_0D0 > 0) {
|
|
gObjectList[objectIndex].unk_0D0--;
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_0D0 == 0) {
|
|
*arg1 = arg3;
|
|
func_80073800(objectIndex, 0);
|
|
func_8007381C(objectIndex);
|
|
phi_t0 = 1;
|
|
} else {
|
|
*arg1 = arg2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return phi_t0;
|
|
}
|
|
|
|
void func_80073998(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
|
|
func_800738A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
|
|
UNUSED void func_800739CC(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
|
|
if (*arg1 < arg3) {
|
|
func_800738A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
}
|
|
|
|
bool func_80073A10(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
|
|
bool phi_t0;
|
|
|
|
phi_t0 = false;
|
|
if (gObjectList[objectIndex].unk_0CF == 0) {
|
|
*arg1 = arg2;
|
|
gObjectList[objectIndex].unk_0AC = arg5;
|
|
gObjectList[objectIndex].unk_0D0 = arg6;
|
|
func_80073800(objectIndex, 1);
|
|
} else {
|
|
gObjectList[objectIndex].unk_0AC--;
|
|
if (gObjectList[objectIndex].unk_0AC < 0) {
|
|
gObjectList[objectIndex].unk_0AC = arg5;
|
|
*arg1 -= arg4;
|
|
if (*arg1 < arg3) {
|
|
if (gObjectList[objectIndex].unk_0D0 > 0) {
|
|
gObjectList[objectIndex].unk_0D0--;
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_0D0 == 0) {
|
|
*arg1 = arg3;
|
|
func_80073800(objectIndex, 0);
|
|
func_8007381C(objectIndex);
|
|
phi_t0 = true;
|
|
} else {
|
|
*arg1 = arg2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return phi_t0;
|
|
}
|
|
|
|
s32 func_80073B00(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
|
|
return func_80073A10(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
|
|
s32 func_80073B34(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
|
|
if (arg3 < *arg1) {
|
|
return func_80073A10(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
}
|
|
|
|
bool func_80073B78(s32 arg0, s32 objectIndex, s16* arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7) {
|
|
s32 phi_t0;
|
|
|
|
phi_t0 = false;
|
|
if (gObjectList[objectIndex].unk_0CF == 0) {
|
|
gObjectList[objectIndex].unk_0AC = arg6;
|
|
if (arg0 != 0) {
|
|
*arg2 = arg3;
|
|
}
|
|
gObjectList[objectIndex].unk_0D0 = arg7;
|
|
func_80073800(objectIndex, 1);
|
|
} else {
|
|
gObjectList[objectIndex].unk_0AC--;
|
|
if (gObjectList[objectIndex].unk_0AC < 0) {
|
|
gObjectList[objectIndex].unk_0AC = arg6;
|
|
if (gObjectList[objectIndex].unk_0CF == 1) {
|
|
*arg2 += arg5;
|
|
if (*arg2 >= arg4) {
|
|
*arg2 = arg4;
|
|
gObjectList[objectIndex].unk_0CF++;
|
|
}
|
|
} else {
|
|
*arg2 -= arg5;
|
|
if (arg3 >= *arg2) {
|
|
*arg2 = arg3;
|
|
if (gObjectList[objectIndex].unk_0D0 > 0) {
|
|
gObjectList[objectIndex].unk_0D0--;
|
|
}
|
|
if (gObjectList[objectIndex].unk_0D0 == 0) {
|
|
func_80073800(objectIndex, 0);
|
|
func_8007381C(objectIndex);
|
|
phi_t0 = true;
|
|
} else {
|
|
gObjectList[objectIndex].unk_0CF = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return phi_t0;
|
|
}
|
|
|
|
bool func_80073CB0(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
|
|
return func_80073B78(1, objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
|
|
UNUSED void func_80073D68(s32 objectIndex, s16* arg1, s16 arg2, s32 arg3) {
|
|
*arg1 = *arg1 + arg3;
|
|
if (*arg1 >= arg2) {
|
|
*arg1 = arg2;
|
|
func_80073800(objectIndex, 0);
|
|
func_8007381C(objectIndex);
|
|
}
|
|
}
|
|
|
|
void func_80073DC0(s32 objectIndex, s16* arg1, s16 arg2, s32 arg3) {
|
|
*arg1 = *arg1 - arg3;
|
|
if (arg2 >= *arg1) {
|
|
*arg1 = arg2;
|
|
func_80073800(objectIndex, 0);
|
|
func_8007381C(objectIndex);
|
|
}
|
|
}
|
|
|
|
bool func_80073E18(s32 objectIndex, u16* arg1, u16 arg2, s32 arg3) {
|
|
bool phi_t0;
|
|
s32 temp_v1;
|
|
|
|
phi_t0 = false;
|
|
if (gObjectList[objectIndex].unk_0CF == 0) {
|
|
func_80073800(objectIndex, 1);
|
|
gObjectList[objectIndex].unk_048 = arg3;
|
|
}
|
|
|
|
temp_v1 = gObjectList[objectIndex].unk_048 - arg2;
|
|
if (temp_v1 <= 0) {
|
|
*arg1 += gObjectList[objectIndex].unk_048;
|
|
func_80073800(objectIndex, 0);
|
|
phi_t0 = true;
|
|
} else {
|
|
*arg1 += arg2;
|
|
gObjectList[objectIndex].unk_048 = temp_v1;
|
|
}
|
|
|
|
return phi_t0;
|
|
}
|
|
|
|
UNUSED bool func_80073ED4(s32 objectIndex, u16* arg1, u16 arg2, s32 arg3) {
|
|
bool phi_t0;
|
|
s32 temp_v1;
|
|
|
|
phi_t0 = false;
|
|
if (gObjectList[objectIndex].unk_0CF == 0) {
|
|
func_80073800(objectIndex, 1);
|
|
gObjectList[objectIndex].unk_048 = arg3;
|
|
}
|
|
|
|
temp_v1 = gObjectList[objectIndex].unk_048 - arg2;
|
|
if (temp_v1 <= 0) {
|
|
*arg1 += gObjectList[objectIndex].unk_048;
|
|
func_80073800(objectIndex, 0);
|
|
phi_t0 = true;
|
|
} else {
|
|
*arg1 -= arg2;
|
|
gObjectList[objectIndex].unk_048 = temp_v1;
|
|
}
|
|
return phi_t0;
|
|
}
|
|
|
|
void func_80073F90(s32 objectIndex, s32 arg1) {
|
|
gObjectList[objectIndex].unk_0CD = arg1;
|
|
}
|
|
|
|
void func_80073FAC(s32 objectIndex) {
|
|
gObjectList[objectIndex].unk_0DB++;
|
|
}
|
|
|
|
void func_80073FD4(s32 objectIndex) {
|
|
func_80073F90(objectIndex, 0);
|
|
gObjectList[objectIndex].unk_0DB = 1;
|
|
}
|
|
|
|
UNUSED void func_80074014(void) {
|
|
}
|
|
|
|
bool func_8007401C(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
|
|
bool phi_a3;
|
|
|
|
phi_a3 = false;
|
|
if (gObjectList[objectIndex].unk_0CD == 0) {
|
|
*arg1 = arg2;
|
|
gObjectList[objectIndex].unk_0AA = arg5;
|
|
gObjectList[objectIndex].unk_0CE = arg6;
|
|
func_80073F90(objectIndex, 1);
|
|
} else {
|
|
gObjectList[objectIndex].unk_0AA--;
|
|
if ((s32) gObjectList[objectIndex].unk_0AA < 0) {
|
|
gObjectList[objectIndex].unk_0AA = arg5;
|
|
*arg1 += arg4;
|
|
if (arg3 < *arg1) {
|
|
if ((s32) gObjectList[objectIndex].unk_0CE > 0) {
|
|
gObjectList[objectIndex].unk_0CE--;
|
|
}
|
|
if (gObjectList[objectIndex].unk_0CE == 0) {
|
|
*arg1 = arg3;
|
|
func_80073F90(objectIndex, 0);
|
|
func_80073FAC(objectIndex);
|
|
phi_a3 = true;
|
|
} else {
|
|
*arg1 = arg2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return phi_a3;
|
|
}
|
|
|
|
s32 func_80074118(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
|
|
return func_8007401C(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
|
|
s32 func_8007415C(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
|
|
if (*arg1 < arg3) {
|
|
return func_8007401C(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
}
|
|
|
|
s32 func_800741B4(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
|
|
if (gObjectList[objectIndex].unk_0CD == 0) {
|
|
*arg1 = arg2;
|
|
gObjectList[objectIndex].unk_0AA = arg5;
|
|
gObjectList[objectIndex].unk_0CE = arg6;
|
|
func_80073F90(objectIndex, 1);
|
|
} else {
|
|
gObjectList[objectIndex].unk_0AA += -1;
|
|
if (gObjectList[objectIndex].unk_0AA < 0) {
|
|
gObjectList[objectIndex].unk_0AA = arg5;
|
|
*arg1 -= arg4;
|
|
if (*arg1 < arg3) {
|
|
if (gObjectList[objectIndex].unk_0CE > 0) {
|
|
gObjectList[objectIndex].unk_0CE--;
|
|
}
|
|
if (gObjectList[objectIndex].unk_0CE == 0) {
|
|
*arg1 = arg3;
|
|
func_80073F90(objectIndex, 0);
|
|
func_80073FAC(objectIndex);
|
|
} else {
|
|
*arg1 = arg2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
UNUSED void func_800742A8(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
|
|
func_800741B4(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
|
|
UNUSED void func_800742EC(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
|
|
if (arg3 < *arg1) {
|
|
func_800741B4(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
}
|
|
}
|
|
|
|
void func_80074344(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
|
|
if (gObjectList[objectIndex].unk_0CD == 0) {
|
|
*arg1 = arg2;
|
|
gObjectList[objectIndex].unk_0AA = arg5;
|
|
gObjectList[objectIndex].unk_0CE = arg6;
|
|
func_80073F90(objectIndex, 1);
|
|
return;
|
|
}
|
|
|
|
gObjectList[objectIndex].unk_0AA--;
|
|
if (gObjectList[objectIndex].unk_0AA < 0) {
|
|
gObjectList[objectIndex].unk_0AA = arg5;
|
|
if (gObjectList[objectIndex].unk_0CD == 1) {
|
|
*arg1 += arg4;
|
|
if (arg3 <= *arg1) {
|
|
*arg1 = arg3;
|
|
gObjectList[objectIndex].unk_0CD++;
|
|
}
|
|
} else {
|
|
*arg1 -= arg4;
|
|
if (*arg1 <= arg2) {
|
|
*arg1 = arg2;
|
|
|
|
if (gObjectList[objectIndex].unk_0CE > 0) {
|
|
gObjectList[objectIndex].unk_0CE--;
|
|
}
|
|
if (gObjectList[objectIndex].unk_0CE == 0) {
|
|
func_80073F90(objectIndex, 0);
|
|
func_80073FAC(objectIndex);
|
|
} else {
|
|
gObjectList[objectIndex].unk_0CD = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80074478(s32 objectIndex) {
|
|
gObjectList[objectIndex].status |= 1;
|
|
}
|
|
|
|
void func_800744A0(s32 objectIndex) {
|
|
gObjectList[objectIndex].status &= ~1;
|
|
}
|
|
|
|
void func_800744CC(void) {
|
|
if (D_8018D224 != 0) {
|
|
osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
|
|
D_8018D224 = 0;
|
|
}
|
|
}
|
|
|
|
uintptr_t devaddr2;
|
|
|
|
void func_80074510(const char** lakituTexturePtr, const char* devAddr, size_t vaddr, size_t nbytes) {
|
|
func_800744CC();
|
|
lakituTexturePtr[vaddr] = devAddr;
|
|
D_8018D224 = 1;
|
|
}
|
|
|
|
void func_80074574(const char** lakituTexturePtr, const char* devAddr, size_t vaddr, u16 width, u16 height) {
|
|
func_80074510(lakituTexturePtr, devAddr, vaddr, width * height);
|
|
}
|
|
|
|
//! @todo arg1 should likely be a u8 *
|
|
void func_800745C8(s32 objectIndex, const char** lakituTexturePtr) {
|
|
s32 phi_a1;
|
|
|
|
if ((gObjectList[objectIndex].status & 1) != 0) {
|
|
phi_a1 = 0;
|
|
if (gObjectList[objectIndex].tlutList != gObjectList[objectIndex].activeTLUT) {
|
|
gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList;
|
|
}
|
|
|
|
gObjectList[objectIndex].status ^= 2;
|
|
if ((gObjectList[objectIndex].status & 2) != 0) {
|
|
phi_a1 = 1;
|
|
}
|
|
|
|
gObjectList[objectIndex].activeTexture = lakituTexturePtr[phi_a1];
|
|
func_800744A0(objectIndex);
|
|
}
|
|
}
|
|
|
|
void func_8007466C(s32 objectIndex, const char** lakituTexturePtr) {
|
|
s32 phi_a1;
|
|
|
|
if ((gObjectList[objectIndex].status & 1) != 0) {
|
|
// I have no idea why this typecase works
|
|
gObjectList[objectIndex].activeTLUT =
|
|
(u8*) ((u32*) gObjectList[objectIndex].tlutList + (gObjectList[objectIndex].unk_0D3 << 7));
|
|
gObjectList[objectIndex].status ^= 2;
|
|
phi_a1 = 0;
|
|
if ((gObjectList[objectIndex].status & 2) != 0) {
|
|
phi_a1 = 1;
|
|
}
|
|
gObjectList[objectIndex].activeTexture = lakituTexturePtr[phi_a1];
|
|
func_800744A0(objectIndex);
|
|
}
|
|
}
|
|
|
|
void func_80074704(s32 objectIndex, const char** lakituTexturePtr) {
|
|
s32 phi_a1;
|
|
|
|
if ((gObjectList[objectIndex].status & 1) != 0) {
|
|
gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList;
|
|
gObjectList[objectIndex].status ^= 2;
|
|
phi_a1 = 0;
|
|
if ((gObjectList[objectIndex].status & 2) != 0) {
|
|
phi_a1 = 1;
|
|
}
|
|
gObjectList[objectIndex].activeTexture = lakituTexturePtr[phi_a1];
|
|
func_800744A0(objectIndex);
|
|
}
|
|
}
|
|
|
|
// Since the buffer only holds two textures, phi_a2 chooses which spot to load into
|
|
size_t func_80074790(s32 objectIndex, const char** lakituTexturePtr) {
|
|
s32 phi_a2;
|
|
|
|
gObjectList[objectIndex].status ^= 4;
|
|
phi_a2 = 0;
|
|
if ((gObjectList[objectIndex].status & 4) != 0) {
|
|
phi_a2 = 1;
|
|
}
|
|
return phi_a2;
|
|
}
|
|
|
|
void func_800747F0(s32 objectIndex, const char** lakituTexturePtr) {
|
|
const char* nextTexture = NULL;
|
|
if (gObjectList[objectIndex].textureListIndex != gObjectList[objectIndex].unk_0D3) {
|
|
nextTexture = gObjectList[objectIndex].textureList[gObjectList[objectIndex].textureListIndex];
|
|
|
|
if (nextTexture != NULL) {
|
|
func_80074574(lakituTexturePtr, nextTexture, func_80074790(objectIndex, lakituTexturePtr),
|
|
gObjectList[objectIndex].textureWidth, gObjectList[objectIndex].textureHeight);
|
|
gObjectList[objectIndex].unk_0D3 = gObjectList[objectIndex].textureListIndex;
|
|
func_80074478(objectIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80074894(s32 objectIndex, const char** lakituTexturePtr) {
|
|
func_800747F0(objectIndex, lakituTexturePtr);
|
|
func_800745C8(objectIndex, lakituTexturePtr);
|
|
}
|
|
|
|
void func_800748C4(s32 objectIndex, const char** lakituTexturePtr) {
|
|
func_800747F0(objectIndex, lakituTexturePtr);
|
|
func_8007466C(objectIndex, lakituTexturePtr);
|
|
}
|
|
|
|
void func_800748F4(s32 objectIndex, const char** lakituTexturePtr) {
|
|
func_800747F0(objectIndex, lakituTexturePtr);
|
|
func_80074704(objectIndex, lakituTexturePtr);
|
|
}
|
|
|
|
void func_800750D8(s32 objectIndex, s32 arg1, Vec3f arg2, s32 arg3, s32 arg4) {
|
|
s32 sp24;
|
|
s32 temp_v0;
|
|
Object* object;
|
|
|
|
init_object(objectIndex, 0);
|
|
sp24 = random_int(0x01F4U);
|
|
temp_v0 = random_int(0x0032U);
|
|
object = &gObjectList[objectIndex];
|
|
object->unk_0D5 = arg3;
|
|
object->sizeScaling = ((f64) (f32) sp24 * 0.0005) + 0.05;
|
|
// ALL HAIL THE FAKE MATCH GODS!!!!!
|
|
object->velocity[1] = ((f64) (f32) temp_v0 * (0.05 * 1.0)) + 2.0;
|
|
object->unk_034 = ((f64) (f32) (temp_v0 % 5) * 0.1) + 1.0;
|
|
object->direction_angle[1] = (arg1 << 0x10) / arg4;
|
|
object->origin_pos[0] = (arg2[0] + (temp_v0 / 2)) - 12.0f;
|
|
object->origin_pos[1] = (arg2[1] - 10.0) + random_int(0x000AU);
|
|
object->origin_pos[2] = (arg2[2] + (temp_v0 / 2)) - 12.0f;
|
|
object->orientation[0] = sp24 << 7;
|
|
object->orientation[1] = temp_v0 * 0x50;
|
|
object->orientation[2] = temp_v0 * 0x50;
|
|
}
|
|
|
|
void func_80075304(Vec3f arg0, s32 arg1, s32 arg2, s32 arg3) {
|
|
s32 var_s1;
|
|
s32 objectIndex;
|
|
|
|
for (var_s1 = 0; var_s1 < arg3; var_s1++) {
|
|
switch (arg1) { /* irregular */
|
|
case 1:
|
|
objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE);
|
|
break;
|
|
case 2:
|
|
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
|
|
break;
|
|
case 3:
|
|
objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE);
|
|
break;
|
|
}
|
|
if (objectIndex == NULL_OBJECT_ID) {
|
|
break;
|
|
}
|
|
func_800750D8(objectIndex, var_s1, arg0, arg2, arg3);
|
|
}
|
|
}
|
|
|
|
void init_train_smoke(s32 objectIndex, Vec3f pos, f32 velocity) {
|
|
Object* object;
|
|
UNUSED s32 pad[2];
|
|
|
|
init_object(objectIndex, 0);
|
|
object = &gObjectList[objectIndex];
|
|
object->origin_pos[0] = pos[0];
|
|
object->origin_pos[1] = pos[1];
|
|
object->origin_pos[2] = pos[2];
|
|
object->velocity[1] = velocity;
|
|
object->type = random_int(0x0064U) + 0x1E;
|
|
}
|
|
|
|
s32 spawn_train_smoke(s32 trainIndex, Vec3f pos, f32 velocity) {
|
|
s32 objectIndex;
|
|
|
|
if (trainIndex == 0) {
|
|
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
init_train_smoke(objectIndex, pos, velocity);
|
|
}
|
|
} else {
|
|
objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
init_train_smoke(objectIndex, pos, velocity);
|
|
}
|
|
}
|
|
return objectIndex;
|
|
}
|
|
|
|
void func_80075698(s32 objectIndex) {
|
|
gObjectList[objectIndex].unk_0D5 = 1;
|
|
gObjectList[objectIndex].activeTexture = D_8018D490;
|
|
gObjectList[objectIndex].textureList = D_8018D490;
|
|
gObjectList[objectIndex].primAlpha = 0xFF;
|
|
gObjectList[objectIndex].direction_angle[1] = 0;
|
|
gObjectList[objectIndex].orientation[0] = 0;
|
|
gObjectList[objectIndex].orientation[2] = 0;
|
|
gObjectList[objectIndex].offset[0] = 0.0f;
|
|
gObjectList[objectIndex].offset[1] = 0.0f;
|
|
gObjectList[objectIndex].offset[2] = 0.0f;
|
|
gObjectList[objectIndex].sizeScaling = 0.5f;
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
void func_80075714(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 1:
|
|
func_80075698(objectIndex);
|
|
break;
|
|
case 2:
|
|
gObjectList[objectIndex].velocity[1] -= 0.03;
|
|
f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity[1]);
|
|
func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0);
|
|
if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) {
|
|
object_next_state(objectIndex);
|
|
}
|
|
break;
|
|
case 3:
|
|
func_80072428(objectIndex);
|
|
break;
|
|
case 0:
|
|
break;
|
|
}
|
|
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
}
|
|
|
|
void update_train_smoke(void) {
|
|
UNUSED s32 pad[2];
|
|
s32 count;
|
|
s32 i;
|
|
s32 temp_a0;
|
|
Object* object;
|
|
if (D_8016578C != 0) {
|
|
D_8016578C -= 1;
|
|
}
|
|
if (D_80165790 != 0) {
|
|
D_80165790 -= 1;
|
|
}
|
|
if ((gTrainList[0].someFlags != 0) || (D_8016578C != 0)) {
|
|
count = 0;
|
|
for (i = 0; i < 128; i++) {
|
|
temp_a0 = gObjectParticle2[i];
|
|
if (temp_a0 != -1) {
|
|
object = &gObjectList[temp_a0];
|
|
if (object->state != 0) {
|
|
func_80075714(temp_a0);
|
|
if (object->state == 0) {
|
|
delete_object_wrapper(&gObjectParticle2[i]);
|
|
}
|
|
count += 1;
|
|
}
|
|
}
|
|
}
|
|
if (count != 0) {
|
|
D_8016578C = 100;
|
|
}
|
|
}
|
|
if ((gTrainList[1].someFlags != 0) || (D_80165790 != 0)) {
|
|
count = 0;
|
|
for (i = 0; i < 128; i++) {
|
|
temp_a0 = gObjectParticle3[i];
|
|
if (temp_a0 != -1) {
|
|
object = &gObjectList[temp_a0];
|
|
if (object->state != 0) {
|
|
func_80075714(temp_a0);
|
|
if (object->state == 0) {
|
|
delete_object_wrapper(&gObjectParticle3[i]);
|
|
}
|
|
count += 1;
|
|
}
|
|
}
|
|
}
|
|
if (count != 0) {
|
|
D_80165790 = 100;
|
|
}
|
|
}
|
|
}
|
|
|
|
void init_ferry_smoke(s32 objectIndex, Vec3f pos, f32 velocity) {
|
|
Object* object;
|
|
|
|
init_object(objectIndex, 0);
|
|
object = &gObjectList[objectIndex];
|
|
object->origin_pos[0] = pos[0];
|
|
object->origin_pos[1] = pos[1];
|
|
object->origin_pos[2] = pos[2];
|
|
object->velocity[1] = velocity;
|
|
object->type = 0x00FF;
|
|
object->unk_0A2 = 0x0096;
|
|
}
|
|
|
|
s32 spawn_ferry_smoke(s32 ferryIndex, Vec3f pos, f32 velocity) {
|
|
s32 objectIndex;
|
|
|
|
if (ferryIndex == 0) {
|
|
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
init_ferry_smoke(objectIndex, pos, velocity);
|
|
}
|
|
} else {
|
|
objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
init_ferry_smoke(objectIndex, pos, velocity);
|
|
}
|
|
}
|
|
|
|
return objectIndex;
|
|
}
|
|
|
|
void func_80075B08(s32 objectIndex) {
|
|
gObjectList[objectIndex].unk_0D5 = 6;
|
|
gObjectList[objectIndex].activeTexture = D_8018D490;
|
|
gObjectList[objectIndex].textureList = D_8018D490;
|
|
gObjectList[objectIndex].primAlpha = 0xFF;
|
|
gObjectList[objectIndex].direction_angle[1] = 0;
|
|
gObjectList[objectIndex].orientation[0] = 0;
|
|
gObjectList[objectIndex].orientation[2] = 0;
|
|
gObjectList[objectIndex].offset[0] = 0.0f;
|
|
gObjectList[objectIndex].offset[1] = 0.0f;
|
|
gObjectList[objectIndex].offset[2] = 0.0f;
|
|
gObjectList[objectIndex].sizeScaling = 0.5f;
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
void func_80075B84(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 1:
|
|
func_80075B08(objectIndex);
|
|
break;
|
|
case 2:
|
|
gObjectList[objectIndex].velocity[1] -= 0.03;
|
|
f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity[1]);
|
|
func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0);
|
|
if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) {
|
|
object_next_state(objectIndex);
|
|
}
|
|
break;
|
|
case 3:
|
|
func_80072428(objectIndex);
|
|
break;
|
|
case 0:
|
|
break;
|
|
}
|
|
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
}
|
|
|
|
void update_ferries_smoke_particle(void) {
|
|
UNUSED s32 pad[2];
|
|
s32 count;
|
|
s32 i;
|
|
s32 temp_a0;
|
|
Object* object;
|
|
if (D_8016578C != 0) {
|
|
D_8016578C -= 1;
|
|
}
|
|
if (D_80165790 != 0) {
|
|
D_80165790 -= 1;
|
|
}
|
|
if ((gPaddleBoats[0].someFlags != 0) || (D_8016578C != 0)) {
|
|
count = 0;
|
|
for (i = 0; i < 128; i++) {
|
|
temp_a0 = gObjectParticle2[i];
|
|
if (temp_a0 != -1) {
|
|
object = &gObjectList[temp_a0];
|
|
if (object->state != 0) {
|
|
func_80075B84(temp_a0);
|
|
if (object->state == 0) {
|
|
delete_object_wrapper(&gObjectParticle2[i]);
|
|
}
|
|
count += 1;
|
|
}
|
|
}
|
|
}
|
|
if (count != 0) {
|
|
D_8016578C = 100;
|
|
}
|
|
}
|
|
if ((gPaddleBoats[1].someFlags != 0) || (D_80165790 != 0)) {
|
|
count = 0;
|
|
for (i = 0; i < 128; i++) {
|
|
temp_a0 = gObjectParticle3[i];
|
|
if (temp_a0 != -1) {
|
|
object = &gObjectList[temp_a0];
|
|
if (object->state != 0) {
|
|
func_80075B84(temp_a0);
|
|
if (object->state == 0) {
|
|
delete_object_wrapper(&gObjectParticle3[i]);
|
|
}
|
|
count += 1;
|
|
}
|
|
}
|
|
}
|
|
if (count != 0) {
|
|
D_80165790 = 100;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80075E5C(s32 objectIndex, Vec3f arg1, u16 arg2, f32 arg3, s32 arg4) {
|
|
Object* object;
|
|
|
|
init_object(objectIndex, 0);
|
|
object = &gObjectList[objectIndex];
|
|
object->sizeScaling = 0.5f;
|
|
object->unk_0D5 = 5;
|
|
object->origin_pos[0] = arg1[0];
|
|
object->origin_pos[1] = arg1[1];
|
|
object->origin_pos[2] = arg1[2];
|
|
object->direction_angle[0] = 0x0C00;
|
|
object->direction_angle[2] = 0;
|
|
object->unk_034 = arg3 * 4.0;
|
|
object->direction_angle[1] = arg2;
|
|
object->type = 0x00FF;
|
|
object->unk_0A2 = 0x00FF;
|
|
object->unk_048 = arg4 * 2;
|
|
}
|
|
|
|
s32 func_80075F28(Vec3f arg0, u16 arg1, f32 arg2, s32 arg3) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
func_80075E5C(objectIndex, arg0, arg1, arg2, arg3);
|
|
}
|
|
return objectIndex;
|
|
}
|
|
|
|
void func_80075F98(Vec3f arg0, u16 arg1, f32 arg2) {
|
|
s32 someIndex;
|
|
|
|
for (someIndex = 0; someIndex < 10; someIndex++) {
|
|
if (func_80075F28(arg0, arg1, arg2, someIndex) == -1) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8007601C(s32 objectIndex) {
|
|
if (gObjectList[objectIndex].unk_04C > 0) {
|
|
gObjectList[objectIndex].unk_04C--;
|
|
if (gObjectList[objectIndex].unk_04C == 0) {
|
|
func_800722CC(objectIndex, 1);
|
|
}
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_048 > 0) {
|
|
gObjectList[objectIndex].unk_048--;
|
|
if (gObjectList[objectIndex].unk_048 == 0) {
|
|
func_800C9EF4(gObjectList[objectIndex].pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x0A));
|
|
}
|
|
}
|
|
|
|
if (gObjectList[objectIndex].unk_04C == 0) {
|
|
func_8008A6DC(objectIndex, 300.0f);
|
|
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) {
|
|
func_800722A4(objectIndex, 1);
|
|
func_80075F98(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle[1], 1.0f);
|
|
func_800C9D80(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
|
SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x0A));
|
|
if (gObjectList[objectIndex].type > 0) {
|
|
gObjectList[objectIndex].type--;
|
|
gObjectList[objectIndex].unk_04C = 0x5A;
|
|
} else {
|
|
gObjectList[objectIndex].unk_04C = 0x12C;
|
|
}
|
|
|
|
gObjectList[objectIndex].unk_048 = 0x3C;
|
|
}
|
|
}
|
|
|
|
if (are_players_in_course_section(9, 0xB) == 0) {
|
|
gObjectList[objectIndex].type = 2;
|
|
}
|
|
}
|
|
|
|
void func_8007614C(void) {
|
|
s32 someIndex;
|
|
|
|
for (someIndex = 0; someIndex < 4; someIndex++) {
|
|
func_8007601C(indexObjectList3[someIndex]);
|
|
}
|
|
}
|
|
|
|
void func_80076194(s32 objectIndex, Vec3f arg1, f32 arg2, s32 arg3) {
|
|
Object* object;
|
|
|
|
init_object(objectIndex, 0);
|
|
object = &gObjectList[objectIndex];
|
|
object->unk_0D5 = 4;
|
|
object->sizeScaling = 1.0f;
|
|
object->origin_pos[0] = arg1[0];
|
|
object->origin_pos[1] = arg1[1];
|
|
object->origin_pos[2] = arg1[2];
|
|
object->direction_angle[0] = 0x0C00;
|
|
object->direction_angle[2] = 0;
|
|
object->direction_angle[1] = 0x2100;
|
|
if (gIsMirrorMode != 0) {
|
|
object->direction_angle[1] += -0x4000;
|
|
}
|
|
object->type = 0x00FF;
|
|
object->unk_0A2 = 0x00FF;
|
|
object->unk_048 = arg3 * 2;
|
|
object->unk_034 = arg2 * 8.0;
|
|
}
|
|
|
|
s32 func_80076278(Vec3f arg0, f32 arg1, s32 arg2) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
func_80076194(objectIndex, arg0, arg1, arg2);
|
|
}
|
|
return objectIndex;
|
|
}
|
|
|
|
void func_800762DC(Vec3f arg0, f32 arg1) {
|
|
s32 someIndex;
|
|
|
|
for (someIndex = 0; someIndex < 0x14; someIndex++) {
|
|
if (func_80076278(arg0, arg1, someIndex) == -1) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8007634C(s32 objectIndex) {
|
|
Object* object;
|
|
|
|
u8* asset = LOAD_ASSET(common_texture_particle_smoke);
|
|
|
|
object = &gObjectList[objectIndex];
|
|
object->activeTexture = asset[0];
|
|
object->textureList = asset[0];
|
|
object->primAlpha = 0x00FF;
|
|
set_obj_orientation(objectIndex, 0U, 0U, 0U);
|
|
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
void func_800763CC(s32 objectIndex) {
|
|
Object* object;
|
|
|
|
if (objectIndex) {}
|
|
object = &gObjectList[objectIndex];
|
|
switch (object->state) {
|
|
case 1:
|
|
func_8007634C(objectIndex);
|
|
break;
|
|
case 2:
|
|
if (set_and_run_timer_object(objectIndex, object->unk_048) != 0) {
|
|
func_80086E70(objectIndex);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (object->unk_0D5 == 4) {
|
|
f32_step_towards(&object->sizeScaling, 4.0f, 0.1f);
|
|
s16_step_towards(&object->type, 0, 0x0018);
|
|
s16_step_towards(&object->unk_0A2, 0x0080, 0x000C);
|
|
} else {
|
|
f32_step_towards(&object->sizeScaling, 1.0f, 0.1f);
|
|
s16_step_towards(&object->type, 0, 0x0018);
|
|
s16_step_towards(&object->unk_0A2, 0x0080, 0x000C);
|
|
}
|
|
if ((object->unk_0AE >= 2) &&
|
|
(func_80073B00(objectIndex, &object->primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) {
|
|
object_next_state(objectIndex);
|
|
}
|
|
break;
|
|
case 4:
|
|
func_80072428(objectIndex);
|
|
func_80086F60(objectIndex);
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_80076538(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].unk_0AE) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
if ((u8) gObjectList[objectIndex].unk_0D5 == 4) {
|
|
if (func_80087060(objectIndex, 0x0000000E) != 0) {
|
|
func_80086FD4(objectIndex);
|
|
}
|
|
} else if (func_80087060(objectIndex, 2) != 0) {
|
|
func_80086FD4(objectIndex);
|
|
}
|
|
break;
|
|
case 2:
|
|
u16_step_down_towards(&gObjectList[objectIndex].direction_angle[0], 0, 0x00000400);
|
|
break;
|
|
}
|
|
if (gObjectList[objectIndex].unk_0AE > 0) {
|
|
func_80087844(objectIndex);
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
}
|
|
}
|
|
|
|
void func_8007661C(void) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = indexObjectList2[0];
|
|
if (gObjectList[objectIndex].unk_04C > 0) {
|
|
gObjectList[objectIndex].unk_04C--;
|
|
if (gObjectList[objectIndex].unk_04C == 0) {
|
|
func_800722CC(objectIndex, 1);
|
|
}
|
|
}
|
|
if (gObjectList[objectIndex].unk_048 > 0) {
|
|
gObjectList[objectIndex].unk_048--;
|
|
if (gObjectList[objectIndex].unk_048 == 0) {
|
|
func_800C9EF4(gObjectList[objectIndex].pos, SOUND_ARG_LOAD(0x51, 0x03, 0x80, 0x09));
|
|
}
|
|
}
|
|
if (gObjectList[objectIndex].unk_04C == 0) {
|
|
func_8008A6DC(objectIndex, 750.0f);
|
|
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) {
|
|
func_800722A4(objectIndex, 1);
|
|
func_800762DC(gObjectList[objectIndex].pos, 1.0f);
|
|
func_800C9D80(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, 0x51038009U);
|
|
if (gObjectList[objectIndex].type > 0) {
|
|
gObjectList[objectIndex].type--;
|
|
gObjectList[objectIndex].unk_04C = 0x0000005A;
|
|
} else {
|
|
gObjectList[objectIndex].unk_04C = 0x0000012C;
|
|
}
|
|
gObjectList[objectIndex].unk_048 = 0x0000003C;
|
|
}
|
|
}
|
|
if (are_players_in_course_section(4, 5) == 0) {
|
|
gObjectList[objectIndex].type = 2;
|
|
}
|
|
}
|
|
|
|
void func_8007675C(s32 objectIndex, Vec3s arg1, s32 arg2) {
|
|
Object* object;
|
|
|
|
init_object(objectIndex, 0);
|
|
object = &gObjectList[objectIndex];
|
|
object->unk_0D5 = 9;
|
|
object->sizeScaling = 1.0f;
|
|
object->origin_pos[0] = arg1[0];
|
|
object->origin_pos[1] = arg1[1];
|
|
object->origin_pos[2] = arg1[2];
|
|
object->direction_angle[0] = 0x0C00;
|
|
object->direction_angle[1] = 0x2100;
|
|
object->direction_angle[2] = 0;
|
|
object->type = 0x00FF;
|
|
object->unk_0A2 = 0x00FF;
|
|
object->unk_034 = 8.0f;
|
|
object->velocity[1] = 8.0f;
|
|
object->unk_048 = arg2;
|
|
}
|
|
|
|
s32 func_80076828(Vec3s arg0, s32 arg1) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
func_8007675C(objectIndex, arg0, arg1);
|
|
}
|
|
return objectIndex;
|
|
}
|
|
|
|
void func_80076884(s32 arg0) {
|
|
UNUSED s32 stackPadding0;
|
|
s32 i;
|
|
s32 temp_v0;
|
|
s16* var_s2;
|
|
temp_v0 = random_int(0x000FU);
|
|
switch (arg0) {
|
|
case 0:
|
|
var_s2 = D_800E5740 + (temp_v0 * 3);
|
|
break;
|
|
|
|
case 1:
|
|
var_s2 = D_800E579C + (temp_v0 * 3);
|
|
break;
|
|
|
|
case 2:
|
|
var_s2 = D_800E57F8 + (temp_v0 * 3);
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < 1; i++) {
|
|
if (func_80076828(var_s2, i) == (-1)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80076958(s32 objectIndex) {
|
|
Object* object;
|
|
u8* tex = (u8*) LOAD_ASSET(common_texture_particle_smoke);
|
|
|
|
object = &gObjectList[objectIndex];
|
|
object->activeTexture = tex[0];
|
|
object->textureList = tex[0];
|
|
object->primAlpha = 0x00FF;
|
|
set_obj_orientation(objectIndex, 0U, 0U, 0U);
|
|
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
void func_800769D8(s32 objectIndex) {
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
switch (object->state) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
func_80076958(objectIndex);
|
|
break;
|
|
case 2:
|
|
if (set_and_run_timer_object(objectIndex, object->unk_048) != 0) {
|
|
func_80086E70(objectIndex);
|
|
}
|
|
break;
|
|
case 3:
|
|
f32_step_towards(&object->sizeScaling, 2.0f, 0.05f);
|
|
s16_step_towards(&object->type, 0, 0x0018);
|
|
if ((object->unk_0AE >= 2) &&
|
|
(func_80073B00(objectIndex, &object->primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) {
|
|
object_next_state(objectIndex);
|
|
}
|
|
break;
|
|
case 4:
|
|
func_80072428(objectIndex);
|
|
func_80086F60(objectIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_80076AEC(s32 objectIndex) {
|
|
s32 thing;
|
|
thing = gObjectList[objectIndex].unk_0AE;
|
|
if (thing) {}
|
|
if (thing != 0) {
|
|
if (thing == 1) {
|
|
if (func_80087060(objectIndex, 0x0000000A) != 0) {
|
|
func_80086FD4(objectIndex);
|
|
}
|
|
} else {
|
|
thing = gObjectList[objectIndex].unk_0AE;
|
|
}
|
|
}
|
|
if (gObjectList[objectIndex].unk_0AE > 0) {
|
|
object_add_velocity_offset_y(objectIndex);
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
}
|
|
}
|
|
|
|
void func_80076B7C(void) {
|
|
}
|
|
|
|
void update_flame_particle(void) {
|
|
s32 someIndex;
|
|
s32 objectIndex;
|
|
Object* object;
|
|
|
|
func_8007661C();
|
|
func_8007614C();
|
|
for (someIndex = 0; someIndex < gObjectParticle1_SIZE; someIndex++) {
|
|
objectIndex = gObjectParticle1[someIndex];
|
|
if (objectIndex != DELETED_OBJECT_ID) {
|
|
object = &gObjectList[objectIndex];
|
|
if (object->state != 0) {
|
|
if ((object->unk_0D5 == 4) || (object->unk_0D5 == 5)) {
|
|
func_800763CC(objectIndex);
|
|
func_80076538(objectIndex);
|
|
} else if (object->unk_0D5 == 9) {
|
|
func_800769D8(objectIndex);
|
|
func_80076AEC(objectIndex);
|
|
}
|
|
if (object->state == 0) {
|
|
delete_object_wrapper(&gObjectParticle1[someIndex]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void init_object_smoke_particle(s32 objectIndex, Vec3f arg1, s16 arg2) {
|
|
Object* object;
|
|
|
|
init_object(objectIndex, (s32) arg2);
|
|
object = &gObjectList[objectIndex];
|
|
object->unk_0D5 = 0x0A;
|
|
object->activeTexture = common_texture_particle_smoke[0];
|
|
object->textureList = common_texture_particle_smoke[0];
|
|
object->sizeScaling = 0.3f;
|
|
set_obj_origin_pos(objectIndex, arg1[0], arg1[1], arg1[2]);
|
|
object->type = 0x00FF;
|
|
object->unk_034 = 0.0f;
|
|
set_obj_orientation(objectIndex, 0U, 0U, 0U);
|
|
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void init_smoke_particle(Vec3f arg0, UNUSED f32 arg1, s16 arg2) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
init_object_smoke_particle(objectIndex, arg0, arg2);
|
|
}
|
|
}
|
|
|
|
void func_80076DC4(s32 objectIndex) {
|
|
object_next_state(objectIndex);
|
|
if (gObjectList[objectIndex].unk_0D5 != 0x0B) {
|
|
func_80086E70(objectIndex);
|
|
}
|
|
}
|
|
|
|
void func_80076E14(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 1:
|
|
func_80076DC4(objectIndex);
|
|
break;
|
|
case 2:
|
|
if ((gObjectList[objectIndex].unk_0AE >= 2) &&
|
|
(func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0,
|
|
0) != 0)) {
|
|
object_next_state(objectIndex);
|
|
}
|
|
break;
|
|
case 0:
|
|
break;
|
|
case 3:
|
|
func_80072428(objectIndex);
|
|
func_80086F60(objectIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_80076ED8(s32 objectIndex) {
|
|
if ((gObjectList[objectIndex].unk_0AE != 0) && (gObjectList[objectIndex].unk_0AE == 1)) {
|
|
func_80086FD4(objectIndex);
|
|
}
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
}
|
|
|
|
void func_80076F2C(void) {
|
|
s32 someIndex;
|
|
s32 flameIndex;
|
|
Object* object;
|
|
|
|
for (someIndex = 0; someIndex < gObjectParticle4_SIZE; someIndex++) {
|
|
flameIndex = gObjectParticle4[someIndex];
|
|
if (flameIndex != DELETED_OBJECT_ID) {
|
|
object = &gObjectList[flameIndex];
|
|
if (object->state != 0) {
|
|
func_80076E14(flameIndex);
|
|
func_80076ED8(flameIndex);
|
|
if (object->state == 0) {
|
|
delete_object_wrapper(&gObjectParticle4[someIndex]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void init_object_smoke_particle2(s32 objectIndex, s32 flameIndex) {
|
|
init_object(objectIndex, 3);
|
|
|
|
gObjectList[objectIndex].unk_0D5 = 0xB;
|
|
gObjectList[objectIndex].activeTexture = common_texture_particle_smoke[0];
|
|
gObjectList[objectIndex].textureList = common_texture_particle_smoke[0];
|
|
gObjectList[objectIndex].sizeScaling = 0.8f;
|
|
|
|
gObjectList[objectIndex].origin_pos[0] = (f32) * (gTorchSpawns + (flameIndex * 3) + 0) * xOrientation;
|
|
gObjectList[objectIndex].origin_pos[1] = (f32) * (gTorchSpawns + (flameIndex * 3) + 1);
|
|
gObjectList[objectIndex].origin_pos[2] = (f32) * (gTorchSpawns + (flameIndex * 3) + 2);
|
|
gObjectList[objectIndex].unk_034 = 0;
|
|
gObjectList[objectIndex].type = 255;
|
|
gObjectList[objectIndex].unk_0A2 = 255;
|
|
gObjectList[objectIndex].primAlpha = 255;
|
|
set_obj_orientation(objectIndex, 0, 0, 0);
|
|
set_obj_origin_offset(objectIndex, 0, 0, 0);
|
|
}
|
|
|
|
void init_smoke_particles(s32 arg0) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
init_object_smoke_particle2(objectIndex, arg0);
|
|
}
|
|
}
|
|
|
|
void init_object_leaf_particle(s32 objectIndex, Vec3f arg1, s32 num) {
|
|
UNUSED s32 stackPadding1;
|
|
UNUSED u16 stackPadding0;
|
|
u16 temp_s0;
|
|
u16 sp3E;
|
|
u16 sp3C;
|
|
|
|
init_object(objectIndex, 0);
|
|
gObjectList[objectIndex].unk_0D5 = 7;
|
|
gObjectList[objectIndex].activeTLUT = (u8*) common_texture_particle_leaf;
|
|
gObjectList[objectIndex].tlutList = (u8*) common_texture_particle_leaf;
|
|
gObjectList[objectIndex].sizeScaling = 0.1f;
|
|
gObjectList[objectIndex].surfaceHeight = arg1[1];
|
|
|
|
if (IsMarioRaceway()) {
|
|
object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
|
|
gObjectList[objectIndex].unk_034 = 1.5f;
|
|
gObjectList[objectIndex].velocity[1] = 1.5f;
|
|
} else if (IsYoshiValley()) {
|
|
object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
|
|
gObjectList[objectIndex].unk_034 = 2.0f;
|
|
gObjectList[objectIndex].velocity[1] = 2.0f;
|
|
} else if (IsRoyalRaceway()) {
|
|
object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 30.0, arg1[2], 0x10, 0x28, 0x10);
|
|
gObjectList[objectIndex].unk_034 = 2.0f;
|
|
gObjectList[objectIndex].velocity[1] = 2.0f;
|
|
} else if (IsLuigiRaceway()) {
|
|
object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
|
|
gObjectList[objectIndex].unk_034 = 1.5f;
|
|
gObjectList[objectIndex].velocity[1] = 1.0f;
|
|
}
|
|
|
|
temp_s0 = random_int(0x0010U) << 0xC;
|
|
sp3E = random_int(0x0010U) << 0xC;
|
|
sp3C = random_int(0x0010U) << 0xC;
|
|
set_obj_direction_angle(objectIndex, 0U, (num * 0xFFFF) / 20, 0U);
|
|
set_obj_orientation(objectIndex, temp_s0, sp3E, sp3C);
|
|
}
|
|
|
|
s32 init_leaf_particle(Vec3f arg0, s32 num) {
|
|
s32 objectIndex;
|
|
|
|
objectIndex = add_unused_obj_index(gLeafParticle, &gNextFreeLeafParticle, gLeafParticle_SIZE);
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
init_object_leaf_particle(objectIndex, arg0, num);
|
|
}
|
|
return objectIndex;
|
|
}
|
|
|
|
void spawn_leaf(Vec3f arg0, UNUSED s32 arg1) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < gLeafParticle_SPAWN_SIZE; i++) {
|
|
if (init_leaf_particle(arg0, i) == NULL_OBJECT_ID) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80077B14(s32 arg0) {
|
|
object_next_state(arg0);
|
|
func_80086E70(arg0);
|
|
}
|
|
|
|
void func_80077B3C(s32 objectIndex) {
|
|
Object* object;
|
|
object = &gObjectList[objectIndex];
|
|
|
|
switch (object->state) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
func_80077B14(objectIndex);
|
|
break;
|
|
case 2:
|
|
if (object->unk_0AE == 0) {
|
|
object_next_state(objectIndex);
|
|
}
|
|
break;
|
|
case 3:
|
|
func_80072428(objectIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_80077BCC(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].unk_0AE) {
|
|
case 1:
|
|
func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.2f, gObjectList[objectIndex].unk_034,
|
|
(s16) (s32) gObjectList[objectIndex].direction_angle[1], 0x0000000A);
|
|
break;
|
|
case 2:
|
|
if (func_80087B84(objectIndex, 0.4f, gObjectList[objectIndex].surfaceHeight) != 0) {
|
|
func_80086F60(objectIndex);
|
|
}
|
|
break;
|
|
}
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
gObjectList[objectIndex].orientation[0] += 0x1000;
|
|
gObjectList[objectIndex].orientation[1] += 0x1000;
|
|
}
|
|
|
|
void update_leaf(void) {
|
|
s32 someIndex;
|
|
s32 leafIndex;
|
|
Object* object;
|
|
|
|
for (someIndex = 0; someIndex < gLeafParticle_SIZE; someIndex++) {
|
|
leafIndex = gLeafParticle[someIndex];
|
|
if (leafIndex != DELETED_OBJECT_ID) {
|
|
object = &gObjectList[leafIndex];
|
|
if (object->state != 0) {
|
|
func_80077B3C(leafIndex);
|
|
func_80077BCC(leafIndex);
|
|
if (object->state == 0) {
|
|
delete_object_wrapper(&gLeafParticle[someIndex]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80077D5C(s32 arg0) {
|
|
s32 objectIndex;
|
|
s32 var_a1;
|
|
|
|
if (D_8016559C == 0) {
|
|
for (var_a1 = 0; var_a1 < D_8018D1F0; var_a1++) {
|
|
D_8018D17C += 1;
|
|
if (D_8018D17C >= D_8018D1F0) {
|
|
D_8018D17C = 0;
|
|
}
|
|
objectIndex = D_8018CC80[arg0 + D_8018D17C];
|
|
if (gObjectList[objectIndex].state == 0) {
|
|
init_object(objectIndex, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80077E20(s32 objectIndex) {
|
|
u8* tex = (u8*) LOAD_ASSET(D_0D0293D8);
|
|
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_rectangle);
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
object->activeTexture = tex;
|
|
object->textureList = tex;
|
|
//! @bug frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10
|
|
//! right here
|
|
// root function: func_80078C70
|
|
object->vertex = vtx;
|
|
object->textureHeight = 0x10;
|
|
object->textureWidth = object->textureHeight;
|
|
object->sizeScaling = 0.15f;
|
|
set_object_flag(objectIndex, 0x00000010);
|
|
func_80086EF0(objectIndex);
|
|
object->primAlpha = 0x00FF;
|
|
object->unk_0D5 = 0;
|
|
object->type = 0;
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
void func_80077EB8(s32 objectIndex, u16 arg1, Camera* camera) {
|
|
s16 temp_v0;
|
|
|
|
temp_v0 = camera->rot[1] - arg1;
|
|
if ((temp_v0 >= D_8018D210) || (D_8018D208 >= temp_v0)) {
|
|
gObjectList[objectIndex].offset[0] = D_8018D218 + (D_8018D1E8 * (f32) temp_v0);
|
|
set_object_flag(objectIndex, 0x00000010);
|
|
return;
|
|
}
|
|
clear_object_flag(objectIndex, 0x00000010);
|
|
}
|
|
|
|
void func_80077F64(s32 objectIndex, Camera* camera) {
|
|
|
|
f64 rand;
|
|
|
|
switch (gObjectList[objectIndex].unk_0AE) { /* irregular */
|
|
case 1:
|
|
gObjectList[objectIndex].direction_angle[1] = (camera->rot[1] + random_int(0x4000U)) - 0x2000;
|
|
object_origin_pos_randomize_around_y(objectIndex, 0x00B4, 0x0014U);
|
|
rand = random_int(0x0064U);
|
|
|
|
gObjectList[objectIndex].velocity[1] = (f32) (-0.75 - (f64) (f32) (rand * 0.01));
|
|
gObjectList[objectIndex].offset[0] = 0.0f;
|
|
gObjectList[objectIndex].offset[1] = 0.0f;
|
|
func_80086FD4(objectIndex);
|
|
return;
|
|
case 2:
|
|
func_80077EB8(objectIndex, gObjectList[objectIndex].direction_angle[1], camera);
|
|
object_add_velocity_offset_y(objectIndex);
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
func_8008BFC0(objectIndex);
|
|
if (gObjectList[objectIndex].pos[1] <= 0.0f) {
|
|
func_80086FD4(objectIndex);
|
|
return;
|
|
}
|
|
case 0:
|
|
return;
|
|
case 3:
|
|
func_80086F60(objectIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_800780CC(s32 objectIndex, Camera* camera) {
|
|
switch (gObjectList[objectIndex].state) { /* irregular */
|
|
case 1:
|
|
func_80077E20(objectIndex);
|
|
return;
|
|
case 2:
|
|
func_80077F64(objectIndex, camera);
|
|
if (gObjectList[objectIndex].unk_0AE == 0) {
|
|
object_next_state(objectIndex);
|
|
return;
|
|
}
|
|
case 0:
|
|
return;
|
|
case 3:
|
|
func_80072428(objectIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_80078170(s32 arg0, Camera* arg1) {
|
|
s32 objectIndex;
|
|
s32 i;
|
|
|
|
func_80077D5C(arg0);
|
|
for (i = 0; i < D_8018D1F0; i++) {
|
|
objectIndex = D_8018CC80[arg0 + i];
|
|
if (gObjectList[objectIndex].state != 0) {
|
|
func_800780CC(objectIndex, arg1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80078220(s32 objectIndex) {
|
|
u8* tex = (u8*) LOAD_ASSET(D_0D0293D8);
|
|
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_rectangle);
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
object->activeTexture = tex;
|
|
object->textureList = tex;
|
|
object->vertex = vtx;
|
|
object->sizeScaling = 0.15f;
|
|
func_80086EF0(objectIndex);
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
void func_80078288(s32 objectIndex) {
|
|
s16 sp3E;
|
|
s16 sp3C;
|
|
s16 sp3A;
|
|
UNUSED u16 pad;
|
|
u16 temp_t6;
|
|
|
|
switch (gObjectList[objectIndex].unk_0AE) { /* irregular */
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
if (gGamestate != 9) {
|
|
sp3A = ((gPlayerOneCopy->unk_094 / 18) * 216) / 2;
|
|
sp3E = (random_int(0x000FU) - sp3A) + 0x2D;
|
|
sp3C = random_int(0x012CU) + 0x1E;
|
|
temp_t6 = camera1->rot[1] + ((s32) (random_int(0x3000U) - 0x1800) / (s16) ((sp3A / 15) + 1));
|
|
gObjectList[objectIndex].origin_pos[0] = gPlayerOneCopy->pos[0] + (sins(temp_t6) * sp3C);
|
|
gObjectList[objectIndex].origin_pos[1] = sp3E + gPlayerOneCopy->unk_074;
|
|
gObjectList[objectIndex].origin_pos[2] = gPlayerOneCopy->pos[2] + (coss(temp_t6) * sp3C);
|
|
gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100;
|
|
gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
|
|
gObjectList[objectIndex].velocity[1] = (f32) (-0.3 - (f64) (f32) (random_int(0x0032U) * 0.01));
|
|
gObjectList[objectIndex].offset[0] = 0.0f;
|
|
gObjectList[objectIndex].offset[1] = 0.0f;
|
|
func_80086FD4(objectIndex);
|
|
} else {
|
|
sp3C = random_int(0x0064U) + 0x28;
|
|
temp_t6 = camera1->rot[1] + random_int(0x3000U) - 0x1800;
|
|
gObjectList[objectIndex].origin_pos[0] = camera1->pos[0] + (sins(temp_t6) * sp3C);
|
|
gObjectList[objectIndex].origin_pos[1] = camera1->pos[1] + 45.0;
|
|
gObjectList[objectIndex].origin_pos[2] = camera1->pos[2] + (coss(temp_t6) * sp3C);
|
|
gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100;
|
|
gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
|
|
gObjectList[objectIndex].velocity[1] = (f32) (-0.6 - (f64) (f32) (random_int(0x0032U) * 0.01));
|
|
gObjectList[objectIndex].offset[0] = 0.0f;
|
|
gObjectList[objectIndex].offset[1] = 0.0f;
|
|
func_80086FD4(objectIndex);
|
|
}
|
|
break;
|
|
case 2:
|
|
object_add_velocity_offset_y(objectIndex);
|
|
gObjectList[objectIndex].direction_angle[0] += gObjectList[objectIndex].unk_0C4;
|
|
gObjectList[objectIndex].offset[0] =
|
|
sins(gObjectList[objectIndex].direction_angle[0]) * gObjectList[objectIndex].unk_01C[0];
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
if ((f64) gObjectList[objectIndex].pos[1] <= 0.0) {
|
|
func_80086FD4(objectIndex);
|
|
}
|
|
gObjectList[objectIndex].orientation[1] = angle_between_object_camera(objectIndex, camera1);
|
|
break;
|
|
case 3:
|
|
func_80086F60(objectIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_800786EC(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].state) { /* irregular */
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
func_80078220(objectIndex);
|
|
break;
|
|
case 2:
|
|
func_80078288(objectIndex);
|
|
if (gObjectList[objectIndex].unk_0AE == 0) {
|
|
object_next_state(objectIndex);
|
|
}
|
|
break;
|
|
case 3:
|
|
func_80072428(objectIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_80078790(void) {
|
|
s32 someIndex;
|
|
|
|
for (someIndex = 0; someIndex < NUM_SNOWFLAKES; someIndex++) {
|
|
D_8018D174 += 1;
|
|
if (D_8018D174 >= NUM_SNOWFLAKES) {
|
|
D_8018D174 = 0;
|
|
}
|
|
if (gObjectList[gObjectParticle1[D_8018D174]].state == 0) {
|
|
init_object(gObjectParticle1[D_8018D174], 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void update_snowflakes(void) {
|
|
s32 someIndex;
|
|
s32 snowflakeIndex;
|
|
|
|
if (gGamestate != CREDITS_SEQUENCE) {
|
|
func_80078790();
|
|
} else {
|
|
func_80078790();
|
|
func_80078790();
|
|
func_80078790();
|
|
func_80078790();
|
|
}
|
|
for (someIndex = 0; someIndex < NUM_SNOWFLAKES; someIndex++) {
|
|
snowflakeIndex = gObjectParticle1[someIndex];
|
|
if (gObjectList[snowflakeIndex].state != 0) {
|
|
func_800786EC(snowflakeIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This function adjusted to place clouds in the sky correctly
|
|
void func_800788F8(s32 objectIndex, u16 rot, Camera* camera) {
|
|
s16 cameraRot;
|
|
// Adjustable culling factor
|
|
const float cullingFactor = OTRGetAspectRatio();
|
|
|
|
// Calculate the cloud's rotation relative to the camera
|
|
cameraRot = camera->rot[1] + rot;
|
|
|
|
// Adjust bounds based on the culling factor
|
|
s16 adjustedLowerBound = (s16) (D_8018D210 * cullingFactor);
|
|
s16 adjustedUpperBound = (s16) (D_8018D208 * cullingFactor);
|
|
|
|
// Check if the object is within the adjusted bounds
|
|
if ((cameraRot >= adjustedLowerBound) && (adjustedUpperBound >= cameraRot)) {
|
|
// Calculate and update the object's position
|
|
gObjectList[objectIndex].unk_09C = (D_8018D218 + (D_8018D1E8 * cameraRot));
|
|
|
|
// Mark the object as visible
|
|
set_object_flag(objectIndex, 0x10);
|
|
} else {
|
|
// If outside the bounds, mark the object as not visible
|
|
set_object_flag(objectIndex, 0x10);
|
|
}
|
|
}
|
|
|
|
void update_clouds(s32 arg0, Camera* arg1, CloudData* cloudList) {
|
|
s32 cloudIndex;
|
|
s32 objectIndex;
|
|
CloudData* cloud;
|
|
|
|
for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) {
|
|
cloud = &cloudList[cloudIndex];
|
|
objectIndex = D_8018CC80[arg0 + cloudIndex];
|
|
func_800788F8(objectIndex, cloud->rotY, arg1);
|
|
}
|
|
}
|
|
|
|
void update_stars(s32 arg0, Camera* camera, StarData* starList) {
|
|
s32 starIndex;
|
|
s32 objectIndex;
|
|
StarData* star;
|
|
|
|
for (starIndex = 0; starIndex < D_8018D1F0; starIndex++) {
|
|
star = &starList[starIndex];
|
|
objectIndex = D_8018CC80[arg0 + starIndex];
|
|
func_800788F8(objectIndex, star->rotY, camera);
|
|
switch (starIndex % 5U) {
|
|
case 0:
|
|
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000028, 0x000000B4, 0x000000FF, 0,
|
|
-1);
|
|
break;
|
|
case 1:
|
|
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000080, 0x000000FF, 0x000000FF, 0,
|
|
-1);
|
|
break;
|
|
case 2:
|
|
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x000000C8, 0x000000FF, 0,
|
|
-1);
|
|
break;
|
|
case 3:
|
|
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x0000009B, 0x000000FF, 0, -1);
|
|
break;
|
|
case 4:
|
|
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x0000005A, 0x00000080, 0x000000FF, 0,
|
|
-1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
UNUSED void func_80078C68() {
|
|
}
|
|
|
|
void func_80078C70(s32 arg0) {
|
|
s32 sp1C;
|
|
Camera* camera;
|
|
|
|
if (D_801657C8 == 0) {
|
|
switch (arg0) { /* switch 1 */
|
|
case 0: /* switch 1 */
|
|
sp1C = 0;
|
|
camera = camera1;
|
|
D_8018D200 = gCameraZoom[0] + 40.0f;
|
|
break;
|
|
case 1: /* switch 1 */
|
|
sp1C = 0;
|
|
camera = camera1;
|
|
D_8018D200 = gCameraZoom[0] + 40.0f;
|
|
break;
|
|
case 2: /* switch 1 */
|
|
camera = camera2;
|
|
sp1C = D_8018D1F0;
|
|
D_8018D200 = gCameraZoom[1] + 40.0f;
|
|
break;
|
|
case 3: /* switch 1 */
|
|
sp1C = 0;
|
|
camera = camera1;
|
|
D_8018D200 = gCameraZoom[0] + 40.0f;
|
|
break;
|
|
case 4: /* switch 1 */
|
|
camera = camera2;
|
|
sp1C = D_8018D1F0;
|
|
D_8018D200 = gCameraZoom[1] + 40.0f;
|
|
break;
|
|
}
|
|
|
|
D_8018D208 = ((D_8018D200 / 2) * 0xB6) + 0x71C;
|
|
D_8018D210 = (-(D_8018D200 / 2) * 0xB6) - 0x71C;
|
|
D_8018D1E8 = 1.7578125 / D_8018D200;
|
|
D_8018D218 = 0xA0;
|
|
|
|
CM_UpdateClouds(sp1C, camera);
|
|
|
|
// switch (gCurrentCourseId) { /* switch 2 */
|
|
// case COURSE_MARIO_RACEWAY: /* switch 2 */
|
|
// // Uses Luigi Raceway's clouds for display purposes?
|
|
// //update_clouds(sp1C, camera, gLuigiRacewayClouds);
|
|
// break;
|
|
// case COURSE_YOSHI_VALLEY: /* switch 2 */
|
|
// update_clouds(sp1C, camera, gYoshiValleyMooMooFarmClouds);
|
|
// break;
|
|
// case COURSE_FRAPPE_SNOWLAND: /* switch 2 */
|
|
// func_80078170(sp1C, camera);
|
|
// break;
|
|
// case COURSE_KOOPA_BEACH: /* switch 2 */
|
|
// update_clouds(sp1C, camera, gKoopaTroopaBeachClouds);
|
|
// break;
|
|
// case COURSE_ROYAL_RACEWAY: /* switch 2 */
|
|
// update_clouds(sp1C, camera, gRoyalRacewayClouds);
|
|
// break;
|
|
// case COURSE_LUIGI_RACEWAY: /* switch 2 */
|
|
// update_clouds(sp1C, camera, gLuigiRacewayClouds);
|
|
// break;
|
|
// case COURSE_MOO_MOO_FARM: /* switch 2 */
|
|
// update_clouds(sp1C, camera, gYoshiValleyMooMooFarmClouds);
|
|
// break;
|
|
// case COURSE_TOADS_TURNPIKE: /* switch 2 */
|
|
// update_stars(sp1C, camera, gToadsTurnpikeRainbowRoadStars);
|
|
// break;
|
|
// case COURSE_KALIMARI_DESERT: /* switch 2 */
|
|
// update_clouds(sp1C, camera, gKalimariDesertClouds);
|
|
// break;
|
|
// case COURSE_SHERBET_LAND: /* switch 2 */
|
|
// update_clouds(sp1C, camera, gSherbetLandClouds);
|
|
// break;
|
|
// case COURSE_RAINBOW_ROAD: /* switch 2 */
|
|
// update_stars(sp1C, camera, gToadsTurnpikeRainbowRoadStars);
|
|
// break;
|
|
// case COURSE_WARIO_STADIUM: /* switch 2 */
|
|
// update_stars(sp1C, camera, gWarioStadiumStars);
|
|
// break;
|
|
//}
|
|
}
|
|
}
|
|
|
|
void func_8007ABFC(s32 playerId, bool arg1) {
|
|
s32 itemWindow;
|
|
|
|
if (playerHUD[playerId].raceCompleteBool == false) {
|
|
itemWindow = gItemWindowObjectByPlayerId[playerId];
|
|
if (func_80072354(itemWindow, 4) != 0) {
|
|
init_object(itemWindow, 0);
|
|
if (arg1 != 0) {
|
|
playerHUD[playerId].itemOverride = arg1;
|
|
}
|
|
}
|
|
func_800C9060(playerId, 0x19008406U);
|
|
}
|
|
}
|
|
|
|
void consume_item(s32 playerId) {
|
|
UNUSED s32 pad;
|
|
Player* player;
|
|
s32 objectIndex;
|
|
ItemWindowObjects* itemWindow;
|
|
|
|
player = &gPlayerOne[playerId];
|
|
objectIndex = gItemWindowObjectByPlayerId[playerId];
|
|
itemWindow = (ItemWindowObjects*) &gObjectList[objectIndex];
|
|
if (itemWindow->currentItem == ITEM_SUPER_MUSHROOM) {
|
|
if (func_80072354(objectIndex, 2) != 0) {
|
|
func_800722A4(objectIndex, 2);
|
|
itemWindow->goldenMushroomTimer = 0x0258;
|
|
func_800726CC(objectIndex, 0x00000032);
|
|
}
|
|
if (itemWindow->goldenMushroomTimer == 0) {
|
|
func_800722CC(objectIndex, 2);
|
|
player->currentItemCopy = ITEM_NONE;
|
|
itemWindow->currentItem = ITEM_NONE;
|
|
set_object_timer_state(objectIndex, 0);
|
|
func_800726CC(objectIndex, 9);
|
|
}
|
|
} else {
|
|
player->currentItemCopy = ITEM_NONE;
|
|
itemWindow->currentItem = ITEM_NONE;
|
|
set_object_timer_state(objectIndex, 0);
|
|
}
|
|
}
|
|
|
|
typedef struct {
|
|
u8 banana; // ITEM_BANANA
|
|
u8 bananaBunch; // ITEM_BANANA_BUNCH
|
|
u8 greenShell; // ITEM_GREEN_SHELL
|
|
u8 tripleGreenShell; // ITEM_TRIPLE_GREEN_SHELL
|
|
u8 redShell; // ITEM_RED_SHELL
|
|
u8 tripleRedShell; // ITEM_TRIPLE_RED_SHELL
|
|
u8 blueSpinyShell; // ITEM_BLUE_SPINY_SHELL
|
|
u8 thunderbolt; // ITEM_THUNDERBOLT
|
|
u8 fakeItemBox; // ITEM_FAKE_ITEM_BOX
|
|
u8 star; // ITEM_STAR
|
|
u8 boo; // ITEM_BOO
|
|
u8 mushroom; // ITEM_MUSHROOM
|
|
u8 doubleMushroom; // ITEM_DOUBLE_MUSHROOM
|
|
u8 tripleMushroom; // ITEM_TRIPLE_MUSHROOM
|
|
u8 superMushroom; // ITEM_SUPER_MUSHROOM
|
|
} ItemProbabilities;
|
|
|
|
// Each row corresponds to a rank, each column to an item
|
|
ItemProbabilities grandPrixHumanProbabilityTable[] = {
|
|
{ .banana = 30,
|
|
.bananaBunch = 5,
|
|
.greenShell = 30,
|
|
.tripleGreenShell = 5,
|
|
.redShell = 5,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 10,
|
|
.star = 0,
|
|
.boo = 5,
|
|
.mushroom = 10,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 5,
|
|
.greenShell = 5,
|
|
.tripleGreenShell = 10,
|
|
.redShell = 15,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 5,
|
|
.fakeItemBox = 5,
|
|
.star = 5,
|
|
.boo = 5,
|
|
.mushroom = 5,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 15,
|
|
.superMushroom = 5 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 0,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 10,
|
|
.redShell = 20,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 5,
|
|
.fakeItemBox = 0,
|
|
.star = 10,
|
|
.boo = 0,
|
|
.mushroom = 5,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 20,
|
|
.superMushroom = 10 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 0,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 15,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 5,
|
|
.thunderbolt = 10,
|
|
.fakeItemBox = 0,
|
|
.star = 15,
|
|
.boo = 0,
|
|
.mushroom = 5,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 20,
|
|
.superMushroom = 10 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 0,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 10,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 5,
|
|
.thunderbolt = 10,
|
|
.fakeItemBox = 0,
|
|
.star = 15,
|
|
.boo = 0,
|
|
.mushroom = 5,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 25,
|
|
.superMushroom = 10 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 0,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 0,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 10,
|
|
.thunderbolt = 15,
|
|
.fakeItemBox = 0,
|
|
.star = 20,
|
|
.boo = 0,
|
|
.mushroom = 0,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 25,
|
|
.superMushroom = 10 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 0,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 0,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 10,
|
|
.thunderbolt = 20,
|
|
.fakeItemBox = 0,
|
|
.star = 30,
|
|
.boo = 0,
|
|
.mushroom = 0,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 10,
|
|
.superMushroom = 10 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 0,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 0,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 15,
|
|
.thunderbolt = 20,
|
|
.fakeItemBox = 0,
|
|
.star = 30,
|
|
.boo = 0,
|
|
.mushroom = 0,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 5,
|
|
.superMushroom = 10 },
|
|
};
|
|
|
|
ItemProbabilities grandPrixAIProbabilityTable[] = {
|
|
{ .banana = 60,
|
|
.bananaBunch = 0,
|
|
.greenShell = 25,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 0,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 10,
|
|
.star = 0,
|
|
.boo = 5,
|
|
.mushroom = 0,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 50,
|
|
.bananaBunch = 0,
|
|
.greenShell = 25,
|
|
.tripleGreenShell = 5,
|
|
.redShell = 0,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 10,
|
|
.star = 0,
|
|
.boo = 5,
|
|
.mushroom = 5,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 40,
|
|
.bananaBunch = 0,
|
|
.greenShell = 25,
|
|
.tripleGreenShell = 10,
|
|
.redShell = 0,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 10,
|
|
.star = 0,
|
|
.boo = 5,
|
|
.mushroom = 10,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 35,
|
|
.bananaBunch = 0,
|
|
.greenShell = 25,
|
|
.tripleGreenShell = 15,
|
|
.redShell = 0,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 10,
|
|
.star = 0,
|
|
.boo = 5,
|
|
.mushroom = 10,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 30,
|
|
.bananaBunch = 0,
|
|
.greenShell = 20,
|
|
.tripleGreenShell = 20,
|
|
.redShell = 0,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 5,
|
|
.star = 5,
|
|
.boo = 0,
|
|
.mushroom = 20,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 30,
|
|
.bananaBunch = 0,
|
|
.greenShell = 20,
|
|
.tripleGreenShell = 20,
|
|
.redShell = 0,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 5,
|
|
.star = 5,
|
|
.boo = 0,
|
|
.mushroom = 20,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 30,
|
|
.bananaBunch = 0,
|
|
.greenShell = 20,
|
|
.tripleGreenShell = 20,
|
|
.redShell = 0,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 0,
|
|
.star = 10,
|
|
.boo = 0,
|
|
.mushroom = 20,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 25,
|
|
.bananaBunch = 0,
|
|
.greenShell = 20,
|
|
.tripleGreenShell = 20,
|
|
.redShell = 0,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 1,
|
|
.fakeItemBox = 0,
|
|
.star = 10,
|
|
.boo = 0,
|
|
.mushroom = 24,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
};
|
|
|
|
ItemProbabilities versus2PlayerProbabilityTable[] = {
|
|
{ .banana = 25,
|
|
.bananaBunch = 10,
|
|
.greenShell = 30,
|
|
.tripleGreenShell = 5,
|
|
.redShell = 5,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 10,
|
|
.star = 0,
|
|
.boo = 5,
|
|
.mushroom = 10,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 5,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 5,
|
|
.redShell = 5,
|
|
.tripleRedShell = 15,
|
|
.blueSpinyShell = 5,
|
|
.thunderbolt = 15,
|
|
.fakeItemBox = 0,
|
|
.star = 15,
|
|
.boo = 0,
|
|
.mushroom = 0,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 15,
|
|
.superMushroom = 20 },
|
|
};
|
|
|
|
ItemProbabilities versus3PlayerProbabilityTable[] = {
|
|
{ .banana = 35,
|
|
.bananaBunch = 5,
|
|
.greenShell = 30,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 5,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 10,
|
|
.star = 0,
|
|
.boo = 5,
|
|
.mushroom = 10,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 5,
|
|
.bananaBunch = 5,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 10,
|
|
.redShell = 15,
|
|
.tripleRedShell = 15,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 5,
|
|
.fakeItemBox = 5,
|
|
.star = 5,
|
|
.boo = 5,
|
|
.mushroom = 5,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 20,
|
|
.superMushroom = 5 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 0,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 10,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 10,
|
|
.thunderbolt = 15,
|
|
.fakeItemBox = 0,
|
|
.star = 15,
|
|
.boo = 0,
|
|
.mushroom = 0,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 20,
|
|
.superMushroom = 10 },
|
|
};
|
|
|
|
ItemProbabilities versus4PlayerProbabilityTable[] = {
|
|
{ .banana = 35,
|
|
.bananaBunch = 5,
|
|
.greenShell = 30,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 5,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 10,
|
|
.star = 0,
|
|
.boo = 5,
|
|
.mushroom = 10,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 },
|
|
{ .banana = 5,
|
|
.bananaBunch = 5,
|
|
.greenShell = 5,
|
|
.tripleGreenShell = 10,
|
|
.redShell = 15,
|
|
.tripleRedShell = 15,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 5,
|
|
.star = 5,
|
|
.boo = 5,
|
|
.mushroom = 5,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 25,
|
|
.superMushroom = 0 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 5,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 5,
|
|
.redShell = 10,
|
|
.tripleRedShell = 15,
|
|
.blueSpinyShell = 5,
|
|
.thunderbolt = 10,
|
|
.fakeItemBox = 5,
|
|
.star = 10,
|
|
.boo = 0,
|
|
.mushroom = 5,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 25,
|
|
.superMushroom = 5 },
|
|
{ .banana = 0,
|
|
.bananaBunch = 0,
|
|
.greenShell = 0,
|
|
.tripleGreenShell = 0,
|
|
.redShell = 0,
|
|
.tripleRedShell = 20,
|
|
.blueSpinyShell = 10,
|
|
.thunderbolt = 15,
|
|
.fakeItemBox = 0,
|
|
.star = 20,
|
|
.boo = 0,
|
|
.mushroom = 0,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 25,
|
|
.superMushroom = 10 },
|
|
};
|
|
|
|
ItemProbabilities battleProbabilityCurve[] = { { .banana = 10,
|
|
.bananaBunch = 5,
|
|
.greenShell = 5,
|
|
.tripleGreenShell = 20,
|
|
.redShell = 20,
|
|
.tripleRedShell = 0,
|
|
.blueSpinyShell = 0,
|
|
.thunderbolt = 0,
|
|
.fakeItemBox = 15,
|
|
.star = 20,
|
|
.boo = 5,
|
|
.mushroom = 0,
|
|
.doubleMushroom = 0,
|
|
.tripleMushroom = 0,
|
|
.superMushroom = 0 } };
|
|
|
|
void getProbabilityArray(const ItemProbabilities* probStruct, u8* probArray) {
|
|
probArray[0] = probStruct->banana;
|
|
probArray[1] = probStruct->bananaBunch;
|
|
probArray[2] = probStruct->greenShell;
|
|
probArray[3] = probStruct->tripleGreenShell;
|
|
probArray[4] = probStruct->redShell;
|
|
probArray[5] = probStruct->tripleRedShell;
|
|
probArray[6] = probStruct->blueSpinyShell;
|
|
probArray[7] = probStruct->thunderbolt;
|
|
probArray[8] = probStruct->fakeItemBox;
|
|
probArray[9] = probStruct->star;
|
|
probArray[10] = probStruct->boo;
|
|
probArray[11] = probStruct->mushroom;
|
|
probArray[12] = probStruct->doubleMushroom;
|
|
probArray[13] = probStruct->tripleMushroom;
|
|
probArray[14] = probStruct->superMushroom;
|
|
}
|
|
|
|
/**
|
|
* New random item system uses chance based on percent
|
|
* Likely functionally equivallent to the old system but easier to modify
|
|
*/
|
|
u8 gen_random_item(s16 rank, s16 isCpu) {
|
|
#define PERCENTAGE_BASE 100
|
|
u16 rand = random_int(PERCENTAGE_BASE);
|
|
#undef PERCENTAGE_BASE
|
|
ItemProbabilities* distributionTable;
|
|
u8 randomItem = 0;
|
|
u8 cumulativeProbability = 0;
|
|
|
|
switch (gModeSelection) {
|
|
case GRAND_PRIX:
|
|
if (isCpu == false) {
|
|
distributionTable = &grandPrixHumanProbabilityTable[rank];
|
|
} else {
|
|
distributionTable = &grandPrixAIProbabilityTable[rank];
|
|
}
|
|
break;
|
|
case VERSUS:
|
|
switch (gPlayerCountSelection1) {
|
|
case TWO_PLAYERS_SELECTED:
|
|
distributionTable = &versus2PlayerProbabilityTable[rank];
|
|
break;
|
|
case THREE_PLAYERS_SELECTED:
|
|
distributionTable = &versus3PlayerProbabilityTable[rank];
|
|
break;
|
|
case FOUR_PLAYERS_SELECTED:
|
|
distributionTable = &versus4PlayerProbabilityTable[rank];
|
|
break;
|
|
}
|
|
break;
|
|
case BATTLE:
|
|
distributionTable = &battleProbabilityCurve[rank];
|
|
break;
|
|
}
|
|
|
|
u8 itemProbabilities[ITEM_MAX - 1];
|
|
getProbabilityArray(distributionTable, itemProbabilities);
|
|
|
|
for (int i = 0; i < ITEM_MAX - 1; i++) {
|
|
cumulativeProbability += itemProbabilities[i];
|
|
if (rand < cumulativeProbability) {
|
|
randomItem = i + 1; // + 1 to account for the ITEM_NONE spot
|
|
break;
|
|
}
|
|
}
|
|
|
|
return randomItem;
|
|
}
|
|
|
|
u8 gen_random_item_human(UNUSED s16 arg0, s16 rank) {
|
|
return gen_random_item(rank, false);
|
|
}
|
|
|
|
u8 kart_ai_gen_random_item(UNUSED s32 arg0, s16 rank) {
|
|
return gen_random_item(rank, true);
|
|
}
|
|
|
|
s16 func_8007AFB0(s32 objectIndex, s32 arg1) {
|
|
UNUSED s32 pad[3];
|
|
s16 randomItem;
|
|
|
|
randomItem = gen_random_item_human(gLapCountByPlayerId[arg1], gGPCurrentRaceRankByPlayerId[arg1]);
|
|
|
|
if (playerHUD[arg1].itemOverride != 0) {
|
|
randomItem = (s16) playerHUD[arg1].itemOverride;
|
|
playerHUD[arg1].itemOverride = 0;
|
|
}
|
|
|
|
func_800729B4(objectIndex, (s32) randomItem);
|
|
|
|
return randomItem;
|
|
}
|
|
|
|
s32 func_8007B040(s32 objectIndex, s32 playerId) {
|
|
UNUSED s16 stackPadding;
|
|
s32 temp_v1;
|
|
s32 var_a3;
|
|
s32 var_t3;
|
|
s32 temp_a0;
|
|
s32 var_v1;
|
|
s32 sp50[4];
|
|
s32 sp40[4];
|
|
s32 var_v1_2;
|
|
Player* sp38;
|
|
s16 temp_a1;
|
|
|
|
var_a3 = 0;
|
|
var_t3 = 0;
|
|
if (gModeSelection == GRAND_PRIX) {
|
|
if (random_int(0x0064U) < 0x51) {
|
|
var_v1 = gen_random_item_human(gLapCountByPlayerId[playerId], gGPCurrentRaceRankByPlayerId[playerId]);
|
|
} else {
|
|
var_v1 = 0;
|
|
func_800C9060(playerId, 0x1900A058U);
|
|
}
|
|
var_t3 = 1;
|
|
gObjectList[objectIndex].textureListIndex = gObjectList[objectIndex].unk_0A2 = var_v1;
|
|
} else {
|
|
for (var_v1_2 = 0; var_v1_2 < gPlayerCountSelection1; var_v1_2++) {
|
|
temp_a0 = gItemWindowObjectByPlayerId[var_v1_2];
|
|
if (var_v1_2 != playerId) {
|
|
if (gObjectList[temp_a0].type != 0) {
|
|
sp50[var_a3] = var_v1_2;
|
|
sp40[var_a3] = gObjectList[temp_a0].type;
|
|
var_a3 += 1;
|
|
}
|
|
}
|
|
}
|
|
if (var_a3 != 0) {
|
|
var_v1 = random_int(var_a3);
|
|
temp_a1 = sp40[var_v1];
|
|
gObjectList[objectIndex].unk_0A2 = temp_a1;
|
|
gObjectList[objectIndex].textureListIndex = temp_a1;
|
|
temp_v1 = sp50[var_v1];
|
|
gObjectList[objectIndex].unk_0D1 = temp_v1;
|
|
temp_a0 = gItemWindowObjectByPlayerId[temp_v1];
|
|
sp38 = &gPlayerOne[temp_v1];
|
|
func_800722A4(temp_a0, 1);
|
|
gObjectList[temp_a0].type = 0;
|
|
sp38->currentItemCopy = 0;
|
|
if (func_80072320(temp_a0, 2) != 0) {
|
|
func_800722CC(temp_a0, 2);
|
|
gObjectList[temp_a0].animationTimer = 0;
|
|
}
|
|
var_t3 = 1;
|
|
}
|
|
}
|
|
return var_t3;
|
|
}
|
|
|
|
void func_8007B254(s32 objectIndex, s32 arg1) {
|
|
s8 test; // why?
|
|
|
|
func_80072428(objectIndex);
|
|
gObjectList[objectIndex].state = 2;
|
|
gObjectList[objectIndex].type = 0;
|
|
gObjectList[objectIndex].tlutList = (u8*) common_tlut_item_window_none;
|
|
gObjectList[objectIndex].textureList = common_texture_item_window_none;
|
|
gObjectList[objectIndex].textureWidth = 0x28;
|
|
gObjectList[objectIndex].textureHeight = 0x20;
|
|
gObjectList[objectIndex].unk_04C = 0x00000032;
|
|
gObjectList[objectIndex].unk_0D6 = 1;
|
|
gObjectList[objectIndex].animationTimer = 0;
|
|
func_800722A4(objectIndex, 4);
|
|
if (D_80165888 != 0) {
|
|
func_800726CC(objectIndex, 8);
|
|
gObjectList[objectIndex].unk_0D6 = 2;
|
|
gObjectList[objectIndex].type = 0x000E;
|
|
test = gObjectList[objectIndex].type;
|
|
gObjectList[objectIndex].textureListIndex = test;
|
|
gObjectList[objectIndex].unk_0A2 = test;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
D_80165888 = 0;
|
|
} else {
|
|
func_800C8F80(arg1, 0x0100FE1CU);
|
|
}
|
|
}
|
|
|
|
void func_8007B34C(s32 playerId) {
|
|
s32 temp_s0;
|
|
s32 sp40;
|
|
Object* object;
|
|
Player* sp38;
|
|
struct Controller* new_var;
|
|
|
|
temp_s0 = gItemWindowObjectByPlayerId[playerId];
|
|
sp38 = &gPlayerOne[playerId];
|
|
sp40 = 0;
|
|
new_var = &gControllerOne[playerId];
|
|
if (new_var->buttonPressed & 0x2000) {
|
|
sp40 = 1;
|
|
}
|
|
if (D_80165888 != 0) {
|
|
init_object(temp_s0, 0);
|
|
}
|
|
object = &gObjectList[temp_s0];
|
|
switch (object->state) {
|
|
case 1:
|
|
func_8007B254(temp_s0, playerId);
|
|
break;
|
|
case 2:
|
|
if (gActiveScreenMode == 0) {
|
|
s16_step_up_towards(&playerHUD[playerId].slideItemBoxY, 0x0040, 4);
|
|
if (playerHUD[playerId].slideItemBoxY == 0x0040) {
|
|
object_next_state(temp_s0);
|
|
}
|
|
} else if (gActiveScreenMode == 3) {
|
|
if ((playerId == 0) || (playerId == 2)) {
|
|
s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0x0080, 8);
|
|
if (playerHUD[playerId].slideItemBoxX == 0x0080) {
|
|
object_next_state(temp_s0);
|
|
}
|
|
} else {
|
|
s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, -0x0080, 8);
|
|
if (playerHUD[playerId].slideItemBoxX == -0x0080) {
|
|
object_next_state(temp_s0);
|
|
}
|
|
}
|
|
} else {
|
|
s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0x0080, 8);
|
|
if (playerHUD[playerId].slideItemBoxX == 0x0080) {
|
|
object_next_state(temp_s0);
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
func_80072E54(temp_s0, 1, 0x0000000F, 1, 2, 2);
|
|
break;
|
|
case 4:
|
|
func_80072E54(temp_s0, 1, 6, 1, 8, 1);
|
|
break;
|
|
case 5:
|
|
func_80072E54(temp_s0, 1, 4, 1, 0x00000010, 1);
|
|
break;
|
|
case 6:
|
|
object->textureListIndex = func_8007AFB0(temp_s0, playerId);
|
|
object->unk_04C = 8;
|
|
object->unk_0D6 = 2;
|
|
object_next_state(temp_s0);
|
|
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFE, 0x1C));
|
|
func_800C8F80((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFE, 0x47));
|
|
break;
|
|
case 7:
|
|
func_80072D3C(temp_s0, (s32) object->unk_0A2, 0, 8, 0x0000000A);
|
|
break;
|
|
case 9:
|
|
func_800722CC(temp_s0, 4);
|
|
func_80073600(temp_s0);
|
|
object->textureListIndex = 0;
|
|
object_next_state(temp_s0);
|
|
break;
|
|
case 10:
|
|
set_and_run_timer_object(temp_s0, 0x00000014);
|
|
break;
|
|
case 11:
|
|
if (gActiveScreenMode == 0) {
|
|
if (s16_step_down_towards(&playerHUD[playerId].slideItemBoxY, 0, 4) != 0) {
|
|
object_next_state(temp_s0);
|
|
}
|
|
} else if (gActiveScreenMode == 3) {
|
|
if ((playerId == 0) || (playerId == 2)) {
|
|
s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, 0, 8);
|
|
if (playerHUD[playerId].slideItemBoxX == 0) {
|
|
object_next_state(temp_s0);
|
|
}
|
|
} else {
|
|
s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0, 8);
|
|
if (playerHUD[playerId].slideItemBoxX == 0) {
|
|
object_next_state(temp_s0);
|
|
}
|
|
}
|
|
} else if (s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, 0, 8) != 0) {
|
|
object_next_state(temp_s0);
|
|
}
|
|
break;
|
|
case 12:
|
|
func_80072428(temp_s0);
|
|
break;
|
|
case 20:
|
|
if (object->unk_0A2 == 0x000B) {
|
|
func_80072D3C(temp_s0, object->unk_0A2, 0, 8, 0x0000000A);
|
|
} else {
|
|
func_80072D3C(temp_s0, object->unk_0A2, 0x0000000B, 8, 0x0000000A);
|
|
}
|
|
break;
|
|
case 21:
|
|
func_800726CC(temp_s0, 8);
|
|
object->unk_0D6 = 2;
|
|
break;
|
|
case 30:
|
|
if (object->unk_0A2 == 0x000B) {
|
|
func_80072D3C(temp_s0, object->unk_0A2, 0, 8, 0x0000000A);
|
|
} else {
|
|
func_80072D3C(temp_s0, object->unk_0A2, 0x0000000B, 8, 0x0000000A);
|
|
}
|
|
break;
|
|
case 31:
|
|
func_800726CC(temp_s0, 9);
|
|
break;
|
|
case 40:
|
|
if (object->unk_0A2 == 0x000D) {
|
|
func_80072D3C(temp_s0, object->unk_0A2, 0x0000000E, 8, 0x0000000A);
|
|
} else {
|
|
func_80072D3C(temp_s0, object->unk_0A2, 0x0000000D, 8, 0x0000000A);
|
|
}
|
|
break;
|
|
case 41:
|
|
func_800726CC(temp_s0, 8);
|
|
break;
|
|
case 50:
|
|
func_80072D3C(temp_s0, (s32) object->unk_0A2, 0, 8, 0x00000064);
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
if (func_80072320(temp_s0, 2) != 0) {
|
|
if (object->animationTimer == 0) {
|
|
consume_item(playerId);
|
|
} else {
|
|
object->animationTimer--;
|
|
}
|
|
}
|
|
if (object->unk_04C >= 0) {
|
|
if (object->unk_04C > 0) {
|
|
object->unk_04C--;
|
|
} else {
|
|
switch (object->unk_0D6) { /* switch 1; irregular */
|
|
case 1: /* switch 1 */
|
|
if (sp40 != 0) {
|
|
func_80073600(temp_s0);
|
|
func_800726CC(temp_s0, 6);
|
|
}
|
|
break;
|
|
case 2: /* switch 1 */
|
|
set_type_object(temp_s0, (s32) object->unk_0A2);
|
|
object->unk_0D6 = 3;
|
|
break;
|
|
case 3: /* switch 1 */
|
|
if (object->type == 0) {
|
|
if (func_80072354(temp_s0, 1) != 0) {
|
|
if (object->unk_0A2 == 0x000B) {
|
|
if (func_8007B040(temp_s0, playerId) != 0) {
|
|
func_800726CC(temp_s0, 0x00000014);
|
|
object->unk_0D6 = 0;
|
|
} else {
|
|
func_800726CC(temp_s0, 9);
|
|
}
|
|
} else if ((object->unk_0A2 == 0x000D) || (object->unk_0A2 == 0x000E)) {
|
|
object->unk_0A2--;
|
|
set_type_object(temp_s0, (s32) object->unk_0A2);
|
|
object->unk_0D6 = 3;
|
|
func_800726CC(temp_s0, 0x00000028);
|
|
} else {
|
|
func_800726CC(temp_s0, 9);
|
|
}
|
|
} else {
|
|
func_800722CC(temp_s0, 1);
|
|
func_800726CC(temp_s0, 0x0000001E);
|
|
object->unk_0D6 = 0;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
object->activeTLUT = (u8*) gItemWindowTLUTs[object->textureListIndex];
|
|
object->activeTexture = gItemWindowTextures[object->textureListIndex];
|
|
sp38->currentItemCopy = object->type;
|
|
}
|
|
|
|
void func_8007BB9C(s32 arg0) {
|
|
func_8007B34C(arg0);
|
|
}
|
|
|
|
void wrapper_update_boos(void) {
|
|
// update_boos();
|
|
}
|
|
|
|
// Updates the display status on an object based on its relative direction to the camera
|
|
void func_8007C360(s32 objectIndex, Camera* camera) {
|
|
u16 rot = camera->rot[1];
|
|
u16 temp = ((u16) (gObjectList[objectIndex].direction_angle[1] - rot + 0x8000) * 0x24) / 0x10000;
|
|
|
|
if (temp < 0x13) {
|
|
clear_object_flag(objectIndex, 0x80);
|
|
gObjectList[objectIndex].textureListIndex = temp;
|
|
} else {
|
|
set_object_flag(objectIndex, 0x80);
|
|
gObjectList[objectIndex].textureListIndex = 0x24 - temp;
|
|
}
|
|
}
|
|
|
|
void func_8007C420(s32 objectIndex, Player* player, Camera* camera) {
|
|
f32 x;
|
|
f32 z;
|
|
|
|
x = player->pos[0] - gObjectList[objectIndex].pos[0];
|
|
z = player->pos[2] - gObjectList[objectIndex].pos[2];
|
|
gObjectList[objectIndex].direction_angle[1] =
|
|
func_800417B4(gObjectList[objectIndex].direction_angle[1], atan2s(x, z));
|
|
func_8007C360(objectIndex, camera);
|
|
}
|
|
|
|
void func_8007CE0C(s32 objectIndex) {
|
|
Object* object;
|
|
|
|
init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 0x30U, (u16) 0x00000028);
|
|
object = &gObjectList[objectIndex];
|
|
object->textureListIndex = 0x1C;
|
|
object->pos[0] = 0.0f;
|
|
object->pos[1] = 0.0f;
|
|
object->pos[2] = 0.0f;
|
|
object->sizeScaling = 0.15f;
|
|
object_next_state(objectIndex);
|
|
object->primAlpha = 0;
|
|
func_80073844(objectIndex);
|
|
func_80086EF0(objectIndex);
|
|
object->direction_angle[2] = 0x8000;
|
|
object->direction_angle[1] =
|
|
atan2s(D_8018CF1C->pos[0] - object->origin_pos[0], D_8018CF1C->pos[2] - object->origin_pos[2]);
|
|
}
|
|
|
|
void func_8007CEDC(s32 objectIndex) {
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
switch (object->state) { /* switch 1 */
|
|
case 0: /* switch 1 */
|
|
break;
|
|
case 1: /* switch 1 */
|
|
func_8007CE0C(objectIndex);
|
|
break;
|
|
case 2: /* switch 1 */
|
|
set_and_run_timer_object(objectIndex, 0x0000001E);
|
|
break;
|
|
case 3: /* switch 1 */
|
|
set_and_run_timer_object(objectIndex, 0x000003E8);
|
|
break;
|
|
case 4: /* switch 1 */
|
|
func_80072428(objectIndex);
|
|
break;
|
|
default: /* switch 2 */
|
|
break;
|
|
}
|
|
if (object->state >= 2) {
|
|
func_80072950(objectIndex, (s32) object->unk_0DC, 0, 4);
|
|
func_80073514(objectIndex);
|
|
switch (object->unk_0DC) { /* switch 2 */
|
|
case 1: /* switch 2 */
|
|
func_80073998(objectIndex, &object->primAlpha, 0x00000028, 0x00000050, 4, 0, 0);
|
|
break;
|
|
case 2: /* switch 2 */
|
|
func_80073CB0(objectIndex, &object->primAlpha, 0x00000050, 0x000000B4, 2, 0, -1);
|
|
if ((object->unk_0AE == 0) || (object->state == 3)) {
|
|
object->unk_0DC += 1;
|
|
}
|
|
break;
|
|
case 3: /* switch 2 */
|
|
func_80073DC0(objectIndex, &object->primAlpha, 0, 4);
|
|
break;
|
|
case 4: /* switch 2 */
|
|
func_80073884(objectIndex);
|
|
break;
|
|
case 0:
|
|
default: /* switch 2 */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8007D070(void) {
|
|
UNUSED s32 stackPadding;
|
|
UNUSED s32 stackPadding2;
|
|
u16 temp_s3;
|
|
s16 temp_t5;
|
|
s16 temp_s2;
|
|
u16 temp_t2;
|
|
s32 var_v0;
|
|
s32 objectIndex;
|
|
|
|
var_v0 = 0;
|
|
if ((D_8016559C == 0) && (D_8018D2A4 != 0) && (D_8018CF68[0] < 0x1D) && (D_800E5DB4[D_8018CF68[0]] == 1)) {
|
|
while (gObjectList[gObjectParticle1[var_v0 + 10]].state != 0) {
|
|
var_v0++;
|
|
if (var_v0 == 30) {
|
|
break;
|
|
}
|
|
}
|
|
objectIndex = gObjectParticle1[var_v0 + 10];
|
|
if (var_v0 != 30) {
|
|
if (gObjectList[objectIndex].state == 0) {
|
|
init_object(objectIndex, 1);
|
|
temp_s2 = random_int(0x012CU);
|
|
temp_s3 = random_int(0x1000U) - 0x800;
|
|
temp_t5 = random_int(0x000FU) - 5;
|
|
gObjectList[objectIndex].direction_angle[1] = D_8018CF1C->rotation[1] + 0x8000;
|
|
temp_t2 = (D_8018CF14->rot[1] + temp_s3);
|
|
gObjectList[objectIndex].origin_pos[0] = D_8018CF1C->pos[0] + (sins(temp_t2) * temp_s2);
|
|
gObjectList[objectIndex].origin_pos[1] = temp_t5;
|
|
gObjectList[objectIndex].origin_pos[2] = D_8018CF1C->pos[2] + (coss(temp_t2) * temp_s2);
|
|
gObjectList[objectIndex].spline = &D_800E5D54;
|
|
}
|
|
}
|
|
}
|
|
for (var_v0 = 0; var_v0 < 30; var_v0++) {
|
|
objectIndex = gObjectParticle1[var_v0 + 10];
|
|
if (gObjectList[objectIndex].state != 0) {
|
|
func_8007CEDC(objectIndex);
|
|
func_8008B724(objectIndex);
|
|
gObjectList[objectIndex].pos[0] =
|
|
gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0];
|
|
gObjectList[objectIndex].pos[1] =
|
|
D_8018CF1C->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
|
|
gObjectList[objectIndex].pos[2] =
|
|
gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2];
|
|
func_8007C420(objectIndex, D_8018CF1C, D_8018CF14);
|
|
if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) {
|
|
gObjectList[objectIndex].vertex = D_800E44B0;
|
|
} else {
|
|
gObjectList[objectIndex].vertex = D_800E4470;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8007D360(s32 objectIndex, s32 arg1) {
|
|
if (arg1 == 1) {
|
|
gObjectList[objectIndex].origin_pos[0] = (f32) ((-1775.0 - random_int(0x001EU)) * (f64) xOrientation);
|
|
gObjectList[objectIndex].origin_pos[1] = (f32) (random_int(0x0019U) + 25.0);
|
|
gObjectList[objectIndex].origin_pos[2] = (f32) (random_int(0x001EU) + 130.0);
|
|
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -2500.0);
|
|
gObjectList[objectIndex].unk_01C[1] = 0.0f;
|
|
gObjectList[objectIndex].unk_01C[2] = (f32) (220.0 - random_int(0x0096U));
|
|
gObjectList[objectIndex].direction_angle[0] = 0xDC00;
|
|
gObjectList[objectIndex].unk_0C6 = 0x0800;
|
|
}
|
|
if (arg1 == 2) {
|
|
gObjectList[objectIndex].origin_pos[0] = (f32) (-0x55B - random_int(0x001EU)) * xOrientation;
|
|
gObjectList[objectIndex].origin_pos[1] = (f32) (random_int(0x0019U) + 0xF);
|
|
gObjectList[objectIndex].origin_pos[2] = (f32) (random_int(0x001EU) - 0xE8);
|
|
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -2100.0);
|
|
gObjectList[objectIndex].unk_01C[1] = 0.0f;
|
|
gObjectList[objectIndex].unk_01C[2] = (f32) (random_int(0x00C8U) + -290.0);
|
|
gObjectList[objectIndex].direction_angle[0] = 0;
|
|
gObjectList[objectIndex].unk_0C6 = 0;
|
|
}
|
|
gObjectList[objectIndex].direction_angle[1] =
|
|
get_angle_between_xy(gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_01C[0],
|
|
gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_01C[2]);
|
|
gObjectList[objectIndex].direction_angle[2] = 0;
|
|
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
|
gObjectList[objectIndex].unk_0B0 = 0;
|
|
if (gCCSelection < CC_150) {
|
|
gObjectList[objectIndex].unk_034 = (random_int(4U) + 4.0);
|
|
} else {
|
|
gObjectList[objectIndex].unk_034 = (random_int(4U) + 5.0);
|
|
}
|
|
}
|
|
|
|
void func_8007D6A8(s32 objectIndex, s32 arg1) {
|
|
UNUSED s32 pad[2];
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
object->unk_0D5 = 0x0D;
|
|
func_8007D360(objectIndex, arg1);
|
|
object->sizeScaling = 0.1f;
|
|
set_object_flag(objectIndex, 0x00000200);
|
|
object->boundingBoxSize = 3;
|
|
}
|
|
|
|
void func_8007D714(s32 arg0) {
|
|
s32 objectIndex;
|
|
|
|
if (arg0 == 1) {
|
|
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, 0x28);
|
|
} else {
|
|
objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, 0x1E);
|
|
}
|
|
if (objectIndex != NULL_OBJECT_ID) {
|
|
init_object(objectIndex, 0);
|
|
func_8007D6A8(objectIndex, arg0);
|
|
}
|
|
}
|
|
|
|
void func_8007DDC0(s32 objectIndex) {
|
|
f32 sp2C;
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
if (object->unk_04C > 0) {
|
|
object->unk_04C--;
|
|
if (object->unk_04C == 0) {
|
|
func_800722CC(objectIndex, 1);
|
|
}
|
|
}
|
|
if (object->unk_048 > 0) {
|
|
object->unk_048--;
|
|
if (object->unk_048 == 0) {
|
|
func_800C9EF4(object->pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06));
|
|
}
|
|
}
|
|
if (object->unk_04C == 0) {
|
|
if ((gCCSelection == CC_50) || (gCCSelection == CC_100) || (gCCSelection == CC_150) ||
|
|
(gCCSelection == CC_EXTRA)) {
|
|
sp2C = 1150.0f;
|
|
}
|
|
func_8008A6DC(objectIndex, sp2C);
|
|
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) {
|
|
func_800722A4(objectIndex, 1);
|
|
func_800C9D80(object->pos, object->velocity, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06));
|
|
func_800726CC(objectIndex, 3);
|
|
if (object->type > 0) {
|
|
object->type--;
|
|
object->unk_04C = 0x00000168;
|
|
} else {
|
|
object->unk_04C = 0x00000168;
|
|
}
|
|
object->unk_048 = 0x0000012C;
|
|
}
|
|
}
|
|
if (are_players_in_course_section(0x000F, 0x0012) == 0) {
|
|
object->type = 2;
|
|
}
|
|
}
|
|
|
|
void func_8007E1F4(s32 objectIndex) {
|
|
f32 sp2C;
|
|
Object* object;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
if (object->unk_04C > 0) {
|
|
object->unk_04C--;
|
|
if (object->unk_04C == 0) {
|
|
func_800722CC(objectIndex, 1);
|
|
}
|
|
}
|
|
if (object->unk_048 > 0) {
|
|
object->unk_048--;
|
|
if (object->unk_048 == 0) {
|
|
func_800C9EF4(object->pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06));
|
|
}
|
|
}
|
|
if (object->unk_04C == 0) {
|
|
if ((gCCSelection == CC_50) || (gCCSelection == CC_100) || (gCCSelection == CC_150) ||
|
|
(gCCSelection == CC_EXTRA)) {
|
|
sp2C = 700.0f;
|
|
}
|
|
func_8008A6DC(objectIndex, sp2C);
|
|
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) {
|
|
func_800722A4(objectIndex, 1);
|
|
func_800C9D80(object->pos, object->velocity, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06));
|
|
func_800726CC(objectIndex, 3);
|
|
if (object->type > 0) {
|
|
object->type--;
|
|
object->unk_04C = 0x00000168;
|
|
} else {
|
|
object->unk_04C = 0x00000168;
|
|
}
|
|
object->unk_048 = 0x0000012C;
|
|
}
|
|
}
|
|
if (are_players_in_course_section(0x000F, 0x0013) == 0) {
|
|
object->type = 2;
|
|
}
|
|
}
|
|
|
|
void func_8007E358(s32 objectIndex) {
|
|
gObjectList[objectIndex].pos[0] = -1371.0f * xOrientation;
|
|
gObjectList[objectIndex].pos[1] = 31.0f;
|
|
gObjectList[objectIndex].pos[2] = -217.0f;
|
|
set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f);
|
|
gObjectList[objectIndex].type = 0;
|
|
gObjectList[objectIndex].unk_04C = 0;
|
|
gObjectList[objectIndex].unk_084[7] = 0;
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
void func_8007E3EC(s32 objectIndex) {
|
|
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 1:
|
|
func_8007E358(objectIndex);
|
|
break;
|
|
case 3:
|
|
D_8018CFE8 = 1;
|
|
object_next_state(objectIndex);
|
|
break;
|
|
case 4:
|
|
set_and_run_timer_object(objectIndex, 0x000000D2);
|
|
if (D_80165598 == 0) {
|
|
if (gCCSelection < CC_150) {
|
|
func_8007D714(2);
|
|
} else {
|
|
func_8007D714(2);
|
|
func_8007D714(2);
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
D_8018CFE8 = 0;
|
|
object_next_state(objectIndex);
|
|
break;
|
|
case 0:
|
|
case 2:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_8007E4C4(void) {
|
|
s32 objectIndex = indexObjectList1[2];
|
|
func_8007E3EC(objectIndex);
|
|
if (gModeSelection != TIME_TRIALS) {
|
|
func_8007E1F4(objectIndex);
|
|
}
|
|
}
|
|
|
|
void func_80083F18(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f,
|
|
gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
|
|
0x00000064) != 0) {
|
|
object_next_state(objectIndex);
|
|
}
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
break;
|
|
case 2:
|
|
func_80086F60(objectIndex);
|
|
func_80072428(objectIndex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_80083FD0(s32 objectIndex, s32 arg1, s32 playerId) {
|
|
Object* object;
|
|
Player* sp20;
|
|
|
|
object = &gObjectList[objectIndex];
|
|
sp20 = &gPlayerOne[playerId];
|
|
object->unk_084[7] = playerId;
|
|
init_object(objectIndex, 0);
|
|
object->activeTLUT = d_course_sherbet_land_ice;
|
|
object->tlutList = d_course_sherbet_land_ice;
|
|
object->sizeScaling = ((f32) random_int(0x01F4U) * 0.0002) + 0.04;
|
|
object->velocity[1] = ((f32) random_int(0x0032U) * 0.05) + 1.0;
|
|
object->unk_034 = ((f32) random_int(0x000AU) * 0.1) + 1.0;
|
|
object->direction_angle[1] = D_801657A2 * arg1;
|
|
object->origin_pos[0] = (sp20->pos[0] + random_int(0x0014U)) - 10.0f;
|
|
object->origin_pos[1] = (sp20->pos[1] - 10.0) + random_int(0x000AU);
|
|
object->origin_pos[2] = (sp20->pos[2] + random_int(0x0014U)) - 10.0f;
|
|
}
|
|
|
|
void func_8008421C(UNUSED s32 arg0, s32 playerId) {
|
|
s32 objectIndex;
|
|
s32 var_s0;
|
|
|
|
for (var_s0 = 0; var_s0 < D_8018D3C0; var_s0++) {
|
|
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
|
|
if (objectIndex == NULL_OBJECT_ID) {
|
|
break;
|
|
}
|
|
func_80083FD0(objectIndex, var_s0, playerId);
|
|
}
|
|
}
|
|
|
|
void func_800842C8(void) {
|
|
s32 objectIndex;
|
|
s32 playerId;
|
|
|
|
D_80165834[0] += 0x200;
|
|
D_80165834[1] += 0x400;
|
|
func_800419F8();
|
|
D_8016582C[0] += 0x2000;
|
|
D_8016582C[1] += 0x1000;
|
|
D_8016582C[2] += 0x1800;
|
|
for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
|
|
objectIndex = gIndexLakituList[playerId];
|
|
if (func_80072320(objectIndex, 0x00000020) != 0) {
|
|
func_800722CC(objectIndex, 0x00000020);
|
|
func_8008421C(objectIndex, playerId);
|
|
}
|
|
}
|
|
for (playerId = 0; playerId < gObjectParticle2_SIZE; playerId++) {
|
|
objectIndex = gObjectParticle2[playerId];
|
|
if (objectIndex != DELETED_OBJECT_ID) {
|
|
if (gObjectList[objectIndex].state != 0) {
|
|
func_80083F18(objectIndex);
|
|
if (gObjectList[objectIndex].state == 0) {
|
|
delete_object_wrapper(&gObjectParticle2[playerId]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80085BB4(s32 objectIndex) {
|
|
gObjectList[objectIndex].sizeScaling = 8.0f;
|
|
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
|
set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
|
|
object_next_state(objectIndex);
|
|
}
|
|
|
|
const char* sNeonMushroomList[] = { d_course_rainbow_road_neon_mushroom };
|
|
|
|
void init_obj_neon_mushroom(s32 objectIndex) {
|
|
set_obj_origin_pos(objectIndex, xOrientation * -1431.0, 827.0f, -2957.0f);
|
|
init_texture_object(objectIndex,
|
|
load_lakitu_tlut_x64(d_course_rainbow_road_neon_mushroom_tlut_list,
|
|
ARRAY_COUNT(d_course_rainbow_road_neon_mushroom_tlut_list)),
|
|
d_course_rainbow_road_neon_mushroom, 0x40U, (u16) 0x00000040);
|
|
func_80085BB4(objectIndex);
|
|
}
|
|
|
|
void func_80085CA0(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 1:
|
|
init_obj_neon_mushroom(objectIndex);
|
|
break;
|
|
case 2:
|
|
func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 5);
|
|
break;
|
|
case 3:
|
|
func_80072D3C(objectIndex, 3, 4, 4, 0x0000000A);
|
|
break;
|
|
case 4:
|
|
set_and_run_timer_object(objectIndex, 0x00000014);
|
|
break;
|
|
case 5:
|
|
func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 5);
|
|
break;
|
|
case 6:
|
|
set_and_run_timer_object(objectIndex, 0x00000014);
|
|
break;
|
|
case 7:
|
|
func_80072D3C(objectIndex, 3, 4, 0, 0x00000014);
|
|
break;
|
|
case 8:
|
|
func_800726CC(objectIndex, 2);
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char* sNeonList[] = { d_course_rainbow_road_neon_mario };
|
|
|
|
void func_80085DB8(s32 objectIndex) {
|
|
set_obj_origin_pos(objectIndex, xOrientation * 799.0, 1193.0f, -5891.0f);
|
|
init_texture_object(objectIndex,
|
|
load_lakitu_tlut_x64(d_course_rainbow_road_neon_mario_tlut_list,
|
|
ARRAY_COUNT(d_course_rainbow_road_neon_mario_tlut_list)),
|
|
d_course_rainbow_road_neon_mario, 0x40U, (u16) 0x00000040);
|
|
func_80085BB4(objectIndex);
|
|
}
|
|
|
|
void func_80085E38(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 1:
|
|
func_80085DB8(objectIndex);
|
|
break;
|
|
case 2:
|
|
func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 1);
|
|
break;
|
|
case 3:
|
|
func_80072D3C(objectIndex, 3, 4, 0x0000000C, 1);
|
|
break;
|
|
case 4:
|
|
func_80072B48(objectIndex, 0x0000000C);
|
|
break;
|
|
case 5:
|
|
func_800726CC(objectIndex, 2);
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char* sNeonBooList[] = { d_course_rainbow_road_neon_boo };
|
|
|
|
void func_80085EF8(s32 objectIndex) {
|
|
set_obj_origin_pos(objectIndex, xOrientation * -2013.0, 555.0f, 0.0f);
|
|
init_texture_object(objectIndex,
|
|
load_lakitu_tlut_x64(d_course_rainbow_road_neon_boo_tlut_list,
|
|
ARRAY_COUNT(d_course_rainbow_road_neon_boo_tlut_list)),
|
|
d_course_rainbow_road_neon_boo, 0x40U, (u16) 0x00000040);
|
|
func_80085BB4(objectIndex);
|
|
}
|
|
|
|
void func_80085F74(s32 objectIndex) {
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 1:
|
|
func_80085EF8(objectIndex);
|
|
break;
|
|
case 2:
|
|
func_80072E54(objectIndex, 0, 4, 1, 5, 1);
|
|
break;
|
|
case 3:
|
|
set_and_run_timer_object(objectIndex, 0x0000001E);
|
|
break;
|
|
case 4:
|
|
func_80072C00(objectIndex, 4, 0, 7);
|
|
break;
|
|
case 5:
|
|
set_and_run_timer_object(objectIndex, 0x0000001E);
|
|
break;
|
|
case 6:
|
|
func_80072F88(objectIndex, 3, 0, 1, 5, 1);
|
|
break;
|
|
case 7:
|
|
func_80072B48(objectIndex, 0x0000000F);
|
|
break;
|
|
case 8:
|
|
func_800726CC(objectIndex, 2);
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef NON_MATCHING
|
|
/**
|
|
* arg1 is pushed onto the stack prior to set_obj_origin_pos, which is correct.
|
|
* But then it get popped back into v0 when its supposed to be popped into t0.
|
|
* I really, really don't get why that's happening and the permuter hasn't found anything
|
|
**/
|
|
|
|
void func_80086074(s32 objectIndex, s32 arg1) {
|
|
set_obj_origin_pos(objectIndex, D_800E6734[arg1][0] * xOrientation, D_800E6734[arg1][1], D_800E6734[arg1][2]);
|
|
init_texture_object(objectIndex, d_course_rainbow_road_static_tluts[arg1],
|
|
d_course_rainbow_road_static_textures[arg1], 64, 64);
|
|
func_80085BB4(objectIndex);
|
|
}
|
|
#else
|
|
GLOBAL_ASM("asm/non_matchings/update_objects/func_80086074.s")
|
|
#endif
|
|
|
|
void func_80086110(s32 objectIndex, s32 arg1) {
|
|
switch (gObjectList[objectIndex].state) {
|
|
case 1:
|
|
func_80086074(objectIndex, arg1);
|
|
break;
|
|
case 0:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void update_object_neon(s32 objectIndex, s32 id) {
|
|
switch (id) { /* irregular */
|
|
case 0:
|
|
func_80085CA0(objectIndex);
|
|
break;
|
|
case 1:
|
|
func_80085E38(objectIndex);
|
|
break;
|
|
case 2:
|
|
func_80085F74(objectIndex);
|
|
break;
|
|
}
|
|
if (id >= 3) {
|
|
func_80086110(objectIndex, id - 3);
|
|
}
|
|
}
|
|
|
|
void update_neon(void) {
|
|
s32 objectIndex;
|
|
s32 id;
|
|
|
|
for (id = 0; id < NUM_NEON_SIGNS; id++) {
|
|
objectIndex = indexObjectList1[id];
|
|
if (gObjectList[objectIndex].state != 0) {
|
|
update_object_neon(objectIndex, id);
|
|
if (gObjectList[objectIndex].state >= 2) {
|
|
update_neon_texture(objectIndex);
|
|
object_calculate_new_pos_offset(objectIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|