Files
SpaghettiKart/include/stubs.h
MegaMech 7cc9894aa1 Fix compile (#199)
* Fixes made so far

* Fixes up until linking

* Moved GetInterpreter() to a single function under the Engine.h

* Updated shader files included with assets, added exception for Linux for including SDL2_net

* Removed osSetTime stub(for now)

* Adjustments to get it to compile + run

* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp

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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15 15:25:18 -06:00

37 lines
1.5 KiB
C

#include <libultraship.h>
#ifdef _WIN32
#define bzero(b, len) (memset((b), '\0', (len)), (void) 0)
#define bcopy(b1, b2, len) (memmove((b2), (b1), (len)), (void) 0)
#endif
extern u32 osTvType;
extern u32 osResetType;
extern u8 osAppNmiBuffer[64];
void rmonPrintf(const char* fmt, ...);
void func_80040030(u8* arg0, u8* arg1);
void func_80040174(void*, s32, s32);
s32 osAiSetFrequency(u32 freq);
void mio0decode(u8* arg0, u8* arg1);
s32 mio0encode(s32 input, s32, s32);
void osStartThread(OSThread* thread);
void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri);
void osInitialize(void);
void osSetThreadPri(OSThread* thread, OSPri pri);
void osSpTaskLoad(OSTask* task);
void osSpTaskStartGo(OSTask* task);
void osSpTaskYield(void);
OSYieldResult osSpTaskYielded(OSTask* task);
s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name);
s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer);
s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, int file_size_in_bytes,
s32* file_no);
s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern);
s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel);
s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used);
s32 osPfsFileState(OSPfs* pfs, s32 file_no, OSPfsState* state);
s32 osPfsFreeBlocks(OSPfs* pfs, s32* bytes_not_used);
s32 osPfsFindFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, s32* file_no);