Files
SpaghettiKart/include/mk64.h
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00

183 lines
8.8 KiB
C

#ifndef MK64_H
#define MK64_H
#include <libultraship.h>
#include <string.h>
#include <libultra/gbi.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file mk64.h
* Global header for mk64
*/
/*=======================
Configuration
=======================*/
#define AUDIO_HEAP_SIZE 0x48C00
#define AUDIO_HEAP_INIT_SIZE 0x2600
#define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void*) / 4))
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define STACKSIZE 0x2000
// Border Height Define for NTSC Versions
#define BORDER_HEIGHT 1
typedef enum {
/* 0x00 */ COURSE_MARIO_RACEWAY = 0,
/* 0x01 */ COURSE_CHOCO_MOUNTAIN,
/* 0x02 */ COURSE_BOWSER_CASTLE,
/* 0x03 */ COURSE_BANSHEE_BOARDWALK,
/* 0x04 */ COURSE_YOSHI_VALLEY,
/* 0x05 */ COURSE_FRAPPE_SNOWLAND,
/* 0x06 */ COURSE_KOOPA_BEACH,
/* 0x07 */ COURSE_ROYAL_RACEWAY,
/* 0x08 */ COURSE_LUIGI_RACEWAY,
/* 0x09 */ COURSE_MOO_MOO_FARM,
/* 0x0A */ COURSE_TOADS_TURNPIKE,
/* 0x0B */ COURSE_KALIMARI_DESERT,
/* 0x0C */ COURSE_SHERBET_LAND,
/* 0x0D */ COURSE_RAINBOW_ROAD,
/* 0x0E */ COURSE_WARIO_STADIUM,
/* 0x0F */ COURSE_BLOCK_FORT,
/* 0x10 */ COURSE_SKYSCRAPER,
/* 0x11 */ COURSE_DOUBLE_DECK,
/* 0x12 */ COURSE_DK_JUNGLE,
/* 0x13 */ COURSE_BIG_DONUT,
/* 0x14 */ COURSE_AWARD_CEREMONY,
/* 0x15 */ NUM_COURSES
} COURSES;
#define COURSE_NULL 0xFF
typedef enum {
/* 0x00 */ TIME_TRIAL_DATA_LUIGI_RACEWAY,
/* 0x01 */ TIME_TRIAL_DATA_MOO_MOO_FARM,
/* 0x02 */ TIME_TRIAL_DATA_KOOPA_BEACH,
/* 0x03 */ TIME_TRIAL_DATA_KALAMARI_DESERT,
/* 0x04 */ TIME_TRIAL_DATA_TOADS_TURNPIKE,
/* 0x05 */ TIME_TRIAL_DATA_FRAPPE_SNOWLAND,
/* 0x06 */ TIME_TRIAL_DATA_CHOCO_MOUNTAIN,
/* 0x07 */ TIME_TRIAL_DATA_MARIO_RACEWAY,
/* 0x08 */ TIME_TRIAL_DATA_WARIO_STADIUM,
/* 0x09 */ TIME_TRIAL_DATA_SHERBET_LAND,
/* 0x0A */ TIME_TRIAL_DATA_ROYAL_RACEWAY,
/* 0x0B */ TIME_TRIAL_DATA_BOWSER_CASTLE,
/* 0x0C */ TIME_TRIAL_DATA_DK_JUNGLE,
/* 0x0D */ TIME_TRIAL_DATA_YOSHI_VALLEY,
/* 0x0E */ TIME_TRIAL_DATA_BANSHEE_BOARDWALK,
/* 0x0F */ TIME_TRIAL_DATA_RAINBOW_ROAD,
/* 0x10 */ NUM_TIME_TRIAL_DATA
} TIME_TRIAL_DATA_INDEX;
/**
* @brief The different types of surface in the game.
*/
enum SURFACE_TYPE {
/* -0x1 */ SURFACE_DEFAULT = -1,
/* 0x00 */ AIRBORNE,
/* 0x01 */ ASPHALT, // Luigi's Raceway, Toad's Turnpike, Koopa Troop beach shortcut tunnel, Mario Raceway, Royal
// Raceway, Rainbow Road, Block Fort, Double Deck, Skyscraper
/* 0x02 */ DIRT, // Luigi's Raceway, Moo Moo Farm, Kalimiari Desert on course, Choco Mountain, Wario Stadium, DK
// Jungle on course, Yoshi Valley
/* 0x03 */ SAND, // Koopa Troopa Beach light color, Royal Raceway
/* 0x04 */ STONE, // Royal Raceway castle entrance, Bowser's Castle
/* 0x05 */ SNOW, // Frappe Snowland on course, Sherber Land tunnel
/* 0x06 */ BRIDGE, // Royal Raceway castle bridges (even the wooden one), Banshee's Boardwalk, Big Donut
/* 0x07 */ SAND_OFFROAD, // Mario Raceway
/* 0x08 */ GRASS, // Luigi's Raceway, Mario Raceway, Royal Raceway, Bowser's Castle, DK Jungle, Yoshi Valley
/* 0x09 */ ICE, // Sherbert Land
/* 0x0A */ WET_SAND, // Koop Troopa Beach dark color
/* 0x0B */ SNOW_OFFROAD, // Frappe Snowland off course
/* 0x0C */ CLIFF, // Koopa Troopa Beach, Choco Mountain
/* 0x0D */ DIRT_OFFROAD, // Kalimari Desert off course
/* 0x0E */ TRAIN_TRACK, // Kalimari Desert
/* 0x0F */ CAVE, // DK Jungle cave
/* 0x10 */ ROPE_BRIDGE, // Bowser's Castle bridge 2, DK Jungle bridge
/* 0x11 */ WOOD_BRIDGE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
/* 0xFB */ WATER_SURFACE = 0xFB, // Water effect and Lakitu picks up the player
/* 0xFC */ BOOST_RAMP_WOOD = 0xFC, // DK Jungle
/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island oob / out of bounds
/* 0xFE */ BOOST_RAMP_ASPHALT, // Royal Raceway
/* 0xFF */ RAMP // Koopa Troopa beach
};
#define GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
// Pointer casting is technically UB, and avoiding it gets rid of endian issues
// as well as a nice side effect.
#ifdef AVOID_UB
#define GET_HIGH_U16_OF_32(var) ((u16) ((var) >> 16))
#define GET_HIGH_S16_OF_32(var) ((s16) ((var) >> 16))
#define GET_LOW_U16_OF_32(var) ((u16) ((var) & 0xFFFF))
#define GET_LOW_S16_OF_32(var) ((s16) ((var) & 0xFFFF))
#define SET_HIGH_U16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
#define SET_HIGH_S16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
#else
#define GET_HIGH_U16_OF_32(var) (((u16*) &(var))[0])
#define GET_HIGH_S16_OF_32(var) (((s16*) &(var))[0])
#define GET_LOW_U16_OF_32(var) (((u16*) &(var))[1])
#define GET_LOW_S16_OF_32(var) (((s16*) &(var))[1])
#define SET_HIGH_U16_OF_32(var, x) ((((u16*) &(var))[0]) = (x))
#define SET_HIGH_S16_OF_32(var, x) ((((s16*) &(var))[0]) = (x))
#endif
#define MACRO_COLOR_FLAG(r, g, b, flag) (r & ~0x3) | (flag & 0x3), (g & ~0x3) | ((flag >> 2) & 0x3), b
// Extra gbi commands
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
void gSPDisplayList(Gfx* pkt, Gfx* dl);
void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
#define TEXTURE_LOAD_FIX 2
#define TEXTURE_SIZE_FIX 1
// Dumb hack to fix load tile size on higher than native resolutions
#define gMKLoadTextureTile(pkt, timg, fmt, siz, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, \
shifts, shiftt) \
_DW({ \
gDPSetTextureImage(pkt, fmt, siz, width, timg); \
gDPSetTile(pkt, fmt, siz, (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, G_TX_LOADTILE, 0, cmt, \
maskt, shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt + TEXTURE_LOAD_FIX) << G_TEXTURE_IMAGE_FRAC); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt - TEXTURE_SIZE_FIX) << G_TEXTURE_IMAGE_FRAC); \
})
#define gMKLoadTextureTile_4b(pkt, timg, fmt, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, shifts, \
shiftt) \
_DW({ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width) >> 1), timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_8b, (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, G_TX_LOADTILE, 0, cmt, maskt, \
shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << (G_TEXTURE_IMAGE_FRAC - 1), (ult) << (G_TEXTURE_IMAGE_FRAC), \
(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), (lrt + TEXTURE_LOAD_FIX) << (G_TEXTURE_IMAGE_FRAC)); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, G_IM_SIZ_4b, (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt - TEXTURE_SIZE_FIX) << G_TEXTURE_IMAGE_FRAC); \
})
#ifdef __cplusplus
}
#endif
#endif // MK64_H