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* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
183 lines
8.8 KiB
C
183 lines
8.8 KiB
C
#ifndef MK64_H
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#define MK64_H
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#include <libultraship.h>
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#include <string.h>
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#include <libultra/gbi.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file mk64.h
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* Global header for mk64
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*/
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/*=======================
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Configuration
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=======================*/
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#define AUDIO_HEAP_SIZE 0x48C00
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#define AUDIO_HEAP_INIT_SIZE 0x2600
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#define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void*) / 4))
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define STACKSIZE 0x2000
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// Border Height Define for NTSC Versions
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#define BORDER_HEIGHT 1
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typedef enum {
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/* 0x00 */ COURSE_MARIO_RACEWAY = 0,
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/* 0x01 */ COURSE_CHOCO_MOUNTAIN,
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/* 0x02 */ COURSE_BOWSER_CASTLE,
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/* 0x03 */ COURSE_BANSHEE_BOARDWALK,
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/* 0x04 */ COURSE_YOSHI_VALLEY,
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/* 0x05 */ COURSE_FRAPPE_SNOWLAND,
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/* 0x06 */ COURSE_KOOPA_BEACH,
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/* 0x07 */ COURSE_ROYAL_RACEWAY,
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/* 0x08 */ COURSE_LUIGI_RACEWAY,
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/* 0x09 */ COURSE_MOO_MOO_FARM,
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/* 0x0A */ COURSE_TOADS_TURNPIKE,
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/* 0x0B */ COURSE_KALIMARI_DESERT,
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/* 0x0C */ COURSE_SHERBET_LAND,
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/* 0x0D */ COURSE_RAINBOW_ROAD,
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/* 0x0E */ COURSE_WARIO_STADIUM,
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/* 0x0F */ COURSE_BLOCK_FORT,
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/* 0x10 */ COURSE_SKYSCRAPER,
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/* 0x11 */ COURSE_DOUBLE_DECK,
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/* 0x12 */ COURSE_DK_JUNGLE,
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/* 0x13 */ COURSE_BIG_DONUT,
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/* 0x14 */ COURSE_AWARD_CEREMONY,
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/* 0x15 */ NUM_COURSES
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} COURSES;
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#define COURSE_NULL 0xFF
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typedef enum {
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/* 0x00 */ TIME_TRIAL_DATA_LUIGI_RACEWAY,
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/* 0x01 */ TIME_TRIAL_DATA_MOO_MOO_FARM,
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/* 0x02 */ TIME_TRIAL_DATA_KOOPA_BEACH,
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/* 0x03 */ TIME_TRIAL_DATA_KALAMARI_DESERT,
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/* 0x04 */ TIME_TRIAL_DATA_TOADS_TURNPIKE,
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/* 0x05 */ TIME_TRIAL_DATA_FRAPPE_SNOWLAND,
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/* 0x06 */ TIME_TRIAL_DATA_CHOCO_MOUNTAIN,
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/* 0x07 */ TIME_TRIAL_DATA_MARIO_RACEWAY,
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/* 0x08 */ TIME_TRIAL_DATA_WARIO_STADIUM,
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/* 0x09 */ TIME_TRIAL_DATA_SHERBET_LAND,
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/* 0x0A */ TIME_TRIAL_DATA_ROYAL_RACEWAY,
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/* 0x0B */ TIME_TRIAL_DATA_BOWSER_CASTLE,
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/* 0x0C */ TIME_TRIAL_DATA_DK_JUNGLE,
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/* 0x0D */ TIME_TRIAL_DATA_YOSHI_VALLEY,
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/* 0x0E */ TIME_TRIAL_DATA_BANSHEE_BOARDWALK,
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/* 0x0F */ TIME_TRIAL_DATA_RAINBOW_ROAD,
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/* 0x10 */ NUM_TIME_TRIAL_DATA
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} TIME_TRIAL_DATA_INDEX;
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/**
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* @brief The different types of surface in the game.
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*/
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enum SURFACE_TYPE {
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/* -0x1 */ SURFACE_DEFAULT = -1,
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/* 0x00 */ AIRBORNE,
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/* 0x01 */ ASPHALT, // Luigi's Raceway, Toad's Turnpike, Koopa Troop beach shortcut tunnel, Mario Raceway, Royal
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// Raceway, Rainbow Road, Block Fort, Double Deck, Skyscraper
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/* 0x02 */ DIRT, // Luigi's Raceway, Moo Moo Farm, Kalimiari Desert on course, Choco Mountain, Wario Stadium, DK
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// Jungle on course, Yoshi Valley
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/* 0x03 */ SAND, // Koopa Troopa Beach light color, Royal Raceway
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/* 0x04 */ STONE, // Royal Raceway castle entrance, Bowser's Castle
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/* 0x05 */ SNOW, // Frappe Snowland on course, Sherber Land tunnel
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/* 0x06 */ BRIDGE, // Royal Raceway castle bridges (even the wooden one), Banshee's Boardwalk, Big Donut
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/* 0x07 */ SAND_OFFROAD, // Mario Raceway
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/* 0x08 */ GRASS, // Luigi's Raceway, Mario Raceway, Royal Raceway, Bowser's Castle, DK Jungle, Yoshi Valley
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/* 0x09 */ ICE, // Sherbert Land
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/* 0x0A */ WET_SAND, // Koop Troopa Beach dark color
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/* 0x0B */ SNOW_OFFROAD, // Frappe Snowland off course
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/* 0x0C */ CLIFF, // Koopa Troopa Beach, Choco Mountain
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/* 0x0D */ DIRT_OFFROAD, // Kalimari Desert off course
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/* 0x0E */ TRAIN_TRACK, // Kalimari Desert
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/* 0x0F */ CAVE, // DK Jungle cave
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/* 0x10 */ ROPE_BRIDGE, // Bowser's Castle bridge 2, DK Jungle bridge
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/* 0x11 */ WOOD_BRIDGE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
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/* 0xFB */ WATER_SURFACE = 0xFB, // Water effect and Lakitu picks up the player
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/* 0xFC */ BOOST_RAMP_WOOD = 0xFC, // DK Jungle
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/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island oob / out of bounds
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/* 0xFE */ BOOST_RAMP_ASPHALT, // Royal Raceway
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/* 0xFF */ RAMP // Koopa Troopa beach
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};
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#define GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
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// Pointer casting is technically UB, and avoiding it gets rid of endian issues
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// as well as a nice side effect.
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#ifdef AVOID_UB
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#define GET_HIGH_U16_OF_32(var) ((u16) ((var) >> 16))
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#define GET_HIGH_S16_OF_32(var) ((s16) ((var) >> 16))
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#define GET_LOW_U16_OF_32(var) ((u16) ((var) & 0xFFFF))
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#define GET_LOW_S16_OF_32(var) ((s16) ((var) & 0xFFFF))
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#define SET_HIGH_U16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
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#define SET_HIGH_S16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
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#else
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#define GET_HIGH_U16_OF_32(var) (((u16*) &(var))[0])
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#define GET_HIGH_S16_OF_32(var) (((s16*) &(var))[0])
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#define GET_LOW_U16_OF_32(var) (((u16*) &(var))[1])
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#define GET_LOW_S16_OF_32(var) (((s16*) &(var))[1])
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#define SET_HIGH_U16_OF_32(var, x) ((((u16*) &(var))[0]) = (x))
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#define SET_HIGH_S16_OF_32(var, x) ((((s16*) &(var))[0]) = (x))
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#endif
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#define MACRO_COLOR_FLAG(r, g, b, flag) (r & ~0x3) | (flag & 0x3), (g & ~0x3) | ((flag >> 2) & 0x3), b
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// Extra gbi commands
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void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
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void gSPDisplayList(Gfx* pkt, Gfx* dl);
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void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
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void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
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void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
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#define TEXTURE_LOAD_FIX 2
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#define TEXTURE_SIZE_FIX 1
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// Dumb hack to fix load tile size on higher than native resolutions
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#define gMKLoadTextureTile(pkt, timg, fmt, siz, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, \
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shifts, shiftt) \
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_DW({ \
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gDPSetTextureImage(pkt, fmt, siz, width, timg); \
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gDPSetTile(pkt, fmt, siz, (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, G_TX_LOADTILE, 0, cmt, \
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maskt, shiftt, cms, masks, shifts); \
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gDPLoadSync(pkt); \
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gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
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(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt + TEXTURE_LOAD_FIX) << G_TEXTURE_IMAGE_FRAC); \
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gDPPipeSync(pkt); \
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gDPSetTile(pkt, fmt, siz, (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
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maskt, shiftt, cms, masks, shifts); \
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gDPSetTileSize(pkt, G_TX_RENDERTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
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(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt - TEXTURE_SIZE_FIX) << G_TEXTURE_IMAGE_FRAC); \
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})
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#define gMKLoadTextureTile_4b(pkt, timg, fmt, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, shifts, \
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shiftt) \
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_DW({ \
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gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width) >> 1), timg); \
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gDPSetTile(pkt, fmt, G_IM_SIZ_8b, (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, G_TX_LOADTILE, 0, cmt, maskt, \
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shiftt, cms, masks, shifts); \
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gDPLoadSync(pkt); \
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gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << (G_TEXTURE_IMAGE_FRAC - 1), (ult) << (G_TEXTURE_IMAGE_FRAC), \
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(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), (lrt + TEXTURE_LOAD_FIX) << (G_TEXTURE_IMAGE_FRAC)); \
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gDPPipeSync(pkt); \
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gDPSetTile(pkt, fmt, G_IM_SIZ_4b, (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
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maskt, shiftt, cms, masks, shifts); \
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gDPSetTileSize(pkt, G_TX_RENDERTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
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(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt - TEXTURE_SIZE_FIX) << G_TEXTURE_IMAGE_FRAC); \
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})
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#ifdef __cplusplus
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}
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#endif
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#endif // MK64_H
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