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* valley * beach * sherbet & rainbow * fix ceremony * Fix parser for course displaylists * Fix crash near end of ceremony * Clean rock --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
33 lines
1.3 KiB
C
33 lines
1.3 KiB
C
#ifndef ALL_COURSE_PACKED_H
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#define ALL_COURSE_PACKED_H
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/** WARNING!!!
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* Each course #defines a token that looks like `d_course_<course_name_here>_packed_end`.
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* These macros only work if the the last Gfx array in each packed.inc.c file has its length hardcoded
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* in the accompanying header file. If that array is resized or moved the #defines will become
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* incorrect
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**/
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#include <assets/rainbow_road_displaylists.h>
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#include <assets/sherbet_land_displaylists.h>
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#include <assets/koopa_troopa_beach_displaylists.h>
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#include <assets/yoshi_valley_displaylists.h>
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#include <assets/dks_jungle_parkway_displaylists.h>
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#include <assets/toads_turnpike_displaylists.h>
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#include <assets/banshee_boardwalk_displaylists.h>
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#include <assets/mario_raceway_displaylists.h>
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#include <assets/luigi_raceway_displaylists.h>
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#include <assets/royal_raceway_displaylists.h>
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#include <assets/kalimari_desert_displaylists.h>
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#include <assets/frappe_snowland_displaylists.h>
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#include <assets/wario_stadium_displaylists.h>
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#include <assets/moo_moo_farm_displaylists.h>
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#include <assets/big_donut_displaylists.h>
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#include <assets/choco_mountain_displaylists.h>
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#include <assets/bowsers_castle_displaylists.h>
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#include <assets/skyscraper_displaylists.h>
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#include <assets/block_fort_displaylists.h>
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#include <assets/double_deck_displaylists.h>
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#endif // ALL_COURSE_PACKED_H
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