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a1f0d32d66
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
40 lines
1.7 KiB
C
40 lines
1.7 KiB
C
#ifndef STDARG_H
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#define STDARG_H
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// When not building with IDO, use the builtin vaarg macros for portability.
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#ifndef __sgi
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#define va_list __builtin_va_list
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#define va_start __builtin_va_start
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#define va_arg __builtin_va_arg
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#define va_end __builtin_va_end
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#else
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typedef char* va_list;
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#define _FP 1
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#define _INT 0
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#define _STRUCT 2
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#define _VA_FP_SAVE_AREA 0x10
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#define _VA_ALIGN(p, a) (((unsigned int) (((char*) p) + ((a) > 4 ? (a) : 4) - 1)) & -((a) > 4 ? (a) : 4))
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#define va_start(vp, parmN) (vp = ((va_list) & parmN + sizeof(parmN)))
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#define __va_stack_arg(list, mode) \
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(((list) = (char*) _VA_ALIGN(list, __builtin_alignof(mode)) + _VA_ALIGN(sizeof(mode), 4)), \
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(((char*) list) - (_VA_ALIGN(sizeof(mode), 4) - sizeof(mode))))
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#define __va_double_arg(list, mode) \
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((((long) list & 0x1) /* 1 byte aligned? */ \
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? (list = (char*) ((long) list + 7), (char*) ((long) list - 6 - _VA_FP_SAVE_AREA)) \
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: (((long) list & 0x2) /* 2 byte aligned? */ \
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? (list = (char*) ((long) list + 10), (char*) ((long) list - 24 - _VA_FP_SAVE_AREA)) \
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: __va_stack_arg(list, mode))))
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#define va_arg(list, mode) \
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((mode*) (((__builtin_classof(mode) == _FP && __builtin_alignof(mode) == sizeof(double)) \
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? __va_double_arg(list, mode) \
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: __va_stack_arg(list, mode))))[-1]
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#define va_end(__list)
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#endif
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#endif
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