[comment]: <> (Todo: Make Light Mode Image) [comment]: <> (Todo: Make Dark Mode Image) # SpaghettiKart Developed by: * [MegaMech](https://www.github.com/MegaMech) * [Coco](https://www.github.com/coco875) ## Discord Official Discord: https://discord.com/invite/shipofharkinian If you're having any trouble after reading through this `README`, feel free ask for help in the SpaghettiKart Support text channels. Please keep in mind that we do not condone piracy. # Quick Start SpaghettiKart does not include any copyrighted assets. You are required to provide a supported copy of the game. ### 1. Verify your ROM dump The supported ROM is the USA 1.1 Rev A version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. The hash for a US 1.0 ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E. ### 2. Verify your ROM is in .z64 format Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php ### 2. Download SpaghettiKart from [Releases](https://github.com/HarbourMasters/SpaghettiKart/releases) ### 3. Generating the O2R from the ROM #### Windows * Extract every file from the zip into a folder of your choosing. * Copy your ROM to the root of the folder you extracted the zip to. * Run "generate_o2r.bat" #### MacOS * Extract every file from the zip into a folder of your choosing. * Copy your ROM to the root of the folder you extracted the zip to. * Run "generate_o2r.sh" ### 4. Play! * Launch `SpaghettiKart.exe` Congratulations, you are now sailing with SpaghettiKart! Have fun! # Configuration ### Default keyboard configuration | N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad | | - | - | - | - | - | - | - | - | | Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH | ### Other shortcuts | Keys | Action | | - | - | | F1 | Toggle menubar | | F11 | Fullscreen | | Tab | Toggle Alternate assets | | Ctrl+R | Reset | ### Graphics Backends Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `spaghettify.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS. # Custom Assets Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder. If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools: * [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro) * [**fast64 - Blender plugin (Note that SF64 is not supported at this time)**](https://github.com/HarbourMasters/fast64) # Development ### Building If you want to manually compile SpaghettiKart, please consult the [building instructions](https://github.com/HarbourMasters/SpaghettiKart/blob/main/docs/BUILDING.md). ### Playtesting If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes. * [Windows](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/spaghettify-windows.zip) * [macOS](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/spaghettify-mac-x64.zip) * [Linux](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/SpaghettiKart-linux.zip) Powered by libultraship