name: GenerateBuilds on: push: branches: ["*"] concurrency: group: ${{ github.workflow }}-${{ github.ref }} cancel-in-progress: true jobs: generate-port-o2r: runs-on: ubuntu-22.04 steps: - uses: actions/checkout@v4 with: submodules: true - name: Install dependencies run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release - name: ccache uses: hendrikmuhs/ccache-action@v1.2.13 with: key: ${{ runner.os }}-o2r-ccache-${{ github.ref }}-${{ github.sha }} restore-keys: | ${{ runner.os }}-o2r-ccache-${{ github.ref }} ${{ runner.os }}-o2r-ccache- - name: Cache build folders uses: actions/cache@v4 with: key: ${{ runner.os }}-o2r-build-${{ github.ref }}-${{ github.sha }} restore-keys: | ${{ runner.os }}-o2r-build-${{ github.ref }} ${{ runner.os }}-o2r-build- path: | torch/cmake-build-release - name: Generate spaghetti.o2r run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" make -C torch type=release -j3 torch/cmake-build-release/torch pack assets spaghetti.o2r o2r - uses: actions/upload-artifact@v4 with: name: spaghetti.o2r path: spaghetti.o2r retention-days: 1 build-windows: needs: generate-port-o2r runs-on: windows-2022 strategy: matrix: config: [Release, Debug] steps: - uses: actions/checkout@v4 with: fetch-depth: 0 fetch-tags: true submodules: recursive - name: Build run: | cmake -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -DCMAKE_BUILD_TYPE=${{ matrix.config }} cmake --build ./build/x64 --config ${{ matrix.config }} --parallel 10 - name: Download spaghetti.o2r uses: actions/download-artifact@v4 with: name: spaghetti.o2r path: ./build/x64/${{ matrix.config }} - name: Create Package run: | mkdir spaghetti-${{ matrix.config }} mv build/x64/${{ matrix.config }}/Spaghettify.exe spaghetti-${{ matrix.config }}/ mv build/x64/${{ matrix.config }}/spaghetti.o2r spaghetti-${{ matrix.config }}/ mv config.yml spaghetti-${{ matrix.config }}/ mv yamls spaghetti-${{ matrix.config }}/ Invoke-WebRequest -Uri "https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt" -OutFile "spaghetti-${{ matrix.config }}/gamecontrollerdb.txt" - name: Upload build if: matrix.config == 'Release' uses: actions/upload-artifact@v4 with: name: spaghetti-windows path: spaghetti-${{ matrix.config }} build-macos: needs: generate-port-o2r runs-on: macOS-latest strategy: matrix: config: [Release, Debug] steps: - uses: actions/checkout@v4 with: fetch-depth: 0 fetch-tags: true submodules: recursive - name: Install dependencies run: brew install ninja cmake - name: Install vcpkg uses: lukka/run-vcpkg@v11.5 with: vcpkgDirectory: '${{ github.workspace }}/vcpkg' - name: Build run: | cmake -H. -Bbuild-cmake -GNinja -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake cmake --build build-cmake --config ${{ matrix.config }} -j3 - name: Download spaghetti.o2r uses: actions/download-artifact@v4 with: name: spaghetti.o2r path: ./build-cmake - name: Create Package run: | mkdir spaghetti-${{ matrix.config }} mv build-cmake/Spaghettify spaghetti-${{ matrix.config }}/ mv build-cmake/spaghetti.o2r spaghetti-${{ matrix.config }}/ mv config.yml spaghetti-${{ matrix.config }}/ mv yamls spaghetti-${{ matrix.config }}/ wget -O spaghetti-${{ matrix.config }}/gamecontrollerdb.txt https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt - name: Publish packaged artifacts if: matrix.config == 'Release' uses: actions/upload-artifact@v4 with: name: spaghetti-mac-x64 path: spaghetti-${{ matrix.config }} build-linux: needs: generate-port-o2r runs-on: ubuntu-latest strategy: matrix: config: [Release, Debug] steps: - uses: actions/checkout@v4 with: fetch-depth: 0 fetch-tags: true submodules: recursive - name: Update machine run: sudo apt update - name: Install dependencies run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libsdl2-net-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev - name: ccache uses: hendrikmuhs/ccache-action@v1.2.14 with: key: linux-ccache-${{ github.ref }}-${{ github.sha }} restore-keys: | linux-ccache-${{ github.ref }} linux-ccache- - name: Cache build folders uses: actions/cache@v4 with: key: linux-build-${{ github.ref }}-${{ github.sha }} restore-keys: | linux-build-${{ github.ref }} linux-build- path: | SDL2-2.30.3 tinyxml2-10.0.0 libzip-1.10.1 - name: Install latest SDL run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" if [ ! -d "SDL2-2.30.3" ]; then wget https://www.libsdl.org/release/SDL2-2.30.3.tar.gz tar -xzf SDL2-2.30.3.tar.gz fi cd SDL2-2.30.3 ./configure --enable-hidapi-libusb make -j 10 sudo make install sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ - name: Install latest tinyxml2 run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz tar -xzf 10.0.0.tar.gz cd tinyxml2-10.0.0 mkdir -p build cd build cmake .. make sudo make install - name: Install libzip without crypto run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" if [ ! -d "libzip-1.10.1" ]; then wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz tar -xzf libzip-1.10.1.tar.gz fi cd libzip-1.10.1 mkdir -p build cd build cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF make sudo make install sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/ - name: Download spaghetti.o2r uses: actions/download-artifact@v4 with: name: spaghetti.o2r path: ./build-cmake - name: Build run: | cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=${{ matrix.config }} cmake --build build-cmake --config ${{ matrix.config }} -j3 (cd build-cmake && cpack -G External) wget -O gamecontrollerdb.txt https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt mv README.md readme.txt mv build-cmake/*.appimage spaghetti.appimage build-linux-old: needs: generate-port-o2r runs-on: ubuntu-22.04 strategy: matrix: config: [Release, Debug] steps: - uses: actions/checkout@v4 with: fetch-depth: 0 fetch-tags: true submodules: recursive - name: Update machine run: sudo apt update - name: Install dependencies run: sudo apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libsdl2-net-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev - name: ccache uses: hendrikmuhs/ccache-action@v1.2.14 with: key: linux-old-ccache-${{ github.ref }}-${{ github.sha }} restore-keys: | linux-old-ccache-${{ github.ref }} linux-old-ccache- - name: Cache build folders uses: actions/cache@v4 with: key: linux-old-build-${{ github.ref }}-${{ github.sha }} restore-keys: | linux-build-old-${{ github.ref }} linux-build-old- path: | SDL2-2.30.3 tinyxml2-10.0.0 libzip-1.10.1 - name: Install latest SDL run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" if [ ! -d "SDL2-2.30.3" ]; then wget https://www.libsdl.org/release/SDL2-2.30.3.tar.gz tar -xzf SDL2-2.30.3.tar.gz fi cd SDL2-2.30.3 ./configure --enable-hidapi-libusb make -j 10 sudo make install sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ - name: Install latest SDL_net run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" if [ ! -d "SDL2_net-2.2.0" ]; then wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz tar -xzf SDL2_net-2.2.0.tar.gz fi cd SDL2_net-2.2.0 ./configure make -j 10 sudo make install sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ - name: Install latest tinyxml2 run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz tar -xzf 10.0.0.tar.gz cd tinyxml2-10.0.0 mkdir -p build cd build cmake .. make sudo make install - name: Install libzip without crypto run: | export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" if [ ! -d "libzip-1.10.1" ]; then wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz tar -xzf libzip-1.10.1.tar.gz fi cd libzip-1.10.1 mkdir -p build cd build cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF make sudo make install sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/ - name: Download spaghetti.o2r uses: actions/download-artifact@v4 with: name: spaghetti.o2r path: ./build-cmake - name: Build run: | cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=${{ matrix.config }} cmake --build build-cmake --config ${{ matrix.config }} -j3 (cd build-cmake && cpack -G External) wget -O gamecontrollerdb.txt https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt mv README.md readme.txt mv build-cmake/*.appimage spaghetti.appimage - name: Upload build if: matrix.config == 'Release' uses: actions/upload-artifact@v4 with: name: spaghetti-linux-x64 path: | spaghetti.appimage config.yml yamls gamecontrollerdb.txt build-linux-docker: needs: generate-port-o2r runs-on: ubuntu-22.04 strategy: matrix: config: [Release, Debug] steps: - uses: actions/checkout@v4 with: fetch-depth: 0 fetch-tags: true submodules: recursive - name: Docker caching uses: ScribeMD/docker-cache@0.5.0 id: cache continue-on-error: true with: key: sk-docker-cache-${{ hashFiles('Dockerfile') }} - name: Build docker image if: steps.cache.outputs.cache-hit != 'true' run: docker build . -t spaghetti - name: Confiure run: docker run --rm -v ${PWD}:/project spaghetti cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=${{ matrix.config }} - name: Build spaghetti run: docker run --rm -v ${PWD}:/project spaghetti cmake --build build-cmake --config ${{ matrix.config }} -j$(nproc) build-switch: needs: generate-port-o2r runs-on: ubuntu-latest strategy: matrix: config: [Release, Debug] container: image: devkitpro/devkita64:20241023 steps: - uses: actions/checkout@v4 with: fetch-depth: 0 fetch-tags: true submodules: recursive - name: Install dependencies run: | git config --global --add safe.directory "$GITHUB_WORKSPACE" sudo apt-get update sudo apt-get install -y ninja-build sudo apt-get remove -y cmake git -C libultraship remote add nx https://github.com/Net64DD/libultraship.git git -C libultraship fetch nx git -C libultraship checkout nx/main-nx wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz tar -xzf 10.0.0.tar.gz cd tinyxml2-10.0.0 mkdir build cd build cmake -H.. -B. -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake make sudo make install cd ../.. cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE=${{ matrix.config }} cmake --build build-switch --config ${{ matrix.config }} -j3 wget -O gamecontrollerdb.txt https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt mv README.md readme.txt mv build-switch/*.nro Spaghettify.nro - name: Upload build if: matrix.config == 'Release' uses: actions/upload-artifact@v4 with: name: Spaghettify-switch path: | Spaghettify.nro config.yml assets gamecontrollerdb.txt