Commit Graph

276 Commits

Author SHA1 Message Date
MegaMech 7cc9894aa1 Fix compile (#199)
* Fixes made so far

* Fixes up until linking

* Moved GetInterpreter() to a single function under the Engine.h

* Updated shader files included with assets, added exception for Linux for including SDL2_net

* Removed osSetTime stub(for now)

* Adjustments to get it to compile + run

* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp

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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15 15:25:18 -06:00
MegaMech 32632cacdb Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00
KiritoDv 9cbd401047 Pushed YAMLs to fix CI 2025-03-07 18:31:54 -06:00
MegaMech 008d527ed5 Torch Static Compile (#187)
* Fix freecam rotation smoothing

* Configure freecam controller

* Fix cont z button and impl freecam on/off events

* Add torch static comp

* Fixed cmake

* Copied yamls

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Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-02-07 22:24:00 -07:00
MegaMech 7fe7052270 Finish Freecam (#186)
* Fix freecam rotation smoothing

* Configure freecam controller

* Fix cont z button and impl freecam on/off events
2025-02-07 19:27:44 -07:00
MegaMech 3cf0d063ce Fix overflow with tyreSpeed (#170)
* Fix tyreSpeed overflow and avoid ub
2025-01-25 11:34:40 -07:00
MegaMech 1f189dfa80 Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-23 11:22:07 -07:00
MegaMech 8c46368d5d Fix data, option menus, impl boos, fix demo camera (#156)
* Fix data and option menus

* safer code

* wip boos impl

* finish impl boos

* Fix demo camera

* slightly better match
2025-01-18 08:58:12 -07:00
coco875 46ef6a4054 fix texture with three point filter 2025-01-06 22:04:32 +01:00
coco875 333d4e2053 remove unused function 2025-01-05 19:11:29 +01:00
coco875 8bf89bf918 fix a warning 2025-01-05 11:56:10 +01:00
coco875 6eb35d2bf8 uniform GameEngine_OTRSigCheck 2025-01-05 11:30:10 +01:00
coco875 49df2fc6e5 multiple fix 2025-01-05 01:32:27 +01:00
MegaMech 6a00e58893 Finish doc 2025-01-03 17:41:12 -07:00
MegaMech 35fd8a412c Fix compile 2025-01-01 07:36:36 -07:00
MegaMech 3cdffe421b Big 19750 renames 2024-12-31 13:04:39 -07:00
MegaMech e4737ce2f5 Impl Hedgehog and Flagpole 2024-12-29 16:52:26 -07:00
MegaMech 8309225412 Reimpl Lakitu 2024-12-28 00:25:41 -07:00
MegaMech 517a59fbf4 Impl trophy 2024-12-13 15:18:39 -07:00
MegaMech 7628e98e37 loadtile fix 2024-12-04 15:03:59 -07:00
KiritoDv 5e2c338fc7 Documented sequences and move them into the Course system 2024-11-30 14:44:14 -06:00
Garrett Cox 6b71793b4f Fix clang compiler issues 2024-11-21 20:20:37 -06:00
MegaMech 475f167bb2 [modding] Big Update PR (#118)
* Implement kart vehicle

* Fix menu CC

* Actors

* variable framerate

* Implement Actors vector

* Fix water & scrolling textures

* Finish ACoin

* Refactor finishline

* Refactor mtx to vector

* Fix refactored screen code bugs

* Fix playlist bug

* Switching courses working now

* Fix podium ceremony

* Mostly Fix Demo and Credits

* Credits Load Actors and Textures

* Fix credits

* Formatting

* Update lus and torch

* Fix water features

* Fix crabs

* Combine function

* Fix wheels

* Add Moon Jump Cheat

* Wheel Change

* Fix smoke due to wheel change

* Fix screens for wheels

* Fix transparency

* Fix staff ghost

* Fix lakitu transition widescreen

* Rename and export credits text

* Fixes

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-11-14 23:32:55 -07:00
MegaMech a0862b6a15 [modding] Implement Vehicles & Fix Animations (#109)
* Train works

* Fix minimap

* Fix highway

* Fix

* Refactor train and boat

* Update

* Implement Trucks

* Fix tanker

* Finish implementing vehicles

* Fix animations

* Fix spawn players

* Fix spawn players

* Fix loading custom data

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-15 13:09:43 -06:00
coco875 9cf1f9e1d7 [Modding] start add wasm integration (#84)
* start add wasm integration

* some test

* some improvement

* try more language

* expend try with python

* update

* half working python

* improve and extend test

* get py2wasm work but not so well

* convert to use in cpp

* start prepare multimodule

* improve a little by using cpp (but still not great)

* Update wasm.cpp

* try ocaml

* add a working example of python with a not complete function

* remove type to be even more curse

* start add a proper mod loader

* allow mod to communicate between

* example of hook

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-10-05 15:49:07 -06:00