Commit Graph

117 Commits

Author SHA1 Message Date
MegaMech 6a6a78f719 A lot of fixes 2024-05-03 12:14:16 -06:00
Tyler McGavran 1aa6824d33 Match the last 2 data files (#574)
* Match the last 2 data files

Signed-off-by: Taggerung <tyler.taggerung@email.com>

* Update one of the file names based on comments

Signed-off-by: Taggerung <tyler.taggerung@email.com>

* Fix bad path in onomatopoeia asset file

Signed-off-by: Taggerung <tyler.taggerung@email.com>

---------

Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
2024-02-28 10:11:38 -05:00
Tyler McGavran fcbd54ff8b Proper linkage for textures in course display lists (#443)
* Proper linkage for textures in course display lists

* Does not use new_extract_assets. This tool is small and easy to maintain on its own.

* Auto generate the linkonly files

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-09 06:30:19 -07:00
Tyler McGavran cbe41239d7 More audio stuff (#488)
* Match create_next_audio_frame_task

Required some variable renaming and other changes

* Match synthesis_execute

I'm not entirly sure about the way we have stuff ifdef'd in
 PR/abi.h. I feel like we're doing something slightly wrong there


* Match synthesis_do_one_audio_update

There's something super fucked with the way our ifdef's work in
 abi.h. It is going to demand a lot more attention sometime in the
 future.

* Rename a couple functions

Also had to hack up the ABI file a bit. I'm convinced that we
 don't need nor want to have the EU/Shindou/US split thing the
 SM64 code does. There's probably just the 1 ABI version being
 used and we need to figure out what it looks like

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 20:38:25 -07:00
Tyler McGavran b6abd829d2 Give names to a lot of object spawn locations (#486)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 17:02:21 -07:00
Tyler McGavran c17d5c76c9 Linkage for the ceremony_data file (#478)
* Linkage for the ceremony_data file

Cleaned up all but 1 undefined symbol from the 0x0B range. The one
 leftover may be something from texture_tkmk00. Or atleast, that's
 what I think. Can't say for certain

* Startup logo linkage

Cleaned up a bunch of unused items from assets.json too

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 22:18:20 -06:00
Tyler McGavran 716b926260 Place variables from data_0DD0A0 to code_800029B0 (#477)
They match when placed there, although its not immediately clear
 that they truly belong there. But a match is a match.

Also cleaned up a bunch of .h files that had references to the
 newly matched variables.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 20:00:52 -06:00
MegaMech 76dc587a34 EU 1.0 OK (#265)
* EU 1.0 ok

* EU 1.1 ok

Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19 23:37:21 -06:00
Tyler McGavran 318bf3a6c2 Match audio/external.c BSS segment (#470)
* Match audio/external.c BSS segment

Also fix a misnamed function found in audio/heap, used in
 audio/load

* Match audio/seqplayer .data section

* Match func_800C76C0

That was the last function referencing some fake variables, so it
 should be possible to match audio/external's .data section as
 well

* Match audio/external's .data section

The only thing in src/audio left to be matched is audio/external's
 .text section.

There's probably some beautifying that could be done to data/sound_data,
 but that is a future problem

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19 12:31:33 -06:00
coco875 d8cfed9491 Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
AloXado320 9f2330e259 Migrate some rodata files to C, for files in NEEDS_RODATA state (#427)
* Migrate some rodata files to C, for file on NEEDS_RODATA state

* clarify odd texture variable, split unused vertices

* Remove unused file
2023-09-20 11:24:43 -06:00
Tyler McGavran 8233fa2aab More audio matches (#420)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-15 21:50:27 -06:00
Tyler McGavran 86c86c8bcd Lots of matches in the audio code (#417)
* Lots of audio matches

Fully matched heap.c, lots of load.c and some stuff in seqplayer.c

Matched heap.c's BSS segement and moved some BSS stuff out of
 load.c into data.c, since that where it appears to belong
 according to SM64.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-13 22:36:27 -06:00
Tyler McGavran ccfe604719 Assorted matches in audio/external (#413)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-09 23:50:03 -06:00
Tyler McGavran 7afffb63f5 Cleanup undefined_syms for all the course data (#407)
* Update building of packed_dl files

* Expose course_data symbols to linker.

* Remove undefined_syms for course data

* Update ctx_includes

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-08 22:56:49 -06:00
Tyler McGavran 9c661125be Small matches, nothing super special (#400)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-05 15:49:55 -06:00
Tyler McGavran 1646344907 Move ro/data for code_80091750 into the appropriate c/asm files (#393)
* Migrated data and rodata for code_80091750

And it even matches when built!

Minor annoyances:

There are some EUC-JP strings in `func_800A6E94` and `func_800A69C8`
 that are currently in byte form. The asm files don't get put
 through `icnov` so we can't have them as strings until they're
 parent functions are matched.

`func_8009F5E0` has the symbol `D_800E7594` replaced with the
 actual number `0x800e7594`. The symbol in question is almost
 certainly fake, but I can't figure out what its meant to be.
 So I've hardcoded it for the time being to make the migration
 possible.

* Fully match all the NEEDS_RODATA functions

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-31 21:18:13 -06:00
Tyler McGavran df3c435ac8 Versus mode Bomb Kart stuff (#375)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 22:23:57 -06:00
Tyler McGavran 2b0d20a84f Migrate audio/port_eu data (#370)
* All work done in audio

* Migrate audio/port_eu data

* Refereshed m2c

* Got the bss segment matching too

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-15 13:40:01 -06:00
MegaMech baaa2f930d Match Segment 3 -> Matched code_80280650.c (#363)
* Match & doc code_80280650.c

* Update readme
2023-08-10 20:54:11 -06:00
MegaMech 870c39ad77 Matched code_80091440.c and named gDemoMode variable (#358)
* matched code_80091440.c

* Named gDemoMode

* Remove asm for matching func

* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
Tyler McGavran e7632b3227 Some mathes and some non-matchings in code_80057C60 (#352)
* Some matches and some non-matchings in code_80057C60

* Mirgrate code_80057C60 rw data


Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-06 11:07:09 -06:00
Tyler McGavran 87297bc3b4 Lots of code_80071F00 matches (#347)
* Lots of code_80071F00 matches

Also removed a bunch of fake variables related to the object list.

Also gave names to some of the members of the object list type

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-04 15:05:13 -06:00
Tyler McGavran 2e5b2737f3 Rename some data files to indicate teh code file they belong to (#343)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-17 22:41:50 -04:00
Tyler McGavran ce15ceac10 Assorted matches (#346)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-17 20:06:10 -04:00