* Proper linkage for textures in course display lists
* Does not use new_extract_assets. This tool is small and easy to maintain on its own.
* Auto generate the linkonly files
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Match create_next_audio_frame_task
Required some variable renaming and other changes
* Match synthesis_execute
I'm not entirly sure about the way we have stuff ifdef'd in
PR/abi.h. I feel like we're doing something slightly wrong there
* Match synthesis_do_one_audio_update
There's something super fucked with the way our ifdef's work in
abi.h. It is going to demand a lot more attention sometime in the
future.
* Rename a couple functions
Also had to hack up the ABI file a bit. I'm convinced that we
don't need nor want to have the EU/Shindou/US split thing the
SM64 code does. There's probably just the 1 ABI version being
used and we need to figure out what it looks like
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
They match when placed there, although its not immediately clear
that they truly belong there. But a match is a match.
Also cleaned up a bunch of .h files that had references to the
newly matched variables.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Match audio/external.c BSS segment
Also fix a misnamed function found in audio/heap, used in
audio/load
* Match audio/seqplayer .data section
* Match func_800C76C0
That was the last function referencing some fake variables, so it
should be possible to match audio/external's .data section as
well
* Match audio/external's .data section
The only thing in src/audio left to be matched is audio/external's
.text section.
There's probably some beautifying that could be done to data/sound_data,
but that is a future problem
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Lots of audio matches
Fully matched heap.c, lots of load.c and some stuff in seqplayer.c
Matched heap.c's BSS segement and moved some BSS stuff out of
load.c into data.c, since that where it appears to belong
according to SM64.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update building of packed_dl files
* Expose course_data symbols to linker.
* Remove undefined_syms for course data
* Update ctx_includes
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Migrated data and rodata for code_80091750
And it even matches when built!
Minor annoyances:
There are some EUC-JP strings in `func_800A6E94` and `func_800A69C8`
that are currently in byte form. The asm files don't get put
through `icnov` so we can't have them as strings until they're
parent functions are matched.
`func_8009F5E0` has the symbol `D_800E7594` replaced with the
actual number `0x800e7594`. The symbol in question is almost
certainly fake, but I can't figure out what its meant to be.
So I've hardcoded it for the time being to make the migration
possible.
* Fully match all the NEEDS_RODATA functions
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* All work done in audio
* Migrate audio/port_eu data
* Refereshed m2c
* Got the bss segment matching too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Lots of code_80071F00 matches
Also removed a bunch of fake variables related to the object list.
Also gave names to some of the members of the object list type
Signed-off-by: Taggerung <tyler.taggerung@email.com>