Commit Graph

15 Commits

Author SHA1 Message Date
MegaMech e5f4fdddda [modding] Train Refactor (#105)
* train

* Update code_80005FD0.c

* Update code_80005FD0.c
2024-10-05 15:42:55 -06:00
coco875 203090e591 update with the decomp (#97)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix course (#659)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo debug (#660)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo data (#661)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#652)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 <pereira.jannin@gmail.com>

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* clang format (#681)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-17 09:32:50 -06:00
coco875 a1f0d32d66 Update decomp clang (#67)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------
2024-08-27 17:47:39 -06:00
coco875 848b31c01e Update decomp (#63)
* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* fix error of compilation

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-24 18:39:52 -06:00
coco875 e135178097 Update from decomp (#34)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
2024-08-22 18:20:13 -06:00
MegaMech 532ad5a4c0 Renames & seg 3 & 5 texture fixes (#19)
* Remove tools/torch

* Auto compile torch and extract

* Re-implement soh's implementation of lus implementation of an array

* Fix static actors in mr

* Update

* Updated torch

* Updated lus

* uncomment

* Fix collision

* Renames

* More renaming

* Collision Renames

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* Update

* update lus

* Bug fixes

* remove tabs

* fixes

* fixes

* Fix kart textures

* Networking

* net

* Add networking

* Update

* Cleanup

* Fix balloon rendering

* Fix lakitu and red shell

* fixes

* Implement new random system

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-07-26 11:29:35 -06:00
coco875 f99e242d97 Document render/update objects (#565)
* Document objects related code.
  * Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
MegaMech c2c00db97d Rename gTrains to gTrainList (#522) 2023-12-30 20:46:34 -07:00
MegaMech efd984fb62 Match func_8006F008 (#519) 2023-12-30 16:04:04 -07:00
Tyler McGavran c89b4f6fe7 Match the BSS segment for code_80005FD0 (#516)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-28 21:39:35 -07:00
MegaMech f75460cb8b Matches in code_80005D0 (#487)
* Variety of matches
2023-11-07 20:17:28 -07:00
MegaMech 7f14bf80df Rename wayPoint to waypoint (#448)
* Rename wayPoint to waypoint

* other
2023-10-09 20:46:56 -06:00
MegaMech 2b74bbbcef Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)
* Doc setup_game_memory and label syms

* match func_800132F4

* match func label defines

* fix some fake ptrs

* match more code

* Matches

* Add osSyncPrintf support and matches

* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
MegaMech 91fc8ea473 Some train decomp and move seg2 files to ending (#423)
* Some train decomp

* Move seg2 to ending/

* move racing code files into racing folder

* Fix progress

* Rename segments
2023-09-17 16:57:18 -06:00
Tyler McGavran a536985a13 Add structs for "vehicle" types in 80005FD0 (#248)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-27 19:03:35 -07:00