* cmake: Correctly set PROJECT_VERSION
This needs CI to adjust
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Log version
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Show version and debug state
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Log debug mode toggling
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Finish version string
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Update CMakeLists.txt
* Update CMakeLists.txt
* Try to fix execute_process() from within CI
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* CI: Checkout with tags
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Fix PR CIs, too
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Add config button for version
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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Signed-off-by: Thomas Rohloff <v10lator@myway.de>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* Update common_structs.h
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
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* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
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* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
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* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
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* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
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* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* fix error of compilation
* fix error of compilation
* Update animation.c