-- Found Threads: TRUE
-- Found nlohmann_json: /usr/share/cmake/nlohmann_json/nlohmann_jsonConfig.cmake (found version "3.11.3")
-- Found Ogg: /usr/lib64/libogg.so (found version "1.3.5")
-- Found Vorbis: /usr/lib64/libvorbis.so (found version "1.3.7")
CMake Error at CMakeLists.txt:434 (find_package):
By not providing "FindSDL2_net.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "SDL2_net",
but CMake did not find one.
Could not find a package configuration file provided by "SDL2_net" with any
of the following names:
SDL2_netConfig.cmake
sdl2_net-config.cmake
Add the installation prefix of "SDL2_net" to CMAKE_PREFIX_PATH or set
"SDL2_net_DIR" to a directory containing one of the above files. If
"SDL2_net" provides a separate development package or SDK, be sure it has
been installed.
-- Configuring incomplete, errors occurred!
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* Update common_structs.h
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* fix error of compilation
* fix error of compilation
* Update animation.c
* Add Windows Support
* Modify readme instructions for windows building
* Remove unused files
* Modified extract_assets.py, new_extract_assets.py, and build.py to work on windows