diff --git a/app/build.gradle b/app/build.gradle index a33e0c3..826d34c 100644 --- a/app/build.gradle +++ b/app/build.gradle @@ -16,8 +16,8 @@ android { } minSdkVersion 18 targetSdkVersion 31 - versionCode 5 - versionName "1.2.1" + versionCode 6 + versionName "1.2.2" externalNativeBuild { //ndkBuild { // arguments "APP_PLATFORM=android-23" diff --git a/app/jni/CMakeLists.txt b/app/jni/CMakeLists.txt index 4d28364..db8db17 100644 --- a/app/jni/CMakeLists.txt +++ b/app/jni/CMakeLists.txt @@ -5,8 +5,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++20 ") -project(Game VERSION 8.0.5 LANGUAGES C CXX) -set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "") +project(Game VERSION 8.0.6 LANGUAGES C CXX) +set(PROJECT_BUILD_NAME "MacReady Golf" CACHE STRING "") set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") add_subdirectory(src) diff --git a/app/jni/src/CMake/Packaging-2.cmake b/app/jni/src/CMake/Packaging-2.cmake index 3525ae1..38fcc59 100644 --- a/app/jni/src/CMake/Packaging-2.cmake +++ b/app/jni/src/CMake/Packaging-2.cmake @@ -24,7 +24,6 @@ if (CPACK_GENERATOR MATCHES "Bundle") set(CPACK_BUNDLE_NAME "soh") set(CPACK_BUNDLE_PLIST "macosx/Info.plist") set(CPACK_BUNDLE_ICON "macosx/soh.icns") - set(CPACK_BUNDLE_STARTUP_COMMAND "../soh/macosx/soh-macos.sh") + set(CPACK_BUNDLE_STARTUP_COMMAND "macosx/soh-macos.sh") set(CPACK_BUNDLE_APPLE_CERT_APP "-") endif() - diff --git a/app/jni/src/CMakeLists.txt b/app/jni/src/CMakeLists.txt index 72d0eb6..4849067 100644 --- a/app/jni/src/CMakeLists.txt +++ b/app/jni/src/CMakeLists.txt @@ -5,9 +5,9 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") -project(Ship VERSION 8.0.5 LANGUAGES C CXX) -set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "") -set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") +project(Ship VERSION 8.0.6 LANGUAGES C CXX) +set(PROJECT_BUILD_NAME "MacReady Golf" CACHE STRING "" FORCE) +set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE) set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) add_compile_options($<$:/MP>) @@ -117,6 +117,16 @@ install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_OoTMqDbg.txt" DEST install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols COMPONENT ship) endif() +if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Android") +file(COPY "${CMAKE_SOURCE_DIR}/src/soh/assets/extractor/" DESTINATION "${CMAKE_SOURCE_DIR}/../src/main/assets/assets/extractor") +file(COPY "${CMAKE_SOURCE_DIR}/src/soh/assets/xml/" DESTINATION "${CMAKE_SOURCE_DIR}/../src/main/assets/assets/extractor/xmls") +file(COPY "${CMAKE_SOURCE_DIR}/src/OTRExporter/CFG/filelists/" DESTINATION "${CMAKE_SOURCE_DIR}/../src/main/assets/assets/extractor/filelists") +file(COPY "${CMAKE_SOURCE_DIR}/src/OTRExporter/CFG/ActorList_OoTMqDbg.txt" DESTINATION "${CMAKE_SOURCE_DIR}/../src/main/assets/assets/extractor/symbols") +file(COPY "${CMAKE_SOURCE_DIR}/src/OTRExporter/CFG/ObjectList_OoTMqDbg.txt" DESTINATION "${CMAKE_SOURCE_DIR}/../src/main/assets/assets/extractor/symbols") +file(COPY "${CMAKE_SOURCE_DIR}/src/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt" DESTINATION "${CMAKE_SOURCE_DIR}/../src/main/assets/assets/extractor/symbols") +endif() + + find_package(Python3 COMPONENTS Interpreter) # Target to generate OTRs diff --git a/app/jni/src/OTRExporter/OTRExporter/Main.cpp b/app/jni/src/OTRExporter/OTRExporter/Main.cpp index b6a09cb..4fc3c48 100644 --- a/app/jni/src/OTRExporter/OTRExporter/Main.cpp +++ b/app/jni/src/OTRExporter/OTRExporter/Main.cpp @@ -174,15 +174,18 @@ static void ExporterProgramEnd() for (const auto& item : lst) { - std::vector splitPath = StringHelper::Split(item, "."); + size_t filenameSepAt = item.find_last_of("/\\"); + const std::string filename = item.substr(filenameSepAt + 1); - if (splitPath.size() >= 3) + if (std::count(filename.begin(), filename.end(), '.') >= 2) { - const std::string extension = splitPath.at(splitPath.size() - 1); - const std::string format = splitPath.at(splitPath.size() - 2); - splitPath.pop_back(); - splitPath.pop_back(); - std::string afterPath = std::accumulate(splitPath.begin(), splitPath.end(), std::string("")); + size_t extensionSepAt = filename.find_last_of("."); + size_t formatSepAt = filename.find_last_of(".", extensionSepAt - 1); + + const std::string extension = filename.substr(extensionSepAt + 1); + const std::string format = filename.substr(formatSepAt + 1, extensionSepAt - formatSepAt - 1); + std::string afterPath = item.substr(0, filenameSepAt + formatSepAt + 1); + if (extension == "png" && (format == "rgba32" || format == "rgb5a1" || format == "i4" || format == "i8" || format == "ia4" || format == "ia8" || format == "ia16" || format == "ci4" || format == "ci8")) { ZTexture tex(nullptr); @@ -208,8 +211,7 @@ static void ExporterProgramEnd() if (item.find("accessibility") != std::string::npos) { - std::string extension = splitPath.at(splitPath.size() - 1); - splitPath.pop_back(); + std::string extension = filename.substr(filename.find_last_of(".") + 1); if (extension == "json") { const auto &fileData = DiskFile::ReadAllBytes(item); diff --git a/app/jni/src/docs/BUILDING.md b/app/jni/src/docs/BUILDING.md index d6d0610..56ff971 100644 --- a/app/jni/src/docs/BUILDING.md +++ b/app/jni/src/docs/BUILDING.md @@ -48,6 +48,9 @@ cd Shipwright # If you need to regenerate the asset headers to check them into source & 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssetHeaders + +# If you need a newer soh.otr only +& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target GenerateSohOtr ``` ### Developing SoH @@ -110,6 +113,9 @@ cmake --build build-cmake --target clean # If you need to regenerate the asset headers to check them into source cmake --build build-cmake --target ExtractAssetHeaders + +# If you need a newer soh.otr only +cmake --build build-cmake --target GenerateSohOtr ``` ### Generating a distributable @@ -157,6 +163,9 @@ cmake --build build-cmake --target clean # If you need to regenerate the asset headers to check them into source cmake --build build-cmake --target ExtractAssetHeaders + +# If you need a newer soh.otr only +cmake --build build-cmake --target GenerateSohOtr ``` ### Generating a distributable diff --git a/app/jni/src/docs/GAME_CONTROLLER_DB.md b/app/jni/src/docs/GAME_CONTROLLER_DB.md new file mode 100644 index 0000000..4728c89 --- /dev/null +++ b/app/jni/src/docs/GAME_CONTROLLER_DB.md @@ -0,0 +1,31 @@ +# SDL GameControllerDB + +The Ship of Harkinian utilizes a text file with SDL controller mappings for extended controller hardware support. +This file is pulled from https://github.com/gabomdq/SDL_GameControllerDB during the build process as [a part of CMakeLists.txt](https://github.com/HarbourMasters/Shipwright/blob/bb643661f62865dfc757c185d0daaebb32f2d53d/soh/CMakeLists.txt#L760). + +## Released versions + +| Release | sha | diff | +| - | - | - | +| Zhora Alfa 4.0.0 | [967daa8](https://github.com/gabomdq/SDL_GameControllerDB/tree/967daa8f89c48b01ed0f9c6a86ac849930442fc6) | | +| Zhora Bravo 4.0.1 | [ccac7cd](https://github.com/gabomdq/SDL_GameControllerDB/tree/ccac7cd97f445955d4437e21c5f82123d9b4349b) | [+1](https://github.com/gabomdq/SDL_GameControllerDB/compare/967daa8...ccac7cd) | +| Zhora Charlie 4.0.2 | [ff26eb0](https://github.com/gabomdq/SDL_GameControllerDB/tree/ff26eb04d0fe18356985d968119429d6012e7d75) | [+8/-3](https://github.com/gabomdq/SDL_GameControllerDB/compare/ccac7cd...ff26eb0) | +| Zhora Delta 4.0.3 | [ad02da5](https://github.com/gabomdq/SDL_GameControllerDB/tree/ad02da5a95ca8005f2c1facc11a5a52f8522f0ee) | [+4/-5](https://github.com/gabomdq/SDL_GameControllerDB/compare/ff26eb0...ad02da5) | +| Zohra Echo 4.0.4 | [c203690](https://github.com/gabomdq/SDL_GameControllerDB/tree/c203690b1e13980699802918d362cd9dadf89bd0) | [+8/-4](https://github.com/gabomdq/SDL_GameControllerDB/compare/ad02da5...c203690) | +| Zhora Foxtrot 4.0.5 | [9db8101](https://github.com/gabomdq/SDL_GameControllerDB/tree/9db8101a5780d1b0721bf6de385e6ffe0d07dfc7) | [+6](https://github.com/gabomdq/SDL_GameControllerDB/compare/c203690...9db8101) | +| Flynn Alfa 5.0.0 | [163cc5d](https://github.com/gabomdq/SDL_GameControllerDB/tree/163cc5d45e9fc2f1bb2b95ea7eee4bbc9a57955c) | [+29/-8](https://github.com/gabomdq/SDL_GameControllerDB/compare/9db8101...163cc5d) | +| Flynn Bravo 5.0.1 | [7efce7d](https://github.com/gabomdq/SDL_GameControllerDB/tree/7efce7d3f309ec1fa409b1af09153f9eb77fbedf) | [-1](https://github.com/gabomdq/SDL_GameControllerDB/compare/163cc5d...7efce7d) | +| Flynn Charlie 5.0.2 | [e607703](https://github.com/gabomdq/SDL_GameControllerDB/tree/e607703392145343e8aca42be052121c0b7bd1c9) | [+40/-17](https://github.com/gabomdq/SDL_GameControllerDB/compare/7efce7d...e607703) | +| Bradley Alfa 5.1.0 | [2ba9676](https://github.com/gabomdq/SDL_GameControllerDB/tree/2ba96761af795c15e916cc97790b51e09dc0cd54) | [+1/-1](https://github.com/gabomdq/SDL_GameControllerDB/compare/e607703...2ba9676) | +| Bradley Charlie 5.1.2 | [4f5d1d4](https://github.com/gabomdq/SDL_GameControllerDB/tree/4f5d1d497985b75f4a83a5de46f596dc4d7f002e) | [+5/-1](https://github.com/gabomdq/SDL_GameControllerDB/compare/2ba9676...4f5d1d4) | +| Bradley Delta 5.1.3 | [9b73049](https://github.com/gabomdq/SDL_GameControllerDB/tree/9b73049ee62a2cc862d6ad94c2c777f2e8363a48) | [+4/-1](https://github.com/gabomdq/SDL_GameControllerDB/compare/4f5d1d4...9b73049) | +| Bradley Echo 5.1.4 | [6d3801f](https://github.com/gabomdq/SDL_GameControllerDB/tree/6d3801fcfe74b1989de96403b7b560eba72a175c) | [+56/-21](https://github.com/gabomdq/SDL_GameControllerDB/compare/9b73049...6d3801f) | +| Gibbs Alfa 6.0.0 | [0562b00](https://github.com/gabomdq/SDL_GameControllerDB/tree/0562b00eaf5c0308c49d329b79263d2dae1c3a85) | [+8/-2](https://github.com/gabomdq/SDL_GameControllerDB/compare/6d3801f...0562b00) | +| Khan Alfa 6.1.0 | [436c7e3](https://github.com/gabomdq/SDL_GameControllerDB/tree/436c7e3d54a57189ea0ab44d05f36b7cc7ea496c) | [+31/-16](https://github.com/gabomdq/SDL_GameControllerDB/compare/0562b00...436c7e3) | +| Khan Bravo 6.1.1 | [01cca2e](https://github.com/gabomdq/SDL_GameControllerDB/tree/01cca2e77f9bf9f1432be04f876f287eb78297fe) | [+23/-6](https://github.com/gabomdq/SDL_GameControllerDB/compare/436c7e3...01cca2e) | +| Khan Charlie 6.1.2 | [6852946](https://github.com/gabomdq/SDL_GameControllerDB/tree/6852946487534c69b7d228fd4eb8c87cf6966475) | [+25/-15](https://github.com/gabomdq/SDL_GameControllerDB/compare/01cca2e...6852946) | +| Spock Alfa 7.0.0 | [38bda81](https://github.com/gabomdq/SDL_GameControllerDB/tree/38bda816dc786f18493876f7bc30bc12dfd2636a) | [+15/-1](https://github.com/gabomdq/SDL_GameControllerDB/compare/6852946...38bda81) | +| Spock Bravo 7.0.1 | [228d980](https://github.com/gabomdq/SDL_GameControllerDB/tree/228d980d3d791e9df3b096472f6b97459f8709fe) | [+7/-3](https://github.com/gabomdq/SDL_GameControllerDB/compare/38bda81...228d980) | +| Spock Charlie 7.0.2 | [c5b4df0](https://github.com/gabomdq/SDL_GameControllerDB/tree/c5b4df0e1061175cb11e3ebbf8045178339864a5) | [+3](https://github.com/gabomdq/SDL_GameControllerDB/compare/228d980...c5b4df0) | +| Sulu Alfa 7.1.0 | [a2cf171](https://github.com/gabomdq/SDL_GameControllerDB/tree/a2cf1711b4ebc646a3814705d2fb6aac5707bcae) | [+4/-1](https://github.com/gabomdq/SDL_GameControllerDB/compare/c5b4df0...a2cf171) | +| Sulu Bravo 7.1.1 | [cc9f777](https://github.com/gabomdq/SDL_GameControllerDB/tree/cc9f777721f0cb30058d9eef52a295130b734a4a) | [+29/-9](https://github.com/gabomdq/SDL_GameControllerDB/compare/a2cf171...cc9f777) | diff --git a/app/jni/src/libultraship b/app/jni/src/libultraship index f56885c..bc9c4cd 160000 --- a/app/jni/src/libultraship +++ b/app/jni/src/libultraship @@ -1 +1 @@ -Subproject commit f56885cad59319376eadcf6a8e4a2f189d0b763c +Subproject commit bc9c4cdee7e14d814c4616ff36c68634987e00f9 diff --git a/app/jni/src/scripts/linux/appimage/soh.sh.in b/app/jni/src/scripts/linux/appimage/soh.sh.in new file mode 100644 index 0000000..bfc3cfe --- /dev/null +++ b/app/jni/src/scripts/linux/appimage/soh.sh.in @@ -0,0 +1,203 @@ +#!/bin/bash +HERE="$(dirname "$(readlink -f "${0}")")"/../.. + +export PATH="$HERE"/bin:"$HERE"/usr/bin:"$PATH" +export LD_LIBRARY_PATH="$HERE"/usr/lib:"$LD_LIBRARY_PATH" +export ZENITY=$(command -v zenity) + +if [ -z ${SHIP_HOME+x} ]; then +export SHIP_HOME=$PWD +fi + +if [ -z ${SHIP_BIN_DIR+x} ]; then +export SHIP_BIN_DIR="$HERE/usr/bin" +fi + +if [[ ! -e "$SHIP_HOME"/mods ]]; then + mkdir -p "$SHIP_HOME"/mods + touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt +fi + +while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do + for romfile in "$SHIP_HOME"/*.*64 + do + if [[ -e $romfile ]]; then + export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)" + ln -s "$HERE"/usr/bin/{assets,soh.elf,ZAPD} "$ASSETDIR" + export OLDPWD="$PWD" + mkdir -p "$ASSETDIR"/tmp + ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64 + cd "$ASSETDIR" + ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }') + + # Remap v64 and n64 hashes to their z64 hash equivalent + # ZAPD will handle converting the data into z64 format + case "$ROMHASH" in + a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64 + ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099 + ;; + 24708102dc504d3f375a37f4ae4e149c167dc515) # n64 + ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099 + ;; + 580dd0bd1b6d2c51cc20a764eece84dba558964c) # v64 + ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4 + ;; + d6342c59007e57c1194661ec6880b2f078403f4e) # n64 + ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4 + ;; + d0bdc2eb320668b4ba6893b9aefe4040a73123ff) # v64 + ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5 + ;; + 4946ab250f6ac9b32d76b21f309ebb8ebc8103d2) # n64 + ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5 + ;; + 663c34f1b2c05a09e5beffe4d0dcd440f7d49dc7) # v64 + ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012 + ;; + 24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64 + ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012 + ;; + 8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64 + ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2 + ;; + 4264bf7b875737b8fae77d52322a5099d051fc11) # n64 + ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2 + ;; + 973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64 + ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03 + ;; + d327752c46edc70ff3668b9514083dbbee08927c) # v64 + ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03 + ;; + ecdeb1747560834e079c22243febea7f6f26ba3b) # v64 + ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da + ;; + f19f8662ec7abee29484a272a6fda53e39efe0f1) # n64 + ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da + ;; + ab519ce04a33818ce2c39b3c514a751d807a494a) # v64 + ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6 + ;; + c19a34f7646305e1755249fca2071e178bd7cd00) # n64 + ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6 + ;; + 25e8ae79ea0839ca5c984473f7460d8040c36f9c) # v64 + ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f + ;; + 166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64 + ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f + ;; + esac + + case "$ROMHASH" in + cee6bc3c2a634b41728f2af8da54d9bf8cc14099) + if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then + ROM=GC_NMQ_D + OTRNAME="oot.otr" + fi + ;; + 0227d7c0074f2d0ac935631990da8ec5914597b4) + if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then + ROM=GC_NMQ_PAL_F + OTRNAME="oot.otr" + else + continue + fi + ;; + 328a1f1beba30ce5e178f031662019eb32c5f3b5) + if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then + ROM=N64_PAL_10 + OTRNAME="oot.otr" + else + continue + fi + ;; + cfbb98d392e4a9d39da8285d10cbef3974c2f012) + if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then + ROM=N64_PAL_11 + OTRNAME="oot.otr" + else + continue + fi + ;; + f46239439f59a2a594ef83cf68ef65043b1bffe2) + if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then + ROM=GC_MQ_PAL_F + OTRNAME="oot-mq.otr" + else + continue + fi + ;; + 50bebedad9e0f10746a52b07239e47fa6c284d03) + if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then + ROM=GC_MQ_D + OTRNAME="oot-mq.otr" + else + continue + fi + ;; + 079b855b943d6ad8bd1eb026c0ed169ecbdac7da) + if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then + ROM=GC_MQ_D + OTRNAME="oot-mq.otr" + else + continue + fi + ;; + cfecfdc58d650e71a200c81f033de4e6d617a9f6) + if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then + ROM=GC_MQ_D + OTRNAME="oot-mq.otr" + else + continue + fi + ;; + 517bd9714c73cb96c21e7c2ef640d7b55186102f) + if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then + ROM=GC_MQ_D + OTRNAME="oot-mq.otr" + else + continue + fi + ;; + *) + echo -e "\n$romfile - $ROMHASH rom hash does not match\n" + continue;; + esac + if [[ ! -e "$SHIP_HOME"/"$OTRNAME" ]]; then + if [ -n "$ZENITY" ]; then + (echo "# 25%"; echo "25"; sleep 2; echo "# 50%"; echo "50"; sleep 3; echo "# 75%"; echo "75"; sleep 2; echo "# 100%"; echo "100"; sleep 3) | + zenity --progress --title="OTR Generating..." --timeout=10 --percentage=0 --icon-name=soh --window-icon=soh.png --height=80 --width=400 & + else + echo "Processing..." + fi + assets/extractor/ZAPD.out ed -eh -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --otrfile "${OTRNAME}" --portVer "@CMAKE_PROJECT_VERSION@" > /dev/null 2>&1 + cp "$ASSETDIR"/"$OTRNAME" "$SHIP_HOME" + fi + else + if [[ (! -e "$SHIP_HOME"/oot.otr) && (! -e "$SHIP_HOME"/oot-mq.otr) ]]; then + if [ -n "$ZENITY" ]; then + zenity --error --timeout=5 --text="Place ROM in $SHIP_HOME" --title="Missing ROM file" --width=500 --width=200 + else + echo -e "\nPlace ROM in this folder\n" + fi + exit + fi + fi + done + if [[ (! -e "$SHIP_HOME"/oot.otr) && (! -e "$SHIP_HOME"/oot-mq.otr) ]]; then + if [ -n "$ZENITY" ]; then + zenity --error --timeout=10 --text="No valid ROMs were provided, No OTR was generated." --title="Incorrect ROM file" --width=500 --width=200 + else + echo "No valid roms provided, no OTR was generated." + fi + rm -r "$ASSETDIR" + exit + else + (cd "$SHIP_BIN_DIR"; ./soh.elf) + exit + fi + rm -r "$ASSETDIR" +done + (cd "$SHIP_BIN_DIR"; ./soh.elf) +exit diff --git a/app/jni/src/soh/SHIPOFHARKINIAN.manifest b/app/jni/src/soh/SHIPOFHARKINIAN.manifest index 80d9f60..6f47a93 100644 --- a/app/jni/src/soh/SHIPOFHARKINIAN.manifest +++ b/app/jni/src/soh/SHIPOFHARKINIAN.manifest @@ -28,4 +28,10 @@ + + + true/pm + permonitorv2,permonitor + + diff --git a/app/jni/src/soh/assets/custom/scenes/shared/syotes_scene/syotes_room_0 b/app/jni/src/soh/assets/custom/scenes/shared/syotes_scene/syotes_room_0 new file mode 100644 index 0000000..4418f7e Binary files /dev/null and b/app/jni/src/soh/assets/custom/scenes/shared/syotes_scene/syotes_room_0 differ diff --git a/app/jni/src/soh/include/boost_custom/container_hash/detail/hash_range_32.hpp b/app/jni/src/soh/include/boost_custom/container_hash/detail/hash_range_32.hpp index 7430152..cfa0a2a 100644 --- a/app/jni/src/soh/include/boost_custom/container_hash/detail/hash_range_32.hpp +++ b/app/jni/src/soh/include/boost_custom/container_hash/detail/hash_range_32.hpp @@ -46,10 +46,18 @@ template<> struct is_char_type: public boost::true_type {}; #endif // #if !BOOST_VERSION_HAS_HASH_RANGE +#if BOOST_USE_STD_TYPES +#define BOOST_ENABLE_IF std::enable_if +#define BOOST_IS_SAME std::is_same +#else +#define BOOST_ENABLE_IF boost::enable_if_ +#define BOOST_IS_SAME is_same +#endif + template -inline typename boost::enable_if_< +inline typename BOOST_ENABLE_IF< is_char_type::value_type>::value && - is_same::iterator_category, std::random_access_iterator_tag>::value, + BOOST_IS_SAME::iterator_category, std::random_access_iterator_tag>::value, std::size_t>::type hash_range_32( uint32_t seed, It first, It last ) { @@ -114,4 +122,7 @@ std::size_t>::type } // namespace hash_detail } // namespace boost +#undef BOOST_ENABLE_IF +#undef BOOST_IS_SAME + #endif // #ifndef BOOST_HASH_DETAIL_HASH_RANGE_32_HPP diff --git a/app/jni/src/soh/include/boost_custom/container_hash/hash_32.hpp b/app/jni/src/soh/include/boost_custom/container_hash/hash_32.hpp index 4b955c4..eaf459a 100644 --- a/app/jni/src/soh/include/boost_custom/container_hash/hash_32.hpp +++ b/app/jni/src/soh/include/boost_custom/container_hash/hash_32.hpp @@ -23,6 +23,18 @@ #endif // #if !BOOST_VERSION_HAS_HASH_RANGE +#if BOOST_USE_STD_TYPES +#define BOOST_ENABLE_IF std::enable_if +#define BOOST_IS_INTEGRAL hash_detail::is_integral +#define BOOST_IS_UNSIGNED is_unsigned +#define BOOST_MAKE_UNSIGNED make_unsigned +#else +#define BOOST_ENABLE_IF boost::enable_if_ +#define BOOST_IS_INTEGRAL boost::is_integral +#define BOOST_IS_UNSIGNED boost::is_unsigned +#define BOOST_MAKE_UNSIGNED boost::make_unsigned +#endif + namespace boost { @@ -36,7 +48,7 @@ namespace boost { template sizeof(uint32_t)), - bool is_unsigned = boost::is_unsigned::value, + bool is_unsigned = BOOST_IS_UNSIGNED::value, std::size_t size_t_bits = sizeof(uint32_t) * CHAR_BIT, std::size_t type_bits = sizeof(T) * CHAR_BIT> struct hash_integral_impl_32; @@ -53,7 +65,7 @@ namespace boost { static uint32_t fn( T v ) { - typedef typename boost::make_unsigned::type U; + typedef typename BOOST_MAKE_UNSIGNED::type U; if( v >= 0 ) { @@ -97,7 +109,7 @@ namespace boost } // namespace hash_detail template - typename boost::enable_if_::value, uint32_t>::type + typename BOOST_ENABLE_IF::value, uint32_t>::type hash_value_32( T v ) { return hash_detail::hash_integral_impl_32::fn( v ); @@ -106,7 +118,7 @@ namespace boost // contiguous ranges (string, vector, array) #if BOOST_VERSION_HAS_HASH_RANGE template - typename boost::enable_if_::value, uint32_t>::type + typename BOOST_ENABLE_IF::value, uint32_t>::type hash_value_32( T const& v ) { return boost::hash_range_32( v.data(), v.data() + v.size() ); @@ -168,5 +180,9 @@ namespace boost } // namespace boost #undef BOOST_HASH_CHAR_TRAITS +#undef BOOST_ENABLE_IF +#undef BOOST_IS_INTEGRAL +#undef BOOST_IS_UNSIGNED +#undef BOOST_MAKE_UNSIGNED #endif // #ifndef BOOST_FUNCTIONAL_HASH_HASH_32_HPP diff --git a/app/jni/src/soh/include/boost_custom/container_hash/version.hpp b/app/jni/src/soh/include/boost_custom/container_hash/version.hpp index 22ad663..3863b50 100644 --- a/app/jni/src/soh/include/boost_custom/container_hash/version.hpp +++ b/app/jni/src/soh/include/boost_custom/container_hash/version.hpp @@ -6,4 +6,6 @@ #define BOOST_VERSION_HAS_HASH_RANGE ((BOOST_VERSION / 100 % 1000) >= 81) +#define BOOST_USE_STD_TYPES ((BOOST_VERSION / 100 % 1000) >= 84) + #endif // #ifndef BOOST_CONTAINER_HASH_VERSION_HPP diff --git a/app/jni/src/soh/include/functions.h b/app/jni/src/soh/include/functions.h index 246c37d..37d7490 100644 --- a/app/jni/src/soh/include/functions.h +++ b/app/jni/src/soh/include/functions.h @@ -1259,6 +1259,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListIndex); void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg); +Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw, + PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx); void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg); void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, @@ -2458,6 +2460,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP); void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH); void Interface_RandoRestoreSwordless(void); +s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw, + bool* shouldUpdate); // #endregion diff --git a/app/jni/src/soh/include/z64.h b/app/jni/src/soh/include/z64.h index f790ddd..be0bcee 100644 --- a/app/jni/src/soh/include/z64.h +++ b/app/jni/src/soh/include/z64.h @@ -1405,6 +1405,8 @@ typedef struct PlayState { /* 0x1242B */ u8 unk_1242B; /* 0x1242C */ SceneTableEntry* loadedScene; /* 0x12430 */ char unk_12430[0xE8]; + // SOH [Custom Models] MTX tracker for flex based skeletons + Mtx** flexLimbOverrideMTX; } PlayState; // size = 0x12518 typedef struct { diff --git a/app/jni/src/soh/properties.h b/app/jni/src/soh/properties.h index b9e6c03..468e3f2 100644 --- a/app/jni/src/soh/properties.h +++ b/app/jni/src/soh/properties.h @@ -1,9 +1,9 @@ -#define VER_FILEVERSION 8, 0, 5, 0 -#define VER_FILEVERSION_STR "8.0.5\0" +#define VER_FILEVERSION 8, 0, 6, 0 +#define VER_FILEVERSION_STR "8.0.6\0" -#define VER_PRODUCTVERSION 8, 0, 5, 0 -#define VER_PRODUCTVERSION_str "8.0.5\0" +#define VER_PRODUCTVERSION 8, 0, 6, 0 +#define VER_PRODUCTVERSION_str "8.0.6\0" #define VER_COMPANYNAME_STR "github.com/harbourmasters\0" #define VER_PRODUCTNAME_STR "Ship of Harkinian\0" @@ -11,4 +11,4 @@ #define VER_INTERNALNAME_STR "soh\0" #define VER_ORIGINALFILENAME_STR "soh.exe\0" -#define VER_FILEDESCRIPTION_STR "Ship of Harkinian - MacReady Echo\0" +#define VER_FILEDESCRIPTION_STR "Ship of Harkinian - MacReady Golf\0" diff --git a/app/jni/src/soh/soh/Enhancements/debugger/debugSaveEditor.cpp b/app/jni/src/soh/soh/Enhancements/debugger/debugSaveEditor.cpp index 9af4ead..91eab6d 100644 --- a/app/jni/src/soh/soh/Enhancements/debugger/debugSaveEditor.cpp +++ b/app/jni/src/soh/soh/Enhancements/debugger/debugSaveEditor.cpp @@ -782,7 +782,7 @@ void DrawFlagTableArray16(const FlagTable& flagTable, uint16_t row, uint16_t& fl ImGui::PopStyleColor(); if (ImGui::IsItemHovered() && hasDescription) { ImGui::BeginTooltip(); - ImGui::Text("%s", UIWidgets::WrappedText(flagTable.flagDescriptions.at(row * 16 + flagIndex), 60)); + ImGui::Text("%s", UIWidgets::WrappedText(flagTable.flagDescriptions.at(row * 16 + flagIndex), 60).c_str()); ImGui::EndTooltip(); } ImGui::PopID(); diff --git a/app/jni/src/soh/soh/Enhancements/presets.h b/app/jni/src/soh/soh/Enhancements/presets.h index cac60cd..eb7c34e 100644 --- a/app/jni/src/soh/soh/Enhancements/presets.h +++ b/app/jni/src/soh/soh/Enhancements/presets.h @@ -211,6 +211,8 @@ const std::vector enhancementsCvars = { "gDisableLOD", "gDisableDrawDistance", "gDisableKokiriDrawDistance", + "gEnhancements.WidescreenActorCulling", + "gEnhancements.ExtendedCullingExcludeGlitchActors", "gLowResMode", "gDrawLineupTick", "gQuickBongoKill", diff --git a/app/jni/src/soh/soh/Enhancements/randomizer/3drando/fill.cpp b/app/jni/src/soh/soh/Enhancements/randomizer/3drando/fill.cpp index f9d3a95..fa20a08 100644 --- a/app/jni/src/soh/soh/Enhancements/randomizer/3drando/fill.cpp +++ b/app/jni/src/soh/soh/Enhancements/randomizer/3drando/fill.cpp @@ -846,10 +846,10 @@ static void RandomizeDungeonItems() { } if (GerudoKeys.Is(GERUDOKEYS_ANY_DUNGEON)) { - auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY; }); + auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY || i == GERUDO_FORTRESS_KEY_RING; }); AddElementsToPool(anyDungeonItems, gerudoKeys); } else if (GerudoKeys.Is(GERUDOKEYS_OVERWORLD)) { - auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY; }); + auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY || i == GERUDO_FORTRESS_KEY_RING; }); AddElementsToPool(overworldItems, gerudoKeys); } diff --git a/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp b/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp index b9ca97a..7c1f99a 100644 --- a/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp +++ b/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp @@ -103,6 +103,23 @@ std::map DungeonRCAreasBySceneID = { {SCENE_INSIDE_GANONS_CASTLE, RCAREA_GANONS_CASTLE}, }; +// Dungeon entrances with obvious visual differences between MQ and vanilla qualifying as spoiling on sight +std::vector spoilingEntrances = { + 0x0000, // ENTR_DEKU_TREE_0 + 0x0467, // ENTR_DODONGOS_CAVERN_1 + 0x0028, // ENTR_JABU_JABU_0 + 0x0407, // ENTR_JABU_JABU_1 + 0x0169, // ENTR_FOREST_TEMPLE_0 + 0x0165, // ENTR_FIRE_TEMPLE_0 + 0x0175, // ENTR_FIRE_TEMPLE_1 + 0x0423, // ENTR_WATER_TEMPLE_1 + 0x0082, // ENTR_SPIRIT_TEMPLE_0 + 0x02B2, // ENTR_SHADOW_TEMPLE_1 + 0x0088, // ENTR_ICE_CAVERN_0 + 0x0008, // ENTR_GERUDO_TRAINING_GROUNDS_0 + 0x0467 // ENTR_INSIDE_GANONS_CASTLE_0 +}; + std::map> checksByArea; bool areasFullyChecked[RCAREA_INVALID]; u32 areasSpoiled = 0; @@ -263,6 +280,10 @@ void SetCheckCollected(RandomizerCheck rc) { } SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true); + if (!IsAreaSpoiled(rcObj.rcArea)) { + SetAreaSpoiled(rcObj.rcArea); + } + doAreaScroll = true; UpdateOrdering(rcObj.rcArea); UpdateInventoryChecks(); @@ -467,9 +488,14 @@ void CheckTrackerLoadGame(int32_t fileNum) { areaChecksGotten[realRcObj.rcArea]++; } } - - if (areaChecksGotten[realRcObj.rcArea] != 0 || RandomizerCheckObjects::AreaIsOverworld(realRcObj.rcArea)) { - areasSpoiled |= (1 << realRcObj.rcArea); + } + for (int i = RCAREA_KOKIRI_FOREST; i < RCAREA_INVALID; i++) { + if (!IsAreaSpoiled(static_cast(i)) && (RandomizerCheckObjects::AreaIsOverworld(static_cast(i)) || !IS_RANDO || + OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_NONE || + OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SELECTION || + (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SET_NUMBER && + OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT) == 12))) { + SetAreaSpoiled(static_cast(i)); } } if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LINKS_POCKET) != RO_LINKS_POCKET_NOTHING && IS_RANDO) { @@ -539,6 +565,9 @@ void CheckTrackerTransition(uint32_t sceneNum) { SetShopSeen(sceneNum, false); break; } + if (!IsAreaSpoiled(currentArea) && (RandomizerCheckObjects::AreaIsOverworld(currentArea) || std::find(spoilingEntrances.begin(), spoilingEntrances.end(), gPlayState->nextEntranceIndex) != spoilingEntrances.end())) { + SetAreaSpoiled(currentArea); + } } void CheckTrackerFrame() { @@ -756,6 +785,7 @@ void CheckTrackerFlagSet(int16_t flagType, int32_t flag) { void InitTrackerData(bool isDebug) { TrySetAreas(); + areasSpoiled = 0; for (auto& [rc, rco] : RandomizerCheckObjects::GetAllRCObjects()) { if (rc != RC_UNKNOWN_CHECK && rc != RC_MAX) { DefaultCheckData(rc); @@ -783,6 +813,7 @@ void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) { SaveManager::Instance->SaveData("hintItem", saveContext->checkTrackerData[i].hintItem); }); }); + SaveManager::Instance->SaveData("areasSpoiled", areasSpoiled); } void SaveFile(SaveContext* saveContext, int sectionID, bool fullSave) { @@ -798,6 +829,7 @@ void LoadFile() { SaveManager::Instance->LoadData("hintItem", gSaveContext.checkTrackerData[i].hintItem); }); }); + SaveManager::Instance->LoadData("areasSpoiled", areasSpoiled); } void Teardown() { @@ -809,6 +841,15 @@ void Teardown() { lastLocationChecked = RC_UNKNOWN_CHECK; } +bool IsAreaSpoiled(RandomizerCheckArea rcArea) { + return areasSpoiled & (1 << rcArea); +} + +void SetAreaSpoiled(RandomizerCheckArea rcArea) { + areasSpoiled |= (1 << rcArea); + SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true); +} + void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) { auto area = RandomizerCheckObjects::GetAllRCObjects().find(static_cast(check))->second.rcArea; if ((!gSaveContext.checkTrackerData[check].skipped && data.skipped) || @@ -827,10 +868,6 @@ void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) { void CheckTrackerWindow::DrawElement() { ImGui::SetNextWindowSize(ImVec2(400, 540), ImGuiCond_FirstUseEver); - if (!initialized && (gPlayState == nullptr || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2)) { - return; - } - if (CVarGetInteger("gCheckTrackerWindowType", TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) { if (CVarGetInteger("gCheckTrackerShowOnlyPaused", 0) && (gPlayState == nullptr || gPlayState->pauseCtx.state == 0)) { return; @@ -851,7 +888,7 @@ void CheckTrackerWindow::DrawElement() { BeginFloatWindows("Check Tracker", mIsVisible, ImGuiWindowFlags_NoScrollbar); - if (!GameInteractor::IsSaveLoaded()) { + if (!GameInteractor::IsSaveLoaded() || !initialized) { ImGui::Text("Waiting for file load..."); //TODO Language EndFloatWindows(); return; @@ -862,8 +899,6 @@ void CheckTrackerWindow::DrawElement() { sceneId = (SceneID)gPlayState->sceneNum; } - areasSpoiled |= (1 << currentArea); - //Quick Options #ifdef __WIIU__ float headerHeight = 40.0f; @@ -925,7 +960,6 @@ void CheckTrackerWindow::DrawElement() { Color_RGBA8 mainColor; Color_RGBA8 extraColor; std::string stemp; - s32 areaMask = 1; for (auto& [rcArea, objs] : checksByArea) { RandomizerCheckArea thisArea = currentArea; @@ -978,11 +1012,7 @@ void CheckTrackerWindow::DrawElement() { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(extraColor.r / 255.0f, extraColor.g / 255.0f, extraColor.b / 255.0f, extraColor.a / 255.0f)); - isThisAreaSpoiled = areasSpoiled & areaMask || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0) || !IS_RANDO || - OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_NONE || - OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SELECTION || - (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SET_NUMBER && - OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT) == 12); + isThisAreaSpoiled = IsAreaSpoiled(rcArea) || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0); if (isThisAreaSpoiled) { if (showVOrMQ && RandomizerCheckObjects::AreaIsDungeon(rcArea)) { @@ -1015,7 +1045,6 @@ void CheckTrackerWindow::DrawElement() { ImGui::TreePop(); } } - areaMask <<= 1; } ImGui::EndTable(); //Checks Lead-out @@ -1219,10 +1248,10 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) { } void UpdateInventoryChecks() { - //For all the areas with compasses, if you have one, spoil the area + //For all the areas with maps, if you have one, spoil the area for (auto [scene, area] : DungeonRCAreasBySceneID) { if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, scene)) { - areasSpoiled |= (1 << area); + SetAreaSpoiled(area); } } } @@ -1232,9 +1261,6 @@ void UpdateAreaFullyChecked(RandomizerCheckArea area) { void UpdateAreas(RandomizerCheckArea area) { areasFullyChecked[area] = areaChecksGotten[area] == checksByArea.find(area)->second.size(); - if (areaChecksGotten[area] != 0 || RandomizerCheckObjects::AreaIsOverworld(area)) { - areasSpoiled |= (1 << area); - } } void UpdateAllOrdering() { diff --git a/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h b/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h index a8928cc..85a4f1d 100644 --- a/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h +++ b/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_check_tracker.h @@ -50,6 +50,8 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj); void InitTrackerData(bool isDebug); RandomizerCheckArea GetCheckArea(); void UpdateCheck(uint32_t, RandomizerCheckTrackerData); +bool IsAreaSpoiled(RandomizerCheckArea rcArea); +void SetAreaSpoiled(RandomizerCheckArea rcArea); } // namespace CheckTracker diff --git a/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp b/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp index f63b37b..44671b5 100644 --- a/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp +++ b/app/jni/src/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp @@ -9,6 +9,7 @@ #include #include #include "soh/Enhancements/game-interactor/GameInteractor.h" +#include "randomizer_check_tracker.h" #include extern "C" { @@ -290,15 +291,15 @@ bool IsValidSaveFile() { } bool HasSong(ItemTrackerItem item) { - return (1 << item.id) & gSaveContext.inventory.questItems; + return GameInteractor::IsSaveLoaded() ? ((1 << item.id) & gSaveContext.inventory.questItems) : false; } bool HasQuestItem(ItemTrackerItem item) { - return (item.data & gSaveContext.inventory.questItems) != 0; + return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.questItems) : false; } bool HasEquipment(ItemTrackerItem item) { - return (item.data & gSaveContext.inventory.equipment) != 0; + return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.equipment) : false; } ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) { @@ -406,8 +407,12 @@ ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) { #define IM_COL_GREEN IM_COL32(0, 255, 0, 255) #define IM_COL_GRAY IM_COL32(155, 155, 155, 255) #define IM_COL_PURPLE IM_COL32(180, 90, 200, 255) +#define IM_COL_LIGHT_YELLOW IM_COL32(255, 255, 130, 255) -void DrawItemCount(ItemTrackerItem item) { +void DrawItemCount(ItemTrackerItem item, bool hideMax) { + if (!GameInteractor::IsSaveLoaded()) { + return; + } int iconSize = CVarGetInteger("gItemTrackerIconSize", 36); ItemTrackerNumbers currentAndMax = GetItemCurrentAndMax(item); ImVec2 p = ImGui::GetCursorScreenPos(); @@ -416,7 +421,7 @@ void DrawItemCount(ItemTrackerItem item) { if (item.id == ITEM_KEY_SMALL && IsValidSaveFile()) { std::string currentString = ""; - std::string maxString = std::to_string(currentAndMax.maxCapacity); + std::string maxString = hideMax ? "???" : std::to_string(currentAndMax.maxCapacity); ImU32 currentColor = IM_COL_WHITE; ImU32 maxColor = IM_COL_GREEN; // "Collected / Max", "Current / Collected / Max", "Current / Max" @@ -548,7 +553,7 @@ void DrawQuest(ItemTrackerItem item) { ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1)); if (item.id == QUEST_SKULL_TOKEN) { - DrawItemCount(item); + DrawItemCount(item, false); } ImGui::EndGroup(); @@ -558,7 +563,7 @@ void DrawQuest(ItemTrackerItem item) { void DrawItem(ItemTrackerItem item) { - uint32_t actualItemId = INV_CONTENT(item.id); + uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? INV_CONTENT(item.id) : ITEM_NONE; int iconSize = CVarGetInteger("gItemTrackerIconSize", 36); bool hasItem = actualItemId != ITEM_NONE; std::string itemName = ""; @@ -617,7 +622,7 @@ void DrawItem(ItemTrackerItem item) { ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded), ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1)); - DrawItemCount(item); + DrawItemCount(item, false); ImGui::EndGroup(); if (itemName == "") { @@ -628,7 +633,7 @@ void DrawItem(ItemTrackerItem item) { } void DrawBottle(ItemTrackerItem item) { - uint32_t actualItemId = gSaveContext.inventory.items[SLOT(item.id) + item.data]; + uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? (gSaveContext.inventory.items[SLOT(item.id) + item.data]) : false; bool hasItem = actualItemId != ITEM_NONE; if (GameInteractor::IsSaveLoaded() && (hasItem && item.id != actualItemId && actualItemTrackerItemMap.find(actualItemId) != actualItemTrackerItemMap.end())) { @@ -647,8 +652,8 @@ void DrawDungeonItem(ItemTrackerItem item) { ImU32 dungeonColor = IM_COL_WHITE; uint32_t bitMask = 1 << (item.id - ITEM_KEY_BOSS); // Bitset starts at ITEM_KEY_BOSS == 0. the rest are sequential int iconSize = CVarGetInteger("gItemTrackerIconSize", 36); - bool hasItem = (bitMask & gSaveContext.inventory.dungeonItems[item.data]) != 0; - bool hasSmallKey = (gSaveContext.inventory.dungeonKeys[item.data]) >= 0; + bool hasItem = GameInteractor::IsSaveLoaded() ? (bitMask & gSaveContext.inventory.dungeonItems[item.data]) : false; + bool hasSmallKey = GameInteractor::IsSaveLoaded() ? ((gSaveContext.inventory.dungeonKeys[item.data]) >= 0) : false; ImGui::BeginGroup(); if (itemId == ITEM_KEY_SMALL) { ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSmallKey && IsValidSaveFile() ? item.name : item.nameFaded), @@ -659,16 +664,18 @@ void DrawDungeonItem(ItemTrackerItem item) { ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1)); } - if (ResourceMgr_IsSceneMasterQuest(item.data) && (CHECK_DUNGEON_ITEM(DUNGEON_MAP, item.data) || item.data == SCENE_GERUDO_TRAINING_GROUND || item.data == SCENE_INSIDE_GANONS_CASTLE)) { - dungeonColor = IM_COL_PURPLE; + if (CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast(item.data))) && GameInteractor::IsSaveLoaded()) { + dungeonColor = (ResourceMgr_IsSceneMasterQuest(item.data) ? IM_COL_PURPLE : IM_COL_LIGHT_YELLOW); } if (itemId == ITEM_KEY_SMALL) { - DrawItemCount(item); + DrawItemCount(item, !CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast(item.data)))); ImVec2 p = ImGui::GetCursorScreenPos(); + // offset puts the text at the correct level. for some reason, if the save is loaded, the margin is 3 pixels higher only for small keys, so we use 16 then. Otherwise, 13 is where everything else is + int offset = GameInteractor::IsSaveLoaded() ? 16 : 13; std::string dungeonName = itemTrackerDungeonShortNames[item.data]; - ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + 16))); + ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + offset))); ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor); ImGui::Text("%s", dungeonName.c_str()); ImGui::PopStyleColor(); @@ -725,13 +732,15 @@ void DrawNotes(bool resizeable = false) { } }; ImVec2 size = resizeable ? ImVec2(-FLT_MIN, ImGui::GetContentRegionAvail().y) : ImVec2(((iconSize + iconSpacing) * 6) - 8, 200); - if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) { - notesNeedSave = true; - notesIdleFrames = 0; - } - if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) { - notesNeedSave = false; - SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true); + if (GameInteractor::IsSaveLoaded()) { + if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) { + notesNeedSave = true; + notesIdleFrames = 0; + } + if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) { + notesNeedSave = false; + SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true); + } } ImGui::EndGroup(); } diff --git a/app/jni/src/soh/soh/OTRGlobals.cpp b/app/jni/src/soh/soh/OTRGlobals.cpp index 64d70da..136cb24 100644 --- a/app/jni/src/soh/soh/OTRGlobals.cpp +++ b/app/jni/src/soh/soh/OTRGlobals.cpp @@ -137,6 +137,8 @@ Color_RGB8 zoraColor = { 0x00, 0xEC, 0x64 }; float previousImGuiScale; +bool prevAltAssets = false; + // Same as NaviColor type from OoT src (z_actor.c), but modified to be sans alpha channel for Controller LED. typedef struct { Color_RGB8 inner; @@ -297,6 +299,8 @@ OTRGlobals::OTRGlobals() { }; // tell LUS to reserve 3 SoH specific threads (Game, Audio, Save) context = LUS::Context::CreateInstance("Ship of Harkinian", appShortName, "shipofharkinian.json", OTRFiles, {}, 3); + prevAltAssets = CVarGetInteger("gAltAssets", 0); + context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets); SPDLOG_INFO("Starting Ship of Harkinian version {}", (char*)gBuildVersion); context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Animation, "Animation", std::make_shared()); @@ -1235,7 +1239,7 @@ extern "C" void Graph_StartFrame() { } #endif case KbScancode::LUS_KB_TAB: { - ToggleAltAssetsAtEndOfFrame = true; + CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0)); break; } } @@ -1315,11 +1319,10 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { } } - if (ToggleAltAssetsAtEndOfFrame) { - ToggleAltAssetsAtEndOfFrame = false; - - // Actually update the CVar now before runing the alt asset update listeners - CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0)); + bool curAltAssets = CVarGetInteger("gAltAssets", 0); + if (prevAltAssets != curAltAssets) { + prevAltAssets = curAltAssets; + LUS::Context::GetInstance()->GetResourceManager()->SetAltAssetsEnabled(curAltAssets); gfx_texture_cache_clear(); LUS::SkeletonPatcher::UpdateSkeletons(); GameInteractor::Instance->ExecuteHooks(); @@ -1495,10 +1498,14 @@ extern "C" uint8_t ResourceMgr_FileAltExists(const char* filePath) { return ExtensionCache.contains(path); } +extern "C" bool ResourceMgr_IsAltAssetsEnabled() { + return LUS::Context::GetInstance()->GetResourceManager()->IsAltAssetsEnabled(); +} + // Unloads a resource if an alternate version exists when alt assets are enabled // The resource is only removed from the internal cache to prevent it from used in the next resource lookup extern "C" void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName) { - if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileAltExists((char*) resName)) { + if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileAltExists((char*) resName)) { ResourceMgr_UnloadResource((char*) resName); } } @@ -1735,6 +1742,7 @@ extern "C" char* ResourceMgr_LoadArrayByName(const char* path) return (char*)res->Scalars.data(); } +// Return of LoadArrayByNameAsVec3s must be freed by the caller extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) { auto res = std::static_pointer_cast(GetResourceByNameHandlingMQ(path)); @@ -1867,7 +1875,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, Skel pathStr = pathStr.substr(sOtr.length()); } - bool isAlt = CVarGetInteger("gAltAssets", 0); + bool isAlt = ResourceMgr_IsAltAssetsEnabled(); if (isAlt) { pathStr = LUS::IResource::gAltAssetPrefix + pathStr; diff --git a/app/jni/src/soh/soh/OTRGlobals.h b/app/jni/src/soh/soh/OTRGlobals.h index 469f679..99275db 100644 --- a/app/jni/src/soh/soh/OTRGlobals.h +++ b/app/jni/src/soh/soh/OTRGlobals.h @@ -122,6 +122,7 @@ void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size); void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size); uint64_t GetPerfCounter(); +bool ResourceMgr_IsAltAssetsEnabled(); struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime); void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime); void ResourceMgr_ClearSkeletons(); diff --git a/app/jni/src/soh/soh/SohGui.cpp b/app/jni/src/soh/soh/SohGui.cpp index 8bd7430..cd28c4d 100644 --- a/app/jni/src/soh/soh/SohGui.cpp +++ b/app/jni/src/soh/soh/SohGui.cpp @@ -38,7 +38,6 @@ #include "Enhancements/game-interactor/GameInteractor.h" #include "Enhancements/cosmetics/authenticGfxPatches.h" -bool ToggleAltAssetsAtEndOfFrame = false; bool isBetaQuestEnabled = false; extern "C" { diff --git a/app/jni/src/soh/soh/SohMenuBar.cpp b/app/jni/src/soh/soh/SohMenuBar.cpp index ed7c88b..e0f18fd 100644 --- a/app/jni/src/soh/soh/SohMenuBar.cpp +++ b/app/jni/src/soh/soh/SohMenuBar.cpp @@ -28,7 +28,6 @@ #include "Enhancements/randomizer/randomizer_item_tracker.h" #include "Enhancements/randomizer/randomizer_settings_window.h" -extern bool ToggleAltAssetsAtEndOfFrame; extern bool isBetaQuestEnabled; extern "C" PlayState* gPlayState; @@ -50,6 +49,13 @@ std::string GetWindowButtonText(const char* text, bool menuOpen) { if (!menuOpen) { strcat(buttonText, " "); } return buttonText; } + +static std::unordered_map windowBackendNames = { + { LUS::WindowBackend::DX11, "DirectX" }, + { LUS::WindowBackend::SDL_OPENGL, "OpenGL"}, + { LUS::WindowBackend::SDL_METAL, "Metal" }, + { LUS::WindowBackend::GX2, "GX2"} +}; static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" }; @@ -102,6 +108,24 @@ extern "C" SaveContext gSaveContext; namespace SohGui { +std::unordered_map availableWindowBackendsMap; +LUS::WindowBackend configWindowBackend; + +void UpdateWindowBackendObjects() { + LUS::WindowBackend runningWindowBackend = LUS::Context::GetInstance()->GetWindow()->GetWindowBackend(); + int32_t configWindowBackendId = LUS::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1); + if (configWindowBackendId != -1 && configWindowBackendId < static_cast(LUS::WindowBackend::BACKEND_COUNT)) { + configWindowBackend = static_cast(configWindowBackendId); + } else { + configWindowBackend = runningWindowBackend; + } + + auto availableWindowBackends = LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends(); + for (auto& backend : *availableWindowBackends) { + availableWindowBackendsMap[backend] = windowBackendNames[backend]; + } +} + void DrawMenuBarIcon() { static bool gameIconLoaded = false; if (!gameIconLoaded) { @@ -395,40 +419,24 @@ void DrawSettingsMenu() { UIWidgets::Tooltip("Changes the scaling of the ImGui menu elements."); UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f); - - static std::unordered_map windowBackendNames = { - { LUS::WindowBackend::DX11, "DirectX" }, - { LUS::WindowBackend::SDL_OPENGL, "OpenGL"}, - { LUS::WindowBackend::SDL_METAL, "Metal" }, - { LUS::WindowBackend::GX2, "GX2"} - }; ImGui::Text("Renderer API (Needs reload)"); - LUS::WindowBackend runningWindowBackend = LUS::Context::GetInstance()->GetWindow()->GetWindowBackend(); - LUS::WindowBackend configWindowBackend; - int configWindowBackendId = LUS::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1); - if (configWindowBackendId != -1 && configWindowBackendId < static_cast(LUS::WindowBackend::BACKEND_COUNT)) { - configWindowBackend = static_cast(configWindowBackendId); - } else { - configWindowBackend = runningWindowBackend; - } - if (LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) { + if (availableWindowBackendsMap.size() <= 1) { UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f); } - if (ImGui::BeginCombo("##RApi", windowBackendNames[configWindowBackend])) { - for (size_t i = 0; i < LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size(); i++) { - auto backend = LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->data()[i]; - if (ImGui::Selectable(windowBackendNames[backend], backend == configWindowBackend)) { - LUS::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast(backend)); - LUS::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name", - windowBackendNames[backend]); + if (ImGui::BeginCombo("##RApi", availableWindowBackendsMap[configWindowBackend])) { + for (auto backend : availableWindowBackendsMap) { + if (ImGui::Selectable(backend.second, backend.first == configWindowBackend)) { + LUS::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast(backend.first)); + LUS::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name", backend.second); LUS::Context::GetInstance()->GetConfig()->Save(); + UpdateWindowBackendObjects(); } } ImGui::EndCombo(); } - if (LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) { + if (availableWindowBackendsMap.size() <= 1) { UIWidgets::ReEnableComponent(""); } @@ -911,12 +919,7 @@ void DrawEnhancementsMenu() { if (ImGui::BeginMenu("Graphics")) { if (ImGui::BeginMenu("Mods")) { - if (UIWidgets::PaddedEnhancementCheckbox("Use Alternate Assets", "gAltAssets", false, false)) { - // The checkbox will flip the alt asset CVar, but we instead want it to change at the end of the game frame - // We toggle it back while setting the flag to update the CVar later - CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0)); - ToggleAltAssetsAtEndOfFrame = true; - } + UIWidgets::PaddedEnhancementCheckbox("Use Alternate Assets", "gAltAssets", false, false); UIWidgets::Tooltip("Toggle between standard assets and alternate assets. Usually mods will indicate if this setting has to be used or not."); UIWidgets::PaddedEnhancementCheckbox("Disable Bomb Billboarding", "gDisableBombBillboarding", true, false); UIWidgets::Tooltip("Disables bombs always rotating to face the camera. To be used in conjunction with mods that want to replace bombs with 3D objects."); @@ -929,16 +932,39 @@ void DrawEnhancementsMenu() { } UIWidgets::PaddedEnhancementCheckbox("Disable LOD", "gDisableLOD", true, false); UIWidgets::Tooltip("Turns off the Level of Detail setting, making models use their higher-poly variants at any distance"); - if (UIWidgets::PaddedEnhancementCheckbox("Disable Draw Distance", "gDisableDrawDistance", true, false)) { - if (CVarGetInteger("gDisableDrawDistance", 0) == 0) { + if (UIWidgets::EnhancementSliderInt("Increase Actor Draw Distance: %dx", "##IncreaseActorDrawDistance", + "gDisableDrawDistance", 1, 5, "", 1, true, false)) { + if (CVarGetInteger("gDisableDrawDistance", 1) <= 1) { CVarSetInteger("gDisableKokiriDrawDistance", 0); } } - UIWidgets::Tooltip("Turns off the objects draw distance, making objects being visible from a longer range"); - if (CVarGetInteger("gDisableDrawDistance", 0) == 1) { + UIWidgets::Tooltip("Increases the range in which actors/objects are drawn"); + if (CVarGetInteger("gDisableDrawDistance", 1) > 1) { UIWidgets::PaddedEnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance", true, false); - UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this will remove their draw distance"); + UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this " + "will remove their draw distance"); } + UIWidgets::PaddedEnhancementCheckbox("Widescreen Actor Culling", "gEnhancements.WidescreenActorCulling", + true, false); + UIWidgets::Tooltip("Adjusts the horizontal culling plane to account for widescreen resolutions"); + UIWidgets::PaddedEnhancementCheckbox( + "Cull Glitch Useful Actors", "gEnhancements.ExtendedCullingExcludeGlitchActors", true, false, + !CVarGetInteger("gEnhancements.WidescreenActorCulling", 0) && + CVarGetInteger("gDisableDrawDistance", 1) <= 1, + "Requires Actor Draw Distance to be increased or Widescreen Actor Culling enabled"); + UIWidgets::Tooltip( + "Exclude actors that are useful for glitches from the extended culling ranges.\n" + "Some actors may still draw in the extended ranges, but will not \"update\" so that certain " + "glitches that leverage the original culling requirements will still work.\n" + "\n" + "The following actors are excluded:\n" + "- White clothed Gerudos\n" + "- King Zora\n" + "- Gossip Stones\n" + "- Boulders\n" + "- Blue Warps\n" + "- Darunia\n" + "- Gold Skulltulas"); UIWidgets::PaddedEnhancementCheckbox("N64 Mode", "gLowResMode", true, false); UIWidgets::Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution"); UIWidgets::PaddedEnhancementCheckbox("Glitch line-up tick", "gDrawLineupTick", true, false); @@ -1614,6 +1640,10 @@ void DrawRandomizerMenu() { } } +void SohMenuBar::InitElement() { + UpdateWindowBackendObjects(); +} + void SohMenuBar::DrawElement() { if (ImGui::BeginMenuBar()) { DrawMenuBarIcon(); diff --git a/app/jni/src/soh/soh/SohMenuBar.h b/app/jni/src/soh/soh/SohMenuBar.h index ce62344..238903f 100644 --- a/app/jni/src/soh/soh/SohMenuBar.h +++ b/app/jni/src/soh/soh/SohMenuBar.h @@ -10,7 +10,7 @@ class SohMenuBar : public LUS::GuiMenuBar { using LUS::GuiMenuBar::GuiMenuBar; protected: void DrawElement() override; - void InitElement() override {}; + void InitElement() override; void UpdateElement() override {}; }; } // namespace SohGui \ No newline at end of file diff --git a/app/jni/src/soh/soh/UIWidgets.cpp b/app/jni/src/soh/soh/UIWidgets.cpp index 15bb088..06eaa33 100644 --- a/app/jni/src/soh/soh/UIWidgets.cpp +++ b/app/jni/src/soh/soh/UIWidgets.cpp @@ -21,7 +21,7 @@ namespace UIWidgets { // Automatically adds newlines to break up text longer than a specified number of characters // Manually included newlines will still be respected and reset the line length // If line is midword when it hits the limit, text should break at the last encountered space - char* WrappedText(const char* text, unsigned int charactersPerLine) { + std::string WrappedText(const char* text, unsigned int charactersPerLine) { std::string newText(text); const size_t tipLength = newText.length(); int lastSpace = -1; @@ -43,17 +43,17 @@ namespace UIWidgets { currentLineLength++; } - return strdup(newText.c_str()); + return newText; } - char* WrappedText(const std::string& text, unsigned int charactersPerLine) { + std::string WrappedText(const std::string& text, unsigned int charactersPerLine) { return WrappedText(text.c_str(), charactersPerLine); } void SetLastItemHoverText(const std::string& text) { if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); - ImGui::Text("%s", WrappedText(text, 60)); + ImGui::Text("%s", WrappedText(text, 60).c_str()); ImGui::EndTooltip(); } } @@ -61,7 +61,7 @@ namespace UIWidgets { void SetLastItemHoverText(const char* text) { if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); - ImGui::Text("%s", WrappedText(text, 60)); + ImGui::Text("%s", WrappedText(text, 60).c_str()); ImGui::EndTooltip(); } } @@ -72,7 +72,7 @@ namespace UIWidgets { ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?"); if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); - ImGui::Text("%s", WrappedText(text, 60)); + ImGui::Text("%s", WrappedText(text, 60).c_str()); ImGui::EndTooltip(); } } @@ -82,7 +82,7 @@ namespace UIWidgets { ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?"); if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); - ImGui::Text("%s", WrappedText(text, 60)); + ImGui::Text("%s", WrappedText(text, 60).c_str()); ImGui::EndTooltip(); } } @@ -92,7 +92,7 @@ namespace UIWidgets { void Tooltip(const char* text) { if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("%s", WrappedText(text)); + ImGui::SetTooltip("%s", WrappedText(text).c_str()); } } diff --git a/app/jni/src/soh/soh/UIWidgets.hpp b/app/jni/src/soh/soh/UIWidgets.hpp index b184879..3c4622b 100644 --- a/app/jni/src/soh/soh/UIWidgets.hpp +++ b/app/jni/src/soh/soh/UIWidgets.hpp @@ -50,8 +50,8 @@ namespace UIWidgets { constexpr float sliderButtonWidth = 30.0f; #endif - char* WrappedText(const char* text, unsigned int charactersPerLine = 60); - char* WrappedText(const std::string& text, unsigned int charactersPerLine); + std::string WrappedText(const char* text, unsigned int charactersPerLine = 60); + std::string WrappedText(const std::string& text, unsigned int charactersPerLine); void SetLastItemHoverText(const std::string& text); void SetLastItemHoverText(const char* text); diff --git a/app/jni/src/soh/soh/mixer.c b/app/jni/src/soh/soh/mixer.c index 2e80ffb..ba6a01b 100644 --- a/app/jni/src/soh/soh/mixer.c +++ b/app/jni/src/soh/soh/mixer.c @@ -99,8 +99,14 @@ void aClearBufferImpl(uint16_t addr, int nbytes) { memset(BUF_U8(addr), 0, nbytes); } -void aLoadBufferImpl(const void *source_addr, uint16_t dest_addr, uint16_t nbytes) { +void aLoadBufferImpl(const void* source_addr, uint16_t dest_addr, uint16_t nbytes) { +#if __SANITIZE_ADDRESS__ + for (size_t i = 0; i < ROUND_DOWN_16(nbytes); i++) { + BUF_U8(dest_addr)[i] = ((const unsigned char*)source_addr)[i]; + } +#else memcpy(BUF_U8(dest_addr), source_addr, ROUND_DOWN_16(nbytes)); +#endif } void aSaveBufferImpl(uint16_t source_addr, int16_t *dest_addr, uint16_t nbytes) { diff --git a/app/jni/src/soh/soh/resource/type/Skeleton.cpp b/app/jni/src/soh/soh/resource/type/Skeleton.cpp index 13798d3..d83f8b9 100644 --- a/app/jni/src/soh/soh/resource/type/Skeleton.cpp +++ b/app/jni/src/soh/soh/resource/type/Skeleton.cpp @@ -65,12 +65,11 @@ void SkeletonPatcher::ClearSkeletons() } void SkeletonPatcher::UpdateSkeletons() { - bool isHD = CVarGetInteger("gAltAssets", 0); + auto resourceMgr = LUS::Context::GetInstance()->GetResourceManager(); + bool isHD = resourceMgr->IsAltAssetsEnabled(); for (auto skel : skeletons) { Skeleton* newSkel = - (Skeleton*)LUS::Context::GetInstance()->GetResourceManager() - ->LoadResource((isHD ? LUS::IResource::gAltAssetPrefix : "") + skel.vanillaSkeletonPath, true) - .get(); + (Skeleton*)resourceMgr->LoadResource((isHD ? LUS::IResource::gAltAssetPrefix : "") + skel.vanillaSkeletonPath, true).get(); if (newSkel != nullptr) { skel.skelAnime->skeleton = newSkel->skeletonData.skeletonHeader.segment; diff --git a/app/jni/src/soh/src/code/game.c b/app/jni/src/soh/src/code/game.c index b46aa4e..46c212b 100644 --- a/app/jni/src/soh/src/code/game.c +++ b/app/jni/src/soh/src/code/game.c @@ -467,7 +467,7 @@ void GameState_Destroy(GameState* gameState) { // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system. ResourceMgr_ClearSkeletons(); - if (CVarGetInteger("gAltAssets", 0)) { + if (ResourceMgr_IsAltAssetsEnabled()) { ResourceUnloadDirectory("alt/*"); gfx_texture_cache_clear(); } diff --git a/app/jni/src/soh/src/code/gfxprint.c b/app/jni/src/soh/src/code/gfxprint.c index 8a0dbea..cb33ec5 100644 --- a/app/jni/src/soh/src/code/gfxprint.c +++ b/app/jni/src/soh/src/code/gfxprint.c @@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt; // https://github.com/HarbourMasters/Shipwright/issues/2762 typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t; font_texture_t GfxPrint_TextureToUse() { - if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { + if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { // If we have alt assets enabled, and we have alt prefixed font texture, use that return otrAlt; } else if (ResourceMgr_FileExists(rGfxPrintFontData)) { diff --git a/app/jni/src/soh/src/code/z_actor.c b/app/jni/src/soh/src/code/z_actor.c index c1dc66e..3ccb62b 100644 --- a/app/jni/src/soh/src/code/z_actor.c +++ b/app/jni/src/soh/src/code/z_actor.c @@ -1208,19 +1208,11 @@ void Actor_Init(Actor* actor, PlayState* play) { actor->uncullZoneForward = 1000.0f; actor->uncullZoneScale = 350.0f; actor->uncullZoneDownward = 700.0f; - if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room - && actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence - && actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning - && (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room - actor->uncullZoneForward = 32767.0f; - actor->uncullZoneScale = 32767.0f; - actor->uncullZoneDownward = 32767.0f; - } CollisionCheck_InitInfo(&actor->colChkInfo); actor->floorBgId = BGCHECK_SCENE; ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f); if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) { - //Actor_SetObjectDependency(play, actor); + Actor_SetObjectDependency(play, actor); actor->init(actor, play); actor->init = NULL; @@ -2548,6 +2540,13 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { Actor_SetObjectDependency(play, actor); actor->init(actor, play); actor->init = NULL; + + GameInteractor_ExecuteOnActorInit(actor); + + // For enemy health bar we need to know the max health during init + if (actor->category == ACTORCAT_ENEMY) { + actor->maximumHealth = actor->colChkInfo.health; + } } actor = actor->next; } else if (!Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) { @@ -2850,34 +2849,93 @@ s32 func_800314B0(PlayState* play, Actor* actor) { s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) { f32 var; - if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room - && actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence - && actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning - && (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room - return true; - } - if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) { var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3; - // #region SoH [Widescreen support] - // Doors will cull quite noticeably on wider screens. For these actors the zone is increased - f32 limit = 1.0f; - if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger("gIncreaseDoorUncullZones", 1)) { - limit = 2.0f; - } - - if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < limit) && - (((arg2->y + actor->uncullZoneDownward) * var) > -limit) && - (((arg2->y - actor->uncullZoneScale) * var) < limit)) { + if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 1.0f) && + (((arg2->y + actor->uncullZoneDownward) * var) > -1.0f) && + (((arg2->y - actor->uncullZoneScale) * var) < 1.0f)) { return true; } - // #endregion } return false; } +// #region SOH [Enhancements] Allows us to increase the draw and update distance independently, +// mostly a modified version of the function above and additional tweaks for some specfic actors +s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw, + bool* shouldUpdate) { + f32 clampedProjectedW; + + // Check if the actor passes its original/vanilla culling requirements + if (func_800314D4(play, actor, projectedPos, projectedW)) { + *shouldUpdate = true; + *shouldDraw = true; + return true; + } + + // Skip cutscne actors that depend on culling to hide from camera pans + if (actor->id == ACTOR_EN_VIEWER) { + return false; + } + + s32 multiplier = CVarGetInteger("gDisableDrawDistance", 1); + multiplier = MAX(multiplier, 1); + + // Some actors have a really short forward value, so we need to add to it before the multiplier to increase the + // final strength of the forward culling + f32 adder = (actor->uncullZoneForward < 500) ? 1000.0f : 0.0f; + + if ((projectedPos->z > -actor->uncullZoneScale) && + (projectedPos->z < (((actor->uncullZoneForward + adder) * multiplier) + actor->uncullZoneScale))) { + clampedProjectedW = (projectedW < 1.0f) ? 1.0f : 1.0f / projectedW; + + f32 ratioAdjusted = 1.0f; + + if (CVarGetInteger("gEnhancements.WidescreenActorCulling", 0)) { + f32 originalAspectRatio = 4.0f / 3.0f; + f32 currentAspectRatio = OTRGetAspectRatio(); + ratioAdjusted = MAX(currentAspectRatio / originalAspectRatio, 1.0f); + } + + if ((((fabsf(projectedPos->x) - actor->uncullZoneScale) * (clampedProjectedW / ratioAdjusted)) < 1.0f) && + (((projectedPos->y + actor->uncullZoneDownward) * clampedProjectedW) > -1.0f) && + (((projectedPos->y - actor->uncullZoneScale) * clampedProjectedW) < 1.0f)) { + + if (CVarGetInteger("gEnhancements.ExtendedCullingExcludeGlitchActors", 0)) { + // These actors are safe to draw without impacting glitches + if ((actor->id == ACTOR_OBJ_BOMBIWA || actor->id == ACTOR_OBJ_HAMISHI || + actor->id == ACTOR_EN_ISHI) || // Boulders (hookshot through collision) + actor->id == ACTOR_EN_GS || // Gossip stones (text delay) + actor->id == ACTOR_EN_GE1 || // White gerudos (gate clip/archery room transition) + actor->id == ACTOR_EN_KZ || // King Zora (unfreeze glitch) + actor->id == ACTOR_EN_DU || // Darunia (Fire temple BK skip) + actor->id == ACTOR_DOOR_WARP1 // Blue warps (wrong warps) + ) { + *shouldDraw = true; + return true; + } + + // Skip these actors entirely as their draw funcs impacts glitches + if ((actor->id == ACTOR_EN_SW && + (((actor->params & 0xE000) >> 0xD) == 1 || + ((actor->params & 0xE000) >> 0xD) == 2)) // Gold Skulltulas (hitbox at 0,0) + ) { + return false; + } + } + + *shouldDraw = true; + *shouldUpdate = true; + return true; + } + } + + return false; +} +// #endregion + void func_800315AC(PlayState* play, ActorContext* actorCtx) { s32 invisibleActorCounter; Actor* invisibleActors[INVISIBLE_ACTOR_MAX]; @@ -2913,18 +2971,35 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { } } + // #region SOH [Enhancement] Extended culling updates + bool shipShouldDraw = false; + bool shipShouldUpdate = false; if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) { - if (func_800314B0(play, actor)) { - actor->flags |= ACTOR_FLAG_ACTIVE; + if (CVarGetInteger("gDisableDrawDistance", 1) > 1 || + CVarGetInteger("gEnhancements.WidescreenActorCulling", 0)) { + Ship_CalcShouldDrawAndUpdate(play, actor, &actor->projectedPos, actor->projectedW, &shipShouldDraw, + &shipShouldUpdate); + + if (shipShouldUpdate) { + actor->flags |= ACTOR_FLAG_ACTIVE; + } else { + actor->flags &= ~ACTOR_FLAG_ACTIVE; + } } else { - actor->flags &= ~ACTOR_FLAG_ACTIVE; + if (func_800314B0(play, actor)) { + actor->flags |= ACTOR_FLAG_ACTIVE; + } else { + actor->flags &= ~ACTOR_FLAG_ACTIVE; + } } } actor->isDrawn = false; if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) { - if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE))) { + if ((actor->init == NULL) && (actor->draw != NULL) && + ((actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE)) || shipShouldDraw)) { + // #endregion if ((actor->flags & ACTOR_FLAG_LENS) && ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) { diff --git a/app/jni/src/soh/src/code/z_bgcheck.c b/app/jni/src/soh/src/code/z_bgcheck.c index c948b0e..41f45a2 100644 --- a/app/jni/src/soh/src/code/z_bgcheck.c +++ b/app/jni/src/soh/src/code/z_bgcheck.c @@ -398,7 +398,7 @@ s32 CollisionPoly_LineVsPoly(CollisionPoly* poly, Vec3s* vtxList, Vec3f* posA, V (poly->normal.x * posB->x + poly->normal.y * posB->y + poly->normal.z * posB->z) * COLPOLY_NORMAL_FRAC + plane.originDist; -#if defined(__WIIU__) || defined(__ANDROID__) +#if defined(__SWITCH__) || defined(__WIIU__) || defined(__ANDROID__) // on some platforms this ends up as very small numbers due to rounding issues if (IS_ZERO(planeDistA)) { planeDistA = 0.0f; diff --git a/app/jni/src/soh/src/code/z_message_PAL.c b/app/jni/src/soh/src/code/z_message_PAL.c index 1196dd7..d2ed406 100644 --- a/app/jni/src/soh/src/code/z_message_PAL.c +++ b/app/jni/src/soh/src/code/z_message_PAL.c @@ -1115,7 +1115,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { } } if (msgCtx->textDelayTimer == 0) { - msgCtx->textDrawPos = i + CVarGetInteger("gTextSpeed", 2); + msgCtx->textDrawPos = i + CVarGetInteger("gTextSpeed", 1); msgCtx->textDelayTimer = msgCtx->textDelay; } else { msgCtx->textDelayTimer--; diff --git a/app/jni/src/soh/src/code/z_parameter.c b/app/jni/src/soh/src/code/z_parameter.c index a4d61f8..449ee28 100644 --- a/app/jni/src/soh/src/code/z_parameter.c +++ b/app/jni/src/soh/src/code/z_parameter.c @@ -1436,64 +1436,62 @@ Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te return displayListHead; } -void Inventory_SwapAgeEquipment(void) { +void Rando_Inventory_SwapAgeEquipment(void) { s16 i; u16 shieldEquipValue; if (LINK_AGE_IN_YEARS == YEARS_CHILD) { - - for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { if (i != 0) { - gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; + gSaveContext.childEquips.buttonItems[i] = + gSaveContext.equips.buttonItems[i]; } else { gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI; } if (i != 0) { - gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; + gSaveContext.childEquips.cButtonSlots[i - 1] = + gSaveContext.equips.cButtonSlots[i - 1]; } } - // When becoming adult, remove swordless flag since we'll get master sword - // (Unless Master Sword is shuffled) - // Only in rando to keep swordless link bugs in vanilla - if (IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) { - Flags_UnsetInfTable(INFTABLE_SWORDLESS); - } - gSaveContext.childEquips.equipment = gSaveContext.equips.equipment; - if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && !(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && gSaveContext.adultEquips.equipment)) { - if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) { - gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; - } else { - gSaveContext.equips.buttonItems[0] = ITEM_NONE; - Flags_SetInfTable(INFTABLE_SWORDLESS); - } + // When becoming adult, remove swordless flag since we'll get master sword + // This gets set back appropriately later in the case of master sword shuffle + Flags_UnsetInfTable(INFTABLE_SWORDLESS); + + // This section sets up the equipment on the first time going adult. + // On master sword shuffle the check for the B button is insufficient, and so checking the equipment is completely zero-ed is needed + // (Could just always use `gSaveContext.adultEquips.equipment == 0` for rando?) + if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && ((IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) || (gSaveContext.adultEquips.equipment == 0))) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) { gSaveContext.equips.buttonItems[1] = ITEM_NUT; gSaveContext.equips.cButtonSlots[0] = SLOT_NUT; } else { - gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE; + gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = + ITEM_NONE; } gSaveContext.equips.buttonItems[2] = ITEM_BOMB; gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA]; gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB; gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA; - gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | - (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | - (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | - (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); + (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | + (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | + (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); + // In Master Sword Shuffle we want to override the equip of the master sword from the vanilla code + // First check we have the Master sword in our inventory, and if not, then unequip if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && - gSaveContext.equips.buttonItems[0] == ITEM_NONE) { + !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) { gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); + gSaveContext.equips.buttonItems[0] = ITEM_NONE; + Flags_SetInfTable(INFTABLE_SWORDLESS); } - // Set the dpad to nothing gSaveContext.equips.buttonItems[4] = ITEM_NONE; gSaveContext.equips.buttonItems[5] = ITEM_NONE; @@ -1505,25 +1503,25 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.cButtonSlots[6] = SLOT_NONE; } else { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i]; + gSaveContext.equips.buttonItems[i] = + gSaveContext.adultEquips.buttonItems[i]; if (i != 0) { - gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1]; + gSaveContext.equips.cButtonSlots[i - 1] = + gSaveContext.adultEquips.cButtonSlots[i - 1]; } if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { - osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); gSaveContext.equips.buttonItems[i] = gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; } } - // In Rando, when switching to adult for the second+ time, if a sword was not previously - // equiped in MS shuffle, then we need to set the swordless flag again - if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && + // In Master Sword Shuffle we want to set the swordless flag if no item is on the B button + if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && gSaveContext.equips.buttonItems[0] == ITEM_NONE) { Flags_SetInfTable(INFTABLE_SWORDLESS); } @@ -1531,90 +1529,43 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment; } } else { - // When becoming child, set swordless flag if player doesn't have kokiri sword - // Only in rando to keep swordless link bugs in vanilla - if (IS_RANDO && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) { - Flags_SetInfTable(INFTABLE_SWORDLESS); - } - - // When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet. - // Then set the child equips button items to item none to ensure kokiri sword is not equipped - if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) { - Flags_SetInfTable(INFTABLE_SWORDLESS); - gSaveContext.childEquips.buttonItems[0] = ITEM_NONE; - } for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; if (i != 0) { - gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; + gSaveContext.adultEquips.cButtonSlots[i - 1] = + gSaveContext.equips.cButtonSlots[i - 1]; } } gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment; - // Switching age using enhancements separated out to make vanilla flow clear - if (CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) { + + if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; + gSaveContext.equips.buttonItems[i] = + gSaveContext.childEquips.buttonItems[i]; if (i != 0) { - gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1]; + gSaveContext.equips.cButtonSlots[i - 1] = + gSaveContext.childEquips.cButtonSlots[i - 1]; } if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { - osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); gSaveContext.equips.buttonItems[i] = gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; } } - gSaveContext.equips.equipment = gSaveContext.childEquips.equipment; - gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); - // Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already - if (!(CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) { - gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4); - } - } else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) { - for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; - - if (i != 0) { - gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1]; - } - - if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || - ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && - (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { - osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); - gSaveContext.equips.buttonItems[i] = - gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; - } - } - - // In Rando, when switching to child from a swordless adult, and child Link previously had a - // sword equiped, then we need to unset the swordless flag to match - if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && - gSaveContext.equips.buttonItems[0] != ITEM_NONE) { - Flags_UnsetInfTable(INFTABLE_SWORDLESS); - } - gSaveContext.equips.equipment = gSaveContext.childEquips.equipment; gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4); - } else if (IS_RANDO && Randomizer_GetSettingValue(RSK_STARTING_AGE) == RO_AGE_ADULT) { - /*If in rando and starting age is adult, childEquips is not initialized and buttonItems[0] - will be ITEM_NONE. When changing age from adult -> child, reset equips to "default" - (only kokiri tunic/boots equipped, no sword, no C-button items, no D-Pad items). - When becoming child, set swordless flag if player doesn't have kokiri sword - Only in rando to keep swordless link bugs in vanilla*/ - if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) { - Flags_SetInfTable(INFTABLE_SWORDLESS); - } + } + // In Rando we need an extra case to handle starting as adult. We can use the fact that the childEquips will be uninitialised (i.e. 0) at this point + else if (gSaveContext.childEquips.equipment == 0) { //zero out items for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { @@ -1629,20 +1580,147 @@ void Inventory_SwapAgeEquipment(void) { (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); } - if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && - (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) { + // When becoming child in rando, set swordless flag and clear B button if player doesn't have kokiri sword + // Otherwise, equip sword and unset flag + if (!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI)) { + gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); + gSaveContext.equips.buttonItems[0] = ITEM_NONE; Flags_SetInfTable(INFTABLE_SWORDLESS); - if (gSaveContext.childEquips.equipment == 0) { - // force equip kokiri tunic and boots in scenario gSaveContext.childEquips.equipment is uninitialized - gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); - gSaveContext.equips.equipment |= (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | - (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); - } + } else { + gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); + gSaveContext.equips.equipment |= (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)); + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI; + Flags_UnsetInfTable(INFTABLE_SWORDLESS); } } - CVarSetInteger("gSwitchTimeline", 0); + shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment; - if (shieldEquipValue != 0) { + if (shieldEquipValue) { + shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD]; + if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) { + gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD]; + } + } +} + +void Inventory_SwapAgeEquipment(void) { + s16 i; + u16 shieldEquipValue; + + // Mod Enhancments can utilise the rando flow path + if (IS_RANDO || CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) { + Rando_Inventory_SwapAgeEquipment(); + CVarSetInteger("gSwitchTimeline", 0); + return; + } + + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { + for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { + if (i != 0) { + gSaveContext.childEquips.buttonItems[i] = + gSaveContext.equips.buttonItems[i]; + } else { + gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI; + } + + if (i != 0) { + gSaveContext.childEquips.cButtonSlots[i - 1] = + gSaveContext.equips.cButtonSlots[i - 1]; + } + } + + gSaveContext.childEquips.equipment = gSaveContext.equips.equipment; + + if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; + + if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) { + gSaveContext.equips.buttonItems[1] = ITEM_NUT; + gSaveContext.equips.cButtonSlots[0] = SLOT_NUT; + } else { + gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = + ITEM_NONE; + } + + gSaveContext.equips.buttonItems[2] = ITEM_BOMB; + gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA]; + gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB; + gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA; + gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | + (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | + (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | + (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); + // Set the dpad to nothing + gSaveContext.equips.buttonItems[4] = ITEM_NONE; + gSaveContext.equips.buttonItems[5] = ITEM_NONE; + gSaveContext.equips.buttonItems[6] = ITEM_NONE; + gSaveContext.equips.buttonItems[7] = ITEM_NONE; + gSaveContext.equips.cButtonSlots[3] = SLOT_NONE; + gSaveContext.equips.cButtonSlots[4] = SLOT_NONE; + gSaveContext.equips.cButtonSlots[5] = SLOT_NONE; + gSaveContext.equips.cButtonSlots[6] = SLOT_NONE; + } else { + for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { + gSaveContext.equips.buttonItems[i] = + gSaveContext.adultEquips.buttonItems[i]; + + if (i != 0) { + gSaveContext.equips.cButtonSlots[i - 1] = + gSaveContext.adultEquips.cButtonSlots[i - 1]; + } + + if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && + (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || + ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && + (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { + osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); + gSaveContext.equips.buttonItems[i] = + gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; + } + } + + gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment; + } + } else { + for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { + gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; + + if (i != 0) { + gSaveContext.adultEquips.cButtonSlots[i - 1] = + gSaveContext.equips.cButtonSlots[i - 1]; + } + } + + gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment; + + if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) { + for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { + gSaveContext.equips.buttonItems[i] = + gSaveContext.childEquips.buttonItems[i]; + + if (i != 0) { + gSaveContext.equips.cButtonSlots[i - 1] = + gSaveContext.childEquips.cButtonSlots[i - 1]; + } + + if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && + (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || + ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && + (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { + osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); + gSaveContext.equips.buttonItems[i] = + gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; + } + } + + gSaveContext.equips.equipment = gSaveContext.childEquips.equipment; + gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); + gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4); + } + } + + shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment; + if (shieldEquipValue) { shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD]; if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) { gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD]; diff --git a/app/jni/src/soh/src/code/z_player_lib.c b/app/jni/src/soh/src/code/z_player_lib.c index 820f2c6..ee7fd3f 100644 --- a/app/jni/src/soh/src/code/z_player_lib.c +++ b/app/jni/src/soh/src/code/z_player_lib.c @@ -2307,10 +2307,12 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* } srcTable = ResourceMgr_LoadArrayByNameAsVec3s(srcTable); + Vec3s* ogSrcTable = srcTable; destTable = skelAnime->jointTable; for (i = 0; i < skelAnime->limbCount; i++) { *destTable++ = *srcTable++; } + free(ogSrcTable); } diff --git a/app/jni/src/soh/src/code/z_skelanime.c b/app/jni/src/soh/src/code/z_skelanime.c index 41df3b9..9c2f1a6 100644 --- a/app/jni/src/soh/src/code/z_skelanime.c +++ b/app/jni/src/soh/src/code/z_skelanime.c @@ -78,6 +78,10 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, Vec3f pos; Vec3s rot; + if (CVarGetInteger("gDisableLOD", 0)) { + lod = 0; + } + if (skeleton == NULL) { osSyncPrintf(VT_FGCOL(RED)); osSyncPrintf("Si2_Lod_draw():skelがNULLです。\n"); // "skel is NULL." @@ -144,6 +148,8 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton, newDList = limbDList = limb->dLists[lod]; + play->flexLimbOverrideMTX = mtx; + if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { @@ -191,6 +197,10 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable, Vec3s rot; Mtx* mtx = Graph_Alloc(play->state.gfxCtx, dListCount * sizeof(Mtx)); + if (CVarGetInteger("gDisableLOD", 0)) { + lod = 0; + } + if (skeleton == NULL) { osSyncPrintf(VT_FGCOL(RED)); osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n"); // "skel is NULL." @@ -212,6 +222,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable, newDList = limbDList = rootLimb->dLists[lod]; + play->flexLimbOverrideMTX = &mtx; + if ((overrideLimbDraw == 0) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { @@ -298,6 +310,20 @@ void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLi } } +Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw, + PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx) +{ + if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) { + return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg, gfx); + } else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader; + return SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount, + overrideLimbDraw, postLimbDraw, arg, gfx); + } + + return gfx; +} + /** * Draw all limbs of type `StandardLimb` in a given skeleton to the polyOpa buffer */ @@ -375,6 +401,8 @@ void SkelAnime_DrawFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton, newDList = limbDList = limb->dList; + play->flexLimbOverrideMTX = limbMatricies; + if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { diff --git a/app/jni/src/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/app/jni/src/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 1f27915..3a8a821 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -1288,6 +1288,10 @@ block_1: if (*dList != NULL) { OPEN_DISPS(play->state.gfxCtx); + if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + MATRIX_TOMTX(*play->flexLimbOverrideMTX); + } + mtxScaleZ = 1.0f; mtxScaleY = 1.0f; @@ -1308,11 +1312,20 @@ block_1: Matrix_RotateX(-(this->unk_25C[limbIndex] * 0.115f), MTXMODE_APPLY); } - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD); + } else { + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + } + gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); + if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + (*play->flexLimbOverrideMTX)++; + } + CLOSE_DISPS(play->state.gfxCtx); } { s32 pad; } // Required to match diff --git a/app/jni/src/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/app/jni/src/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c index 6de72fd..f6e2b3f 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c @@ -2015,12 +2015,26 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f Matrix_TranslateRotateZYX(pos, rot); if (*dList != NULL) { + if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + MATRIX_TOMTX(*play->flexLimbOverrideMTX); + } + Matrix_Push(); Matrix_Scale(this->eyeIrisScaleX, this->eyeIrisScaleY, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD); + } else { + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + } + gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); + + if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + (*play->flexLimbOverrideMTX)++; + } } doNotDrawLimb = true; @@ -2034,14 +2048,28 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f Matrix_TranslateRotateZYX(pos, rot); if (*dList != NULL) { + if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + MATRIX_TOMTX(*play->flexLimbOverrideMTX); + } + Matrix_Push(); Matrix_Scale(this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD); + } else { + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + } + gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); + + if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { + (*play->flexLimbOverrideMTX)++; + } } doNotDrawLimb = true; diff --git a/app/jni/src/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/app/jni/src/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index 5940f8c..08b9a07 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -1055,7 +1055,7 @@ void DoorWarp1_DrawBlueCrystal(DoorWarp1* this, PlayState* play) { gDPSetPrimColor(POLY_XLU_DISP++, 0xFF, 0xFF, 200, 255, 255, (u8)this->crystalAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, (u8)this->crystalAlpha); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL, &this->actor, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); @@ -1079,7 +1079,7 @@ void DoorWarp1_DrawPurpleCrystal(DoorWarp1* this, PlayState* play) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->crystalAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 100, (u8)this->crystalAlpha); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL, &this->actor, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c index 74f89cb..a50dabe 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c @@ -768,7 +768,7 @@ void EnBili_Draw(Actor* thisx, PlayState* play) { gSPSegment(POLY_XLU_DISP++, 0x09, D_809C1700); } - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Box/z_en_box.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Box/z_en_box.c index 4f1ef73..359c983 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -947,7 +947,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(play->state.gfxCtx)); Gfx_SetupDL_25Opa(play->state.gfxCtx); - POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL, + POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL, EnBox_PostLimbDraw, this, POLY_OPA_DISP); } else if (this->alpha != 0) { gDPPipeSync(POLY_XLU_DISP++); @@ -958,7 +958,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) { } else { gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(play->state.gfxCtx)); } - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL, EnBox_PostLimbDraw, this, POLY_XLU_DISP); } diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c index a57594a..e64abd8 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -856,7 +856,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a); gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]); - POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnBw_OverrideLimbDraw, NULL, this, POLY_OPA_DISP); } else { Gfx_SetupDL_25Xlu(play->state.gfxCtx); @@ -864,7 +864,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) { gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 0, 0, this->color1.a); gDPSetEnvColor(POLY_XLU_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a); gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnBw_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); } diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c index 0495707..7340d9c 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c @@ -708,14 +708,14 @@ void EnEiyer_Draw(Actor* thisx, PlayState* play) { gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255); - POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, + POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, EnEiyer_OverrideLimbDraw, NULL, this, POLY_OPA_DISP); } else { Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, EnEiyer_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); } CLOSE_DISPS(play->state.gfxCtx); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c index 2191dae..ec288ee 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -1540,7 +1540,7 @@ void EnElf_Draw(Actor* thisx, PlayState* play) { gSPEndDisplayList(dListHead++); gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b, (u8)(envAlpha * alphaScale)); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnElf_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index bf7b79b..f0fcf03 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -837,8 +837,9 @@ void EnFirefly_Draw(Actor* thisx, PlayState* play) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); } - POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, - EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, &this->actor, POLY_OPA_DISP); + POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, + &this->actor, POLY_OPA_DISP); + CLOSE_DISPS(play->state.gfxCtx); } @@ -854,7 +855,7 @@ void EnFirefly_DrawInvisible(Actor* thisx, PlayState* play) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255); } - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, this, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c index 8780ab1..7f7b92c 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c @@ -858,7 +858,7 @@ void EnPartner_Draw(Actor* thisx, PlayState* play) { gSPEndDisplayList(dListHead++); gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b, (u8)(envAlpha * alphaScale)); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPartner_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c index 5515522..2c00b28 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c @@ -267,7 +267,7 @@ void EnPoDesert_Draw(Actor* thisx, PlayState* play) { } else { gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280 + 2); } - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoDesert_OverrideLimbDraw, EnPoDesert_PostLimbDraw, &this->actor, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index c11feb3..eba331a 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -944,15 +944,14 @@ void EnPoField_Draw(Actor* thisx, PlayState* play) { this->lightColor.a)); gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2); POLY_OPA_DISP = - SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_OPA_DISP); } else { gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a)); gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280); - POLY_XLU_DISP = - SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_XLU_DISP); } gDPPipeSync(POLY_OPA_DISP++); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c index ea324c5..8bd5c21 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c @@ -1373,14 +1373,12 @@ void EnPoSisters_Draw(Actor* thisx, PlayState* play) { if (this->unk_22E.a == 255 || this->unk_22E.a == 0) { gDPSetEnvColor(POLY_OPA_DISP++, this->unk_22E.r, this->unk_22E.g, this->unk_22E.b, this->unk_22E.a); gSPSegment(POLY_OPA_DISP++, 0x09, D_80116280 + 2); - POLY_OPA_DISP = - SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, - EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP); + POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoSisters_OverrideLimbDraw, + EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP); } else { gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->unk_22E.a); gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280); - POLY_XLU_DISP = - SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_XLU_DISP); } if (!(this->unk_199 & 0x80)) { diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c index 809150f..2c7e904 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c @@ -1085,12 +1085,12 @@ void EnPoh_DrawRegular(Actor* thisx, PlayState* play) { if (this->lightColor.a == 255 || this->lightColor.a == 0) { gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a); gSPSegment(POLY_OPA_DISP++, 0x08, D_80116280 + 2); - POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP); } else { gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->lightColor.a); gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP); } gDPPipeSync(POLY_OPA_DISP++); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c index d7a838d..c1c4394 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c @@ -814,7 +814,7 @@ void EnVali_Draw(Actor* thisx, PlayState* play) { EnVali_DrawBody(this, play); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnVali_OverrideLimbDraw, EnVali_PostLimbDraw, this, POLY_XLU_DISP); CLOSE_DISPS(play->state.gfxCtx); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c index 4a267b0..e3f19a3 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c @@ -640,13 +640,13 @@ void EnWeiyer_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255); - POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, - EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_OPA_DISP); + POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnWeiyer_OverrideLimbDraw, NULL, &this->actor, + POLY_OPA_DISP); } else { Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); } diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c index 4adb7af..0ff04f5 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c @@ -101,13 +101,18 @@ static f32 sSpawnSin; s32 EnWood02_SpawnZoneCheck(EnWood02* this, PlayState* play, Vec3f* pos) { f32 phi_f12; - if (CVarGetInteger("gDisableDrawDistance", 0) != 0) { - return true; - } - SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, pos, &this->actor.projectedPos, &this->actor.projectedW); + // #region SOH [Enhancement] Use the extended culling calculation + if (CVarGetInteger("gDisableDrawDistance", 0) || CVarGetInteger("gEnhancements.WidescreenActorCulling", 0)) { + bool shipShouldDraw = false; + bool shipShouldUpdate = false; + return Ship_CalcShouldDrawAndUpdate(play, &this->actor, &this->actor.projectedPos, this->actor.projectedW, + &shipShouldDraw, &shipShouldUpdate); + } + // #endregion + phi_f12 = ((this->actor.projectedW == 0.0f) ? 1000.0f : fabsf(1.0f / this->actor.projectedW)); if ((-this->actor.uncullZoneScale < this->actor.projectedPos.z) && diff --git a/app/jni/src/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/app/jni/src/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c index 9aa8204..dca0af4 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -2252,7 +2252,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]); - POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_OPA_DISP); if (this->iceTimer != 0) { @@ -2271,7 +2271,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x09, &D_80116280[0]); - POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, + POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_XLU_DISP); } CLOSE_DISPS(play->state.gfxCtx); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c b/app/jni/src/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c index 2f5cf4e..2821b47 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c @@ -275,7 +275,12 @@ void ObjMure_InitialAction(ObjMure* this, PlayState* play) { } void ObjMure_CulledState(ObjMure* this, PlayState* play) { - if (fabsf(this->actor.projectedPos.z) < sZClip[this->type] || CVarGetInteger("gDisableDrawDistance", 0) != 0) { + // #region SOH [Enhancements] Extended draw distance + s32 distanceMultiplier = CVarGetInteger("gDisableDrawDistance", 1); + distanceMultiplier = MAX(distanceMultiplier, 1); + + if (fabsf(this->actor.projectedPos.z) < sZClip[this->type] * distanceMultiplier) { + // #endregion this->actionFunc = ObjMure_ActiveState; this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; ObjMure_SpawnActors(this, play); @@ -398,8 +403,13 @@ static ObjMureActionFunc sTypeGroupBehaviorFunc[] = { void ObjMure_ActiveState(ObjMure* this, PlayState* play) { ObjMure_CheckChildren(this, play); - if (sZClip[this->type] + 40.0f <= fabsf(this->actor.projectedPos.z) && - CVarGetInteger("gDisableDrawDistance", 1) != 0) { + + // #region SOH [Enhancements] Extended draw distance + s32 distanceMultiplier = CVarGetInteger("gDisableDrawDistance", 1); + distanceMultiplier = MAX(distanceMultiplier, 1); + + if ((sZClip[this->type] + 40.0f) * distanceMultiplier <= fabsf(this->actor.projectedPos.z)) { + // #endregion this->actionFunc = ObjMure_CulledState; this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; ObjMure_KillActors(this, play); diff --git a/app/jni/src/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c b/app/jni/src/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c index b883072..1b8905e 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c @@ -190,8 +190,7 @@ void func_80B9A658(ObjMure2* this) { void func_80B9A668(ObjMure2* this, PlayState* play) { if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) < - (sDistSquared1[this->actor.params & 3] * this->unk_184) || - CVarGetInteger("gDisableDrawDistance", 0) != 0) { + (sDistSquared1[this->actor.params & 3] * this->unk_184)) { this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; ObjMure2_SpawnActors(this, play); func_80B9A6E8(this); @@ -205,12 +204,8 @@ void func_80B9A6E8(ObjMure2* this) { void func_80B9A6F8(ObjMure2* this, PlayState* play) { func_80B9A534(this); - if (CVarGetInteger("gDisableDrawDistance", 0) != 0) { - return; - } - if ((sDistSquared2[this->actor.params & 3] * this->unk_184) <= - Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z)) { + Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z)) { this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; ObjMure2_CleanupAndDie(this, play); func_80B9A658(this); @@ -225,5 +220,20 @@ void ObjMure2_Update(Actor* thisx, PlayState* play) { } else { this->unk_184 = 4.0f; } + + // SOH [Enhancements] Extended draw distance + s32 distanceMultiplier = CVarGetInteger("gDisableDrawDistance", 1); + if (CVarGetInteger("gEnhancements.WidescreenActorCulling", 0) || distanceMultiplier > 1) { + f32 originalAspectRatio = 4.0f / 3.0f; + f32 currentAspectRatio = OTRGetAspectRatio(); + // Adjust ratio difference based on field of view testing + f32 ratioAdjusted = 1.0f + (MAX(currentAspectRatio / originalAspectRatio, 1.0f) / 1.5f); + // Distance multiplier is squared due to the checks above for squared distances + distanceMultiplier = SQ(MAX(distanceMultiplier, 1)); + + // Prefer the largest of the three values + this->unk_184 = MAX(MAX((f32)distanceMultiplier, ratioAdjusted), this->unk_184); + } + this->actionFunc(this, play); } diff --git a/app/jni/src/soh/src/overlays/actors/ovl_player_actor/z_player.c b/app/jni/src/soh/src/overlays/actors/ovl_player_actor/z_player.c index ca73334..f4a072c 100644 --- a/app/jni/src/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/app/jni/src/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -11339,10 +11339,6 @@ void Player_Draw(Actor* thisx, PlayState* play2) { lod = 1; } - if (CVarGetInteger("gDisableLOD", 0) != 0) { - lod = 0; - } - func_80093C80(play); Gfx_SetupDL_25Xlu(play->state.gfxCtx); diff --git a/app/jni/src/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c b/app/jni/src/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c index 5c5cb3e..1682de4 100644 --- a/app/jni/src/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c +++ b/app/jni/src/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c @@ -692,6 +692,7 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) { sLastOptionButtonIndex = -1; osSyncPrintf("SAVE"); Save_SaveGlobal(); + CVarSave(); osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); diff --git a/app/jni/src/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/app/jni/src/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index 665c95b..4e82cb8 100644 --- a/app/jni/src/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/app/jni/src/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -237,8 +237,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) { s16 oldCursorPoint; s16 moveCursorResult; bool dpad = (CVarGetInteger("gDpadPause", 0) && !CHECK_BTN_ALL(input->cur.button, BTN_CUP)); - bool pauseAnyCursor = (CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_RANDO_ONLY && IS_RANDO) || - (CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_ALWAYS_ON); + bool pauseAnyCursor = pauseCtx->cursorSpecialPos == 0 && ((CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_RANDO_ONLY && IS_RANDO) || + (CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_ALWAYS_ON)); // only allow mask select when: // the shop is open: diff --git a/app/src/main/AndroidManifest.xml b/app/src/main/AndroidManifest.xml index d219268..2309948 100644 --- a/app/src/main/AndroidManifest.xml +++ b/app/src/main/AndroidManifest.xml @@ -4,8 +4,8 @@ --> diff --git a/app/src/main/assets/soh.otr b/app/src/main/assets/soh.otr index 9ffa296..81be960 100644 Binary files a/app/src/main/assets/soh.otr and b/app/src/main/assets/soh.otr differ