Commit Graph

205 Commits

Author SHA1 Message Date
twinaphex 79c336b6fd Update dist-cores.sh 2019-11-19 10:04:45 +01:00
twinaphex 312f143253 Update dist-cores.sh 2019-11-12 14:55:37 +01:00
twinaphex 3a552e08ff Fix dist-cores.sh 2019-11-12 14:54:21 +01:00
twinaphex 8f492adac3 Fix some errors 2019-11-11 15:05:18 +01:00
twinaphex 0a4795f6d5 Rewrite dist-cores.sh - make it so that we don't exit out of the entire
script when a core fails to compile
2019-11-11 15:03:49 +01:00
Francisco José García García 690670e2b5 [VITA] More memory 2019-10-03 13:58:23 +02:00
Francisco Javier Trujillo Mata 677d65bf8d Remove the parallel compilation for PS2 in the dist-scripts 2019-03-20 22:32:12 +01:00
orbea 28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
orbea e062b98088 Remove trailing blank lines.
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
Francisco Javier Trujillo Mata f7f602c1f7 Dist-cores support PS2 platform 2018-12-31 18:56:21 +01:00
M4xw 808368b577 [LIBNX] Fix dummy core 2018-09-30 02:31:38 +02:00
Andrés bf2af7cada Merge pull request #2 from m4xw/libnx
Libnx
2018-09-29 12:47:29 -05:00
radius 78714d92dc update dist-cores again 2018-09-29 12:46:19 -05:00
M4xw da5bf9659e [LIBNX] dist-cores cleanup, add hbmenu icon 2018-09-29 19:40:55 +02:00
radius 04ac076927 update dist-cores for switch 2018-09-29 12:20:43 -05:00
radius cca7b55d3f [libnx] this will be required for core updater 2018-09-28 18:39:57 -05:00
M4xw 6195f6360a Add libnx dist-cores target 2018-09-28 01:10:25 +02:00
meepingsnesroms 51b9b69828 Finish buildbot fixes 2018-05-19 11:35:12 -07:00
meepingsnesroms f59913ab04 Remove tab 2018-05-19 10:03:57 -07:00
meepingsnesroms 6c1e865d28 Make build system match core format 2018-05-19 09:59:47 -07:00
gblues 23f0a85446 Implement UDP broadcast network logging on Wii U
== DETAILS

The broadcast address is a standard part of TCP/IP that is used to
send messages to everyone on the subnet. This patch updates the
logging code to do the following:

1. Derive the broadcast address from the Wii U's own IP address
   and subnet mask. These can all be obtained at runtime, which
   means we can...
2. Remove the PC_DEVELOPMENT_IP_ADDRESS define from Wii U's
   Makefile, because compiling in an IP is no longer needed.
3. Rewrite the net_listen script to listen for broadcast packets
   and print them out with timestamps.

Since it's using the broadcast address, the only requirement is
that the PC be on the same network subnet as the Wii U.

Because of the low overhead of UDP, I've made logging on by
default. This will make it a ton easier to get useful bug
reports from users.
2018-05-06 14:39:48 -07:00
twinaphex daa44b7441 Update 2018-02-18 02:08:18 +01:00
twinaphex 22e9029640 (Xbox) Set IP 2018-02-18 02:04:22 +01:00
twinaphex 4d0af5f4ae (xdk) Update platform 2018-02-18 02:00:39 +01:00
twinaphex e7cde2c4ef (Xbox) Fix dist-scripts 2018-02-18 01:58:34 +01:00