Commit Graph

666 Commits

Author SHA1 Message Date
twinaphex 8564b4f8e3 Fix compilation problem when HAVE_BSV_MOVIE is not defined 2021-09-09 16:58:52 +02:00
twinaphex 6a310ecfed Move more code to command.c 2021-09-09 16:55:14 +02:00
twinaphex 14cd338b97 Move code from retroarch.c to command.c 2021-09-09 16:31:35 +02:00
twinaphex 2f14d2e4e2 Move some command functions over from retroarch.c to command.c - the
other ones have some dependencies on static locals in retroarch.c so
can't be easily transferred over for now
2021-08-30 16:08:50 +02:00
jsd1982 b3eebbd5ec command: initialize netcmd->cmd_source_len before recvfrom() 2021-05-13 22:13:10 -05:00
twinaphex 966e0640af Style nits 2021-04-05 20:02:19 +02:00
twinaphex 0e26077a64 Add license headers 2021-04-05 19:58:18 +02:00
David G. F b830b33cf1 Rewrite commands and add new command type (#12233)
* (OSX non-Metal build) Set disable execute page protection

* Rewrite commands and add new command type

This moves commands to a separate file and creates a consistent
interface for them. It is now possible to use multiple command
interfaces simultaneously (stdin, network and UDS).
Implemented a new interface for Lakka, UDS based (so Linux only). This
allow other Lakka servies to send certain commands to Retroarch in a
secure and reliable way.

Co-authored-by: twinaphex <libretro@gmail.com>
2021-04-05 19:55:59 +02:00
twinaphex 8438c9650a Last file to merge into retroarch.c - from here, we
can start refactoring things to split things off into tasks
that are not crucial to the main runloop
2019-07-22 16:46:33 +02:00
orbea e13ec54dc6 Fix --disable-overlay. 2019-07-21 10:26:42 -07:00
twinaphex b6b22a9a32 More shader refactors - make sure we can compile entirely
without shader support if HAVE_CG, HAVE_GLSL, HAVE_SLANG
and HAVE_HLSL are all not defined
2019-07-21 00:34:07 +02:00
twinaphex 7fe0662918 Cleanups 2019-07-20 12:51:52 +02:00
twinaphex d905986a52 Rename functions - change rarch_ prefix to retroarch_ 2019-07-20 12:43:43 +02:00
orbea ae6ea28220 Fix the iOS 11 build.
Fixes https://github.com/libretro/RetroArch/issues/9120.
2019-07-17 06:32:00 -07:00
twinaphex fa2e1fb0c1 overlay_ptr is now a static global variable inside retroarch.c 2019-07-10 06:53:47 +02:00
twinaphex b567bc7ead Revert "Remove BSV code - was obsolete and no longer working - input recording"
This reverts commit 7f731e390a.
2019-07-08 18:21:46 +02:00
twinaphex 7f731e390a Remove BSV code - was obsolete and no longer working - input recording
can be done in other ways instead of being held back by this old input
recording format - was decided along with Themaister that we want to
arrive at a codebase more easily maintained by all
2019-07-08 18:19:49 +02:00
twinaphex f4bf218f35 (Menu) We need to tell rarch_menu_running_finished whether we want
to exit RetroArch or not - to avoid certain crashes when trying to
access the settings pointer - which should already be freed at this
point
2019-06-30 11:23:18 +02:00
twinaphex faa52fb0df Use const for config_get_ptr global pointer to signify this pointer
isn't being written to, only read from
2019-06-26 07:40:47 +02:00
twinaphex 3b634b64fa Merge dirs.c into paths.c 2019-06-26 07:23:32 +02:00
twinaphex b0382d8f73 (Emscripten) Some buildfixes for platforms with no HAVE_NETWORKING support 2019-06-23 01:28:43 +02:00
Barry Rowe e9625b3ed9 AI Service feature. 2019-06-21 17:48:35 -07:00
radius d865c5e4a6 add some copyright on files I contributed considerably just in case 2019-06-20 05:45:17 +02:00
LazyBumHorse c20c67bd3a proper shader compatibility checks
- move shader flags from the video drivers to the context drivers
 - rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
 - implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
 - use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
 - remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse 42e35c825f refactor some video_shader_parse functions
- video_shader_parse_type()'s fallback only worked for NULL paths and was wrongly used, now returns RARCH_SHADER_NONE like video_shader_get_type_from_ext().
 - video_shader_get_type_from_ext() should not be checking video driver flags, this is instead done by video_shader_is_supported()
 - video_driver_get_all_flags() did not actually 'get' flags, changed to video_driver_test_all_flags()

workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-18 13:12:56 +02:00