Autechre
4c3a4d66df
Cxx buildfixes ( #13803 )
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* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
dbaronica
2febc16e2e
(UWP) - Implemented activation/starting of retroarch using URI activa… ( #13563 )
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* (UWP) - Implemented activation/starting of retroarch using URI activation.
* Removed try-catch blocks, refactored argument parsing, ignore driver reset if content starting directly from arguments
Co-authored-by: Domagoj Baronica <domagoj@morpholineinteractive.com >
2022-02-05 12:46:42 +01:00
tunip3
a28e226ef4
Make resolution switching automatic and fix angle output issues [UWP/XBOX] ( #13406 )
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* force angle to render at 1080p regardless of screensize as the output is 1080p regardless of screensize.
This fixes an issue where at 4k any angle output would be zoomed into a corner
* set resolution based on display resolution (auto 4k)
* set driver to d3d11 if booting with opengl
* reset width and height of output on boot to match display
Co-authored-by: Tunip3 <tunip3@users.noreply.github.com >
2021-12-24 14:34:30 +01:00
tunip3
fb6bf6023a
Move roms copied to localstate to a dedicated dir and clear on start up [XBOX/UWP] ( #13392 )
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* make roms copy to a specific cache dir in the localstate folder when its copied
* auto delete vfs cache dir on start up
Co-authored-by: Tunip3 <tunip3@users.noreply.github.com >
2021-12-22 12:55:33 +01:00
twinaphex
a93a2e3366
(MSVC2019 UWP) Buildfix
2021-11-07 05:54:23 +01:00
MajorPainTheCactus
536d18778b
Fixed up HDR for UWP/WinRT builds ( #12936 )
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Fixed D3D11 validation warnings
Fixed up technically incorrect labels
Co-authored-by: Autechre <libretro@gmail.com >
2021-09-04 21:13:24 +02:00
Tunip3
9228a6f8ab
disable cpu model check on xbox as it doesn't work and can even crash the app for some users
2021-09-02 18:21:16 +01:00
twinaphex
462137305b
Simplify win32_get_metrics
2021-08-21 02:24:32 +02:00
twinaphex
eb50d7dbb4
(UWP) Push temporary fixes for issue that happens when resizing on UWP
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with latest Xbox Series dashboard; DXGIResizeBuffers passing 0, 0 as
width/height is apparently problematic as it changes 0, 0 to 8,8
instead,
breaking the program
2021-08-20 23:16:01 +02:00
LazyFunker
c5e5cf28af
Force resolution on UWP
2021-04-20 11:47:32 +02:00
twinaphex
a05e16e398
(UWP) uwp_input_next_frame - change function signature so we
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can diretly insert this into the input driver's 'poll' function
callback
2020-09-05 07:23:49 +02:00
twinaphex
662e37f670
Replace more instances of string_split
2020-08-26 13:35:05 +02:00
twinaphex
fe5307c4ac
Use string_split_noalloc instead of string_split
2020-08-26 12:54:51 +02:00
twinaphex
07244d484c
(UWP) Buildfix
2020-08-19 03:44:24 +02:00
twinaphex
ed52146f8c
Cleanups
2020-08-18 15:48:13 +02:00
twinaphex
7c66f0adbc
Simplify win32_check_window
2020-07-18 17:09:07 +02:00
twinaphex
0ef1b342e4
settings Cleanups
2020-03-02 20:10:24 +01:00
twinaphex
64c515bac4
Turn while (true) into for (;;) for easier MSVC backwards compatibility
2020-02-01 04:15:22 +01:00
twinaphex
982e35db45
Use strlcat instead of strcat
2020-01-30 22:20:18 +01:00
twinaphex
3e1f56d57f
Change function signature of win32_has_focus
2020-01-04 15:49:23 +01:00
twinaphex
91baea201a
Change function signature of win32_show_cursor
2020-01-04 15:40:02 +01:00
GH Cao
f2a64aa8e7
UWP: Save config on exit
2020-01-03 08:21:58 +08:00
GH Cao
090919490a
UWP: Remove uwp_egl_create_surface
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Because of 0e2265, this is not doing anything special anymore.
Remove it entirely and use common EGL surface creation instead.
2020-01-03 06:07:05 +08:00
twinaphex
0e22651c48
(UWP) Not setting EGLRenderResolutionScaleProperty fixes DPI scaling issues
2020-01-01 00:21:06 +01:00
twinaphex
3e22d7bbd5
(UWP) Cleanups/build fixes
2019-12-10 06:03:25 +01:00