Commit Graph

188 Commits

Author SHA1 Message Date
twinaphex c8d57fe667 (CXX_BUILD) Some CXX_BUILD fixes 2022-03-30 15:13:28 +02:00
revvv 1cd6413e24 Wii U: Fix USB get_device_name(), don't truncate to three chars 2022-03-29 18:25:27 +01:00
revvv b6ae697fad Make find_connection_entry() more specific
Controllers with same VID/PID are distinguished by the device name.
1. The Wii U only sends a prefix of the device name.
2. The check preferred the device name over VID/PID which was not
   intended.

Example: The device name "USB Gamepad" is truncated to "USB" which
was mapped to "Generic SNES USB Controller", although VID/PID did not
match.
2022-03-27 04:35:06 +01:00
revvv 75f94950bf Use "Retrode" as device name
Otherwise autoconfig file can't be found on the Wii U:
VID/PID are not available, so it has to match with 'input_device' and I
don't want to add additional autoconfig files with different
'input_device' strings.
2022-03-27 04:35:06 +01:00
revvv b98b9471d9 Refactored to use new multi_pad interface 2022-03-22 18:17:50 +01:00
revvv 492a83e6d5 Wii: Fix find_connection_entry(): needs unsigned int
Otherwise the USB gamepad cannot be found, if VID/PID has leading zero.
For example: Retrode gamepad adapter:
             vid=1027 (0x403) pid=38849      (0x97c1) becomes
             vid=1027 (0x403) pid=-26687 (0xffff97c1)
2022-03-15 17:43:46 +01:00
twinaphex bfeffb2423 Fix local header path includes 2021-12-04 16:11:02 +01:00
twinaphex 21beb6064a Silence some warnings 2021-11-05 03:58:26 +01:00
Jamiras 088aa7dcb9 add github action for c89 build (#13186)
* add retroarch.yml

* fix c89 errors

* attempt to add dependencies

* update comments
2021-11-05 00:05:13 +01:00
twinaphex 5ec93d2493 (HID) Fix some warnings 2021-10-20 02:23:01 +02:00
Nathan Strong 12a44e0365 Fix crashes reported by ploggy
== DETAILS

The crashes he reported in the gbatemp thread are due to iface
being null (since it's an unsupported device) and unchecked
iface dereferences.
2021-10-17 00:13:48 -07:00
Nathan Strong 81c6d3809a Finish up the OSX DS3 driver
== DETAILS
Put the finishing touches on getting the DS3 to work on Mac OSX.

Basically, there's some differences in the HID interface bewtween
wiiu and osx where OSX expects the first byte of the report to be
the report ID, while wiiu expects that byte to be trimmed off.

I was able to put this behavior in the respective HID
implementations, which eliminated the confusing packet offset
ifdefs.

And, I was able to get the LEDs working again.
2021-10-16 14:52:56 -07:00
Nathan Strong 729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00
Nathan Strong 7ed3ca7f97 WIP commit
Start trying to adapt the linux DS3 driver instead of our
hacked-together support.
2021-10-16 14:52:56 -07:00
Autechre 0a888f7868 Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
* Move video state to gfx/video_driver.c - reduces filesize of retroarch.c
to 809Kb
2021-10-13 14:56:22 +02:00
gblues dd6c70a083 Fix a couple regressions (#13101)
== DETAILS

- rewrote the HID deregistration algorithm; it should no longer
  cause issues when dealing with multiple pads of the same HID/VID
  combo
- fix initialization bug that caused wiimotes to fail to register
  without an accessory attached
2021-10-11 09:39:13 +02:00
twinaphex bcc7581250 (joypad_connection.c) Cleanups - style nits - comment out some logs
that were generating warnings
2021-10-09 16:19:54 +02:00
Nathan Strong ea249b3827 Get the WIIU GCA working on Mac OSX
== DETAILS
The GCA uses a weird HID class that our current filters don't
catch, so we add it.

Needed to do a small amount of tweaking on the GCA driver to
account for iohidmanager weirdness.
2021-10-06 23:11:22 -07:00
Nathan Strong 01e96585a3 Fix crash when connecting DS3 to Mac
== DETAILS
The OSX HID driver doesn't implement `set_protocol()` and crashes
with an NPE, so we guard it.
2021-10-05 23:57:09 -07:00
twinaphex 55bf2b0083 (input/connect) Style nits 2021-10-06 02:52:19 +02:00
twinaphex f81a231481 (joypad_connection) Cleanups - get rid of warning for old-style function
definition
2021-10-06 02:28:55 +02:00
Nathan Strong e8ec65ecf7 squelch format warning 2021-10-05 19:05:12 +00:00
Nathan Strong 3e91e3fbc9 fix up non-wiiu side of ifdefs for ds3 2021-10-05 18:15:19 +00:00
Nathan Strong 002c9a30c0 Implement button() for most HID drivers
== DETAILS
The HID drivers in `input/connect/` were missing an implementation
for button(), so I added it. The only exception is the wii driver,
which is really complicated and more than I wanted to try to tackle--
especially since WIIU has its own wiimote drivers.
2021-10-05 17:43:03 +00:00
Nathan Strong e02e345a28 Make GCA driver compatible with other HID drivers
== DETAILS
Use a little trickery to ensure the GCA driver continues working
with other HID implementation.

I've expanded the joypad implementation to support multi-pad devices.
However, this requires changes to each HID implementation to actually
function.

I've made the necessary changes for WIIU, but I don't have the means
of making the change in the other HID implementations.

So, I've built in a backwards-compatibilty mode for the driver.

The trick is to have an identifier byte at the top of both data structs
that the driver returns. We can then use that byte to determine which
of the structs has been passed to the pad functions and act accordingly.

In the GCA case, for non-wiiu platforms, it will simply expose port 1
of the GCA and the other 3 ports do nothing.
2021-10-05 09:47:03 -07:00