Commit Graph

115 Commits

Author SHA1 Message Date
Colin Kinloch 60fab1c4a1 (Wayland) Create wl_data_device only when wl_seat and wl_data_device_manager exist 2022-03-23 06:52:16 +01:00
Colin Kinloch d95bc2dd54 (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
Colin Kinloch 47c850c7fd (Wayland) Dedupe VK/GL code 2022-03-21 07:50:34 +01:00
Colin Kinloch 82c69995f0 (Wayland) SHM anti-collision for the splash screen 2022-03-20 18:31:30 +01:00
Colin Kinloch 065fb5acee (Wayland) Skip splash screen if window is not ready 2022-03-18 16:29:49 +01:00
Colin Kinloch 86ca2006ea (Wayland) Fallback to shm_open when memfd_create fails (#13740) 2022-03-14 19:20:29 +01:00
Colin Kinloch 3b08d63b23 (Wayland) Initial drag and drop (wl_data_offer) support (#13515) 2022-03-09 16:34:47 +01:00
Colin Kinloch 6dec52fda7 (Wayland) Fix wayland vulkan not reacting to initial resize (#13640)
(Wayland) Correct log stamps for GL or Vulkan

(Wayland) Fix style issues and sync formatting on identical code in GL and Vulkan
2022-02-22 08:58:46 +01:00
Colin Kinloch b2527b43e8 (Wayland) Show window early to get screen info (#13591)
* (Wayland) Show window early to get screen info

* Report current monitor size on initial get_video_size call

* Fullscreen to monitor selected in settings

* Fullscreen on current monitor when setting is set to automatic

* Fallback to shm_open when memfd_create is not supported
2022-02-18 19:59:41 +01:00
Autechre b45a192416 Revert "(Wayland) Show window early to get screen info (#13582)" (#13590)
This reverts commit 4bb2c14293.
2022-02-01 12:47:53 +01:00
Colin Kinloch 4bb2c14293 (Wayland) Show window early to get screen info (#13582)
* Report current monitor size on initial get_video_size call

* Fullscreen to monitor selected in settings

* Fullscreen on current monitor when setting is set to automatic
2022-02-01 10:30:34 +01:00
Colin Kinloch a431760829 (Wayland) Release keys and mouse buttons on lost focus (#13567) 2022-01-29 19:57:06 +01:00
Aleksey Samoilov f17deb90c7 [Wayland] Fix toplevel close (#13415) 2021-12-25 11:19:27 +01:00
Colin Kinloch 0168fe0303 (Wayland) Ignore mouse clicks on window decoration (#13412) 2021-12-25 04:08:22 +01:00
Colin Kinloch f0392474f2 (Wayland) Add libdecor for client side decoration (#13397) 2021-12-24 14:20:45 +01:00
Colin Kinloch c48d533950 (Wayland) Add scroll wheel support (#13398) 2021-12-24 03:42:33 +01:00
Nathan Strong 729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00
Autechre 3f179a5762 Merge pull request #12632 from Sunderland93/remove-xdg-shell-v6
[Wayland] Remove xdg-shell-v6 protocol
2021-10-07 05:10:53 +02:00
Nathan Strong 5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
gblues 78858a9474 Fix analog inputs on HID devices (#12991)
== DETAILS

File this one under "I'm not sure how this ever worked."

I mean, it did (in 1.8.8). I'm not sure what changed, but ultimately what I did was
a bunch of comparative testing against 1.8.8:

- I confirmed the packet data was still being read successfully
- I confirmed that the axis value being passed into pad->get_axis() had
  not changed
- I confirmed the work done in `gamepad_read_axis_data()` was working the same
  between 1.8.8 and master

With the only difference between 1.8.8 and current being the return value from
`gamepad_read_axis_data()`, I just rewrote the method to work properly, and
also fixed up the default axis mapping.

I tested this with a sixaxis controller and GCA, configuring the analog-to-digital
control override to use the right stick.
2021-09-15 03:30:05 +02:00
Nathan Strong feb4f266fa WIIU: Fix L3/R3 buttons
== DETAILS
After a bisect, the culprit was changing the gamepad interface from
returing a single button (bool) to multiple (int16).

The issue is that the Wii U gamepad (and presumably the Pro controller too)
have more than 16 buttons, which means some buttons get lost. Notably, L3 (18)
and R3 (17).

The solution: use int32 instead of int16.

I did a test build and confirmed that this change restores L3/R3 functionality
with the gamepad. Don't have a pro controller to test, but it should work too.
2021-08-07 23:23:33 -07:00
Aleksey Samoilov 146804fcbc Remove xdg_shell_v6 support 2021-07-10 14:22:58 +04:00
twinaphex 2fbcc99b24 RARCH_LOG_BUFFER - doesn't need early return 2021-04-04 20:05:00 +02:00
twinaphex 76ddfa022e Get rid of RARCH_LOG in wayland_common - gets rid of warning/error 2021-03-22 23:35:14 +01:00
jdgleaver 3fa1166ec4 (udev/linuxraw/wayland) Fix return key keyboard input 2020-09-29 11:23:35 +01:00