- New descriptors: 'dpad_area' and 'abxy_area'
- Each has a diagonal sensitivity setting, 100% being 8-way symmetry
- Buttons can be redefined in the cfg file
E.g. This would create a d-pad area, then redefine it to use analog directions:
overlay0_desc0 = "dpad_area,0.85,0.57,rect,0.166228,0.295516"
overlay0_desc0_up = "r_y_minus"
overlay0_desc0_down = "r_y_plus"
overlay0_desc0_left = "r_x_minus"
overlay0_desc0_right = "r_x_plus"
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes
- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
* * Use flags for rarch_state
* Get rid of ^M linebreaks in retroarch_types.h
* Buildfixes for consoles
* (audio driver) use flags instead of bools
* (video) Use flags instead of bools
* Rewrite input driver state bools into flags
* Any pad can control the menu
== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.
- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
ran it through `dos2unix` so it has consistent line endings
again.
- verified that this change did not impact actual cores
* optimize out cumulative_bits
* Incorporate PR feedback
Many thanks to @jdgleaver for providing these optimizations.
* apply one more optimization
* Move more state to runloop state
* remove unused variable
* Cleanup
* Move more state to runloop_state
* Remove unused variable
* Cleanups
* move input_remapping functions over to input_driver.c
* Some buildfixes