Commit Graph

37 Commits

Author SHA1 Message Date
twinaphex a01380f847 (WiiU) Buildfixes 2020-07-23 18:01:15 +02:00
twinaphex de73e3bff9 Buildfixes 2020-07-19 03:25:30 +02:00
twinaphex b1a6b35379 Buildfix 2020-07-19 03:23:07 +02:00
twinaphex 08ad00f5d3 Start preparing for being able to grab multiple buttons at the same time 2020-07-18 19:51:14 +02:00
Ash Logan 41541128c5 (WiiU/hid) Warning fixes 2020-05-17 16:42:31 +10:00
Ash Logan cdaf907467 (WiiU/hid) hid.h only used in drivers_hid/wiiu, don't include everywhere 2020-05-17 16:39:41 +10:00
Ash Logan f22af81e7d (WiiU/wpad) Allow hotplugging Gamepad, support >1 channel 2020-05-17 16:32:51 +10:00
twinaphex 7748ac207c Split up blissbox code into separate file
tasks/task_autodetect_blissbox.c
2020-01-19 06:40:07 +01:00
orbea e13ec54dc6 Fix --disable-overlay. 2019-07-21 10:26:42 -07:00
twinaphex ee3208ac39 Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
Brad Parker 1120a7e490 Bliss-Box: add additional pad types from firmware 3.0 2019-06-03 23:40:31 -04:00
Twinaphex 8db0e2db7c Revert "xfree86_keycodes: Add non-evdev keycodes to fix keyboard input on non-Linux systems with X11." 2019-05-21 17:15:59 +02:00
nia cdcb819a79 xfree86_keycodes: Add non-evdev keycodes. 2019-05-18 17:11:42 +01:00
Brad Parker ed5bd8023e Bliss-Box: add PSX Jogcon ID 2019-03-09 18:04:03 -05:00
Brad Parker 4f0d61a2ac update copyright 2019-02-22 19:13:36 -05:00
orbea 8ff0b14281 Fix C89_BUILD=1. 2019-02-06 09:16:26 -08:00
orbea 28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
David Skywalker 347519a4d8 now X11 driver using keycodes instead keysyms, fixes international layouts problems. 2019-01-31 12:50:58 +01:00
orbea e062b98088 Remove trailing blank lines.
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
orbea bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
gblues 84e9c93c35 quotes for some, braces for others 2018-05-02 22:37:34 -07:00
gblues 27bfcf3c77 Replace angle includes with quote includes
=== DETAILS

Replaced includes for things that aren't standard library headers so
they use quotes instead of brackets.

Also fixed up a couple of headers that had include-order dependencies.
2018-05-02 21:31:00 -07:00
gblues 7448fd3157 More code re-organization
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:

- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
  by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
  for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
  I also renamed some of the support functions I wrote, and better
  organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:

  * The joypad drivers now live in `input/drivers_joypad/wiiu/`
  * The HID driver now lives in `input/drivers_hid/`
  * The Wii U specific headers now live in `input/include/wiiu`
  * I added `input/include` into the include search path to avoid
    using really ugly relative includes
2018-05-01 23:23:40 -07:00
gblues 1d84c0eca1 Fix analog for DS3, plus some cleanups
== DETAILS

- DS3 analog wasn't working mainly because I forgot to actually declare the
  axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
  clearly is not Wii U specific.
- Removed some dead commented-out code

== TESTING

Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.

Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00
gblues 6ab91a422e Small cleanup to adapt to upstream code changes
retro_bits_t turned into input_bits_t and there were parts of my
code that needed to update.

== TESTING
No idea if upstream changes broke anything, but it compiles cleanly
now.
2018-04-14 14:34:13 -07:00