Commit Graph

345 Commits

Author SHA1 Message Date
Patrick Stankard 5452999b2a Fix mouse grab behavior on Android (#16203)
* Add grab_mouse interface for Android
Makes mouse grabbing and 'Game Focus' work on Android with a real mouse
Properly handle relative mouse motion events on Android (SDK 28 and newer)

* Enable workflow_dispatch on CI Android

* Update android_mouse_calculate_deltas callsites

* Add RETRO_DEVICE_MOUSE to android_input_get_capabilities

* Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay

* Enable input_auto_mouse_grab by default for Android

* Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver

* Add android.hardware.type.pc to manifest

* Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas

* Keep x/y values within viewport resolution for screen mouse

* Use video_driver_get_size to get width/height

---------

Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com>
2024-03-19 05:33:02 -07:00
sonninnos 6e6a4d8b6d RETROK_UNKNOWN fixes and cleanups (#16250) 2024-02-18 08:23:05 -08:00
Max Kupriianov 2f16e115a7 [android] fix d-pad regression introduced in abcd42777f (#15601) 2023-08-16 05:58:44 -07:00
Max Kupriianov abcd42777f refactor: rewrite input handling to better support AINPUT_SOURCE_STYLUS (#15597)
Resolves issues with S-Pen on Samsung devices, also adds support for S-Pen button
that is handled as r-mouse click now.
2023-08-15 11:13:53 -07:00
Bernhard Schelling 189542ea5f Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay 2023-06-01 18:34:37 +02:00
libretroadmin 3737b99b05 Cleanups 2023-05-30 22:10:03 +02:00
libretroadmin c09fb6d95d Cleanups 2023-05-30 12:19:53 +02:00
libretroadmin 238f887931 Get rid of initial for loop C89 noncompliance
* uwp_main.c - code style cleanups
2023-04-23 10:47:09 +02:00
libretroadmin 7ebab640d7 Cleanups/style nits 2023-02-23 13:15:14 +01:00
libretroadmin 4d305bf3e8 Buildfixes for Android and Wayland 2023-02-19 10:09:50 +01:00
libretroadmin 963bb92f95 (Input) Style nits/code simplifications 2023-02-19 06:30:14 +01:00
libretroadmin 41b069462d (Android) Buildfix 2023-01-07 12:10:17 +01:00
libretroadmin e447a4e8e6 Get rid of RARCH_CTL_SET_{IDLE/PAUSED} 2023-01-07 07:32:16 +01:00
Gonzalo Peche 9efc1f500d In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard.
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
2023-01-05 04:50:37 +01:00
libretroadmin 6a098d37ac Use HAVE_DYLIB instead of HAVE_DYNAMIC when loading shared libraries 2022-11-21 05:37:35 +01:00
neil4 b98c53ddb7 Improve haptic feedback for input overlays (#14517)
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes

- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
2022-10-16 09:58:09 +02:00
LibretroAdmin da68e73f94 Get rid of some RARCH_CTL_ commands 2022-10-10 20:14:54 +02:00
LibretroAdmin d0c6dfee0b Cleanup bitmask setting 2022-10-05 18:43:58 +02:00
libretroadmin 14afdf0e87 (Android) Backport https://github.com/robinei/RetroArch/commit/2020e9ce6a15a9d87777fd26ecf10f6ab8cf7ecc -
* Gingerbread support
* Touchpads support
* builtin Xperia Play autoconfig profile
2022-07-08 21:03:19 +02:00
Vladimir Serbinenko 2ef2ff1b36 Add a configurable workaround for Android reconnecting devices
Closes https://github.com/libretro/RetroArch/issues/3414

I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.

I guess that this sacrifice makes sense for affected users
2022-04-05 18:40:27 +02:00
Aaron Ramirez 97f3fca139 Fixes a bug where the Gyroscope and Accelerometer would not be re-enabled when the app regains focus or is resumed. (#13298) 2021-11-29 16:53:13 +01:00
gblues 1ef78d3e3d Any pad can control the menu (#13173)
* Any pad can control the menu

== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.

- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
  bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
  ran it through `dos2unix` so it has consistent line endings
  again.
- verified that this change did not impact actual cores

* optimize out cumulative_bits

* Incorporate PR feedback

Many thanks to @jdgleaver for providing these optimizations.

* apply one more optimization
2021-11-03 16:32:15 +01:00
twinaphex e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
Mark W. Kidd 5f834a8cb3 input_driver refactor 2021-08-19 20:02:39 -04:00
Autechre ae327a769b Revert "input refactoring: create input_driver.c" 2021-08-18 18:45:53 +02:00