These "support" bindings made sense in older versions of iOS/mfi
controllers that didn't have full support for L3/R3 but now just get
in the way of the ones that do.
* Add grab_mouse interface for Android
Makes mouse grabbing and 'Game Focus' work on Android with a real mouse
Properly handle relative mouse motion events on Android (SDK 28 and newer)
* Enable workflow_dispatch on CI Android
* Update android_mouse_calculate_deltas callsites
* Add RETRO_DEVICE_MOUSE to android_input_get_capabilities
* Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay
* Enable input_auto_mouse_grab by default for Android
* Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver
* Add android.hardware.type.pc to manifest
* Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas
* Keep x/y values within viewport resolution for screen mouse
* Use video_driver_get_size to get width/height
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Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com>
* Test driver for joypad inputs
Add a new joypad input driver:
- hide driver behind #ifdef and enable it in config_params.sh
- add a new config parameter to specify the test input file
- add aux files: additional config files that cancel out any binds
that may be present in RA config, autoconfig profile for
test joypads, test input file that matches controller test
sequence
* Fixes and comments for test input driver.
- When enabled, any touch inputs not in a hitbox are used to create pointing device input for the core.
- Mouse: 1-, 2-, 3-touch inputs are LMB, RMB, and MMB
- Lightgun: allows input from overlay buttons or multi-touch mappings
Triggered by #16320, a few things are adjusted:
- device name is shown correctly (this was preventing config save)
- driver name fixed in autoconfig related calls
- hotplug reconnect was not working
- some logging added
Some controllers show up as both HID and mFI. In that case we probably
want to let the user pick which driver to use, rather than balance
across them.
This fixes issues with the analog stick moving in the wrong direction
on the y axis.