Files
Panda3DS/src/core/kernel/timers.cpp

155 lines
4.6 KiB
C++

#include <limits>
#include "cpu.hpp"
#include "kernel.hpp"
#include "scheduler.hpp"
HorizonHandle Kernel::makeTimer(ResetType type) {
Handle ret = makeObject(KernelObjectType::Timer);
objects[ret].data = new Timer(type);
if (type == ResetType::Pulse) {
Helpers::panic("Created pulse timer");
}
timerHandles.push_back(ret);
return ret;
}
void Kernel::pollTimers() {
u64 currentTick = cpu.getTicks();
// Find the next timestamp we'll poll KTimers on. To do this, we find the minimum tick one of our timers will fire
u64 nextTimestamp = std::numeric_limits<u64>::max();
// Do we have any active timers anymore? If not, then we won't need to schedule a new timer poll event
bool haveActiveTimers = false;
for (auto handle : timerHandles) {
KernelObject* object = getObject(handle, KernelObjectType::Timer);
if (object != nullptr) {
Timer* timer = object->getData<Timer>();
if (timer->running) {
// If timer has fired, signal it and set the tick it will next time
if (currentTick >= timer->fireTick) {
signalTimer(handle, timer);
}
// Update our next timer fire timestamp and mark that we should schedule a new event to poll timers
// We recheck timer->running because signalling a timer stops it if interval == 0
if (timer->running) {
nextTimestamp = std::min<u64>(nextTimestamp, timer->fireTick);
haveActiveTimers = true;
}
}
}
}
// If we still have active timers, schedule next poll event
if (haveActiveTimers) {
Scheduler& scheduler = cpu.getScheduler();
scheduler.addEvent(Scheduler::EventType::UpdateTimers, nextTimestamp);
}
}
void Kernel::cancelTimer(Timer* timer) {
timer->running = false;
}
void Kernel::signalTimer(Handle timerHandle, Timer* timer) {
timer->fired = true;
requireReschedule();
// Check if there's any thread waiting on this event
if (timer->waitlist != 0) {
wakeupAllThreads(timer->waitlist, timerHandle);
timer->waitlist = 0; // No threads waiting;
switch (timer->resetType) {
case ResetType::OneShot: timer->fired = false; break;
case ResetType::Sticky: break;
case ResetType::Pulse: Helpers::panic("Signalled pulsing timer"); break;
}
}
if (timer->interval == 0) {
cancelTimer(timer);
} else {
timer->fireTick = cpu.getTicks() + Scheduler::nsToCycles(timer->interval);
}
}
void Kernel::svcCreateTimer() {
const u32 resetType = regs[1];
if (resetType > 2) {
Helpers::panic("Invalid reset type for event %d", resetType);
}
// Have a warning here until our timers don't suck
Helpers::warn("Called Kernel::CreateTimer. Timers are currently not updated nor triggered properly!");
logSVC("CreateTimer (resetType = %s)\n", resetTypeToString(resetType));
regs[0] = Result::Success;
regs[1] = makeTimer(static_cast<ResetType>(resetType));
}
void Kernel::svcSetTimer() {
Handle handle = regs[0];
// TODO: Is this actually s64 or u64? 3DBrew says s64, but u64 makes more sense
const s64 initial = s64(u64(regs[2]) | (u64(regs[3]) << 32));
const s64 interval = s64(u64(regs[1]) | (u64(regs[4]) << 32));
logSVC("SetTimer (handle = %X, initial delay = %llX, interval delay = %llX)\n", handle, initial, interval);
KernelObject* object = getObject(handle, KernelObjectType::Timer);
if (object == nullptr) {
Helpers::panic("Tried to set non-existent timer %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
}
Timer* timer = object->getData<Timer>();
cancelTimer(timer);
timer->interval = interval;
timer->running = true;
timer->fireTick = cpu.getTicks() + Scheduler::nsToCycles(initial);
Scheduler& scheduler = cpu.getScheduler();
// Signal an event to poll timers as soon as possible
scheduler.removeEvent(Scheduler::EventType::UpdateTimers);
scheduler.addEvent(Scheduler::EventType::UpdateTimers, cpu.getTicks() + 1);
// If the initial delay is 0 then instantly signal the timer
if (initial == 0) {
signalTimer(handle, timer);
}
regs[0] = Result::Success;
}
void Kernel::svcClearTimer() {
Handle handle = regs[0];
logSVC("ClearTimer (handle = %X)\n", handle);
KernelObject* object = getObject(handle, KernelObjectType::Timer);
if (object == nullptr) {
Helpers::panic("Tried to clear non-existent timer %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
} else {
object->getData<Timer>()->fired = false;
regs[0] = Result::Success;
}
}
void Kernel::svcCancelTimer() {
Handle handle = regs[0];
logSVC("CancelTimer (handle = %X)\n", handle);
KernelObject* object = getObject(handle, KernelObjectType::Timer);
if (object == nullptr) {
Helpers::panic("Tried to cancel non-existent timer %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
} else {
cancelTimer(object->getData<Timer>());
regs[0] = Result::Success;
}
}