Files
PSX1/frontend/plugin_lib.c
T
2022-02-24 01:14:35 +02:00

861 lines
19 KiB
C

/*
* (C) notaz, 2010-2011
*
* This work is licensed under the terms of the GNU GPLv2 or later.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <stdint.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <pthread.h>
#include "libpicofe/fonts.h"
#include "libpicofe/input.h"
#include "libpicofe/plat.h"
#include "libpicofe/arm/neon_scale2x.h"
#include "libpicofe/arm/neon_eagle2x.h"
#include "plugin_lib.h"
#include "menu.h"
#include "main.h"
#include "plat.h"
#include "pcnt.h"
#include "pl_gun_ts.h"
#include "cspace.h"
#include "psemu_plugin_defs.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../libpcsxcore/psxmem_map.h"
#include "../plugins/dfinput/externals.h"
#define HUD_HEIGHT 10
int in_type1, in_type2;
int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 };
int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }};
int in_adev_is_nublike[2];
int in_keystate, in_state_gun;
int in_enable_vibration;
void *tsdev;
void *pl_vout_buf;
int g_layer_x, g_layer_y, g_layer_w, g_layer_h;
static int pl_vout_w, pl_vout_h, pl_vout_bpp; /* output display/layer */
static int pl_vout_scale_w, pl_vout_scale_h, pl_vout_yoffset;
static int psx_w, psx_h, psx_bpp;
static int vsync_cnt;
static int is_pal, frame_interval, frame_interval1024;
static int vsync_usec_time;
// platform hooks
void (*pl_plat_clear)(void);
void (*pl_plat_blit)(int doffs, const void *src, int w, int h,
int sstride, int bgr24);
void (*pl_plat_hud_print)(int x, int y, const char *str, int bpp);
static __attribute__((noinline)) int get_cpu_ticks(void)
{
static unsigned long last_utime;
static int fd;
unsigned long utime, ret;
char buf[128];
if (fd == 0)
fd = open("/proc/self/stat", O_RDONLY);
lseek(fd, 0, SEEK_SET);
buf[0] = 0;
read(fd, buf, sizeof(buf));
buf[sizeof(buf) - 1] = 0;
sscanf(buf, "%*d %*s %*c %*d %*d %*d %*d %*d %*u %*u %*u %*u %*u %lu", &utime);
ret = utime - last_utime;
if (ret > 200)
ret = 0;
last_utime = utime;
return ret;
}
static void hud_print(void *fb, int w, int x, int y, const char *text)
{
if (pl_plat_hud_print)
pl_plat_hud_print(x, y, text, pl_vout_bpp);
else if (pl_vout_bpp == 16)
basic_text_out16_nf(fb, w, x, y, text);
}
static void hud_printf(void *fb, int w, int x, int y, const char *texto, ...)
{
va_list args;
char buffer[256];
va_start(args, texto);
vsnprintf(buffer, sizeof(buffer), texto, args);
va_end(args);
hud_print(fb, w, x, y, buffer);
}
static void print_msg(int h, int border)
{
hud_print(pl_vout_buf, pl_vout_w, border + 2, h - HUD_HEIGHT, hud_msg);
}
static void print_fps(int h, int border)
{
hud_printf(pl_vout_buf, pl_vout_w, border + 2, h - HUD_HEIGHT,
"%2d %4.1f", pl_rearmed_cbs.flips_per_sec,
pl_rearmed_cbs.vsps_cur);
}
static void print_cpu_usage(int w, int h, int border)
{
hud_printf(pl_vout_buf, pl_vout_w, pl_vout_w - border - 28,
h - HUD_HEIGHT, "%3d", pl_rearmed_cbs.cpu_usage);
}
// draw 192x8 status of 24 sound channels
static __attribute__((noinline)) void draw_active_chans(int vout_w, int vout_h)
{
extern void spu_get_debug_info(int *chans_out, int *run_chans,
int *fmod_chans_out, int *noise_chans_out); // hack
int live_chans, run_chans, fmod_chans, noise_chans;
static const unsigned short colors[2] = { 0x1fe3, 0x0700 };
unsigned short *dest = (unsigned short *)pl_vout_buf +
vout_w * (vout_h - HUD_HEIGHT) + vout_w / 2 - 192/2;
unsigned short *d, p;
int c, x, y;
if (dest == NULL || pl_vout_bpp != 16)
return;
spu_get_debug_info(&live_chans, &run_chans, &fmod_chans, &noise_chans);
for (c = 0; c < 24; c++) {
d = dest + c * 8;
p = !(live_chans & (1<<c)) ? (run_chans & (1<<c) ? 0x01c0 : 0) :
(fmod_chans & (1<<c)) ? 0xf000 :
(noise_chans & (1<<c)) ? 0x001f :
colors[c & 1];
for (y = 0; y < 8; y++, d += vout_w)
for (x = 0; x < 8; x++)
d[x] = p;
}
}
static void print_hud(int w, int h, int xborder)
{
if (h < 16)
return;
if (w < pl_vout_w)
xborder += (pl_vout_w - w) / 2;
if (h > pl_vout_h)
h = pl_vout_h;
if (g_opts & OPT_SHOWSPU)
draw_active_chans(w, h);
if (hud_msg[0] != 0)
print_msg(h, xborder);
else if (g_opts & OPT_SHOWFPS)
print_fps(h, xborder);
if (g_opts & OPT_SHOWCPU)
print_cpu_usage(w, h, xborder);
}
/* update scaler target size according to user settings */
static void update_layer_size(int w, int h)
{
float mult;
int imult;
switch (g_scaler) {
case SCALE_1_1:
g_layer_w = w; g_layer_h = h;
break;
case SCALE_2_2:
g_layer_w = w; g_layer_h = h;
if (w * 2 <= g_menuscreen_w)
g_layer_w = w * 2;
if (h * 2 <= g_menuscreen_h)
g_layer_h = h * 2;
break;
case SCALE_4_3v2:
if (h > g_menuscreen_h || (240 < h && h <= 360))
goto fractional_4_3;
// 4:3 that prefers integer scaling
imult = g_menuscreen_h / h;
g_layer_w = w * imult;
g_layer_h = h * imult;
mult = (float)g_layer_w / (float)g_layer_h;
if (mult < 1.25f || mult > 1.666f)
g_layer_w = 4.0f/3.0f * (float)g_layer_h;
printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
break;
fractional_4_3:
case SCALE_4_3:
mult = 240.0f / (float)h * 4.0f / 3.0f;
if (h > 256)
mult *= 2.0f;
g_layer_w = mult * (float)g_menuscreen_h;
g_layer_h = g_menuscreen_h;
printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
break;
case SCALE_FULLSCREEN:
g_layer_w = g_menuscreen_w;
g_layer_h = g_menuscreen_h;
break;
default:
break;
}
g_layer_x = g_menuscreen_w / 2 - g_layer_w / 2;
g_layer_y = g_menuscreen_h / 2 - g_layer_h / 2;
if (g_layer_x < 0) g_layer_x = 0;
if (g_layer_y < 0) g_layer_y = 0;
if (g_layer_w > g_menuscreen_w) g_layer_w = g_menuscreen_w;
if (g_layer_h > g_menuscreen_h) g_layer_h = g_menuscreen_h;
}
// XXX: this is platform specific really
static inline int resolution_ok(int w, int h)
{
return w <= 1024 && h <= 512;
}
static void pl_vout_set_mode(int w, int h, int raw_w, int raw_h, int bpp)
{
int vout_w, vout_h, vout_bpp;
int buf_yoffset = 0;
// special h handling, Wipeout likes to change it by 1-6
static int vsync_cnt_ms_prev;
if ((unsigned int)(vsync_cnt - vsync_cnt_ms_prev) < 5*60)
h = (h + 7) & ~7;
vsync_cnt_ms_prev = vsync_cnt;
psx_w = raw_w;
psx_h = raw_h;
psx_bpp = bpp;
vout_w = w;
vout_h = h;
vout_bpp = bpp;
if (pl_rearmed_cbs.only_16bpp)
vout_bpp = 16;
// don't use very low heights
if (vout_h < 192) {
buf_yoffset = (192 - vout_h) / 2;
vout_h = 192;
}
pl_vout_scale_w = pl_vout_scale_h = 1;
#ifdef __ARM_NEON__
if (soft_filter) {
if (resolution_ok(w * 2, h * 2) && bpp == 16) {
pl_vout_scale_w = 2;
pl_vout_scale_h = 2;
}
else {
// filter unavailable
hud_msg[0] = 0;
}
}
else if (scanlines != 0 && scanline_level != 100 && bpp == 16) {
if (h <= 256)
pl_vout_scale_h = 2;
}
#endif
vout_w *= pl_vout_scale_w;
vout_h *= pl_vout_scale_h;
update_layer_size(vout_w, vout_h);
pl_vout_buf = plat_gvideo_set_mode(&vout_w, &vout_h, &vout_bpp);
if (pl_vout_buf == NULL && pl_plat_blit == NULL)
fprintf(stderr, "failed to set mode %dx%d@%d\n",
vout_w, vout_h, vout_bpp);
else {
pl_vout_w = vout_w;
pl_vout_h = vout_h;
pl_vout_bpp = vout_bpp;
pl_vout_yoffset = buf_yoffset;
}
if (pl_vout_buf != NULL)
pl_vout_buf = (char *)pl_vout_buf
+ pl_vout_yoffset * pl_vout_w * pl_vout_bpp / 8;
menu_notify_mode_change(pl_vout_w, pl_vout_h, pl_vout_bpp);
}
static void pl_vout_flip(const void *vram, int stride, int bgr24, int w, int h)
{
static int doffs_old, clear_counter;
unsigned char *dest = pl_vout_buf;
const unsigned short *src = vram;
int dstride = pl_vout_w, h1 = h;
int doffs;
pcnt_start(PCNT_BLIT);
if (vram == NULL) {
// blanking
if (pl_plat_clear)
pl_plat_clear();
else
memset(pl_vout_buf, 0,
dstride * pl_vout_h * pl_vout_bpp / 8);
goto out_hud;
}
// borders
doffs = (dstride - w * pl_vout_scale_w) / 2 & ~1;
if (doffs > doffs_old)
clear_counter = 2;
doffs_old = doffs;
if (clear_counter > 0) {
if (pl_plat_clear)
pl_plat_clear();
else
memset(pl_vout_buf, 0,
dstride * pl_vout_h * pl_vout_bpp / 8);
clear_counter--;
}
if (pl_plat_blit)
{
pl_plat_blit(doffs, src, w, h, stride, bgr24);
goto out_hud;
}
if (dest == NULL)
goto out;
dest += doffs * 2;
if (bgr24)
{
if (pl_rearmed_cbs.only_16bpp) {
for (; h1-- > 0; dest += dstride * 2, src += stride)
{
bgr888_to_rgb565(dest, src, w * 3);
}
}
else {
dest -= doffs * 2;
dest += (doffs / 8) * 24;
for (; h1-- > 0; dest += dstride * 3, src += stride)
{
bgr888_to_rgb888(dest, src, w * 3);
}
}
}
#ifdef __ARM_NEON__
else if (soft_filter == SOFT_FILTER_SCALE2X && pl_vout_scale_w == 2)
{
neon_scale2x_16_16(src, (void *)dest, w,
stride * 2, dstride * 2, h);
}
else if (soft_filter == SOFT_FILTER_EAGLE2X && pl_vout_scale_w == 2)
{
neon_eagle2x_16_16(src, (void *)dest, w,
stride * 2, dstride * 2, h);
}
else if (scanlines != 0 && scanline_level != 100)
{
int l = scanline_level * 2048 / 100;
int stride_0 = pl_vout_scale_h >= 2 ? 0 : stride;
h1 *= pl_vout_scale_h;
for (; h1 >= 2; h1 -= 2)
{
bgr555_to_rgb565(dest, src, w * 2);
dest += dstride * 2, src += stride_0;
bgr555_to_rgb565_b(dest, src, w * 2, l);
dest += dstride * 2, src += stride;
}
}
#endif
else
{
src = (void *)((uintptr_t)src & ~3); // align for the blitter
for (; h1-- > 0; dest += dstride * 2, src += stride)
{
bgr555_to_rgb565(dest, src, w * 2);
}
}
out_hud:
print_hud(w * pl_vout_scale_w, h * pl_vout_scale_h, 0);
out:
pcnt_end(PCNT_BLIT);
// let's flip now
pl_vout_buf = plat_gvideo_flip();
if (pl_vout_buf != NULL)
pl_vout_buf = (char *)pl_vout_buf
+ pl_vout_yoffset * pl_vout_w * pl_vout_bpp / 8;
pl_rearmed_cbs.flip_cnt++;
}
static int pl_vout_open(void)
{
struct timeval now;
// force mode update on pl_vout_set_mode() call from gpulib/vout_pl
pl_vout_buf = NULL;
plat_gvideo_open(is_pal);
gettimeofday(&now, 0);
vsync_usec_time = now.tv_usec;
while (vsync_usec_time >= frame_interval)
vsync_usec_time -= frame_interval;
return 0;
}
static void pl_vout_close(void)
{
plat_gvideo_close();
}
static void pl_set_gpu_caps(int caps)
{
pl_rearmed_cbs.gpu_caps = caps;
}
void *pl_prepare_screenshot(int *w, int *h, int *bpp)
{
void *ret = plat_prepare_screenshot(w, h, bpp);
if (ret != NULL)
return ret;
*w = pl_vout_w;
*h = pl_vout_h;
*bpp = pl_vout_bpp;
return pl_vout_buf;
}
/* display/redering mode switcher */
static int dispmode_default(void)
{
pl_rearmed_cbs.gpu_neon.enhancement_enable = 0;
soft_filter = SOFT_FILTER_NONE;
snprintf(hud_msg, sizeof(hud_msg), "default mode");
return 1;
}
#ifdef __ARM_NEON__
static int dispmode_doubleres(void)
{
if (!(pl_rearmed_cbs.gpu_caps & GPU_CAP_SUPPORTS_2X)
|| !resolution_ok(psx_w * 2, psx_h * 2) || psx_bpp != 16)
return 0;
dispmode_default();
pl_rearmed_cbs.gpu_neon.enhancement_enable = 1;
snprintf(hud_msg, sizeof(hud_msg), "double resolution");
return 1;
}
static int dispmode_scale2x(void)
{
if (!resolution_ok(psx_w * 2, psx_h * 2) || psx_bpp != 16)
return 0;
dispmode_default();
soft_filter = SOFT_FILTER_SCALE2X;
snprintf(hud_msg, sizeof(hud_msg), "scale2x");
return 1;
}
static int dispmode_eagle2x(void)
{
if (!resolution_ok(psx_w * 2, psx_h * 2) || psx_bpp != 16)
return 0;
dispmode_default();
soft_filter = SOFT_FILTER_EAGLE2X;
snprintf(hud_msg, sizeof(hud_msg), "eagle2x");
return 1;
}
#endif
static int (*dispmode_switchers[])(void) = {
dispmode_default,
#ifdef __ARM_NEON__
dispmode_doubleres,
dispmode_scale2x,
dispmode_eagle2x,
#endif
};
static int dispmode_current;
void pl_switch_dispmode(void)
{
if (pl_rearmed_cbs.gpu_caps & GPU_CAP_OWNS_DISPLAY)
return;
while (1) {
dispmode_current++;
if (dispmode_current >=
sizeof(dispmode_switchers) / sizeof(dispmode_switchers[0]))
dispmode_current = 0;
if (dispmode_switchers[dispmode_current]())
break;
}
}
#ifndef MAEMO
/* adjust circle-like analog inputs to better match
* more square-like analogs in PSX */
static void update_analog_nub_adjust(int *x_, int *y_)
{
#define d 16
static const int scale[] =
{ 0 - d*2, 0 - d*2, 0 - d*2, 12 - d*2,
30 - d*2, 60 - d*2, 75 - d*2, 60 - d*2, 60 - d*2 };
int x = abs(*x_);
int y = abs(*y_);
int scale_x = scale[y / 16];
int scale_y = scale[x / 16];
if (x) {
x += d + (x * scale_x >> 8);
if (*x_ < 0)
x = -x;
}
if (y) {
y += d + (y * scale_y >> 8);
if (*y_ < 0)
y = -y;
}
*x_ = x;
*y_ = y;
#undef d
}
static void update_analogs(void)
{
int *nubp[2] = { in_a1, in_a2 };
int vals[2];
int i, a, v, ret;
for (i = 0; i < 2; i++)
{
if (in_adev[i] < 0)
continue;
for (a = 0; a < 2; a++) {
vals[a] = 0;
ret = in_update_analog(in_adev[i], in_adev_axis[i][a], &v);
if (ret == 0)
vals[a] = 128 * v / IN_ABS_RANGE;
}
if (in_adev_is_nublike[i])
update_analog_nub_adjust(&vals[0], &vals[1]);
for (a = 0; a < 2; a++) {
v = vals[a] + 127;
if (v < 0) v = 0;
else if (v > 255) v = 255;
nubp[i][a] = v;
}
}
//printf("%4d %4d %4d %4d\n", in_a1[0], in_a1[1], in_a2[0], in_a2[1]);
}
static void update_input(void)
{
int actions[IN_BINDTYPE_COUNT] = { 0, };
unsigned int emu_act;
in_update(actions);
if (in_type1 == PSE_PAD_TYPE_ANALOGPAD)
update_analogs();
emu_act = actions[IN_BINDTYPE_EMU];
in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER;
emu_act &= ~SACTION_GUN_MASK;
if (emu_act) {
int which = 0;
for (; !(emu_act & 1); emu_act >>= 1, which++)
;
emu_act = which;
}
emu_set_action(emu_act);
in_keystate = actions[IN_BINDTYPE_PLAYER12];
}
#else /* MAEMO */
extern void update_input(void);
#endif
void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in)
{
if (tsdev)
pl_gun_ts_update(tsdev, xn, yn, in);
*xres = psx_w;
*yres = psx_h;
}
#define MAX_LAG_FRAMES 3
#define tvdiff(tv, tv_old) \
((tv.tv_sec - tv_old.tv_sec) * 1000000 + tv.tv_usec - tv_old.tv_usec)
/* called on every vsync */
void pl_frame_limit(void)
{
static struct timeval tv_old, tv_expect;
static int vsync_cnt_prev, drc_active_vsyncs;
struct timeval now;
int diff, usadj;
if (g_emu_resetting)
return;
vsync_cnt++;
/* doing input here because the pad is polled
* thousands of times per frame for some reason */
update_input();
pcnt_end(PCNT_ALL);
gettimeofday(&now, 0);
if (now.tv_sec != tv_old.tv_sec) {
diff = tvdiff(now, tv_old);
pl_rearmed_cbs.vsps_cur = 0.0f;
if (0 < diff && diff < 2000000)
pl_rearmed_cbs.vsps_cur = 1000000.0f * (vsync_cnt - vsync_cnt_prev) / diff;
vsync_cnt_prev = vsync_cnt;
if (g_opts & OPT_SHOWFPS)
pl_rearmed_cbs.flips_per_sec = pl_rearmed_cbs.flip_cnt;
pl_rearmed_cbs.flip_cnt = 0;
if (g_opts & OPT_SHOWCPU)
pl_rearmed_cbs.cpu_usage = get_cpu_ticks();
if (hud_new_msg > 0) {
hud_new_msg--;
if (hud_new_msg == 0)
hud_msg[0] = 0;
}
tv_old = now;
//new_dynarec_print_stats();
}
#ifdef PCNT
static int ya_vsync_count;
if (++ya_vsync_count == PCNT_FRAMES) {
pcnt_print(pl_rearmed_cbs.vsps_cur);
ya_vsync_count = 0;
}
#endif
// tv_expect uses usec*1024 units instead of usecs for better accuracy
tv_expect.tv_usec += frame_interval1024;
if (tv_expect.tv_usec >= (1000000 << 10)) {
tv_expect.tv_usec -= (1000000 << 10);
tv_expect.tv_sec++;
}
diff = (tv_expect.tv_sec - now.tv_sec) * 1000000 + (tv_expect.tv_usec >> 10) - now.tv_usec;
if (diff > MAX_LAG_FRAMES * frame_interval || diff < -MAX_LAG_FRAMES * frame_interval) {
//printf("pl_frame_limit reset, diff=%d, iv %d\n", diff, frame_interval);
tv_expect = now;
diff = 0;
// try to align with vsync
usadj = vsync_usec_time;
while (usadj < tv_expect.tv_usec - frame_interval)
usadj += frame_interval;
tv_expect.tv_usec = usadj << 10;
}
if (!(g_opts & OPT_NO_FRAMELIM) && diff > frame_interval) {
// yay for working usleep on pandora!
//printf("usleep %d\n", diff - frame_interval / 2);
usleep(diff - frame_interval);
}
if (pl_rearmed_cbs.frameskip) {
if (diff < -frame_interval)
pl_rearmed_cbs.fskip_advice = 1;
else if (diff >= 0)
pl_rearmed_cbs.fskip_advice = 0;
// recompilation is not that fast and may cause frame skip on
// loading screens and such, resulting in flicker or glitches
if (new_dynarec_did_compile) {
if (drc_active_vsyncs < 32)
pl_rearmed_cbs.fskip_advice = 0;
drc_active_vsyncs++;
}
else
drc_active_vsyncs = 0;
new_dynarec_did_compile = 0;
}
pcnt_start(PCNT_ALL);
}
void pl_timing_prepare(int is_pal_)
{
pl_rearmed_cbs.fskip_advice = 0;
pl_rearmed_cbs.flips_per_sec = 0;
pl_rearmed_cbs.cpu_usage = 0;
is_pal = is_pal_;
frame_interval = is_pal ? 20000 : 16667;
frame_interval1024 = is_pal ? 20000*1024 : 17066667;
// used by P.E.Op.S. frameskip code
pl_rearmed_cbs.gpu_peops.fFrameRateHz = is_pal ? 50.0f : 59.94f;
pl_rearmed_cbs.gpu_peops.dwFrameRateTicks =
(100000*100 / (unsigned long)(pl_rearmed_cbs.gpu_peops.fFrameRateHz*100));
}
static void pl_get_layer_pos(int *x, int *y, int *w, int *h)
{
*x = g_layer_x;
*y = g_layer_y;
*w = g_layer_w;
*h = g_layer_h;
}
static void *pl_mmap(unsigned int size);
static void pl_munmap(void *ptr, unsigned int size);
struct rearmed_cbs pl_rearmed_cbs = {
pl_get_layer_pos,
pl_vout_open,
pl_vout_set_mode,
pl_vout_flip,
pl_vout_close,
.mmap = pl_mmap,
.munmap = pl_munmap,
.pl_set_gpu_caps = pl_set_gpu_caps,
};
/* watchdog */
static void *watchdog_thread(void *unused)
{
int vsync_cnt_old = 0;
int seen_dead = 0;
int sleep_time = 5;
#if !defined(NDEBUG) || defined(DRC_DBG)
// don't interfere with debug
return NULL;
#endif
while (1)
{
sleep(sleep_time);
if (stop) {
seen_dead = 0;
sleep_time = 5;
continue;
}
if (vsync_cnt != vsync_cnt_old) {
vsync_cnt_old = vsync_cnt;
seen_dead = 0;
sleep_time = 2;
continue;
}
seen_dead++;
sleep_time = 1;
if (seen_dead > 1)
fprintf(stderr, "watchdog: seen_dead %d\n", seen_dead);
if (seen_dead > 4) {
fprintf(stderr, "watchdog: lockup detected, aborting\n");
// we can't do any cleanup here really, the main thread is
// likely touching resources and would crash anyway
abort();
}
}
}
void pl_start_watchdog(void)
{
pthread_attr_t attr;
pthread_t tid;
int ret;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
ret = pthread_create(&tid, &attr, watchdog_thread, NULL);
if (ret != 0)
fprintf(stderr, "could not start watchdog: %d\n", ret);
}
static void *pl_emu_mmap(unsigned long addr, size_t size, int is_fixed,
enum psxMapTag tag)
{
return plat_mmap(addr, size, 0, is_fixed);
}
static void pl_emu_munmap(void *ptr, size_t size, enum psxMapTag tag)
{
plat_munmap(ptr, size);
}
static void *pl_mmap(unsigned int size)
{
return psxMapHook(0, size, 0, MAP_TAG_VRAM);
}
static void pl_munmap(void *ptr, unsigned int size)
{
psxUnmapHook(ptr, size, MAP_TAG_VRAM);
}
void pl_init(void)
{
extern unsigned int hSyncCount; // from psxcounters
extern unsigned int frame_counter;
psx_w = psx_h = pl_vout_w = pl_vout_h = 256;
psx_bpp = pl_vout_bpp = 16;
tsdev = pl_gun_ts_init();
pl_rearmed_cbs.gpu_hcnt = &hSyncCount;
pl_rearmed_cbs.gpu_frame_count = &frame_counter;
psxMapHook = pl_emu_mmap;
psxUnmapHook = pl_emu_munmap;
}