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C

/*
* (C) GraÅžvydas "notaz" Ignotas, 2011
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* See the COPYING file in the top-level directory.
*/
#ifndef __GPULIB_GPU_H__
#define __GPULIB_GPU_H__
#include <stdint.h>
//#define RAW_FB_DISPLAY
#define gpu_log(gpu, fmt, ...) \
printf("%d:%03d: " fmt, *(gpu)->state.frame_count, *(gpu)->state.hcnt, ##__VA_ARGS__)
//#define log_anomaly gpu_log
#define log_anomaly(...)
#ifdef __cplusplus
extern "C" {
#endif
#define CMD_BUFFER_LEN 1024
#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
#define HTOLE32(x) __builtin_bswap32(x)
#define HTOLE16(x) __builtin_bswap16(x)
#define LE32TOH(x) __builtin_bswap32(x)
#define LE16TOH(x) __builtin_bswap16(x)
#else
#define HTOLE32(x) (x)
#define HTOLE16(x) (x)
#define LE32TOH(x) (x)
#define LE16TOH(x) (x)
#endif
#undef BIT
#define BIT(x) (1u << (x))
#define PSX_GPU_STATUS_DHEIGHT BIT(19)
#define PSX_GPU_STATUS_PAL BIT(20)
#define PSX_GPU_STATUS_RGB24 BIT(21)
#define PSX_GPU_STATUS_INTERLACE BIT(22)
#define PSX_GPU_STATUS_BLANKING BIT(23)
#define PSX_GPU_STATUS_IMG BIT(27)
#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
struct psx_gpu {
uint32_t regs[16];
uint16_t *vram;
uint32_t status;
uint32_t gp0;
uint32_t ex_regs[8];
struct {
int hres, vres;
int x, y, w, h;
int x1, x2;
int y1, y2;
int src_x, src_y;
} screen;
struct {
int x, y, w, h;
short int offset, is_read;
} dma, dma_start;
int cmd_len;
uint32_t zero;
struct {
uint32_t fb_dirty:1;
uint32_t old_interlace:1;
uint32_t allow_interlace:2;
uint32_t blanked:1;
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
uint32_t enhancement_was_active:1;
uint32_t downscale_enable:1;
uint32_t downscale_active:1;
uint32_t dims_changed:1;
uint32_t show_overscan:2;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
struct {
uint32_t addr;
uint32_t cycles;
uint32_t frame;
uint32_t hcnt;
} last_list;
uint32_t last_vram_read_frame;
uint32_t w_out_old, h_out_old, status_vo_old;
short screen_centering_type;
short screen_centering_type_default;
short screen_centering_x;
short screen_centering_y;
int screen_centering_h_adj;
} state;
struct {
int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
int32_t cnt:3; /* amount skipped in a row */
uint32_t active:1;
uint32_t allow:1;
uint32_t frame_ready:1;
const int *advice;
const int *force;
int *dirty;
uint32_t last_flip_frame;
uint32_t pending_fill[3];
} frameskip;
uint32_t scratch_ex_regs[8]; // for threaded rendering
uint32_t cmd_buffer[CMD_BUFFER_LEN];
void *(*get_enhancement_bufer)
(int *x, int *y, int *w, int *h, int *vram_h);
uint16_t *(*get_downscale_buffer)
(int *x, int *y, int *w, int *h, int *vram_h);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
void (*gpu_state_change)(int what, int cycles); // psx_gpu_state
};
extern struct psx_gpu gpu;
extern const unsigned char cmd_lengths[256];
int do_cmd_list(uint32_t *list, int count,
int *cycles_sum, int *cycles_last, int *last_cmd);
struct rearmed_cbs;
int renderer_init(void);
void renderer_finish(void);
void renderer_sync_ecmds(uint32_t * ecmds);
void renderer_update_caches(int x, int y, int w, int h, int state_changed);
void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
void renderer_notify_update_lace(int updated);
void renderer_sync(void);
void renderer_notify_scanout_change(int x, int y);
int vout_init(void);
int vout_finish(void);
int vout_update(void);
void vout_blank(void);
void vout_set_config(const struct rearmed_cbs *config);
int prim_try_simplify_quad_t (void *simplified, const void *prim);
int prim_try_simplify_quad_gt(void *simplified, const void *prim);
/* listing these here for correct linkage if rasterizer uses c++ */
struct GPUFreeze;
long GPUinit(void);
long GPUshutdown(void);
void GPUwriteDataMem(uint32_t *mem, int count);
long GPUdmaChain(uint32_t *rambase, uint32_t addr,
uint32_t *progress_addr, int32_t *cycles_last_cmd);
void GPUwriteData(uint32_t data);
void GPUreadDataMem(uint32_t *mem, int count);
uint32_t GPUreadData(void);
uint32_t GPUreadStatus(void);
void GPUwriteStatus(uint32_t data);
long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
void GPUupdateLace(void);
long GPUopen(unsigned long *disp, char *cap, char *cfg);
long GPUclose(void);
void GPUvBlank(int is_vblank, int lcf);
void GPUgetScreenInfo(int *y, int *base_hres);
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
#ifdef __cplusplus
}
#endif
#endif /* __GPULIB_GPU_H__ */