mirror of
https://github.com/izzy2lost/PSX1.git
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180 lines
4.9 KiB
C
180 lines
4.9 KiB
C
/*
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* (C) GraÅžvydas "notaz" Ignotas, 2011
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*
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* This work is licensed under the terms of any of these licenses
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* (at your option):
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* - GNU GPL, version 2 or later.
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* - GNU LGPL, version 2.1 or later.
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* See the COPYING file in the top-level directory.
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*/
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#ifndef __GPULIB_GPU_H__
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#define __GPULIB_GPU_H__
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#include <stdint.h>
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//#define RAW_FB_DISPLAY
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#define gpu_log(gpu, fmt, ...) \
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printf("%d:%03d: " fmt, *(gpu)->state.frame_count, *(gpu)->state.hcnt, ##__VA_ARGS__)
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//#define log_anomaly gpu_log
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#define log_anomaly(...)
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define CMD_BUFFER_LEN 1024
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#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
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#define HTOLE32(x) __builtin_bswap32(x)
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#define HTOLE16(x) __builtin_bswap16(x)
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#define LE32TOH(x) __builtin_bswap32(x)
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#define LE16TOH(x) __builtin_bswap16(x)
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#else
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#define HTOLE32(x) (x)
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#define HTOLE16(x) (x)
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#define LE32TOH(x) (x)
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#define LE16TOH(x) (x)
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#endif
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#undef BIT
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#define BIT(x) (1u << (x))
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#define PSX_GPU_STATUS_DHEIGHT BIT(19)
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#define PSX_GPU_STATUS_PAL BIT(20)
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#define PSX_GPU_STATUS_RGB24 BIT(21)
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#define PSX_GPU_STATUS_INTERLACE BIT(22)
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#define PSX_GPU_STATUS_BLANKING BIT(23)
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#define PSX_GPU_STATUS_IMG BIT(27)
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#define PSX_GPU_STATUS_DMA(x) ((x) << 29)
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#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30))
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struct psx_gpu {
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uint32_t regs[16];
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uint16_t *vram;
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uint32_t status;
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uint32_t gp0;
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uint32_t ex_regs[8];
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struct {
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int hres, vres;
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int x, y, w, h;
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int x1, x2;
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int y1, y2;
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int src_x, src_y;
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} screen;
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struct {
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int x, y, w, h;
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short int offset, is_read;
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} dma, dma_start;
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int cmd_len;
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uint32_t zero;
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struct {
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uint32_t fb_dirty:1;
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uint32_t old_interlace:1;
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uint32_t allow_interlace:2;
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uint32_t blanked:1;
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uint32_t enhancement_enable:1;
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uint32_t enhancement_active:1;
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uint32_t enhancement_was_active:1;
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uint32_t downscale_enable:1;
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uint32_t downscale_active:1;
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uint32_t dims_changed:1;
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uint32_t show_overscan:2;
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uint32_t *frame_count;
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uint32_t *hcnt; /* hsync count */
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struct {
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uint32_t addr;
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uint32_t cycles;
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uint32_t frame;
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uint32_t hcnt;
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} last_list;
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uint32_t last_vram_read_frame;
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uint32_t w_out_old, h_out_old, status_vo_old;
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short screen_centering_type;
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short screen_centering_type_default;
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short screen_centering_x;
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short screen_centering_y;
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int screen_centering_h_adj;
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} state;
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struct {
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int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
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int32_t cnt:3; /* amount skipped in a row */
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uint32_t active:1;
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uint32_t allow:1;
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uint32_t frame_ready:1;
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const int *advice;
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const int *force;
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int *dirty;
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uint32_t last_flip_frame;
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uint32_t pending_fill[3];
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} frameskip;
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uint32_t scratch_ex_regs[8]; // for threaded rendering
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uint32_t cmd_buffer[CMD_BUFFER_LEN];
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void *(*get_enhancement_bufer)
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(int *x, int *y, int *w, int *h, int *vram_h);
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uint16_t *(*get_downscale_buffer)
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(int *x, int *y, int *w, int *h, int *vram_h);
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void *(*mmap)(unsigned int size);
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void (*munmap)(void *ptr, unsigned int size);
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void (*gpu_state_change)(int what, int cycles); // psx_gpu_state
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};
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extern struct psx_gpu gpu;
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extern const unsigned char cmd_lengths[256];
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int do_cmd_list(uint32_t *list, int count,
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int *cycles_sum, int *cycles_last, int *last_cmd);
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struct rearmed_cbs;
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int renderer_init(void);
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void renderer_finish(void);
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void renderer_sync_ecmds(uint32_t * ecmds);
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void renderer_update_caches(int x, int y, int w, int h, int state_changed);
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void renderer_flush_queues(void);
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void renderer_set_interlace(int enable, int is_odd);
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void renderer_set_config(const struct rearmed_cbs *config);
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void renderer_notify_res_change(void);
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void renderer_notify_update_lace(int updated);
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void renderer_sync(void);
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void renderer_notify_scanout_change(int x, int y);
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int vout_init(void);
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int vout_finish(void);
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int vout_update(void);
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void vout_blank(void);
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void vout_set_config(const struct rearmed_cbs *config);
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int prim_try_simplify_quad_t (void *simplified, const void *prim);
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int prim_try_simplify_quad_gt(void *simplified, const void *prim);
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/* listing these here for correct linkage if rasterizer uses c++ */
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struct GPUFreeze;
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long GPUinit(void);
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long GPUshutdown(void);
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void GPUwriteDataMem(uint32_t *mem, int count);
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long GPUdmaChain(uint32_t *rambase, uint32_t addr,
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uint32_t *progress_addr, int32_t *cycles_last_cmd);
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void GPUwriteData(uint32_t data);
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void GPUreadDataMem(uint32_t *mem, int count);
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uint32_t GPUreadData(void);
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uint32_t GPUreadStatus(void);
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void GPUwriteStatus(uint32_t data);
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long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
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void GPUupdateLace(void);
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long GPUopen(unsigned long *disp, char *cap, char *cfg);
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long GPUclose(void);
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void GPUvBlank(int is_vblank, int lcf);
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void GPUgetScreenInfo(int *y, int *base_hres);
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void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPULIB_GPU_H__ */
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