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https://github.com/izzy2lost/PSX1.git
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cdc1d78f3e
... somewhat at least libretro/pcsx_rearmed#884
1054 lines
28 KiB
C
1054 lines
28 KiB
C
/*
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* (C) GraÅžvydas "notaz" Ignotas, 2011-2012
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*
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* This work is licensed under the terms of any of these licenses
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* (at your option):
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* - GNU GPL, version 2 or later.
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* - GNU LGPL, version 2.1 or later.
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* See the COPYING file in the top-level directory.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdlib.h> /* for calloc */
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#include "gpu.h"
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#include "gpu_timing.h"
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#include "../../libpcsxcore/gpu.h" // meh
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#include "../../frontend/plugin_lib.h"
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#include "../../include/compiler_features.h"
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#ifndef ARRAY_SIZE
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#endif
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//#define log_io gpu_log
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#define log_io(...)
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struct psx_gpu gpu;
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static noinline int do_cmd_buffer(struct psx_gpu *gpu, uint32_t *data, int count,
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int *cycles_sum, int *cycles_last);
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static noinline void finish_vram_transfer(struct psx_gpu *gpu, int is_read);
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static noinline void do_cmd_reset(struct psx_gpu *gpu)
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{
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int dummy = 0;
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renderer_sync();
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if (unlikely(gpu->cmd_len > 0))
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do_cmd_buffer(gpu, gpu->cmd_buffer, gpu->cmd_len, &dummy, &dummy);
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gpu->cmd_len = 0;
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if (unlikely(gpu->dma.h > 0))
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finish_vram_transfer(gpu, gpu->dma_start.is_read);
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gpu->dma.h = 0;
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}
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static noinline void do_reset(struct psx_gpu *gpu)
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{
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unsigned int i;
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do_cmd_reset(gpu);
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memset(gpu->regs, 0, sizeof(gpu->regs));
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for (i = 0; i < sizeof(gpu->ex_regs) / sizeof(gpu->ex_regs[0]); i++)
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gpu->ex_regs[i] = (0xe0 + i) << 24;
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gpu->status = 0x14802000;
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gpu->gp0 = 0;
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gpu->regs[3] = 1;
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gpu->screen.hres = gpu->screen.w = 256;
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gpu->screen.vres = gpu->screen.h = 240;
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gpu->screen.x = gpu->screen.y = 0;
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renderer_sync_ecmds(gpu->ex_regs);
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renderer_notify_res_change();
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}
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static noinline void update_width(struct psx_gpu *gpu)
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{
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static const short hres_all[8] = { 256, 368, 320, 368, 512, 368, 640, 368 };
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static const uint8_t hdivs[8] = { 10, 7, 8, 7, 5, 7, 4, 7 };
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uint8_t hdiv = hdivs[(gpu->status >> 16) & 7];
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int hres = hres_all[(gpu->status >> 16) & 7];
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int pal = gpu->status & PSX_GPU_STATUS_PAL;
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int sw = gpu->screen.x2 - gpu->screen.x1;
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int type = gpu->state.screen_centering_type;
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int x = 0, x_auto;
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if (type == C_AUTO)
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type = gpu->state.screen_centering_type_default;
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if (sw <= 0)
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/* nothing displayed? */;
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else {
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int s = pal ? 656 : 608; // or 600? pal is just a guess
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x = (gpu->screen.x1 - s) / hdiv;
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x = (x + 1) & ~1; // blitter limitation
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sw /= hdiv;
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sw = (sw + 2) & ~3; // according to nocash
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if (gpu->state.show_overscan == 2) // widescreen hack
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sw = (sw + 63) & ~63;
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if (gpu->state.show_overscan && sw >= hres)
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x = 0, hres = sw;
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switch (type) {
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case C_INGAME:
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break;
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case C_MANUAL:
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x = gpu->state.screen_centering_x;
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break;
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default:
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// correct if slightly miscentered
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x_auto = (hres - sw) / 2 & ~3;
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if ((uint32_t)x_auto <= 8u && abs(x) < 24)
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x = x_auto;
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}
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if (x + sw > hres)
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sw = hres - x;
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// .x range check is done in vout_update()
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}
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// reduce the unpleasant right border that a few games have
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if (gpu->state.screen_centering_type == 0
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&& x <= 4 && hres - (x + sw) >= 4)
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hres -= 4;
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gpu->screen.x = x;
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gpu->screen.w = sw;
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gpu->screen.hres = hres;
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gpu->state.dims_changed = 1;
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//printf("xx %d %d (%d) -> %2d, %d / %d\n", gpu->screen.x1,
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// gpu->screen.x2, gpu->screen.x2 - gpu->screen.x1, x, sw, hres);
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}
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static noinline void update_height(struct psx_gpu *gpu)
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{
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int pal = gpu->status & PSX_GPU_STATUS_PAL;
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int dheight = gpu->status & PSX_GPU_STATUS_DHEIGHT;
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int y = gpu->screen.y1 - (pal ? 39 : 16); // 39 for spyro
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int sh = gpu->screen.y2 - gpu->screen.y1;
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int center_tol = 16;
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int vres = 240;
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if (pal && (sh > 240 || gpu->screen.vres == 256))
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vres = 256;
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if (dheight)
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y *= 2, sh *= 2, vres *= 2, center_tol *= 2;
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if (sh <= 0)
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/* nothing displayed? */;
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else {
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switch (gpu->state.screen_centering_type) {
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case C_INGAME:
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break;
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case C_BORDERLESS:
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y = 0;
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break;
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case C_MANUAL:
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y = gpu->state.screen_centering_y;
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vres += gpu->state.screen_centering_h_adj;
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break;
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default:
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// correct if slightly miscentered
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if ((uint32_t)(vres - sh) <= 1 && abs(y) <= center_tol)
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y = 0;
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}
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if (y + sh > vres)
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sh = vres - y;
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}
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gpu->screen.y = y;
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gpu->screen.h = sh;
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gpu->screen.vres = vres;
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gpu->state.dims_changed = 1;
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//printf("yy %d %d -> %d, %d / %d\n",
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// gpu->screen.y1, gpu->screen.y2, y, sh, vres);
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}
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static noinline void decide_frameskip(struct psx_gpu *gpu)
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{
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*gpu->frameskip.dirty = 1;
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if (gpu->frameskip.active)
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gpu->frameskip.cnt++;
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else {
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gpu->frameskip.cnt = 0;
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gpu->frameskip.frame_ready = 1;
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}
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if (*gpu->frameskip.force)
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gpu->frameskip.active = 1;
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else if (!gpu->frameskip.active && *gpu->frameskip.advice)
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gpu->frameskip.active = 1;
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else if (gpu->frameskip.set > 0 && gpu->frameskip.cnt < gpu->frameskip.set)
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gpu->frameskip.active = 1;
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else
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gpu->frameskip.active = 0;
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if (!gpu->frameskip.active && gpu->frameskip.pending_fill[0] != 0) {
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int dummy = 0;
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do_cmd_list(gpu->frameskip.pending_fill, 3, &dummy, &dummy, &dummy);
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gpu->frameskip.pending_fill[0] = 0;
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}
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}
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static noinline int decide_frameskip_allow(struct psx_gpu *gpu)
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{
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// no frameskip if it decides to draw to display area,
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// but not for interlace since it'll most likely always do that
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uint32_t cmd_e3 = gpu->ex_regs[3];
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uint32_t x = cmd_e3 & 0x3ff;
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uint32_t y = (cmd_e3 >> 10) & 0x3ff;
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gpu->frameskip.allow = (gpu->status & PSX_GPU_STATUS_INTERLACE) ||
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(uint32_t)(x - gpu->screen.src_x) >= (uint32_t)gpu->screen.w ||
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(uint32_t)(y - gpu->screen.src_y) >= (uint32_t)gpu->screen.h;
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return gpu->frameskip.allow;
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}
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static void flush_cmd_buffer(struct psx_gpu *gpu);
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static noinline void get_gpu_info(struct psx_gpu *gpu, uint32_t data)
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{
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if (unlikely(gpu->cmd_len > 0))
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flush_cmd_buffer(gpu);
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switch (data & 0x0f) {
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case 0x02:
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case 0x03:
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case 0x04:
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gpu->gp0 = gpu->ex_regs[data & 7] & 0xfffff;
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break;
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case 0x05:
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gpu->gp0 = gpu->ex_regs[5] & 0x3fffff;
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break;
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case 0x07:
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gpu->gp0 = 2;
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break;
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default:
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// gpu->gp0 unchanged
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break;
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}
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}
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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// Minimum 16-byte VRAM alignment needed by gpu_unai's pixel-skipping
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// renderer/downscaler it uses in high res modes:
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#ifdef GCW_ZERO
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// On GCW platform (MIPS), align to 8192 bytes (1 TLB entry) to reduce # of
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// fills. (Will change this value if it ever gets large page support)
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#define VRAM_ALIGN 8192
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#else
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#define VRAM_ALIGN 64
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#endif
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// double, for overdraw/overscan guard + at least 1 page before
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#define VRAM_SIZE ((1024 * 512 * 2 * 2) + max(VRAM_ALIGN, 4096))
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// vram ptr received from mmap/malloc/alloc (will deallocate using this)
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static uint16_t *vram_ptr_orig = NULL;
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#ifndef GPULIB_USE_MMAP
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# if defined(__linux__) || defined(_3DS) || defined(HAVE_LIBNX) || defined(VITA)
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# define GPULIB_USE_MMAP 1
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# else
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# define GPULIB_USE_MMAP 0
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# endif
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#endif
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static int map_vram(void)
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{
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#if GPULIB_USE_MMAP
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gpu.vram = vram_ptr_orig = gpu.mmap(VRAM_SIZE);
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#else
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gpu.vram = vram_ptr_orig = calloc(VRAM_SIZE, 1);
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#endif
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if (gpu.vram != NULL && gpu.vram != (void *)(intptr_t)-1) {
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// 4kb guard in front
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gpu.vram += (4096 / 2);
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// Align
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gpu.vram = (uint16_t*)(((uintptr_t)gpu.vram + (VRAM_ALIGN-1)) & ~(VRAM_ALIGN-1));
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return 0;
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}
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else {
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fprintf(stderr, "could not map vram, expect crashes\n");
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gpu.vram = NULL;
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return -1;
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}
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}
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long GPUinit(void)
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{
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int ret;
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ret = vout_init();
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ret |= renderer_init();
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memset(&gpu.state, 0, sizeof(gpu.state));
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memset(&gpu.frameskip, 0, sizeof(gpu.frameskip));
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gpu.zero = 0;
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gpu.state.frame_count = &gpu.zero;
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gpu.state.hcnt = &gpu.zero;
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gpu.cmd_len = 0;
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do_reset(&gpu);
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return ret;
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}
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long GPUshutdown(void)
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{
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long ret;
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renderer_finish();
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ret = vout_finish();
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if (vram_ptr_orig != NULL) {
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#if GPULIB_USE_MMAP
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gpu.munmap(vram_ptr_orig, VRAM_SIZE);
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#else
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free(vram_ptr_orig);
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#endif
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}
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vram_ptr_orig = gpu.vram = NULL;
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return ret;
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}
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void GPUwriteStatus(uint32_t data)
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{
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uint32_t cmd = data >> 24;
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uint32_t fb_dirty = 1;
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int src_x, src_y;
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if (cmd < ARRAY_SIZE(gpu.regs)) {
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if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data)
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return;
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gpu.regs[cmd] = data;
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}
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switch (cmd) {
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case 0x00:
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do_reset(&gpu);
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break;
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case 0x01:
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do_cmd_reset(&gpu);
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fb_dirty = 0;
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break;
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case 0x03:
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if (data & 1) {
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gpu.status |= PSX_GPU_STATUS_BLANKING;
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gpu.state.dims_changed = 1; // for hud clearing
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}
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else
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gpu.status &= ~PSX_GPU_STATUS_BLANKING;
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break;
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case 0x04:
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gpu.status &= ~PSX_GPU_STATUS_DMA_MASK;
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gpu.status |= PSX_GPU_STATUS_DMA(data & 3);
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fb_dirty = 0;
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break;
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case 0x05:
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src_x = data & 0x3ff; src_y = (data >> 10) & 0x1ff;
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if (src_x != gpu.screen.src_x || src_y != gpu.screen.src_y) {
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gpu.screen.src_x = src_x;
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gpu.screen.src_y = src_y;
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renderer_notify_scanout_change(src_x, src_y);
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if (gpu.frameskip.set) {
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decide_frameskip_allow(&gpu);
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if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {
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decide_frameskip(&gpu);
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gpu.frameskip.last_flip_frame = *gpu.state.frame_count;
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}
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}
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}
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break;
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case 0x06:
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gpu.screen.x1 = data & 0xfff;
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gpu.screen.x2 = (data >> 12) & 0xfff;
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update_width(&gpu);
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break;
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case 0x07:
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gpu.screen.y1 = data & 0x3ff;
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gpu.screen.y2 = (data >> 10) & 0x3ff;
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update_height(&gpu);
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break;
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case 0x08:
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gpu.status = (gpu.status & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
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update_width(&gpu);
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update_height(&gpu);
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renderer_notify_res_change();
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break;
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default:
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if ((cmd & 0xf0) == 0x10)
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get_gpu_info(&gpu, data);
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fb_dirty = 0;
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break;
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}
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gpu.state.fb_dirty |= fb_dirty;
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#ifdef GPUwriteStatus_ext
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GPUwriteStatus_ext(data);
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#endif
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}
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const unsigned char cmd_lengths[256] =
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{
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0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
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5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11,
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2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
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3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
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2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
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1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 80
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // a0
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // c0
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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#define VRAM_MEM_XY(vram_, x, y) &vram_[(y) * 1024 + (x)]
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// this isn't very useful so should be rare
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static void cpy_mask(uint16_t *dst, const uint16_t *src, int l, uint32_t r6)
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{
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int i;
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if (r6 == 1) {
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for (i = 0; i < l; i++)
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dst[i] = src[i] | 0x8000;
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}
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else {
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uint16_t msb = r6 << 15;
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for (i = 0; i < l; i++) {
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uint16_t mask = (int16_t)dst[i] >> 15;
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dst[i] = (dst[i] & mask) | ((src[i] | msb) & ~mask);
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}
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}
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}
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static inline void do_vram_line(uint16_t *vram_, int x, int y,
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uint16_t *mem, int l, int is_read, uint32_t r6)
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{
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uint16_t *vram = VRAM_MEM_XY(vram_, x, y);
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if (unlikely(is_read))
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memcpy(mem, vram, l * 2);
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else if (unlikely(r6))
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cpy_mask(vram, mem, l, r6);
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else
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memcpy(vram, mem, l * 2);
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}
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static int do_vram_io(struct psx_gpu *gpu, uint32_t *data, int count, int is_read)
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{
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int count_initial = count;
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uint32_t r6 = gpu->ex_regs[6] & 3;
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uint16_t *sdata = (uint16_t *)data;
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uint16_t *vram = gpu->vram;
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int x = gpu->dma.x, y = gpu->dma.y;
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int w = gpu->dma.w, h = gpu->dma.h;
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int o = gpu->dma.offset;
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int l;
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count *= 2; // operate in 16bpp pixels
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renderer_sync();
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if (gpu->dma.offset) {
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l = w - gpu->dma.offset;
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if (count < l)
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l = count;
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|
|
do_vram_line(vram, x + o, y, sdata, l, is_read, r6);
|
|
|
|
if (o + l < w)
|
|
o += l;
|
|
else {
|
|
o = 0;
|
|
y++;
|
|
h--;
|
|
}
|
|
sdata += l;
|
|
count -= l;
|
|
}
|
|
|
|
for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) {
|
|
y &= 511;
|
|
do_vram_line(vram, x, y, sdata, w, is_read, r6);
|
|
}
|
|
|
|
if (h > 0) {
|
|
if (count > 0) {
|
|
y &= 511;
|
|
do_vram_line(vram, x, y, sdata, count, is_read, r6);
|
|
o = count;
|
|
count = 0;
|
|
}
|
|
}
|
|
else
|
|
finish_vram_transfer(gpu, is_read);
|
|
gpu->dma.y = y;
|
|
gpu->dma.h = h;
|
|
gpu->dma.offset = o;
|
|
|
|
return count_initial - count / 2;
|
|
}
|
|
|
|
static noinline void start_vram_transfer(struct psx_gpu *gpu, uint32_t pos_word,
|
|
uint32_t size_word, int is_read)
|
|
{
|
|
if (gpu->dma.h)
|
|
log_anomaly(gpu, "start_vram_transfer while old unfinished\n");
|
|
|
|
gpu->dma.x = pos_word & 0x3ff;
|
|
gpu->dma.y = (pos_word >> 16) & 0x1ff;
|
|
gpu->dma.w = ((size_word - 1) & 0x3ff) + 1;
|
|
gpu->dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1;
|
|
gpu->dma.offset = 0;
|
|
gpu->dma.is_read = is_read;
|
|
gpu->dma_start = gpu->dma;
|
|
|
|
renderer_flush_queues();
|
|
if (is_read) {
|
|
const uint16_t *mem = VRAM_MEM_XY(gpu->vram, gpu->dma.x, gpu->dma.y);
|
|
gpu->status |= PSX_GPU_STATUS_IMG;
|
|
// XXX: wrong for width 1
|
|
gpu->gp0 = LE16TOH(mem[0]) | ((uint32_t)LE16TOH(mem[1]) << 16);
|
|
gpu->state.last_vram_read_frame = *gpu->state.frame_count;
|
|
}
|
|
|
|
log_io(gpu, "start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w',
|
|
gpu->dma.x, gpu->dma.y, gpu->dma.w, gpu->dma.h);
|
|
if (gpu->gpu_state_change)
|
|
gpu->gpu_state_change(PGS_VRAM_TRANSFER_START, 0);
|
|
}
|
|
|
|
static void finish_vram_transfer(struct psx_gpu *gpu, int is_read)
|
|
{
|
|
if (is_read)
|
|
gpu->status &= ~PSX_GPU_STATUS_IMG;
|
|
else {
|
|
int32_t screen_r = gpu->screen.src_x + gpu->screen.hres;
|
|
int32_t screen_b = gpu->screen.src_y + gpu->screen.vres;
|
|
int32_t dma_r = gpu->dma_start.x + gpu->dma_start.w;
|
|
int32_t dma_b = gpu->dma_start.y + gpu->dma_start.h;
|
|
int32_t not_dirty;
|
|
not_dirty = screen_r - gpu->dma_start.x - 1;
|
|
not_dirty |= screen_b - gpu->dma_start.y - 1;
|
|
not_dirty |= dma_r - gpu->screen.src_x - 1;
|
|
not_dirty |= dma_b - gpu->screen.src_y - 1;
|
|
not_dirty >>= 31;
|
|
log_io(gpu, "dma %3d,%3d %dx%d scr %3d,%3d %3dx%3d -> dirty %d\n",
|
|
gpu->dma_start.x, gpu->dma_start.y, gpu->dma_start.w, gpu->dma_start.h,
|
|
gpu->screen.src_x, gpu->screen.src_y, gpu->screen.hres, gpu->screen.vres, !not_dirty);
|
|
gpu->state.fb_dirty |= !not_dirty;
|
|
renderer_update_caches(gpu->dma_start.x, gpu->dma_start.y,
|
|
gpu->dma_start.w, gpu->dma_start.h, 0);
|
|
}
|
|
if (gpu->gpu_state_change)
|
|
gpu->gpu_state_change(PGS_VRAM_TRANSFER_END, 0);
|
|
}
|
|
|
|
static void do_vram_copy(struct psx_gpu *gpu, const uint32_t *params, int *cpu_cycles)
|
|
{
|
|
const uint32_t sx = LE32TOH(params[0]) & 0x3FF;
|
|
const uint32_t sy = (LE32TOH(params[0]) >> 16) & 0x1FF;
|
|
const uint32_t dx = LE32TOH(params[1]) & 0x3FF;
|
|
const uint32_t dy = (LE32TOH(params[1]) >> 16) & 0x1FF;
|
|
uint32_t w = ((LE32TOH(params[2]) - 1) & 0x3FF) + 1;
|
|
uint32_t h = (((LE32TOH(params[2]) >> 16) - 1) & 0x1FF) + 1;
|
|
uint16_t msb = gpu->ex_regs[6] << 15;
|
|
uint16_t *vram = gpu->vram;
|
|
uint16_t lbuf[128];
|
|
uint32_t x, y;
|
|
|
|
*cpu_cycles += gput_copy(w, h);
|
|
if (sx == dx && sy == dy && msb == 0)
|
|
return;
|
|
|
|
renderer_flush_queues();
|
|
|
|
if (unlikely((sx < dx && dx < sx + w) || sx + w > 1024 || dx + w > 1024 || msb))
|
|
{
|
|
for (y = 0; y < h; y++)
|
|
{
|
|
const uint16_t *src = VRAM_MEM_XY(vram, 0, (sy + y) & 0x1ff);
|
|
uint16_t *dst = VRAM_MEM_XY(vram, 0, (dy + y) & 0x1ff);
|
|
for (x = 0; x < w; x += ARRAY_SIZE(lbuf))
|
|
{
|
|
uint32_t x1, w1 = w - x;
|
|
if (w1 > ARRAY_SIZE(lbuf))
|
|
w1 = ARRAY_SIZE(lbuf);
|
|
for (x1 = 0; x1 < w1; x1++)
|
|
lbuf[x1] = src[(sx + x + x1) & 0x3ff];
|
|
for (x1 = 0; x1 < w1; x1++)
|
|
dst[(dx + x + x1) & 0x3ff] = lbuf[x1] | msb;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32_t sy1 = sy, dy1 = dy;
|
|
for (y = 0; y < h; y++, sy1++, dy1++) {
|
|
memcpy(VRAM_MEM_XY(vram, dx, dy1 & 0x1ff),
|
|
VRAM_MEM_XY(vram, sx, sy1 & 0x1ff), w * 2);
|
|
}
|
|
}
|
|
|
|
renderer_update_caches(dx, dy, w, h, 0);
|
|
}
|
|
|
|
static noinline int do_cmd_list_skip(struct psx_gpu *gpu, uint32_t *data,
|
|
int count, int *last_cmd)
|
|
{
|
|
int cmd = 0, pos = 0, len, dummy = 0, v;
|
|
int skip = 1;
|
|
|
|
gpu->frameskip.pending_fill[0] = 0;
|
|
|
|
while (pos < count && skip) {
|
|
uint32_t *list = data + pos;
|
|
cmd = LE32TOH(list[0]) >> 24;
|
|
len = 1 + cmd_lengths[cmd];
|
|
if (pos + len > count) {
|
|
cmd = -1;
|
|
break; // incomplete cmd
|
|
}
|
|
|
|
switch (cmd) {
|
|
case 0x02:
|
|
if ((LE32TOH(list[2]) & 0x3ff) > gpu->screen.w || ((LE32TOH(list[2]) >> 16) & 0x1ff) > gpu->screen.h)
|
|
// clearing something large, don't skip
|
|
do_cmd_list(list, 3, &dummy, &dummy, &dummy);
|
|
else
|
|
memcpy(gpu->frameskip.pending_fill, list, 3 * 4);
|
|
break;
|
|
case 0x24 ... 0x27:
|
|
case 0x2c ... 0x2f:
|
|
case 0x34 ... 0x37:
|
|
case 0x3c ... 0x3f:
|
|
gpu->ex_regs[1] &= ~0x1ff;
|
|
gpu->ex_regs[1] |= LE32TOH(list[4 + ((cmd >> 4) & 1)]) & 0x1ff;
|
|
break;
|
|
case 0x48 ... 0x4F:
|
|
for (v = 3; pos + v < count; v++)
|
|
{
|
|
if ((list[v] & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
|
|
break;
|
|
}
|
|
len += v - 3;
|
|
break;
|
|
case 0x58 ... 0x5F:
|
|
for (v = 4; pos + v < count; v += 2)
|
|
{
|
|
if ((list[v] & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
|
|
break;
|
|
}
|
|
len += v - 4;
|
|
break;
|
|
default:
|
|
if ((cmd & 0xf8) == 0xe0) {
|
|
gpu->ex_regs[cmd & 7] = LE32TOH(list[0]);
|
|
if (cmd == 0xe3)
|
|
skip = decide_frameskip_allow(gpu);
|
|
}
|
|
break;
|
|
}
|
|
if (0x80 <= cmd && cmd <= 0xdf)
|
|
break; // image i/o
|
|
|
|
pos += len;
|
|
}
|
|
|
|
renderer_sync_ecmds(gpu->ex_regs);
|
|
*last_cmd = cmd;
|
|
return pos;
|
|
}
|
|
|
|
static noinline int do_cmd_buffer(struct psx_gpu *gpu, uint32_t *data, int count,
|
|
int *cycles_sum, int *cycles_last)
|
|
{
|
|
int cmd, pos;
|
|
uint32_t old_e3 = gpu->ex_regs[3];
|
|
int vram_dirty = 0;
|
|
|
|
// process buffer
|
|
for (pos = 0; pos < count; )
|
|
{
|
|
if (gpu->dma.h && !gpu->dma_start.is_read) { // XXX: need to verify
|
|
// vram_dirty = 1; // handled in finish_vram_transfer()
|
|
pos += do_vram_io(gpu, data + pos, count - pos, 0);
|
|
if (pos == count)
|
|
break;
|
|
}
|
|
|
|
cmd = LE32TOH(data[pos]) >> 24;
|
|
switch (cmd & 0xe0) {
|
|
case 0xe0:
|
|
if (cmd < 0xe8) {
|
|
if (gpu->ex_regs[cmd & 7] == LE32TOH(data[pos])) {
|
|
pos++;
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
case 0xc0:
|
|
case 0xa0:
|
|
if (unlikely((pos+2) >= count)) {
|
|
// incomplete vram write/read cmd, can't consume yet
|
|
cmd = -1;
|
|
break;
|
|
}
|
|
|
|
// consume vram write/read cmd
|
|
start_vram_transfer(gpu, LE32TOH(data[pos + 1]),
|
|
LE32TOH(data[pos + 2]), (cmd & 0xe0) == 0xc0);
|
|
pos += 3;
|
|
continue;
|
|
case 0x80:
|
|
if (unlikely((pos+3) >= count)) {
|
|
cmd = -1; // incomplete cmd, can't consume yet
|
|
break;
|
|
}
|
|
renderer_sync();
|
|
*cycles_sum += *cycles_last;
|
|
*cycles_last = 0;
|
|
do_vram_copy(gpu, data + pos + 1, cycles_last);
|
|
vram_dirty = 1;
|
|
pos += 4;
|
|
continue;
|
|
case 0x00:
|
|
if (cmd == 2)
|
|
break;
|
|
if (cmd == 0x1f)
|
|
log_anomaly(gpu, "irq1?\n");
|
|
pos++;
|
|
continue;
|
|
}
|
|
|
|
// 0xex cmds might affect frameskip.allow, so pass to do_cmd_list_skip
|
|
if (gpu->frameskip.active &&
|
|
(gpu->frameskip.allow || ((LE32TOH(data[pos]) >> 24) & 0xf0) == 0xe0)) {
|
|
pos += do_cmd_list_skip(gpu, data + pos, count - pos, &cmd);
|
|
}
|
|
else {
|
|
pos += do_cmd_list(data + pos, count - pos, cycles_sum, cycles_last, &cmd);
|
|
vram_dirty = 1;
|
|
}
|
|
|
|
if (cmd == -1)
|
|
// incomplete cmd
|
|
break;
|
|
}
|
|
|
|
gpu->status &= ~0x1fff;
|
|
gpu->status |= gpu->ex_regs[1] & 0x7ff;
|
|
gpu->status |= (gpu->ex_regs[6] & 3) << 11;
|
|
|
|
gpu->state.fb_dirty |= vram_dirty;
|
|
|
|
if (old_e3 != gpu->ex_regs[3])
|
|
decide_frameskip_allow(gpu);
|
|
|
|
return count - pos;
|
|
}
|
|
|
|
static noinline void flush_cmd_buffer(struct psx_gpu *gpu)
|
|
{
|
|
int cycles_last = 0;
|
|
int dummy = 0, left;
|
|
left = do_cmd_buffer(gpu, gpu->cmd_buffer, gpu->cmd_len, &dummy, &cycles_last);
|
|
if (left > 0)
|
|
memmove(gpu->cmd_buffer, gpu->cmd_buffer + gpu->cmd_len - left, left * 4);
|
|
if (left != gpu->cmd_len) {
|
|
gpu->cmd_len = left;
|
|
if (!gpu->dma.h && gpu->gpu_state_change)
|
|
gpu->gpu_state_change(PGS_PRIMITIVE_START, cycles_last);
|
|
}
|
|
}
|
|
|
|
void GPUwriteDataMem(uint32_t *mem, int count)
|
|
{
|
|
int dummy = 0, left;
|
|
|
|
log_io(&gpu, "gpu_dma_write %p %d\n", mem, count);
|
|
|
|
if (unlikely(gpu.cmd_len > 0))
|
|
flush_cmd_buffer(&gpu);
|
|
|
|
left = do_cmd_buffer(&gpu, mem, count, &dummy, &dummy);
|
|
if (left)
|
|
log_anomaly(&gpu, "GPUwriteDataMem: discarded %d/%d words\n", left, count);
|
|
}
|
|
|
|
void GPUwriteData(uint32_t data)
|
|
{
|
|
log_io(&gpu, "gpu_write %08x\n", data);
|
|
gpu.cmd_buffer[gpu.cmd_len++] = HTOLE32(data);
|
|
if (gpu.cmd_len >= CMD_BUFFER_LEN)
|
|
flush_cmd_buffer(&gpu);
|
|
}
|
|
|
|
long GPUdmaChain(uint32_t *rambase, uint32_t start_addr,
|
|
uint32_t *progress_addr, int32_t *cycles_last_cmd)
|
|
{
|
|
uint32_t addr, *list, ld_addr;
|
|
int len, left, count, ld_count = 32;
|
|
int cpu_cycles_sum = 0;
|
|
int cpu_cycles_last = 0;
|
|
|
|
preload(rambase + (start_addr & 0x1fffff) / 4);
|
|
|
|
if (unlikely(gpu.cmd_len > 0))
|
|
flush_cmd_buffer(&gpu);
|
|
|
|
log_io(&gpu, "gpu_dma_chain\n");
|
|
addr = ld_addr = start_addr & 0xffffff;
|
|
for (count = 0; (addr & 0x800000) == 0; count++)
|
|
{
|
|
list = rambase + (addr & 0x1fffff) / 4;
|
|
len = LE32TOH(list[0]) >> 24;
|
|
addr = LE32TOH(list[0]) & 0xffffff;
|
|
preload(rambase + (addr & 0x1fffff) / 4);
|
|
|
|
cpu_cycles_sum += 10;
|
|
if (len > 0)
|
|
cpu_cycles_sum += 5 + len;
|
|
|
|
log_io(&gpu, ".chain %08lx #%d+%d %u+%u\n",
|
|
(long)(list - rambase) * 4, len, gpu.cmd_len, cpu_cycles_sum, cpu_cycles_last);
|
|
if (unlikely(gpu.cmd_len > 0)) {
|
|
if (gpu.cmd_len + len > ARRAY_SIZE(gpu.cmd_buffer)) {
|
|
log_anomaly(&gpu, "cmd_buffer overflow, likely garbage commands\n");
|
|
gpu.cmd_len = 0;
|
|
}
|
|
memcpy(gpu.cmd_buffer + gpu.cmd_len, list + 1, len * 4);
|
|
gpu.cmd_len += len;
|
|
flush_cmd_buffer(&gpu);
|
|
continue;
|
|
}
|
|
|
|
if (len) {
|
|
left = do_cmd_buffer(&gpu, list + 1, len, &cpu_cycles_sum, &cpu_cycles_last);
|
|
if (left) {
|
|
memcpy(gpu.cmd_buffer, list + 1 + len - left, left * 4);
|
|
gpu.cmd_len = left;
|
|
log_anomaly(&gpu, "GPUdmaChain: %d/%d words left\n", left, len);
|
|
}
|
|
}
|
|
|
|
if (progress_addr) {
|
|
// hack for bios boot logo race (must be not too fast or too slow)
|
|
if (gpu.status & PSX_GPU_STATUS_DHEIGHT)
|
|
cpu_cycles_sum += 5;
|
|
if (cpu_cycles_sum > 512)
|
|
break;
|
|
}
|
|
if (addr == ld_addr) {
|
|
log_anomaly(&gpu, "GPUdmaChain: loop @ %08x, cnt=%u\n", addr, count);
|
|
break;
|
|
}
|
|
if (count == ld_count) {
|
|
ld_addr = addr;
|
|
ld_count *= 2;
|
|
}
|
|
}
|
|
|
|
//printf(" -> %d %d\n", cpu_cycles_sum, cpu_cycles_last);
|
|
gpu.state.last_list.frame = *gpu.state.frame_count;
|
|
gpu.state.last_list.hcnt = *gpu.state.hcnt;
|
|
gpu.state.last_list.cycles = cpu_cycles_sum + cpu_cycles_last;
|
|
gpu.state.last_list.addr = start_addr;
|
|
|
|
if (progress_addr)
|
|
*progress_addr = addr;
|
|
*cycles_last_cmd = cpu_cycles_last;
|
|
return cpu_cycles_sum;
|
|
}
|
|
|
|
void GPUreadDataMem(uint32_t *mem, int count)
|
|
{
|
|
log_io(&gpu, "gpu_dma_read %p %d\n", mem, count);
|
|
|
|
if (unlikely(gpu.cmd_len > 0))
|
|
flush_cmd_buffer(&gpu);
|
|
|
|
if (gpu.dma.h)
|
|
do_vram_io(&gpu, mem, count, 1);
|
|
}
|
|
|
|
uint32_t GPUreadData(void)
|
|
{
|
|
uint32_t ret;
|
|
|
|
if (unlikely(gpu.cmd_len > 0))
|
|
flush_cmd_buffer(&gpu);
|
|
|
|
ret = gpu.gp0;
|
|
if (gpu.dma.h) {
|
|
ret = HTOLE32(ret);
|
|
do_vram_io(&gpu, &ret, 1, 1);
|
|
ret = LE32TOH(ret);
|
|
}
|
|
|
|
log_io(&gpu, "gpu_read %08x\n", ret);
|
|
return ret;
|
|
}
|
|
|
|
uint32_t GPUreadStatus(void)
|
|
{
|
|
uint32_t ret;
|
|
|
|
if (unlikely(gpu.cmd_len > 0))
|
|
flush_cmd_buffer(&gpu);
|
|
|
|
ret = gpu.status;
|
|
log_io(&gpu, "gpu_read_status %08x\n", ret);
|
|
return ret;
|
|
}
|
|
|
|
long GPUfreeze(uint32_t type, GPUFreeze_t *freeze)
|
|
{
|
|
int i;
|
|
|
|
switch (type) {
|
|
case 1: // save
|
|
if (gpu.cmd_len > 0)
|
|
flush_cmd_buffer(&gpu);
|
|
|
|
renderer_sync();
|
|
memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2);
|
|
memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
|
|
memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs));
|
|
freeze->ulStatus = gpu.status;
|
|
break;
|
|
case 0: // load
|
|
renderer_sync();
|
|
memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2);
|
|
//memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
|
|
memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs));
|
|
gpu.status = freeze->ulStatus;
|
|
gpu.cmd_len = 0;
|
|
for (i = 8; i > 1; i--)
|
|
GPUwriteStatus((i << 24) | freeze->ulControl[i]);
|
|
renderer_sync_ecmds(gpu.ex_regs);
|
|
renderer_update_caches(0, 0, 1024, 512, 0);
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void GPUupdateLace(void)
|
|
{
|
|
int updated = 0;
|
|
|
|
if (gpu.cmd_len > 0)
|
|
flush_cmd_buffer(&gpu);
|
|
renderer_flush_queues();
|
|
|
|
#ifndef RAW_FB_DISPLAY
|
|
if (gpu.status & PSX_GPU_STATUS_BLANKING) {
|
|
if (!gpu.state.blanked) {
|
|
vout_blank();
|
|
gpu.state.blanked = 1;
|
|
gpu.state.fb_dirty = 1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
renderer_notify_update_lace(0);
|
|
|
|
if (!gpu.state.fb_dirty)
|
|
return;
|
|
#endif
|
|
|
|
if (gpu.frameskip.set) {
|
|
if (!gpu.frameskip.frame_ready) {
|
|
if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9)
|
|
return;
|
|
gpu.frameskip.active = 0;
|
|
}
|
|
gpu.frameskip.frame_ready = 0;
|
|
}
|
|
|
|
updated = vout_update();
|
|
if (gpu.state.enhancement_active && !gpu.state.enhancement_was_active)
|
|
renderer_update_caches(0, 0, 1024, 512, 1);
|
|
gpu.state.enhancement_was_active = gpu.state.enhancement_active;
|
|
if (updated) {
|
|
gpu.state.fb_dirty = 0;
|
|
gpu.state.blanked = 0;
|
|
}
|
|
renderer_notify_update_lace(1);
|
|
}
|
|
|
|
void GPUvBlank(int is_vblank, int lcf)
|
|
{
|
|
int interlace = gpu.state.allow_interlace
|
|
&& (gpu.status & PSX_GPU_STATUS_INTERLACE)
|
|
&& (gpu.status & PSX_GPU_STATUS_DHEIGHT);
|
|
// interlace doesn't look nice on progressive displays,
|
|
// so we have this "auto" mode here for games that don't read vram
|
|
if (gpu.state.allow_interlace == 2
|
|
&& *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
|
|
{
|
|
interlace = 0;
|
|
}
|
|
if (interlace || interlace != gpu.state.old_interlace) {
|
|
gpu.state.old_interlace = interlace;
|
|
|
|
if (gpu.cmd_len > 0)
|
|
flush_cmd_buffer(&gpu);
|
|
renderer_flush_queues();
|
|
renderer_set_interlace(interlace, !lcf);
|
|
}
|
|
}
|
|
|
|
void GPUgetScreenInfo(int *y, int *base_hres)
|
|
{
|
|
*y = gpu.screen.y;
|
|
*base_hres = gpu.screen.vres;
|
|
if (gpu.status & PSX_GPU_STATUS_DHEIGHT)
|
|
*base_hres >>= 1;
|
|
}
|
|
|
|
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
|
|
{
|
|
gpu.frameskip.set = cbs->frameskip;
|
|
gpu.frameskip.advice = &cbs->fskip_advice;
|
|
gpu.frameskip.force = &cbs->fskip_force;
|
|
gpu.frameskip.dirty = (void *)&cbs->fskip_dirty;
|
|
gpu.frameskip.active = 0;
|
|
gpu.frameskip.frame_ready = 1;
|
|
gpu.state.hcnt = (uint32_t *)cbs->gpu_hcnt;
|
|
gpu.state.frame_count = (uint32_t *)cbs->gpu_frame_count;
|
|
gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
|
|
gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable;
|
|
gpu.state.screen_centering_type_default = cbs->screen_centering_type_default;
|
|
if (gpu.state.screen_centering_type != cbs->screen_centering_type
|
|
|| gpu.state.screen_centering_x != cbs->screen_centering_x
|
|
|| gpu.state.screen_centering_y != cbs->screen_centering_y
|
|
|| gpu.state.screen_centering_h_adj != cbs->screen_centering_h_adj
|
|
|| gpu.state.show_overscan != cbs->show_overscan) {
|
|
gpu.state.screen_centering_type = cbs->screen_centering_type;
|
|
gpu.state.screen_centering_x = cbs->screen_centering_x;
|
|
gpu.state.screen_centering_y = cbs->screen_centering_y;
|
|
gpu.state.screen_centering_h_adj = cbs->screen_centering_h_adj;
|
|
gpu.state.show_overscan = cbs->show_overscan;
|
|
update_width(&gpu);
|
|
update_height(&gpu);
|
|
}
|
|
|
|
gpu.mmap = cbs->mmap;
|
|
gpu.munmap = cbs->munmap;
|
|
gpu.gpu_state_change = cbs->gpu_state_change;
|
|
|
|
// delayed vram mmap
|
|
if (gpu.vram == NULL)
|
|
map_vram();
|
|
|
|
if (cbs->pl_vout_set_raw_vram)
|
|
cbs->pl_vout_set_raw_vram(gpu.vram);
|
|
renderer_set_config(cbs);
|
|
vout_set_config(cbs);
|
|
}
|
|
|
|
// vim:shiftwidth=2:expandtab
|