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2025-03-30 01:27:32 +02:00

1054 lines
28 KiB
C

/*
* (C) GraÅžvydas "notaz" Ignotas, 2011-2012
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdlib.h> /* for calloc */
#include "gpu.h"
#include "gpu_timing.h"
#include "../../libpcsxcore/gpu.h" // meh
#include "../../frontend/plugin_lib.h"
#include "../../include/compiler_features.h"
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#endif
//#define log_io gpu_log
#define log_io(...)
struct psx_gpu gpu;
static noinline int do_cmd_buffer(struct psx_gpu *gpu, uint32_t *data, int count,
int *cycles_sum, int *cycles_last);
static noinline void finish_vram_transfer(struct psx_gpu *gpu, int is_read);
static noinline void do_cmd_reset(struct psx_gpu *gpu)
{
int dummy = 0;
renderer_sync();
if (unlikely(gpu->cmd_len > 0))
do_cmd_buffer(gpu, gpu->cmd_buffer, gpu->cmd_len, &dummy, &dummy);
gpu->cmd_len = 0;
if (unlikely(gpu->dma.h > 0))
finish_vram_transfer(gpu, gpu->dma_start.is_read);
gpu->dma.h = 0;
}
static noinline void do_reset(struct psx_gpu *gpu)
{
unsigned int i;
do_cmd_reset(gpu);
memset(gpu->regs, 0, sizeof(gpu->regs));
for (i = 0; i < sizeof(gpu->ex_regs) / sizeof(gpu->ex_regs[0]); i++)
gpu->ex_regs[i] = (0xe0 + i) << 24;
gpu->status = 0x14802000;
gpu->gp0 = 0;
gpu->regs[3] = 1;
gpu->screen.hres = gpu->screen.w = 256;
gpu->screen.vres = gpu->screen.h = 240;
gpu->screen.x = gpu->screen.y = 0;
renderer_sync_ecmds(gpu->ex_regs);
renderer_notify_res_change();
}
static noinline void update_width(struct psx_gpu *gpu)
{
static const short hres_all[8] = { 256, 368, 320, 368, 512, 368, 640, 368 };
static const uint8_t hdivs[8] = { 10, 7, 8, 7, 5, 7, 4, 7 };
uint8_t hdiv = hdivs[(gpu->status >> 16) & 7];
int hres = hres_all[(gpu->status >> 16) & 7];
int pal = gpu->status & PSX_GPU_STATUS_PAL;
int sw = gpu->screen.x2 - gpu->screen.x1;
int type = gpu->state.screen_centering_type;
int x = 0, x_auto;
if (type == C_AUTO)
type = gpu->state.screen_centering_type_default;
if (sw <= 0)
/* nothing displayed? */;
else {
int s = pal ? 656 : 608; // or 600? pal is just a guess
x = (gpu->screen.x1 - s) / hdiv;
x = (x + 1) & ~1; // blitter limitation
sw /= hdiv;
sw = (sw + 2) & ~3; // according to nocash
if (gpu->state.show_overscan == 2) // widescreen hack
sw = (sw + 63) & ~63;
if (gpu->state.show_overscan && sw >= hres)
x = 0, hres = sw;
switch (type) {
case C_INGAME:
break;
case C_MANUAL:
x = gpu->state.screen_centering_x;
break;
default:
// correct if slightly miscentered
x_auto = (hres - sw) / 2 & ~3;
if ((uint32_t)x_auto <= 8u && abs(x) < 24)
x = x_auto;
}
if (x + sw > hres)
sw = hres - x;
// .x range check is done in vout_update()
}
// reduce the unpleasant right border that a few games have
if (gpu->state.screen_centering_type == 0
&& x <= 4 && hres - (x + sw) >= 4)
hres -= 4;
gpu->screen.x = x;
gpu->screen.w = sw;
gpu->screen.hres = hres;
gpu->state.dims_changed = 1;
//printf("xx %d %d (%d) -> %2d, %d / %d\n", gpu->screen.x1,
// gpu->screen.x2, gpu->screen.x2 - gpu->screen.x1, x, sw, hres);
}
static noinline void update_height(struct psx_gpu *gpu)
{
int pal = gpu->status & PSX_GPU_STATUS_PAL;
int dheight = gpu->status & PSX_GPU_STATUS_DHEIGHT;
int y = gpu->screen.y1 - (pal ? 39 : 16); // 39 for spyro
int sh = gpu->screen.y2 - gpu->screen.y1;
int center_tol = 16;
int vres = 240;
if (pal && (sh > 240 || gpu->screen.vres == 256))
vres = 256;
if (dheight)
y *= 2, sh *= 2, vres *= 2, center_tol *= 2;
if (sh <= 0)
/* nothing displayed? */;
else {
switch (gpu->state.screen_centering_type) {
case C_INGAME:
break;
case C_BORDERLESS:
y = 0;
break;
case C_MANUAL:
y = gpu->state.screen_centering_y;
vres += gpu->state.screen_centering_h_adj;
break;
default:
// correct if slightly miscentered
if ((uint32_t)(vres - sh) <= 1 && abs(y) <= center_tol)
y = 0;
}
if (y + sh > vres)
sh = vres - y;
}
gpu->screen.y = y;
gpu->screen.h = sh;
gpu->screen.vres = vres;
gpu->state.dims_changed = 1;
//printf("yy %d %d -> %d, %d / %d\n",
// gpu->screen.y1, gpu->screen.y2, y, sh, vres);
}
static noinline void decide_frameskip(struct psx_gpu *gpu)
{
*gpu->frameskip.dirty = 1;
if (gpu->frameskip.active)
gpu->frameskip.cnt++;
else {
gpu->frameskip.cnt = 0;
gpu->frameskip.frame_ready = 1;
}
if (*gpu->frameskip.force)
gpu->frameskip.active = 1;
else if (!gpu->frameskip.active && *gpu->frameskip.advice)
gpu->frameskip.active = 1;
else if (gpu->frameskip.set > 0 && gpu->frameskip.cnt < gpu->frameskip.set)
gpu->frameskip.active = 1;
else
gpu->frameskip.active = 0;
if (!gpu->frameskip.active && gpu->frameskip.pending_fill[0] != 0) {
int dummy = 0;
do_cmd_list(gpu->frameskip.pending_fill, 3, &dummy, &dummy, &dummy);
gpu->frameskip.pending_fill[0] = 0;
}
}
static noinline int decide_frameskip_allow(struct psx_gpu *gpu)
{
// no frameskip if it decides to draw to display area,
// but not for interlace since it'll most likely always do that
uint32_t cmd_e3 = gpu->ex_regs[3];
uint32_t x = cmd_e3 & 0x3ff;
uint32_t y = (cmd_e3 >> 10) & 0x3ff;
gpu->frameskip.allow = (gpu->status & PSX_GPU_STATUS_INTERLACE) ||
(uint32_t)(x - gpu->screen.src_x) >= (uint32_t)gpu->screen.w ||
(uint32_t)(y - gpu->screen.src_y) >= (uint32_t)gpu->screen.h;
return gpu->frameskip.allow;
}
static void flush_cmd_buffer(struct psx_gpu *gpu);
static noinline void get_gpu_info(struct psx_gpu *gpu, uint32_t data)
{
if (unlikely(gpu->cmd_len > 0))
flush_cmd_buffer(gpu);
switch (data & 0x0f) {
case 0x02:
case 0x03:
case 0x04:
gpu->gp0 = gpu->ex_regs[data & 7] & 0xfffff;
break;
case 0x05:
gpu->gp0 = gpu->ex_regs[5] & 0x3fffff;
break;
case 0x07:
gpu->gp0 = 2;
break;
default:
// gpu->gp0 unchanged
break;
}
}
#ifndef max
#define max(a, b) (((a) > (b)) ? (a) : (b))
#endif
// Minimum 16-byte VRAM alignment needed by gpu_unai's pixel-skipping
// renderer/downscaler it uses in high res modes:
#ifdef GCW_ZERO
// On GCW platform (MIPS), align to 8192 bytes (1 TLB entry) to reduce # of
// fills. (Will change this value if it ever gets large page support)
#define VRAM_ALIGN 8192
#else
#define VRAM_ALIGN 64
#endif
// double, for overdraw/overscan guard + at least 1 page before
#define VRAM_SIZE ((1024 * 512 * 2 * 2) + max(VRAM_ALIGN, 4096))
// vram ptr received from mmap/malloc/alloc (will deallocate using this)
static uint16_t *vram_ptr_orig = NULL;
#ifndef GPULIB_USE_MMAP
# if defined(__linux__) || defined(_3DS) || defined(HAVE_LIBNX) || defined(VITA)
# define GPULIB_USE_MMAP 1
# else
# define GPULIB_USE_MMAP 0
# endif
#endif
static int map_vram(void)
{
#if GPULIB_USE_MMAP
gpu.vram = vram_ptr_orig = gpu.mmap(VRAM_SIZE);
#else
gpu.vram = vram_ptr_orig = calloc(VRAM_SIZE, 1);
#endif
if (gpu.vram != NULL && gpu.vram != (void *)(intptr_t)-1) {
// 4kb guard in front
gpu.vram += (4096 / 2);
// Align
gpu.vram = (uint16_t*)(((uintptr_t)gpu.vram + (VRAM_ALIGN-1)) & ~(VRAM_ALIGN-1));
return 0;
}
else {
fprintf(stderr, "could not map vram, expect crashes\n");
gpu.vram = NULL;
return -1;
}
}
long GPUinit(void)
{
int ret;
ret = vout_init();
ret |= renderer_init();
memset(&gpu.state, 0, sizeof(gpu.state));
memset(&gpu.frameskip, 0, sizeof(gpu.frameskip));
gpu.zero = 0;
gpu.state.frame_count = &gpu.zero;
gpu.state.hcnt = &gpu.zero;
gpu.cmd_len = 0;
do_reset(&gpu);
return ret;
}
long GPUshutdown(void)
{
long ret;
renderer_finish();
ret = vout_finish();
if (vram_ptr_orig != NULL) {
#if GPULIB_USE_MMAP
gpu.munmap(vram_ptr_orig, VRAM_SIZE);
#else
free(vram_ptr_orig);
#endif
}
vram_ptr_orig = gpu.vram = NULL;
return ret;
}
void GPUwriteStatus(uint32_t data)
{
uint32_t cmd = data >> 24;
uint32_t fb_dirty = 1;
int src_x, src_y;
if (cmd < ARRAY_SIZE(gpu.regs)) {
if (cmd > 1 && cmd != 5 && gpu.regs[cmd] == data)
return;
gpu.regs[cmd] = data;
}
switch (cmd) {
case 0x00:
do_reset(&gpu);
break;
case 0x01:
do_cmd_reset(&gpu);
fb_dirty = 0;
break;
case 0x03:
if (data & 1) {
gpu.status |= PSX_GPU_STATUS_BLANKING;
gpu.state.dims_changed = 1; // for hud clearing
}
else
gpu.status &= ~PSX_GPU_STATUS_BLANKING;
break;
case 0x04:
gpu.status &= ~PSX_GPU_STATUS_DMA_MASK;
gpu.status |= PSX_GPU_STATUS_DMA(data & 3);
fb_dirty = 0;
break;
case 0x05:
src_x = data & 0x3ff; src_y = (data >> 10) & 0x1ff;
if (src_x != gpu.screen.src_x || src_y != gpu.screen.src_y) {
gpu.screen.src_x = src_x;
gpu.screen.src_y = src_y;
renderer_notify_scanout_change(src_x, src_y);
if (gpu.frameskip.set) {
decide_frameskip_allow(&gpu);
if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {
decide_frameskip(&gpu);
gpu.frameskip.last_flip_frame = *gpu.state.frame_count;
}
}
}
break;
case 0x06:
gpu.screen.x1 = data & 0xfff;
gpu.screen.x2 = (data >> 12) & 0xfff;
update_width(&gpu);
break;
case 0x07:
gpu.screen.y1 = data & 0x3ff;
gpu.screen.y2 = (data >> 10) & 0x3ff;
update_height(&gpu);
break;
case 0x08:
gpu.status = (gpu.status & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
update_width(&gpu);
update_height(&gpu);
renderer_notify_res_change();
break;
default:
if ((cmd & 0xf0) == 0x10)
get_gpu_info(&gpu, data);
fb_dirty = 0;
break;
}
gpu.state.fb_dirty |= fb_dirty;
#ifdef GPUwriteStatus_ext
GPUwriteStatus_ext(data);
#endif
}
const unsigned char cmd_lengths[256] =
{
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11,
2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 80
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // a0
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // c0
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
#define VRAM_MEM_XY(vram_, x, y) &vram_[(y) * 1024 + (x)]
// this isn't very useful so should be rare
static void cpy_mask(uint16_t *dst, const uint16_t *src, int l, uint32_t r6)
{
int i;
if (r6 == 1) {
for (i = 0; i < l; i++)
dst[i] = src[i] | 0x8000;
}
else {
uint16_t msb = r6 << 15;
for (i = 0; i < l; i++) {
uint16_t mask = (int16_t)dst[i] >> 15;
dst[i] = (dst[i] & mask) | ((src[i] | msb) & ~mask);
}
}
}
static inline void do_vram_line(uint16_t *vram_, int x, int y,
uint16_t *mem, int l, int is_read, uint32_t r6)
{
uint16_t *vram = VRAM_MEM_XY(vram_, x, y);
if (unlikely(is_read))
memcpy(mem, vram, l * 2);
else if (unlikely(r6))
cpy_mask(vram, mem, l, r6);
else
memcpy(vram, mem, l * 2);
}
static int do_vram_io(struct psx_gpu *gpu, uint32_t *data, int count, int is_read)
{
int count_initial = count;
uint32_t r6 = gpu->ex_regs[6] & 3;
uint16_t *sdata = (uint16_t *)data;
uint16_t *vram = gpu->vram;
int x = gpu->dma.x, y = gpu->dma.y;
int w = gpu->dma.w, h = gpu->dma.h;
int o = gpu->dma.offset;
int l;
count *= 2; // operate in 16bpp pixels
renderer_sync();
if (gpu->dma.offset) {
l = w - gpu->dma.offset;
if (count < l)
l = count;
do_vram_line(vram, x + o, y, sdata, l, is_read, r6);
if (o + l < w)
o += l;
else {
o = 0;
y++;
h--;
}
sdata += l;
count -= l;
}
for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) {
y &= 511;
do_vram_line(vram, x, y, sdata, w, is_read, r6);
}
if (h > 0) {
if (count > 0) {
y &= 511;
do_vram_line(vram, x, y, sdata, count, is_read, r6);
o = count;
count = 0;
}
}
else
finish_vram_transfer(gpu, is_read);
gpu->dma.y = y;
gpu->dma.h = h;
gpu->dma.offset = o;
return count_initial - count / 2;
}
static noinline void start_vram_transfer(struct psx_gpu *gpu, uint32_t pos_word,
uint32_t size_word, int is_read)
{
if (gpu->dma.h)
log_anomaly(gpu, "start_vram_transfer while old unfinished\n");
gpu->dma.x = pos_word & 0x3ff;
gpu->dma.y = (pos_word >> 16) & 0x1ff;
gpu->dma.w = ((size_word - 1) & 0x3ff) + 1;
gpu->dma.h = (((size_word >> 16) - 1) & 0x1ff) + 1;
gpu->dma.offset = 0;
gpu->dma.is_read = is_read;
gpu->dma_start = gpu->dma;
renderer_flush_queues();
if (is_read) {
const uint16_t *mem = VRAM_MEM_XY(gpu->vram, gpu->dma.x, gpu->dma.y);
gpu->status |= PSX_GPU_STATUS_IMG;
// XXX: wrong for width 1
gpu->gp0 = LE16TOH(mem[0]) | ((uint32_t)LE16TOH(mem[1]) << 16);
gpu->state.last_vram_read_frame = *gpu->state.frame_count;
}
log_io(gpu, "start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w',
gpu->dma.x, gpu->dma.y, gpu->dma.w, gpu->dma.h);
if (gpu->gpu_state_change)
gpu->gpu_state_change(PGS_VRAM_TRANSFER_START, 0);
}
static void finish_vram_transfer(struct psx_gpu *gpu, int is_read)
{
if (is_read)
gpu->status &= ~PSX_GPU_STATUS_IMG;
else {
int32_t screen_r = gpu->screen.src_x + gpu->screen.hres;
int32_t screen_b = gpu->screen.src_y + gpu->screen.vres;
int32_t dma_r = gpu->dma_start.x + gpu->dma_start.w;
int32_t dma_b = gpu->dma_start.y + gpu->dma_start.h;
int32_t not_dirty;
not_dirty = screen_r - gpu->dma_start.x - 1;
not_dirty |= screen_b - gpu->dma_start.y - 1;
not_dirty |= dma_r - gpu->screen.src_x - 1;
not_dirty |= dma_b - gpu->screen.src_y - 1;
not_dirty >>= 31;
log_io(gpu, "dma %3d,%3d %dx%d scr %3d,%3d %3dx%3d -> dirty %d\n",
gpu->dma_start.x, gpu->dma_start.y, gpu->dma_start.w, gpu->dma_start.h,
gpu->screen.src_x, gpu->screen.src_y, gpu->screen.hres, gpu->screen.vres, !not_dirty);
gpu->state.fb_dirty |= !not_dirty;
renderer_update_caches(gpu->dma_start.x, gpu->dma_start.y,
gpu->dma_start.w, gpu->dma_start.h, 0);
}
if (gpu->gpu_state_change)
gpu->gpu_state_change(PGS_VRAM_TRANSFER_END, 0);
}
static void do_vram_copy(struct psx_gpu *gpu, const uint32_t *params, int *cpu_cycles)
{
const uint32_t sx = LE32TOH(params[0]) & 0x3FF;
const uint32_t sy = (LE32TOH(params[0]) >> 16) & 0x1FF;
const uint32_t dx = LE32TOH(params[1]) & 0x3FF;
const uint32_t dy = (LE32TOH(params[1]) >> 16) & 0x1FF;
uint32_t w = ((LE32TOH(params[2]) - 1) & 0x3FF) + 1;
uint32_t h = (((LE32TOH(params[2]) >> 16) - 1) & 0x1FF) + 1;
uint16_t msb = gpu->ex_regs[6] << 15;
uint16_t *vram = gpu->vram;
uint16_t lbuf[128];
uint32_t x, y;
*cpu_cycles += gput_copy(w, h);
if (sx == dx && sy == dy && msb == 0)
return;
renderer_flush_queues();
if (unlikely((sx < dx && dx < sx + w) || sx + w > 1024 || dx + w > 1024 || msb))
{
for (y = 0; y < h; y++)
{
const uint16_t *src = VRAM_MEM_XY(vram, 0, (sy + y) & 0x1ff);
uint16_t *dst = VRAM_MEM_XY(vram, 0, (dy + y) & 0x1ff);
for (x = 0; x < w; x += ARRAY_SIZE(lbuf))
{
uint32_t x1, w1 = w - x;
if (w1 > ARRAY_SIZE(lbuf))
w1 = ARRAY_SIZE(lbuf);
for (x1 = 0; x1 < w1; x1++)
lbuf[x1] = src[(sx + x + x1) & 0x3ff];
for (x1 = 0; x1 < w1; x1++)
dst[(dx + x + x1) & 0x3ff] = lbuf[x1] | msb;
}
}
}
else
{
uint32_t sy1 = sy, dy1 = dy;
for (y = 0; y < h; y++, sy1++, dy1++) {
memcpy(VRAM_MEM_XY(vram, dx, dy1 & 0x1ff),
VRAM_MEM_XY(vram, sx, sy1 & 0x1ff), w * 2);
}
}
renderer_update_caches(dx, dy, w, h, 0);
}
static noinline int do_cmd_list_skip(struct psx_gpu *gpu, uint32_t *data,
int count, int *last_cmd)
{
int cmd = 0, pos = 0, len, dummy = 0, v;
int skip = 1;
gpu->frameskip.pending_fill[0] = 0;
while (pos < count && skip) {
uint32_t *list = data + pos;
cmd = LE32TOH(list[0]) >> 24;
len = 1 + cmd_lengths[cmd];
if (pos + len > count) {
cmd = -1;
break; // incomplete cmd
}
switch (cmd) {
case 0x02:
if ((LE32TOH(list[2]) & 0x3ff) > gpu->screen.w || ((LE32TOH(list[2]) >> 16) & 0x1ff) > gpu->screen.h)
// clearing something large, don't skip
do_cmd_list(list, 3, &dummy, &dummy, &dummy);
else
memcpy(gpu->frameskip.pending_fill, list, 3 * 4);
break;
case 0x24 ... 0x27:
case 0x2c ... 0x2f:
case 0x34 ... 0x37:
case 0x3c ... 0x3f:
gpu->ex_regs[1] &= ~0x1ff;
gpu->ex_regs[1] |= LE32TOH(list[4 + ((cmd >> 4) & 1)]) & 0x1ff;
break;
case 0x48 ... 0x4F:
for (v = 3; pos + v < count; v++)
{
if ((list[v] & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
break;
}
len += v - 3;
break;
case 0x58 ... 0x5F:
for (v = 4; pos + v < count; v += 2)
{
if ((list[v] & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
break;
}
len += v - 4;
break;
default:
if ((cmd & 0xf8) == 0xe0) {
gpu->ex_regs[cmd & 7] = LE32TOH(list[0]);
if (cmd == 0xe3)
skip = decide_frameskip_allow(gpu);
}
break;
}
if (0x80 <= cmd && cmd <= 0xdf)
break; // image i/o
pos += len;
}
renderer_sync_ecmds(gpu->ex_regs);
*last_cmd = cmd;
return pos;
}
static noinline int do_cmd_buffer(struct psx_gpu *gpu, uint32_t *data, int count,
int *cycles_sum, int *cycles_last)
{
int cmd, pos;
uint32_t old_e3 = gpu->ex_regs[3];
int vram_dirty = 0;
// process buffer
for (pos = 0; pos < count; )
{
if (gpu->dma.h && !gpu->dma_start.is_read) { // XXX: need to verify
// vram_dirty = 1; // handled in finish_vram_transfer()
pos += do_vram_io(gpu, data + pos, count - pos, 0);
if (pos == count)
break;
}
cmd = LE32TOH(data[pos]) >> 24;
switch (cmd & 0xe0) {
case 0xe0:
if (cmd < 0xe8) {
if (gpu->ex_regs[cmd & 7] == LE32TOH(data[pos])) {
pos++;
continue;
}
}
break;
case 0xc0:
case 0xa0:
if (unlikely((pos+2) >= count)) {
// incomplete vram write/read cmd, can't consume yet
cmd = -1;
break;
}
// consume vram write/read cmd
start_vram_transfer(gpu, LE32TOH(data[pos + 1]),
LE32TOH(data[pos + 2]), (cmd & 0xe0) == 0xc0);
pos += 3;
continue;
case 0x80:
if (unlikely((pos+3) >= count)) {
cmd = -1; // incomplete cmd, can't consume yet
break;
}
renderer_sync();
*cycles_sum += *cycles_last;
*cycles_last = 0;
do_vram_copy(gpu, data + pos + 1, cycles_last);
vram_dirty = 1;
pos += 4;
continue;
case 0x00:
if (cmd == 2)
break;
if (cmd == 0x1f)
log_anomaly(gpu, "irq1?\n");
pos++;
continue;
}
// 0xex cmds might affect frameskip.allow, so pass to do_cmd_list_skip
if (gpu->frameskip.active &&
(gpu->frameskip.allow || ((LE32TOH(data[pos]) >> 24) & 0xf0) == 0xe0)) {
pos += do_cmd_list_skip(gpu, data + pos, count - pos, &cmd);
}
else {
pos += do_cmd_list(data + pos, count - pos, cycles_sum, cycles_last, &cmd);
vram_dirty = 1;
}
if (cmd == -1)
// incomplete cmd
break;
}
gpu->status &= ~0x1fff;
gpu->status |= gpu->ex_regs[1] & 0x7ff;
gpu->status |= (gpu->ex_regs[6] & 3) << 11;
gpu->state.fb_dirty |= vram_dirty;
if (old_e3 != gpu->ex_regs[3])
decide_frameskip_allow(gpu);
return count - pos;
}
static noinline void flush_cmd_buffer(struct psx_gpu *gpu)
{
int cycles_last = 0;
int dummy = 0, left;
left = do_cmd_buffer(gpu, gpu->cmd_buffer, gpu->cmd_len, &dummy, &cycles_last);
if (left > 0)
memmove(gpu->cmd_buffer, gpu->cmd_buffer + gpu->cmd_len - left, left * 4);
if (left != gpu->cmd_len) {
gpu->cmd_len = left;
if (!gpu->dma.h && gpu->gpu_state_change)
gpu->gpu_state_change(PGS_PRIMITIVE_START, cycles_last);
}
}
void GPUwriteDataMem(uint32_t *mem, int count)
{
int dummy = 0, left;
log_io(&gpu, "gpu_dma_write %p %d\n", mem, count);
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer(&gpu);
left = do_cmd_buffer(&gpu, mem, count, &dummy, &dummy);
if (left)
log_anomaly(&gpu, "GPUwriteDataMem: discarded %d/%d words\n", left, count);
}
void GPUwriteData(uint32_t data)
{
log_io(&gpu, "gpu_write %08x\n", data);
gpu.cmd_buffer[gpu.cmd_len++] = HTOLE32(data);
if (gpu.cmd_len >= CMD_BUFFER_LEN)
flush_cmd_buffer(&gpu);
}
long GPUdmaChain(uint32_t *rambase, uint32_t start_addr,
uint32_t *progress_addr, int32_t *cycles_last_cmd)
{
uint32_t addr, *list, ld_addr;
int len, left, count, ld_count = 32;
int cpu_cycles_sum = 0;
int cpu_cycles_last = 0;
preload(rambase + (start_addr & 0x1fffff) / 4);
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer(&gpu);
log_io(&gpu, "gpu_dma_chain\n");
addr = ld_addr = start_addr & 0xffffff;
for (count = 0; (addr & 0x800000) == 0; count++)
{
list = rambase + (addr & 0x1fffff) / 4;
len = LE32TOH(list[0]) >> 24;
addr = LE32TOH(list[0]) & 0xffffff;
preload(rambase + (addr & 0x1fffff) / 4);
cpu_cycles_sum += 10;
if (len > 0)
cpu_cycles_sum += 5 + len;
log_io(&gpu, ".chain %08lx #%d+%d %u+%u\n",
(long)(list - rambase) * 4, len, gpu.cmd_len, cpu_cycles_sum, cpu_cycles_last);
if (unlikely(gpu.cmd_len > 0)) {
if (gpu.cmd_len + len > ARRAY_SIZE(gpu.cmd_buffer)) {
log_anomaly(&gpu, "cmd_buffer overflow, likely garbage commands\n");
gpu.cmd_len = 0;
}
memcpy(gpu.cmd_buffer + gpu.cmd_len, list + 1, len * 4);
gpu.cmd_len += len;
flush_cmd_buffer(&gpu);
continue;
}
if (len) {
left = do_cmd_buffer(&gpu, list + 1, len, &cpu_cycles_sum, &cpu_cycles_last);
if (left) {
memcpy(gpu.cmd_buffer, list + 1 + len - left, left * 4);
gpu.cmd_len = left;
log_anomaly(&gpu, "GPUdmaChain: %d/%d words left\n", left, len);
}
}
if (progress_addr) {
// hack for bios boot logo race (must be not too fast or too slow)
if (gpu.status & PSX_GPU_STATUS_DHEIGHT)
cpu_cycles_sum += 5;
if (cpu_cycles_sum > 512)
break;
}
if (addr == ld_addr) {
log_anomaly(&gpu, "GPUdmaChain: loop @ %08x, cnt=%u\n", addr, count);
break;
}
if (count == ld_count) {
ld_addr = addr;
ld_count *= 2;
}
}
//printf(" -> %d %d\n", cpu_cycles_sum, cpu_cycles_last);
gpu.state.last_list.frame = *gpu.state.frame_count;
gpu.state.last_list.hcnt = *gpu.state.hcnt;
gpu.state.last_list.cycles = cpu_cycles_sum + cpu_cycles_last;
gpu.state.last_list.addr = start_addr;
if (progress_addr)
*progress_addr = addr;
*cycles_last_cmd = cpu_cycles_last;
return cpu_cycles_sum;
}
void GPUreadDataMem(uint32_t *mem, int count)
{
log_io(&gpu, "gpu_dma_read %p %d\n", mem, count);
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer(&gpu);
if (gpu.dma.h)
do_vram_io(&gpu, mem, count, 1);
}
uint32_t GPUreadData(void)
{
uint32_t ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer(&gpu);
ret = gpu.gp0;
if (gpu.dma.h) {
ret = HTOLE32(ret);
do_vram_io(&gpu, &ret, 1, 1);
ret = LE32TOH(ret);
}
log_io(&gpu, "gpu_read %08x\n", ret);
return ret;
}
uint32_t GPUreadStatus(void)
{
uint32_t ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer(&gpu);
ret = gpu.status;
log_io(&gpu, "gpu_read_status %08x\n", ret);
return ret;
}
long GPUfreeze(uint32_t type, GPUFreeze_t *freeze)
{
int i;
switch (type) {
case 1: // save
if (gpu.cmd_len > 0)
flush_cmd_buffer(&gpu);
renderer_sync();
memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2);
memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs));
freeze->ulStatus = gpu.status;
break;
case 0: // load
renderer_sync();
memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2);
//memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs));
gpu.status = freeze->ulStatus;
gpu.cmd_len = 0;
for (i = 8; i > 1; i--)
GPUwriteStatus((i << 24) | freeze->ulControl[i]);
renderer_sync_ecmds(gpu.ex_regs);
renderer_update_caches(0, 0, 1024, 512, 0);
break;
}
return 1;
}
void GPUupdateLace(void)
{
int updated = 0;
if (gpu.cmd_len > 0)
flush_cmd_buffer(&gpu);
renderer_flush_queues();
#ifndef RAW_FB_DISPLAY
if (gpu.status & PSX_GPU_STATUS_BLANKING) {
if (!gpu.state.blanked) {
vout_blank();
gpu.state.blanked = 1;
gpu.state.fb_dirty = 1;
}
return;
}
renderer_notify_update_lace(0);
if (!gpu.state.fb_dirty)
return;
#endif
if (gpu.frameskip.set) {
if (!gpu.frameskip.frame_ready) {
if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9)
return;
gpu.frameskip.active = 0;
}
gpu.frameskip.frame_ready = 0;
}
updated = vout_update();
if (gpu.state.enhancement_active && !gpu.state.enhancement_was_active)
renderer_update_caches(0, 0, 1024, 512, 1);
gpu.state.enhancement_was_active = gpu.state.enhancement_active;
if (updated) {
gpu.state.fb_dirty = 0;
gpu.state.blanked = 0;
}
renderer_notify_update_lace(1);
}
void GPUvBlank(int is_vblank, int lcf)
{
int interlace = gpu.state.allow_interlace
&& (gpu.status & PSX_GPU_STATUS_INTERLACE)
&& (gpu.status & PSX_GPU_STATUS_DHEIGHT);
// interlace doesn't look nice on progressive displays,
// so we have this "auto" mode here for games that don't read vram
if (gpu.state.allow_interlace == 2
&& *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
{
interlace = 0;
}
if (interlace || interlace != gpu.state.old_interlace) {
gpu.state.old_interlace = interlace;
if (gpu.cmd_len > 0)
flush_cmd_buffer(&gpu);
renderer_flush_queues();
renderer_set_interlace(interlace, !lcf);
}
}
void GPUgetScreenInfo(int *y, int *base_hres)
{
*y = gpu.screen.y;
*base_hres = gpu.screen.vres;
if (gpu.status & PSX_GPU_STATUS_DHEIGHT)
*base_hres >>= 1;
}
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
{
gpu.frameskip.set = cbs->frameskip;
gpu.frameskip.advice = &cbs->fskip_advice;
gpu.frameskip.force = &cbs->fskip_force;
gpu.frameskip.dirty = (void *)&cbs->fskip_dirty;
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;
gpu.state.hcnt = (uint32_t *)cbs->gpu_hcnt;
gpu.state.frame_count = (uint32_t *)cbs->gpu_frame_count;
gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable;
gpu.state.screen_centering_type_default = cbs->screen_centering_type_default;
if (gpu.state.screen_centering_type != cbs->screen_centering_type
|| gpu.state.screen_centering_x != cbs->screen_centering_x
|| gpu.state.screen_centering_y != cbs->screen_centering_y
|| gpu.state.screen_centering_h_adj != cbs->screen_centering_h_adj
|| gpu.state.show_overscan != cbs->show_overscan) {
gpu.state.screen_centering_type = cbs->screen_centering_type;
gpu.state.screen_centering_x = cbs->screen_centering_x;
gpu.state.screen_centering_y = cbs->screen_centering_y;
gpu.state.screen_centering_h_adj = cbs->screen_centering_h_adj;
gpu.state.show_overscan = cbs->show_overscan;
update_width(&gpu);
update_height(&gpu);
}
gpu.mmap = cbs->mmap;
gpu.munmap = cbs->munmap;
gpu.gpu_state_change = cbs->gpu_state_change;
// delayed vram mmap
if (gpu.vram == NULL)
map_vram();
if (cbs->pl_vout_set_raw_vram)
cbs->pl_vout_set_raw_vram(gpu.vram);
renderer_set_config(cbs);
vout_set_config(cbs);
}
// vim:shiftwidth=2:expandtab