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111 lines
3.9 KiB
C
111 lines
3.9 KiB
C
/***************************************************************************
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gpu.h - description
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-------------------
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begin : Sun Mar 08 2009
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copyright : (C) 1999-2009 by Pete Bernert
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web : www.pbernert.com
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. See also the license.txt file for *
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* additional informations. *
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* *
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***************************************************************************/
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//*************************************************************************//
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// History of changes:
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//
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// 2009/03/08 - Pete
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// - generic cleanup for the Peops release
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//
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//*************************************************************************//
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#ifndef _GPU_PLUGIN_H
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#define _GPU_PLUGIN_H
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if !defined(_WINDOWS) && !defined(__NANOGL__)
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#define glOrtho(x,y,z,xx,yy,zz) glOrthof(x,y,z,xx,yy,zz)
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#endif
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#define PRED(x) ((x << 3) & 0xF8)
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#define PBLUE(x) ((x >> 2) & 0xF8)
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#define PGREEN(x) ((x >> 7) & 0xF8)
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#define RED(x) (x & 0xff)
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#define BLUE(x) ((x>>16) & 0xff)
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#define GREEN(x) ((x>>8) & 0xff)
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#define COLOR(x) (x & 0xffffff)
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#include "gpuExternals.h"
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/////////////////////////////////////////////////////////////////////////////
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#define CALLBACK
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#define bool unsigned short
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#if 0
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typedef struct {
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unsigned int ulFreezeVersion;
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unsigned int ulStatus;
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unsigned int ulControl[256];
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unsigned char psxVRam[1024*1024*2];
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} GPUFreeze_t;
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long CALLBACK GPUinit();
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long CALLBACK GPUshutdown();
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long CALLBACK GPUopen(unsigned long *disp, char *cap, char *cfg);
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long CALLBACK GPUclose();
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unsigned long CALLBACK GPUreadData(void);
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void CALLBACK GPUreadDataMem(unsigned long * pMem, int iSize);
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unsigned long CALLBACK GPUreadStatus(void);
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void CALLBACK GPUwriteData(unsigned long gdata);
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void CALLBACK GPUwriteDataMem(unsigned long * pMem, int iSize);
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void CALLBACK GPUwriteStatus(unsigned long gdata);
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long CALLBACK GPUdmaChain(unsigned long * baseAddrL, unsigned long addr);
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void CALLBACK GPUupdateLace(void);
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void CALLBACK GPUmakeSnapshot(void);
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long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF);
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long CALLBACK GPUgetScreenPic(unsigned char * pMem);
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long CALLBACK GPUshowScreenPic(unsigned char * pMem);
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//void CALLBACK GPUkeypressed(int keycode);
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//void CALLBACK GPUdisplayText(s8 * pText);
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//void CALLBACK GPUclearDynarec(void (CALLBACK *callback)(void));
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long CALLBACK GPUconfigure(void);
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long CALLBACK GPUtest(void);
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void CALLBACK GPUabout(void);
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#endif
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void DoSnapShot(void);
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void GPUvSinc(void);
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void updateDisplay(void);
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void updateFrontDisplay(void);
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void SetAutoFrameCap(void);
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void SetAspectRatio(void);
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void CheckVRamRead(int x, int y, int dx, int dy, bool bFront);
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void CheckVRamReadEx(int x, int y, int dx, int dy);
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void SetFixes(void);
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void PaintPicDot(unsigned char * p,unsigned char c);
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//void DrawNumBorPic(unsigned char *pMem, int lSelectedSlot);
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void ResizeWindow();
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////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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#endif // _GPU_INTERNALS_H
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