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- sprite building would save a file with just the sprite file header and then immediately open it again at the beginning of compilation - sprite file generation is now entirely in memory until the final output file is saved on success - added validation of no file activity in the failed build test case; failed builds will not generate a file or edit an existing one
6 lines
53 B
JSON
6 lines
53 B
JSON
[
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{
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"path": "../images/logo.png"
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}
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]
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