rwjuk
5bda207c2c
Fix #5417 : Crooked House tracked rides do not dispatch vehicles
2017-08-22 11:52:01 +02:00
Tomas Dittmann
7d8695394c
Add guards for nullptr and (-1) pointer accesses
2017-08-22 10:20:59 +02:00
Bernd Buschinski
0bb0c3b60f
Initialize result pointer
...
This fixes a crash in case getaddrinfo returns an error.
2017-08-20 23:05:16 +02:00
Keatzee
b89e01de8b
Fix #5788 : Empty scenario name becomes invisible list entry ( #6197 )
2017-08-19 07:49:35 +02:00
Philip Goto
6547116401
Fix #6193 : All rings in Space Rings use the same secondary colour ( #6194 )
...
The Space Rings attraction used the secondary colour of the first ring no matter if the colours are set to all the same or different per ring. Now it uses the right colour for each ring.
2017-08-17 20:06:08 +02:00
wolfreak99
50d38eea2e
Refresh loadsave on browse dialog cancel
2017-08-17 10:47:57 +02:00
Dennis-Z
abf440d01c
Fix viewport clipping issues with the OpenGL renderer ( #6188 )
2017-08-16 22:11:43 +01:00
jensj12
c3a5ffbe04
Implement #3994 : Show bottom toolbar with map tooltip
2017-08-16 22:27:20 +02:00
Philip Goto
c75be48653
Replace util_rand with built-in rand
2017-08-16 14:11:38 +02:00
Tomas Dittmann
35e7e6cbc0
Fix #6115 : Random title screen music not random on launch
...
The parity of the first random value is predictable (always even).
2017-08-16 12:55:56 +02:00
Tomas Dittmann
d266ab5f91
Fix #6133 : Construction rights not shown after selecting buy mode
...
tool_set() cancels the previous tool, so it has to be called first or it will cancel the _landRightsMode that was meant to be activated.
2017-08-16 10:22:27 +02:00
Dennis-Z
2c2c5a6fde
Remove unused hardcoded color table
...
Was previously used for the old FiltRect stuff
2017-08-16 00:43:52 +02:00
Dennis-Z
75b784c107
Flush OpenGL command buffers before drawing a rectangle instead of after
...
This fixes an issue causing the first rectangle that is being drawn
to not be over whatever was previously drawn.
2017-08-16 00:43:47 +02:00
Dennis-Z
634ee96f54
Implement OpenGL renderer FilterRect through palette remapping
...
Replace the previous "filtering" of rectangles based on
luminance, now using a remap palette like the software renderer for
better output colors.
Various other simplifications regarding to rectangle rendering are
included here too.
2017-08-16 00:43:41 +02:00
Dennis-Z
97ad4ac402
Register/load glUniform1iv function
2017-08-16 00:43:25 +02:00
Michał Janiszewski
cff7080c51
Initialise pointer variable with nullptr, not 0
2017-08-15 11:51:56 +02:00
Michał Janiszewski
d698ad1100
Convert NULL -> nullptr in C++
2017-08-15 11:51:56 +02:00
Michał Janiszewski
44c8c84b7c
Convert integers acting as bools to bools ( #6177 )
...
Also fixes MSVC2015 according to AppVeyor
2017-08-15 09:03:10 +01:00
Marijn van der Werf
294cef3c9b
Move additional windows to UI project
2017-08-14 23:53:28 +02:00
Tomas Dittmann
14f92bef80
Remove unnecessary cast
2017-08-14 20:58:33 +02:00
rwjuk
1a64fde0af
Fix #6138 : 'Too low' error when placing at lowest Z
2017-08-14 19:59:15 +02:00
Gymnasiast
38e6b174bd
Replace memmove calls for downtime and customer history with loops
2017-08-14 19:56:29 +02:00
Gymnasiast
8eec684545
Use more constants, isolate SV6 limits further
2017-08-14 19:56:29 +02:00
Dennis-Z
85c89481a5
Recreating the atlasses texture instead of changing the format of the existing atlasses texture ( #6159 )
...
This improves performance
2017-08-12 13:04:26 +01:00
Richard Jenkins
8e92351a2b
Fix #6101 : Rides remain in ride list briefly after demolition ( #6165 )
2017-08-12 13:00:43 +01:00