While linear/anisotropic filtering introduces in previous commit looks
good at non-integer scales, using it at integer scales may make screen
look unnecessarily blurry. This commit introduces an option to use NN
scaling at integer values of scale.
This change allows to pass render quality hint to SDL in runtime. While
using hardware display, SDL can hint the renderer to use linear or
anisotropic filtering, which can deliver a better experience when using
non-integer scale value.
I removed the two buttons that were used previously to change the park's weather with a proper dropdown, which allows the player to select any of the available weather, not being limited to just two options. This change is (currently) listed on the project's wiki page 'Features to implement'.
This allows to present a different version of network stream than just
OpenRCT2 version, as we can possibly have breaking changes to network in
one release cycle.
This commit also adds easy way of identification which hosts are running
which versions, by showing a tooltip when hovering mouse cursor over the
network compatibility icon. Client's own version is displayed as well.
I added a menu option to bring up the Scenario Selector from within
game, so that you can easily choose a new level without needing to load
the Title Screen.