140 Commits

Author SHA1 Message Date
73
7011a9775c fix #19858 (#19940)
this will fix issue 19858 by changing water colour used in simulate flag to nonwater colour
2023-04-16 14:27:20 +01:00
AuraSpecs
d8f9bc3146 Add Powered Lifthill to Giga Coaster (#19276)
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2023-04-11 06:44:05 -03:00
kyphii
39790779bb Extend color selection dropdown with more colors (#19446)
* Setup for extended palette

* Define order for color picker cells

* Init G2 Palettes in ColoursInitMaps

* Add Glass Palettes

* Use special sprite for Invisible color

* Set up new cheat for special colors

* Add glass palettes to palette_to_g1_offset

* Add entries for new colors in TranslucentWindowPalettes

* Finish implementation of special colors cheat

* Some cleanup

* New colors almost work

* Correct g2 palette loading indices

* Invisible color sprite displays properly

* Repaint works with large scenery and walls

* Prevent random shop items from overflowing to junk palettes

* More cleanup

* Fix glass palettes

* Add mapping of new colors to original colors for UI themes

* Fix junk palettes for random shop items

* Fix missing highlight color in software renderer

* Convert small scenery support flag to allow use of new colors

* Progress on displaying new colors in software renderer

* Fix invisible color scheme sprite

* Formatting cleanup

* Resolve comparison of integer expressions of different signedness

* Index g2 palette maps to fix visible chain lift

* Progress on fixing new colors in software renderer

* Fix station and support colors

* Fix dropdown selected index

* Get invisible color (mostly) working in software renderer

* Use forceBmp for palette resources

* Remove test function definition left in by mistake

* Remove some obsolete range checks for original color values

* Add changelog entry

* Reorder color dropdown based on NE user feedback

* Some cleanup

* Further cleanup

* Formatting

* Add include for GetPaletteMapIndexForColour

* Fix a couple things I broke

* Fix function placement

* Revert "Add include for GetPaletteMapIndexForColour"

This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.

* Use color constants for color order list

* Make remappable colors contiguous

* turn off clang format for ordered color list

* Appease clang

* Use all colors for random shop item animation

* Improvements to palette map resources

* Fix chain lifts again + adjustments to a few colors

* Update changelog and contributors.md

* Revert changes to S4 and S6 importers which are no longer needed

* Bump network, plugin, and minimum park versions

* Revert "Progress on displaying new colors in software renderer"

This reverts commit 337602e4a78a67f828d9c524138a1cb79b2c91dc.

* Remove unnecessary comment

---------

Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
2023-04-06 08:36:07 +01:00
X123M3-256
3c4e32458a Add large sloped turns to hybrid and single rail (#19547)
* Implement large sloped turns

* Fix formatting

* Add sprites

* Fix large turns button being active on steep slopes

* Remove bad comment

* Increment network,plugin,park version numbers

* Update changelog

* Increment park file version again
2023-04-05 13:47:56 +01:00
Michael Steenbeek
777d43ae18 Add W and Y with circumflex 2023-02-23 10:56:37 +01:00
Josh Trzebiatowski
04aeed8692 Add "All Scenery" tab to scenery window 2023-02-22 23:31:21 +00:00
AuraSpecs
ecf1bd7300 Close #18975: Create 60 degree lift sprites for the Wooden RC 2023-01-14 19:57:42 +01:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Michael Steenbeek
1a761d01c4 Close #18830: Consistently use plural for object type images (#18870) 2022-12-17 22:15:07 +01:00
Karst
5f84e7c49d Improve 60-25-down-nwse-png 2022-12-10 22:47:45 +01:00
Gymnasiast
c0bd066c52 Fix tabs usage in sprites.json 2022-12-10 22:47:18 +01:00
Karst
2c68c73a24 Add steep drops to the Log Flume 2022-12-07 22:52:22 +01:00
AuraSpecs
a9a92c4fb9 Make g2 sprite order more coherent 2022-11-05 11:54:31 +00:00
Michael Steenbeek
7f03a3b5c0 Remove unused Junior RC sprites from g2
Diagonal flat-to-steep pieces are present in g1.dat, unlike their
orthogonal counterparts, so these images were never used.

Pointed out by @karst.
2022-11-02 22:50:23 +01:00
AuraSpecs
dda256ef5f Add inverted large loops and inverted boosters to Flying RC 2022-10-13 20:51:54 +02:00
X123M3-256
8b00fd1824 Add additional track pieces to LIM Launched Coaster and the Looping Coaster (#18168) 2022-10-05 06:41:10 +00:00
Gymnasiast
e8d5fc3db2 Fix stray pixel in reload.png
Also compressed it with zopflipng. Tested in-game.
2022-10-04 18:34:21 +02:00
Ted John
9bb47d0aa1 Add tooltips and new reload icon 2022-10-01 13:53:18 +01:00
Ted John
331a5961b1 Implement asset packs for audio 2022-10-01 13:06:52 +01:00
Michael Steenbeek
34c7bed26b Use vertical tabs in the New Game dialog 2022-09-03 23:08:43 +02:00
spacek531
74ff5429a9 Add Classic Wooden Roller Coaster
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
2022-08-26 23:53:03 +02:00
Michael Steenbeek
564a902b5f Fix #15328: Incorrect railing on Wooden RC station (#17831) 2022-08-18 23:24:23 +02:00
X123M3-256
d1adb28131 Add missing single rail sprites 2022-07-31 10:22:45 +01:00
X123M3-256
15d82db8fd Implement zero g rolls, large corkscrews and medium loops 2022-07-31 10:22:00 +01:00
Hielke Morsink
8d14016c3f Allow maps to be resized to non-rectangular shapes 2022-06-04 11:26:34 +02:00