diff --git a/openrct2.sln b/openrct2.sln index f8e4452fdf..e8270a7346 100644 --- a/openrct2.sln +++ b/openrct2.sln @@ -31,6 +31,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openrct2-cli", "src\openrct {D24D94F6-2A74-480C-B512-629C306CE92F} = {D24D94F6-2A74-480C-B512-629C306CE92F} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openrct2-dll", "src\openrct2-dll\openrct2-dll.vcxproj", "{449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 @@ -79,6 +81,14 @@ Global {B6808F71-30B4-4499-8FF6-0B1C86391842}.Release|Win32.Build.0 = Release|Win32 {B6808F71-30B4-4499-8FF6-0B1C86391842}.Release|x64.ActiveCfg = Release|x64 {B6808F71-30B4-4499-8FF6-0B1C86391842}.Release|x64.Build.0 = Release|x64 + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}.Debug|Win32.ActiveCfg = Debug|Win32 + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}.Debug|Win32.Build.0 = Debug|Win32 + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}.Debug|x64.ActiveCfg = Debug|x64 + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}.Debug|x64.Build.0 = Debug|x64 + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}.Release|Win32.ActiveCfg = Release|Win32 + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}.Release|Win32.Build.0 = Release|Win32 + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}.Release|x64.ActiveCfg = Release|x64 + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED}.Release|x64.Build.0 = Release|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -89,6 +99,7 @@ Global {62B020FA-E4FB-4C6E-B32A-DC999470F155} = {480B577D-4E4A-4757-9A42-28A9AD33E6B0} {8DD8AB7D-2EA6-44E3-8265-BAF08E832951} = {2202A816-377D-4FA0-A7AF-7D4105F8A4FB} {B6808F71-30B4-4499-8FF6-0B1C86391842} = {2202A816-377D-4FA0-A7AF-7D4105F8A4FB} + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED} = {2202A816-377D-4FA0-A7AF-7D4105F8A4FB} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {AE225595-70B7-4580-92EF-6F2B461EBFC7} diff --git a/src/openrct2-dll/openrct2-dll.cpp b/src/openrct2-dll/openrct2-dll.cpp new file mode 100644 index 0000000000..8847aa8221 --- /dev/null +++ b/src/openrct2-dll/openrct2-dll.cpp @@ -0,0 +1,113 @@ +#include "../openrct2/core/Path.hpp" +#include "../openrct2/core/String.hpp" + +#include +#include +#include +#include +#include +#include +#include + + +#define EXPORT __declspec(dllexport) + +using namespace OpenRCT2; + + +std::unique_ptr context; + +extern "C" +{ + + EXPORT void StartGame(const char* datapath) + { + printf("(me) StartGame( %s )\n", datapath); + + _log_levels[DIAGNOSTIC_LEVEL_VERBOSE] = true; + + gOpenRCT2Headless = true; + gOpenRCT2NoGraphics = true; + + Path::GetAbsolute(gCustomOpenrctDataPath, std::size(gCustomOpenrctDataPath), datapath); + + String::Set(gCustomRCT1DataPath, std::size(gCustomRCT1DataPath), "D:\\Games\\RollerCoaster Tycoon Deluxe\\data"); + String::Set(gCustomRCT2DataPath, std::size(gCustomRCT2DataPath), "D:\\Games\\RollerCoaster Tycoon 2 Triple Thrill Pack\\data"); + + printf("(me) gCustomRCT1DataPath = %s\n(me) gCustomRCT2DataPath = %s\n", gCustomRCT1DataPath, gCustomRCT2DataPath); + + // Create a plain context + core_init(); + context = CreateContext(); // OpenRCT2::CreateContext() + bool result = context->Initialise(); + + printf("(me) Initialise = %i\n", result); + } + + + EXPORT void StopGame() + { + printf("(me) StopGame()\n"); + + context = nullptr; + } + + + EXPORT void LoadPark(const char* filepath) + { + printf("(me) LoadPark( %s )\n", filepath); + + // this one gives lots of "Object not found" messages. + //context->LoadParkFromFile(std::string(filepath)); + + load_from_sv6(filepath); + game_load_init(); + + Park& park = context->GetGameState()->GetPark(); + const char* name = park.Name.c_str(); + + printf("(me) LoadPark() = %s\n", name); + + } + + + EXPORT const char* GetParkName() + { + Park& park = context->GetGameState()->GetPark(); + const char* name = park.Name.c_str(); + + printf("(me) GetParkName() = %s\n", name); + return name; + } + + + EXPORT TileElement* GetMapElementAt(int x, int y) + { + TileElement* element = map_get_first_element_at({x, y}); + + printf("(me) GetMapElementAt( %i, %i )\n", x, y); + return element; + } + + + EXPORT int GetMapElementsAt(int x, int y, TileElement* elements, int arraySize) + { + int elementCount = 0; + + TileElement* element = map_get_first_element_at({ x, y }); + + for (int i = 0; i < arraySize; i++) + { + elements[i] = *element; + elementCount++; + + if (element->IsLastForTile()) + break; + + element++; + } + + printf("(me) GetMapElementsAt( %i, %i ) = %i\n", x, y, elementCount); + return elementCount; + } +} diff --git a/src/openrct2-dll/openrct2-dll.vcxproj b/src/openrct2-dll/openrct2-dll.vcxproj new file mode 100644 index 0000000000..3c80a48198 --- /dev/null +++ b/src/openrct2-dll/openrct2-dll.vcxproj @@ -0,0 +1,69 @@ + + + + ..\..\ + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {449AD0FF-15AA-42E3-B51B-B6E9BC0AB1ED} + openrct2-dll + openrct2-dll + 10.0 + + + DynamicLibrary + + + + openrct2-dll + $(SolutionDir)bin;$(LibraryPath) + + + $(SolutionDir)bin\dll-export\ + + + + $(OPENRCT2_CL_ADDITIONALOPTIONS) %(AdditionalOptions) + + + libopenrct2.lib;libopenrct2ui.lib;%(AdditionalDependencies) + $(OutDir)openrct2-dll.pdb + Console + + + MachineX86 + MachineX64 + + + del /f /s /q "$(SolutionDir)src\openrct2-unity\Assets\Plugins\$(PlatformTarget)\" + +xcopy /i /y /f "$(SolutionDir)bin\dll-export\*" "$(SolutionDir)src\openrct2-unity\Assets\Plugins\$(PlatformTarget)\" + + + + + + + + + + + + \ No newline at end of file diff --git a/src/openrct2-unity/.gitignore b/src/openrct2-unity/.gitignore new file mode 100644 index 0000000000..c52f1a9580 --- /dev/null +++ b/src/openrct2-unity/.gitignore @@ -0,0 +1,39 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Asset meta data should only be ignored when the corresponding asset is also ignored +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* \ No newline at end of file diff --git a/src/openrct2-unity/Assembly-CSharp-Editor.csproj b/src/openrct2-unity/Assembly-CSharp-Editor.csproj new file mode 100644 index 0000000000..c2ade9aecd --- /dev/null +++ b/src/openrct2-unity/Assembly-CSharp-Editor.csproj @@ -0,0 +1,692 @@ + + + + latest + + + Debug + AnyCPU + 10.0.20506 + 2.0 + + {35F38F74-42C4-A2CA-EF3C-BAA454D68E79} + Library + Properties + Assembly-CSharp-Editor + v4.7.1 + 512 + . + + + true + full + false + Temp\bin\Debug\ + 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URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.' + linkText: + url: + - heading: + text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.' + linkText: + url: + - heading: + text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' + linkText: + url: + - heading: + text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been 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: MonoBehaviour +{ + const string PluginFile = "openrct2-dll"; + + // OpenRCT2 takes the executing directory by default; which is where the Unity Editor is installed here... + const string rootpath = @"D:\Projects\Visual Studio\OpenRCT2-Unity"; + const string datapath = rootpath + @"\data"; + const string parkpath = rootpath + @"\src\openrct2-unity\parks"; + + static readonly string[] types = { "Surface", "Path", "Track", "SmallScenery", "Entrance", "Wall", "LargeScenery", "Banner", "Corrupt" }; + + + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] + static extern void StartGame([MarshalAs(UnmanagedType.LPStr)] string rootpath); + + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl)] + static extern void StopGame(); + + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] + static extern void LoadPark([MarshalAs(UnmanagedType.LPStr)] string path); + + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] + static extern IntPtr GetParkName(); + + + [StructLayout(LayoutKind.Sequential)] + class tile_element_iterator + { + public int x; + public int y; + public TileElement element; + }; + + + // https://github.com/OpenRCT2/OpenRCT2/wiki/Maps + [StructLayout(LayoutKind.Sequential)] + struct TileElement + { + public byte type; // first 6 bits are type, last 2 bits are rotation + public byte Flags; + public byte base_height; + public byte clearance_height; + } + + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl)] + static extern TileElement GetMapElementAt(int x, int y); + + + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl)] + static extern int GetMapElementsAt(int x, int y, [In, Out] TileElement[] elements, int arraySize); + + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl)] + static extern tile_element_iterator GetTileIterator(); + + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl)] + static extern int MoveToNextTile([In, Out] tile_element_iterator iterator); + + + + void Start() + { + Console.WriteLine("(me) Start OpenRCT2..."); + + StartGame(datapath); + LoadPark($@"{parkpath}\My test park.sc6"); + + IntPtr parkname = GetParkName(); + Console.WriteLine($"(me) Name: {Marshal.PtrToStringAnsi(parkname)} (pointer: {parkname})"); + + TileElement[] buffer = new TileElement[16]; + + + for (int x = 5; x < 20; x++) + { + for (int y = 5; y < 20; y++) + { + //TileElement element = GetMapElementAt(x, y); + + int amount = GetMapElementsAt(x, y, buffer, buffer.Length); + + Console.WriteLine($"(me) [ {x}, {y} ] items = {amount}"); + + for (int i = 0; i < amount; i++) + { + Console.WriteLine($"(me) > {TileElementAsString(buffer[i])}"); + } + } + } + + + /* + tile_element_iterator iterator = GetTileIterator(); + for (int i = 0; i < 30; i++) + { + Debug.Log($"(me) [ {iterator.x}, {iterator.y} ] {iterator.element?.type.ToString() ?? "null"}"); + + if (MoveToNextTile(iterator) == 0) + { + Debug.Log($"(me) Finished at {i}"); + break; + } + } + */ + Console.WriteLine("(me) OpenRCT2 started."); + } + + + + string TileElementAsString(TileElement tile) + { + int type = (tile.type >> 2); + string typename = (type < types.Length) ? types[type] : $"(Unknown: {Convert.ToString(type, 2)})"; + + string rotation = Convert.ToString(tile.type & 0b11, 2); + + + return $"type: {typename}, rot: {rotation}, base: {tile.base_height}, top: {tile.clearance_height}"; + } + + + void OnDestroy() + { + StopGame(); + } +} diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2.cs.meta b/src/openrct2-unity/Assets/Scripts/OpenRCT2.cs.meta new file mode 100644 index 0000000000..e28bfa60b9 --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a35dc414f574337429cc23847c5f6f9d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + 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DebugWriter(bool logAsError = false) + { + this.logAsError = logAsError; + + fileStream = new FileStream("openrct2.log", FileMode.Create); + //SetStdHandle(-11, fileStream.SafeFileHandle.DangerousGetHandle()); + } + + + protected override void Dispose(bool disposing) + { + fileStream.Dispose(); + base.Dispose(disposing); + } + + public override void Write(char value) + => Debug.LogAssertion($"Couldn't log to debug console: {value}"); + + public override void Write(string value) + => Log(value); + + public override void WriteLine(string value) + => Log(value); + + + void Log(object value) + { + if (logAsError) + Debug.LogError(value); + else + Debug.Log(value); + } + } +} diff --git a/src/openrct2-unity/Assets/Scripts/PrintLogger.cs.meta b/src/openrct2-unity/Assets/Scripts/PrintLogger.cs.meta new file mode 100644 index 0000000000..694da86f15 --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/PrintLogger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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yaw = t.eulerAngles.y; + roll = t.eulerAngles.z; + x = t.position.x; + y = t.position.y; + z = t.position.z; + } + + public void Translate(Vector3 translation) + { + Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; + + x += rotatedTranslation.x; + y += rotatedTranslation.y; + z += rotatedTranslation.z; + } + + public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) + { + yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); + pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); + roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); + + x = Mathf.Lerp(x, target.x, positionLerpPct); + y = Mathf.Lerp(y, target.y, positionLerpPct); + z = Mathf.Lerp(z, target.z, positionLerpPct); + } + + public void UpdateTransform(Transform t) + { + t.eulerAngles = new Vector3(pitch, yaw, roll); + t.position = new Vector3(x, y, z); + } + } + + CameraState m_TargetCameraState = new CameraState(); + CameraState m_InterpolatingCameraState = new CameraState(); + + [Header("Movement Settings")] + [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] + public float boost = 3.5f; + + [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] + public float positionLerpTime = 0.2f; + + [Header("Rotation Settings")] + [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] + public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); + + [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] + public float rotationLerpTime = 0.01f; + + [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] + public bool invertY = false; + + void OnEnable() + { + m_TargetCameraState.SetFromTransform(transform); + m_InterpolatingCameraState.SetFromTransform(transform); + } + + Vector3 GetInputTranslationDirection() + { + Vector3 direction = new Vector3(); + if (Input.GetKey(KeyCode.W)) + { + direction += Vector3.forward; + } + if (Input.GetKey(KeyCode.S)) + { + direction += Vector3.back; + } + if (Input.GetKey(KeyCode.A)) + { + direction += Vector3.left; + } + if (Input.GetKey(KeyCode.D)) + { + direction += Vector3.right; + } + if (Input.GetKey(KeyCode.Q)) + { + direction += Vector3.down; + } + if (Input.GetKey(KeyCode.E)) + { + direction += Vector3.up; + } + return direction; + } + + void Update() + { + Vector3 translation = Vector3.zero; + +#if ENABLE_LEGACY_INPUT_MANAGER + + // Exit Sample + if (Input.GetKey(KeyCode.Escape)) + { + Application.Quit(); + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #endif + } + // Hide and lock cursor when right mouse button pressed + if (Input.GetMouseButtonDown(1)) + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Unlock and show cursor when right mouse button released + if (Input.GetMouseButtonUp(1)) + { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + + // Rotation + if (Input.GetMouseButton(1)) + { + var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1)); + + var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); + + m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; + m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; + } + + // Translation + translation = GetInputTranslationDirection() * Time.deltaTime; + + // Speed up movement when shift key held + if (Input.GetKey(KeyCode.LeftShift)) + { + translation *= 10.0f; + } + + // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) + boost += Input.mouseScrollDelta.y * 0.2f; + translation *= Mathf.Pow(2.0f, boost); + +#elif USE_INPUT_SYSTEM + // TODO: make the new input system work +#endif + + m_TargetCameraState.Translate(translation); + + // Framerate-independent interpolation + // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time + var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); + var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); + m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); + + m_InterpolatingCameraState.UpdateTransform(transform); + } + } + +} \ No newline at end of file diff --git a/src/openrct2-unity/Assets/Scripts/SimpleCameraController.cs.meta b/src/openrct2-unity/Assets/Scripts/SimpleCameraController.cs.meta new file mode 100644 index 0000000000..5bb6da8a76 --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/SimpleCameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: be76e5f14cfee674cb30b491fb72b09b +MonoImporter: + externalObjects: {} + 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true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false}); + } + + [MenuItem("Tutorial/Show Tutorial Instructions")] + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[]{readmeObject}; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = 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