diff --git a/src/openrct2-dll/Export/Game.cpp b/src/openrct2-dll/Export/Game.cpp index 690b71f71b..2fc2264939 100644 --- a/src/openrct2-dll/Export/Game.cpp +++ b/src/openrct2-dll/Export/Game.cpp @@ -16,6 +16,9 @@ extern "C" { EXPORT void StartGame(const char* datapath, const char* rct2path, const char* rct1path) { + if (context != nullptr) + return; + printf("(me) StartGame( %s )\n", datapath); _log_levels[DIAGNOSTIC_LEVEL_VERBOSE] = true; diff --git a/src/openrct2-dll/Export/Graphics.cpp b/src/openrct2-dll/Export/Graphics.cpp index 32004b9b82..066122a90c 100644 --- a/src/openrct2-dll/Export/Graphics.cpp +++ b/src/openrct2-dll/Export/Graphics.cpp @@ -86,6 +86,49 @@ extern "C" } + // Flat path table, from Paint.Path.cpp + static constexpr const uint8_t byte_98D6E0[] = { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 20, 4, 5, 6, 22, 8, 9, 10, 26, 12, 13, 14, 36, + 0, 1, 2, 3, 4, 5, 21, 23, 8, 9, 10, 11, 12, 13, 33, 37, 0, 1, 2, 3, 4, 5, 6, 24, 8, 9, 10, 11, 12, 13, 14, 38, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 29, 30, 34, 39, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 40, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 35, 41, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 42, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 25, 10, 27, 12, 31, 14, 43, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 28, 12, 13, 14, 44, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 45, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 46, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 32, 14, 47, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 48, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 49, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 50 + }; + + + // Returns the sprite image index for a small scenery tile element. + // Inspired by: path_paint() + EXPORT uint32_t GetPathSurfaceImageIndex(const TileElement* tileElement) + { + PathElement* pathElement = tileElement->AsPath(); + PathSurfaceEntry* footpathEntry = pathElement->GetSurfaceEntry(); + + uint32_t imageId; + if (tileElement->AsPath()->IsSloped()) + { + imageId = 16; // We just take rotation 0. Always. + } + else + { + uint8_t edges = (pathElement->GetEdgesAndCorners()); + imageId = byte_98D6E0[edges]; + } + + return (imageId + footpathEntry->image); + } + + + // Returns the sprite image index for a small scenery tile element. + // Inspired by: path_paint() + EXPORT uint32_t GetPathRailingImageIndex(const TileElement* tileElement) + { + return 0; + } + + // Returns the sprite image index for a small scenery tile element. EXPORT uint32_t GetSmallSceneryImageIndex(const TileElement* tileElement, uint8_t direction) { @@ -200,46 +243,31 @@ extern "C" } - // Returns the image index of the tile element and its texture size. - EXPORT void GetTextureSize(uint32_t imageIndex, rct_size16* textureSize) + // Struct containing information about the sprite. + struct sprite_data { - /* - uint32_t imageIndex = 0; - switch (tileElement->GetType()) + int16_t width; + int16_t height; + int16_t x_offset; + int16_t y_offset; + }; + + + // Returns the image index of the tile element and its texture size. + EXPORT void GetTextureData(uint32_t imageIndex, sprite_data* data) + { + const rct_g1_element* g1 = gfx_get_g1_element(imageIndex & 0x7FFFF); + + if (g1 == nullptr) { - case TILE_ELEMENT_TYPE_SURFACE: - imageIndex = GetSurfaceSprite(tileElement, 0, 0, direction); - break; - case TILE_ELEMENT_TYPE_PATH: - // path_paint(session, baseZ, tile_element); - break; - case TILE_ELEMENT_TYPE_TRACK: - // track_paint(session, direction, baseZ, tile_element); - break; - case TILE_ELEMENT_TYPE_SMALL_SCENERY: - imageIndex = GetSmallScenerySprite(tileElement, direction); - break; - case TILE_ELEMENT_TYPE_ENTRANCE: - // entrance_paint(session, direction, baseZ, tile_element); - break; - case TILE_ELEMENT_TYPE_WALL: - // fence_paint(session, direction, baseZ, tile_element); - break; - case TILE_ELEMENT_TYPE_LARGE_SCENERY: - // large_scenery_paint(session, direction, baseZ, tile_element); - break; - case TILE_ELEMENT_TYPE_BANNER: - // banner_paint(session, direction, baseZ, tile_element); - break; + printf("(me) Could not find g1 element for %i.\n", imageIndex); + return; } - if (imageIndex == 0) - { - printf("(me) GetTileElementTextureInfo: image index = 0\n"); - return 0; - }*/ - - *textureSize = gfx_get_sprite_size(imageIndex); + data->width = g1->width; + data->height = g1->height; + data->x_offset = g1->x_offset; + data->y_offset = g1->y_offset; } diff --git a/src/openrct2-unity/.gitignore b/src/openrct2-unity/.gitignore index 9917e3c066..c7a9f024bc 100644 --- a/src/openrct2-unity/.gitignore +++ b/src/openrct2-unity/.gitignore @@ -23,6 +23,10 @@ # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* +# For temporary test stuff +/[Aa]ssets/Temp/ +/[Aa]ssets/Temp.meta + # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ diff --git a/src/openrct2-unity/Assets/Materials/Shaders/Functions/PathTransformerFormula.hlsl b/src/openrct2-unity/Assets/Materials/Shaders/Functions/PathTransformerFormula.hlsl new file mode 100644 index 0000000000..93ded1aace --- /dev/null +++ b/src/openrct2-unity/Assets/Materials/Shaders/Functions/PathTransformerFormula.hlsl @@ -0,0 +1,227 @@ +#ifndef PathTransformer +#define PathTransformer + + +static const float2 aspect_ratio = float2(64, 31); // max pixel width+height of a tile. +static const float scale = 1 / 1.41421356237; // diagonal tile distance. +static const float radians = 0.785398163; // 45 degrees in radians. + + +static const float3x3 rotation_matrix = float3x3 // this is correct now for rotating in 3d +( + 0.707107, -0.3535535, -0.6123725, + 0.707107, 0.3535535, 0.6123725, + 0., -0.8660253, 0.5 +); + + + + +float2 uv_to_pixel(float2 uv, float2 size) +{ + return (1. / size) * (uv - 0.5) + 0.5; +} + + + +float2 pixel_to_uv(float2 pixel, float2 size) +{ + return (pixel - 0.5) * aspect_ratio + 0.5; + + //float2 + //( + // (pixel.x * horizontal) + 0.5f, + // (pixel.y * vertical) + 0.5f + + // //((pixel.x / size.x) / (size.x / horizontal)) + 0.5f, + // //((pixel.y / size.y) / (size.y / vertical)) + 0.5f + //); +} + + + +void uv_to_pixel_float(float2 uv, float2 size, out float2 Out) +{ + Out = uv_to_pixel(uv, size); +} +void pixel_to_uv_float(float2 uv, float2 size, out float2 Out) +{ + Out = pixel_to_uv(uv, size); +} + + + +/* + * Adds the sprite offsets to the uvs, as supplied by the .dat file. + * + * uv: the input uvs + * size: size in pixels, of the sprite. + * offset: the sprite offset, as supplied by the .dat file. + * returns: the output uvs. + */ +float2 sprite_add_offset(float2 uv, float2 size, float2 offset) +{ + // Convert to rct coords and add offset. + float rct_x = (uv.x * size.x) + offset.x; + float rct_y = (uv.y * size.y) + offset.y; + + // Convert back to uvs + scale by pixel size. + float x = (rct_x / (size.x)) / (size.x / aspect_ratio.x); + float y = (rct_y / (size.y)) / (size.y / aspect_ratio.y); + + return float2(x, y); +} + + +void sprite_add_offset_float(float2 uv, float2 size, float2 offset, out float2 Out) +{ + Out = sprite_add_offset(uv, size, offset); +} + + +/* + * Scales the sprite to fit the whole texture. + * + * uv: the input uvs + * returns: the output uvs. + */ +float2 sprite_scale_to_fit(float2 uv) +{ + return (uv - 0.5f) * scale + 0.5f; +} + + +void sprite_scale_to_fit_float(float2 uv, out float2 Out) +{ + Out = sprite_scale_to_fit(uv); +} + + + +/* + * Clamps the texture in a way that does not create stretching outside the bounds. + * + * uv: the input uvs + * alpha: the alpha for this uv position. + * returns: the output uvs. + */ +float1 clamp_no_stretch(float2 uv, float1 alpha) +{ + float2 s = step(float2(0, 0), uv) - step(float2(1, 1), uv); + return s.x * s.y * alpha; +} + + +void clamp_no_stretch_float(float2 uv, float1 alpha, out float1 Out) +{ + Out = clamp_no_stretch(uv, alpha); +} + + +/* + * Rotates the sprite 45 degrees with the matrix. + * + * uv: the input uvs + * size: size in pixels, of the sprite. + * offset: the sprite offset, as supplied by the .dat file. + * returns: the output uvs. + */ +float2 sprite_rotate(float2 uv) +{ + return mul(rotation_matrix, float3(uv, 0)); + //return mul(rot_matrix, uv);; +} + + +void sprite_rotate_float(float2 uv, out float2 Out) +{ + Out = sprite_rotate(uv); +} + + +/* + * Translates the center of the sprite. + * + * uv: the input uvs + * size: size in pixels, of the sprite. + * offset: the sprite offset, as supplied by the .dat file. + * returns: the output uvs. + */ +float2 sprite_translate_center(float2 uv, float2 size) +{ + float diff_x = (0.5f * (size.x / aspect_ratio.x)); + float diff_y = (0.5f * (size.y / aspect_ratio.y)); + + + return float2 + ( + uv.x + diff_x, + uv.y + diff_y + ); +} + + +void sprite_translate_center_float(float2 uv, float2 size, float2 offset, out float2 Out) +{ + Out = sprite_translate_center(uv, size); +} + + +/* + * Converts the uvs of the path sprite so that the corners of the path are + * in the corners of the texture. + * + * uv: the input uvs + * size: size in pixels, of the sprite. + * offset: the sprite offset, as supplied by the .dat file. + * Out: the output uvs. + */ +void Rct_path_matrix_float(float2 uv, float2 size, float2 offset, out float2 Out) +{ + //float2 rct_offset = sprite_add_offset(uv, size, offset); + //float2 scaled = sprite_scale_to_fit(rct_offset); + + float3x3 a = float3x3 + ( + (uv.x - 0.5f) * size.x, 0, 0, + 0, (uv.y - 0.5f) * size.y, 0, + 0, 0, 1 + ); + float3x3 b = float3x3 + ( + (size.x * aspect_ratio.x) + 0.5f, 0, 0, + 0, (size.y * aspect_ratio.y) + 0.5f, 0, + 0, 0, 1 + ); + + //float2 pixels = uv_to_pixel(uv, size); + //float2 rotated = sprite_rotate(pixels); + //float2 result = pixel_to_uv(rotated, size); + + float3x3 m = mul(rotation_matrix, mul(a, b)); + float3 result = float3(uv, 1); + + Out = mul(m, result); + return; + + float width_multiplier = (size.x / aspect_ratio.x); + float height_multiplier = (size.y / aspect_ratio.y); + float3 resized_uv = float3(uv.x / width_multiplier, uv.y / height_multiplier, 1); + + float offset_x = (-offset.x / size.x); + float offset_y = (-offset.y / size.y); + + float angle_cos = cos(radians) * scale; + float angle_sin = sin(radians) * scale; + + float3x3 trs_matrix = float3x3 + ( + angle_cos, angle_sin, 0, + -angle_sin, angle_cos, 0, + 0, 0, 1 + ); + + Out = mul(trs_matrix, resized_uv); +} + +#endif diff --git a/src/openrct2-unity/Assets/Materials/Shaders/Functions/PathTransformerFormula.hlsl.meta 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assetBundleVariant: diff --git a/src/openrct2-unity/Assets/Scripts/Editor/MatrixDrawer.cs b/src/openrct2-unity/Assets/Scripts/Editor/MatrixDrawer.cs new file mode 100644 index 0000000000..994104e802 --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/Editor/MatrixDrawer.cs @@ -0,0 +1,75 @@ +using System.Collections; +using UnityEditor; +using UnityEngine; +using Utilities; + +namespace EditorExtensions +{ + /// + /// Property drawer for the . + /// + [CustomPropertyDrawer(typeof(Matrix4x4))] + public class MatrixDrawer : PropertyDrawer + { + const int MatrixSize = 4; + + bool foldout = true; + + + /// + /// Draws the GUI for a property with a . + /// + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + IEnumerator enumerator = property.GetEnumerator(); + float spacing = EditorGUIUtility.standardVerticalSpacing; + float height = EditorGUIUtility.singleLineHeight; + + Rect foldoutRect = position; + foldoutRect.height = height; + + if ((foldout = EditorGUI.Foldout(foldoutRect, foldout, label, toggleOnLabelClick: true))) + { + for (int row = 0; row < MatrixSize; row++) + { + float sx = (position.x); + float sy = (position.y + height + spacing); + float width = ((position.width / MatrixSize) - spacing); + + for (int col = 0; col < MatrixSize; col++) + { + // Draw a single matrix float field. + enumerator.MoveNext(); + SerializedProperty matrixProp = (SerializedProperty)enumerator.Current; + float original = matrixProp.floatValue; + + Rect fieldRect = new Rect + ( + sx + col * (width + spacing), + sy + row * (height + spacing), + width, + height + ); + float output = EditorGUI.FloatField(fieldRect, original); + if (output != original) + { + matrixProp.floatValue = output; + } + } + } + } + } + + + /// + /// Gets the height of the property. + /// + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + if (!foldout) + return EditorGUIUtility.singleLineHeight; + + return ((1 + MatrixSize) * (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing)); + } + } +} diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteSize.cs.meta b/src/openrct2-unity/Assets/Scripts/Editor/MatrixDrawer.cs.meta similarity index 83% rename from src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteSize.cs.meta rename to src/openrct2-unity/Assets/Scripts/Editor/MatrixDrawer.cs.meta index ecdb8534ea..98bac3bfa1 100644 --- a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteSize.cs.meta +++ b/src/openrct2-unity/Assets/Scripts/Editor/MatrixDrawer.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b3398bfdcf5eb584089c9bfe3c5d0f82 +guid: 4b5980b806815ea4089abc64312de22d MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Editor/ScriptSelectorDrawer.cs b/src/openrct2-unity/Assets/Scripts/Editor/ScriptSelectorDrawer.cs similarity index 99% rename from src/openrct2-unity/Assets/Scripts/OpenRCT2/Editor/ScriptSelectorDrawer.cs rename to src/openrct2-unity/Assets/Scripts/Editor/ScriptSelectorDrawer.cs index 0da64db497..9754da6947 100644 --- a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Editor/ScriptSelectorDrawer.cs +++ b/src/openrct2-unity/Assets/Scripts/Editor/ScriptSelectorDrawer.cs @@ -5,7 +5,7 @@ using UnityEditor; using UnityEngine; using Utilities; -namespace Lib +namespace EditorExtensions { /// /// Property drawer for the . diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Editor/ScriptSelectorDrawer.cs.meta b/src/openrct2-unity/Assets/Scripts/Editor/ScriptSelectorDrawer.cs.meta similarity index 100% rename from src/openrct2-unity/Assets/Scripts/OpenRCT2/Editor/ScriptSelectorDrawer.cs.meta rename to src/openrct2-unity/Assets/Scripts/Editor/ScriptSelectorDrawer.cs.meta diff --git a/src/openrct2-unity/Assets/Scripts/Editor/SpriteViewerWindow.cs b/src/openrct2-unity/Assets/Scripts/Editor/SpriteViewerWindow.cs new file mode 100644 index 0000000000..89715f33ed --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/Editor/SpriteViewerWindow.cs @@ -0,0 +1,91 @@ +using Graphics; +using Lib; +using UnityEditor; +using UnityEngine; + +namespace EditorExtensions +{ + /// + /// Editor window that can browse the sprites in OpenRCT2. + /// Tip: sprites.h in the original source code has some example indices. + /// + public class SpriteViewerWindow : EditorWindow + { + int imageIndexOffset = 0; + int horizontalCount = 10; + int verticalCount = 10; + Vector2 scrollPosition; + + + [MenuItem("OpenRCT2/Sprite Viewer")] + static void ShowWindow() + { + // Get existing open window or if none, make a new one: + SpriteViewerWindow window = GetWindow("OpenRCT2 Sprite Viewer"); + window.Show(); + } + + + void OnGUI() + { + + imageIndexOffset = Mathf.Clamp(EditorGUILayout.IntField("Image index offset", imageIndexOffset), 0, 0x7FFFE); + horizontalCount = EditorGUILayout.IntSlider("Horizontal sprite count", horizontalCount, 1, 20); + verticalCount = EditorGUILayout.IntSlider("Vertical sprite count", verticalCount, 1, 20); + + GUILayout.BeginHorizontal(); + + if (GUILayout.Button("Previous page")) + imageIndexOffset -= (horizontalCount * verticalCount); + if (GUILayout.Button("Next page")) + imageIndexOffset += (horizontalCount * verticalCount); + + GUILayout.EndHorizontal(); + + scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); + + uint offset = (uint)imageIndexOffset; + + for (int y = 0; y < verticalCount; y++) + { + EditorGUILayout.BeginHorizontal(); + for (int x = 0; x < horizontalCount; x++) + { + Texture2D texture = GraphicsFactory + .ForImageIndex(offset) + .ToTexture2D(); + + SpriteData data = OpenRCT2.GetTextureData(offset); + string information = $"Index:\t{offset}\nSize:\t{data.width}x{data.height} px\nOffset:\t({data.offsetX}, {data.offsetY})"; + + GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.ExpandHeight(true)); + + if (texture == null) + GUILayout.Box("Not found"); + else + GUILayout.Box(texture); + + GUILayout.Label(information, new GUIStyle { alignment = TextAnchor.LowerLeft }, GUILayout.ExpandHeight(true)); + + GUILayout.EndVertical(); + + offset++; + } + EditorGUILayout.EndHorizontal(); + } + EditorGUILayout.EndScrollView(); + } + + + void Awake() + { + OpenRCT2.StartGame(); + } + + + void OnDestroy() + { + OpenRCT2.StopGame(); + } + } +} diff --git a/src/openrct2-unity/Assets/Scripts/Editor/SpriteViewerWindow.cs.meta b/src/openrct2-unity/Assets/Scripts/Editor/SpriteViewerWindow.cs.meta new file mode 100644 index 0000000000..36d69e8e6b --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/Editor/SpriteViewerWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2d173d2d60d8ded4a83bae8783fed9aa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/openrct2-unity/Assets/Scripts/Generation/Retro/PathGenerator.cs b/src/openrct2-unity/Assets/Scripts/Generation/Retro/PathGenerator.cs new file mode 100644 index 0000000000..df3c2e8c77 --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/Generation/Retro/PathGenerator.cs @@ -0,0 +1,116 @@ +using System; +using System.Collections.Generic; +using Graphics; +using Lib; +using MeshBuilding; +using UnityEngine; + +namespace Generation.Retro +{ + public class PathGenerator : IElementGenerator + { + readonly static Dictionary pathMeshCache = new Dictionary(); + + + const float surfaceExtents = (Map.TileCoordsXYMultiplier / 2f); + const float surfaceHeight = (0.01f); + const float railingHeight = (0.4f); + const float railingDistance = (surfaceExtents * 0.8f); + + + [SerializeField] Material pathMaterial; + [SerializeField] string pathTextureName; + + Map map; + MeshBuilder pathMeshBuilder; + + + /// + public void StartGenerator(Map map) + { + this.map = map; + pathMeshBuilder = new MeshBuilder(); + } + + + /// + public void FinishGenerator() + { + pathMeshBuilder = null; + } + + + /// + public void CreateElement(int x, int y, ref TileElement tile) + { + PathElement path = tile.AsPath(); + uint imageIndex = OpenRCT2.GetPathSurfaceImageIndex(tile); + int cacheKey = GetCacheKey(path); + + if (!pathMeshCache.TryGetValue(cacheKey, out Mesh mesh)) + { + mesh = GeneratePathMesh(x, y, path); + pathMeshCache.Add(cacheKey, mesh); + } + + GameObject pathObject = new GameObject + { + name = imageIndex.ToString(), + isStatic = true + }; + Transform pathTF = pathObject.transform; + pathTF.parent = map.transform; + pathTF.localPosition = Map.TileCoordsToUnity(x, tile.baseHeight, y); + pathTF.localRotation = Quaternion.Euler(0, 180, 0); + + MeshFilter filter = pathObject.AddComponent(); + filter.sharedMesh = mesh; + + MeshRenderer renderer = pathObject.AddComponent(); + renderer.material = pathMaterial; + + Texture2D texture = GraphicsFactory.ForImageIndex(imageIndex).ToTexture2D(); + if (texture == null) + { + Debug.LogError($"Missing path sprite image: {imageIndex}"); + return; + } + + Material material = renderer.material; + material.SetTexture(pathTextureName, texture); + + SpriteData data = OpenRCT2.GetTextureData(imageIndex); + material.SetVector("ImageOffset", new Vector2(data.offsetX, data.offsetY)); + } + + + + /// + /// Generates a new mesh for the specified path element. + /// + Mesh GeneratePathMesh(int x, int y, in PathElement path) + { + pathMeshBuilder.Clear(); + + Vertex a = new Vertex(surfaceExtents, surfaceHeight, surfaceExtents, Vector3.up, Vector2.one); + Vertex b = new Vertex(surfaceExtents, surfaceHeight, -surfaceExtents, Vector3.up, Vector2.right); + Vertex c = new Vertex(-surfaceExtents, surfaceHeight, -surfaceExtents, Vector3.up, Vector2.zero); + Vertex d = new Vertex(-surfaceExtents, surfaceHeight, surfaceExtents, Vector3.up, Vector2.up); + + pathMeshBuilder.AddQuad(a, b, c, d); + return pathMeshBuilder.ToMesh(); + } + + + /// + /// Returns the cache key for this path element. + /// + int GetCacheKey(in PathElement path) + { + if (path.IsSloped) + return (1 << 8); + + return (path.EdgesAndCorners); + } + } +} diff --git a/src/openrct2-unity/Assets/Scripts/Generation/Retro/PathGenerator.cs.meta b/src/openrct2-unity/Assets/Scripts/Generation/Retro/PathGenerator.cs.meta new file mode 100644 index 0000000000..ddc6ec61cf --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/Generation/Retro/PathGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fffd9e730032a3e4aa77ee6cd6ce56e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/openrct2-unity/Assets/Scripts/Generation/Retro/SmallSceneryGenerator.cs b/src/openrct2-unity/Assets/Scripts/Generation/Retro/SmallSceneryGenerator.cs index 2dee8a0146..0db0854fb5 100644 --- a/src/openrct2-unity/Assets/Scripts/Generation/Retro/SmallSceneryGenerator.cs +++ b/src/openrct2-unity/Assets/Scripts/Generation/Retro/SmallSceneryGenerator.cs @@ -79,7 +79,13 @@ namespace Generation.Retro static void ApplySprite(GameObject obj, ref TileElement tile) { uint imageIndex = OpenRCT2.GetSmallSceneryImageIndex(tile, 0); - Texture2D texture = GraphicsFactory.ForImageIndex(imageIndex).ToTexture2D(TextureWrapMode.Clamp); + Texture2D texture = GraphicsFactory.ForImageIndex(imageIndex).ToTexture2D(); + + if (texture == null) + { + Debug.LogError($"Missing small scenery sprite image: {imageIndex & 0x7FFFF}"); + return; + } MeshRenderer renderer = obj.GetComponentInChildren(); renderer.material.SetTexture("_BaseMap", texture); diff --git a/src/openrct2-unity/Assets/Scripts/Generation/Retro/SurfaceGenerator.Textures.cs b/src/openrct2-unity/Assets/Scripts/Generation/Retro/SurfaceGenerator.Textures.cs index 768de95018..926dbb5c45 100644 --- a/src/openrct2-unity/Assets/Scripts/Generation/Retro/SurfaceGenerator.Textures.cs +++ b/src/openrct2-unity/Assets/Scripts/Generation/Retro/SurfaceGenerator.Textures.cs @@ -58,6 +58,12 @@ namespace Generation.Retro .ForImageIndex(image.ImageIndex) .ToTexture2D(TextureWrapMode.Repeat); + if (texture == null) + { + Debug.LogError($"Missing surface sprite image: {image.ImageIndex & 0x7FFFF}"); + continue; + } + Material material; switch (image.Type) @@ -78,6 +84,12 @@ namespace Generation.Retro // HACK: injection of the refraction sprite shouldnt be here. var refraction = GraphicsFactory.ForImageIndex(WaterRefractionImageIndex).ToTexture2D(TextureWrapMode.Repeat); + if (refraction == null) + { + Debug.LogError($"Missing water refraction sprite image: {WaterRefractionImageIndex}"); + continue; + } + material.SetTexture(waterRefractionField, refraction); break; diff --git a/src/openrct2-unity/Assets/Scripts/Generation/Retro/WallGenerator.cs b/src/openrct2-unity/Assets/Scripts/Generation/Retro/WallGenerator.cs index e43921e9f2..a695b9f21e 100644 --- a/src/openrct2-unity/Assets/Scripts/Generation/Retro/WallGenerator.cs +++ b/src/openrct2-unity/Assets/Scripts/Generation/Retro/WallGenerator.cs @@ -38,15 +38,20 @@ namespace Generation.Retro GameObject obj = GameObject.Instantiate(prefab, position, rotation, map.transform); + // Set the visual scale of the model. + obj.transform.localScale = new Vector3(1, (tile.clearanceHeight - tile.baseHeight), 1); + // Apply the wall sprite uint imageIndex = OpenRCT2.GetWallImageIndex(tile, 0); Texture2D texture = GraphicsFactory.ForImageIndex(imageIndex).ToTexture2D(TextureWrapMode.Repeat); + if (texture == null) + { + Debug.LogError($"Missing wall sprite image: {imageIndex & 0x7FFFF}"); + return; + } MeshRenderer renderer = obj.GetComponentInChildren(); renderer.material.SetTexture(textureField, texture); - - // Set the visual scale of the model. - obj.transform.localScale = new Vector3(1, (tile.clearanceHeight - tile.baseHeight), 1); } } } diff --git a/src/openrct2-unity/Assets/Scripts/Graphics/GraphicExtensions.cs b/src/openrct2-unity/Assets/Scripts/Graphics/GraphicExtensions.cs index 24b05dce7e..d0950c8d0f 100644 --- a/src/openrct2-unity/Assets/Scripts/Graphics/GraphicExtensions.cs +++ b/src/openrct2-unity/Assets/Scripts/Graphics/GraphicExtensions.cs @@ -15,33 +15,42 @@ namespace Graphics /// /// Converts a Graphic to a Unity Texture2D. /// - public static Texture2D ToTexture2D(this Graphic graphic, TextureWrapMode wrapMode) + public static Texture2D ToTexture2D(this Graphic graphic, TextureWrapMode wrapMode = TextureWrapMode.Clamp) { // Check cache first for this graphic. uint imageIndex = graphic.ImageIndex; + if (imageIndex == 0) + return null; if (textureCache.TryGetValue(imageIndex, out Texture2D texture)) - { return texture; + + int pixelCount = graphic.PixelCount; + if (pixelCount == 0) + return null; + + int width = graphic.Width; + int height = graphic.Height; + + // Convert to color and mirror sprite vertically + Color[] colors = new Color[pixelCount]; + for (int outRow = 0, inRow = (pixelCount - width); outRow < pixelCount; outRow += width, inRow -= width) + { + for (int column = 0; column < width; ++column) + { + colors[outRow + column] = GraphicsFactory.PaletteToColor(graphic.Data[inRow + column]); + } } - int count = graphic.PixelCount; - - // Convert to color and do 180 degrees rotate - Color[] colors = new Color[count]; - for (int i = 0, c = count - 1; i < count; i++, c--) + // Export as Texture2D image. + texture = new Texture2D(width, height, TextureFormat.RGBA32, mipChain: false) { - colors[c] = GraphicsFactory.PaletteToColor(graphic.Data[i]); - } - - texture = new Texture2D(graphic.Width, graphic.Height, TextureFormat.RGBA32, mipChain: false) - { - name = imageIndex.ToString(), + name = $"i:{imageIndex}", filterMode = FilterMode.Point, wrapMode = wrapMode }; texture.SetPixels(colors); - texture.Apply(true); + texture.Apply(); textureCache.Add(imageIndex, texture); return texture; diff --git a/src/openrct2-unity/Assets/Scripts/Graphics/GraphicsFactory.cs b/src/openrct2-unity/Assets/Scripts/Graphics/GraphicsFactory.cs index b915ec1ae3..9571924717 100644 --- a/src/openrct2-unity/Assets/Scripts/Graphics/GraphicsFactory.cs +++ b/src/openrct2-unity/Assets/Scripts/Graphics/GraphicsFactory.cs @@ -35,13 +35,16 @@ namespace Graphics } // Retrieve texture in bytes - SpriteSize size = OpenRCT2.GetTextureSize(imageIndex); + SpriteData data = OpenRCT2.GetTextureData(imageIndex); + + int total = data.PixelCount; + if (total == 0) + return new Graphic(); - int total = size.Total; byte[] byteBuffer = new byte[total]; OpenRCT2.GetTexturePixels(imageIndex, byteBuffer); - graphic = new Graphic(imageIndex, size.width, size.height, byteBuffer); + graphic = new Graphic(imageIndex, data.width, data.height, byteBuffer); graphicCache.Add(imageIndex, graphic); return graphic; diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Enums/PathElementFlags.cs b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Enums/PathElementFlags.cs new file mode 100644 index 0000000000..5d6e4e3649 --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Enums/PathElementFlags.cs @@ -0,0 +1,17 @@ +using System; + +namespace Lib +{ + /// + /// Flags for the path element. + /// + [Flags] + public enum PathElementFlags : byte + { + IsSloped = (1 << 0), + HasQueueBanner = (1 << 1), + AdditionIsGhost = (1 << 2), + BlockedByVehicle = (1 << 3), + AdditionIsBroken = (1 << 4) + }; +} diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Enums/PathElementFlags.cs.meta b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Enums/PathElementFlags.cs.meta new file mode 100644 index 0000000000..bc5c299f50 --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Enums/PathElementFlags.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5a904952b1b0835448df2d7f125d969a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.Game.cs b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.Game.cs index f61ee4ef26..064a24126e 100644 --- a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.Game.cs +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.Game.cs @@ -1,7 +1,10 @@ using System; +using System.IO; using System.Runtime.InteropServices; +using UnityEngine; #pragma warning disable CA2101 // Specify marshaling for P/Invoke string arguments -> this is deliberate +#pragma warning disable CA1401 // P/Invokes should not be visible -> this is also deliberate namespace Lib { @@ -23,6 +26,20 @@ namespace Lib static extern void StartGame([MarshalAs(UnmanagedType.LPStr)] string datapath, [MarshalAs(UnmanagedType.LPStr)] string rct2path, [MarshalAs(UnmanagedType.LPStr)] string rct1path = default); + /// + /// Starts the game. + /// + public static bool StartGame() + { + LoadPathSettings(); + if (!ArePathSettingsValid()) + return false; + + StartGame(openrctDataPath, rct2Path, rct1Path); + return true; + } + + /// /// Performs a single game update. /// @@ -34,7 +51,7 @@ namespace Lib /// Shuts down the game. /// [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl)] - static extern void StopGame(); + public static extern void StopGame(); /// @@ -53,5 +70,41 @@ namespace Lib /// public static string GetParkName() => Marshal.PtrToStringAnsi(GetParkNamePtr()); + + + /// + /// Loads the path settings from the player preferences configuration. + /// + static void LoadPathSettings() + { + openrctDataPath = Configuration.OpenRCT2DataPath; + rct2Path = Configuration.RCT2Path; + rct1Path = Configuration.RCT1Path; + parkPath = Configuration.ParkPath; + } + + + /// + /// Checks whether all paths exist. + /// + static bool ArePathSettingsValid() + { + if (!Directory.Exists(openrctDataPath)) + { + Debug.LogError($"Could not load OpenRCT2: openrct path is invalid. ({openrctDataPath})"); + return false; + } + if (!Directory.Exists(rct2Path)) + { + Debug.LogError($"Could not load OpenRCT2: rct2 path is invalid. ({rct2Path})"); + return false; + } + if (!string.IsNullOrWhiteSpace(rct1Path) && !Directory.Exists(rct1Path)) + { + Debug.LogError($"Could not load OpenRCT2: rct1 path is invalid. ({rct1Path})"); + return false; + } + return true; + } } } diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.Graphics.cs b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.Graphics.cs index ecda7e962f..b9c100a404 100644 --- a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.Graphics.cs +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.Graphics.cs @@ -54,6 +54,13 @@ namespace Lib public static extern uint GetWaterImageIndex(); + /// + /// Gets the image entry for the specified small scenery tile. + /// + [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl)] + public static extern uint GetPathSurfaceImageIndex(TileElement tileElement); + + /// /// Gets the image entry for the specified small scenery tile. /// @@ -72,17 +79,17 @@ namespace Lib /// Gets the texture size for the specified image index. /// [DllImport(PluginFile, CallingConvention = CallingConvention.Cdecl)] - static extern void GetTextureSize(uint imageIndex, ref SpriteSize textureSize); + static extern void GetTextureData(uint imageIndex, ref SpriteData data); /// /// Gets the texture size for the specified image index. /// - public static SpriteSize GetTextureSize(uint imageIndex) + public static SpriteData GetTextureData(uint imageIndex) { - SpriteSize size = new SpriteSize(); - GetTextureSize(imageIndex, ref size); - return size; + SpriteData data = new SpriteData(); + GetTextureData(imageIndex, ref data); + return data; } @@ -105,9 +112,9 @@ namespace Lib /// public static byte[] GetTexturePixels(uint imageIndex) { - SpriteSize size = GetTextureSize(imageIndex); + SpriteData data = GetTextureData(imageIndex); - int total = size.Total; + int total = data.PixelCount; byte[] byteBuffer = new byte[total]; GetTexturePixels(imageIndex, byteBuffer, total); return byteBuffer; diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.cs b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.cs index 49f92ab57e..a6c9d71cdc 100644 --- a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.cs +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Imports/OpenRCT2.cs @@ -12,10 +12,10 @@ namespace Lib public string selectedPark; // Configuration for data paths - string openrctDataPath; - string rct2Path; - string rct1Path; - string parkPath; + static string openrctDataPath; + static string rct2Path; + static string rct1Path; + static string parkPath; /// @@ -24,18 +24,25 @@ namespace Lib void Awake() { LoadPathSettings(); - if (!ArePathSettingsValid()) + string parkFilePath = GetParkFilePath(); + if (!File.Exists(parkFilePath)) { - Debug.LogError("Could not load OpenRCT2: one of the specified paths is invalid.", gameObject); + Debug.LogError($"Could not load OpenRCT2: park path is invalid. ({parkFilePath})", gameObject); // disable everything to prevent crashes gameObject.SetActive(false); return; } - Debug.Log("Start OpenRCT2..."); + if (!StartGame()) + { + // disable everything to prevent crashes + gameObject.SetActive(false); + return; + } + + Debug.Log("Starting OpenRCT2..."); - StartGame(openrctDataPath, rct2Path, rct1Path); LoadPark(GetParkFilePath()); string parkname = GetParkName(); @@ -62,30 +69,6 @@ namespace Lib } - /// - /// Loads the path settings from the player preferences configuration. - /// - void LoadPathSettings() - { - openrctDataPath = Configuration.OpenRCT2DataPath; - rct2Path = Configuration.RCT2Path; - rct1Path = Configuration.RCT1Path; - parkPath = Configuration.ParkPath; - } - - - /// - /// Checks whether all paths exist. - /// - bool ArePathSettingsValid() - { - return (Directory.Exists(openrctDataPath) - && Directory.Exists(rct2Path) - && (string.IsNullOrWhiteSpace(rct1Path) || Directory.Exists(rct1Path)) - && File.Exists(GetParkFilePath())); - } - - /// /// Gets the file path to the park file. /// diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteData.cs b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteData.cs new file mode 100644 index 0000000000..b65d4df846 --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteData.cs @@ -0,0 +1,27 @@ +using System.Runtime.InteropServices; + +namespace Lib +{ + /// + /// Struct with data on the sprite. + /// + [StructLayout(LayoutKind.Sequential, Size = 8)] + public struct SpriteData + { + // Width + height of the sprite. + public short width; + public short height; + + // The x and y offset that is used to draw the sprite in + // the correct position. + public short offsetX; + public short offsetY; + + + /// + /// Total amount of pixels in this sprite. + /// + public int PixelCount + => (width * height); + } +} diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteData.cs.meta b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteData.cs.meta new file mode 100644 index 0000000000..b6759174ef --- /dev/null +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9143c4233c02eed4380a8c69e4df6884 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteSize.cs b/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteSize.cs deleted file mode 100644 index 8afe2c64c5..0000000000 --- a/src/openrct2-unity/Assets/Scripts/OpenRCT2/Sprites/SpriteSize.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System; -using System.Runtime.InteropServices; - -namespace Lib -{ - [StructLayout(LayoutKind.Sequential, Size = 4)] - public struct SpriteSize - { - public short width; - public short height; - - public int Total - => width * height; - } -} diff --git a/src/openrct2-unity/Assets/Scripts/OpenRCT2/TileElements/PathElement.cs b/src/openrct2-unity/Assets/Scripts/OpenRCT2/TileElements/PathElement.cs index 69dc9498b2..4a7d044609 100644 --- a/src/openrct2-unity/Assets/Scripts/OpenRCT2/TileElements/PathElement.cs +++ b/src/openrct2-unity/Assets/Scripts/OpenRCT2/TileElements/PathElement.cs @@ -11,6 +11,32 @@ namespace Lib public TileElementType Type => element.Type; + /// + /// Bits of which edges and corners are connected, where the first 4 + /// bits are the edges and the last 4 the corners. + /// + public byte EdgesAndCorners => element.slot0x6; + + + /// + /// A second set of flags for this path element. + /// + public PathElementFlags Flags2 => (PathElementFlags)element.slot0x7; + + + /// + /// Returns whether this path element is sloped or flat. + /// + public bool IsSloped => ((element.slot0x7 & (int)PathElementFlags.IsSloped) != 0); + + + /// + /// Returns the direction in which the slope is, if the IsSloped bit is set. + /// + public byte SlopeDirection => element.slot0x8; + + + /* 0x1 = SurfaceIndex * 0x2 = SurfaceIndex * 0x3 = RailingsIndex diff --git a/src/openrct2-unity/Assets/Scripts/Utilities/ScriptSelectorAttribute.cs b/src/openrct2-unity/Assets/Scripts/Utilities/ScriptSelectorAttribute.cs index 774b7fe413..9acffc8e26 100644 --- a/src/openrct2-unity/Assets/Scripts/Utilities/ScriptSelectorAttribute.cs +++ b/src/openrct2-unity/Assets/Scripts/Utilities/ScriptSelectorAttribute.cs @@ -4,7 +4,7 @@ using UnityEngine; namespace Utilities { /// - /// Put this on attributes alongside the -attribute + /// Put this attribute on properties alongside the -attribute /// to draw a script selector box and property fields for all its values. /// [AttributeUsage(AttributeTargets.Field)] diff --git a/src/openrct2-unity/Model Sources/Path.blend b/src/openrct2-unity/Model Sources/Path.blend new file mode 100644 index 0000000000..d91a251796 Binary files /dev/null and b/src/openrct2-unity/Model Sources/Path.blend differ diff --git a/src/openrct2-unity/Model Sources/Path.blend1 b/src/openrct2-unity/Model Sources/Path.blend1 new file mode 100644 index 0000000000..52f7c48997 Binary files /dev/null and b/src/openrct2-unity/Model Sources/Path.blend1 differ